How to integrate font picker on text-view in android.? - android

I am creating an application, so that need to change multiple font on a text view using multiple font picker. I've read many tutorials and code, but still cannot be able to get this feature. I tried Ted codes, Collaborate code and android lib for getting multiple font.
I need multiple font styles, more than 2-3. Is it possible?

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Convert text into typographic styles (i.e text swag) programmatically

I want to build a functionality where a submitted text/quote is output into different beautiful text designs/layouts based on predefined templates. These templates convert the user-inputted text using a combination of different fonts, varied font styles, varied sizes and in a particulat format.
There are varieties of app present on playstore or appstore which do this.
examples:
Wordswag, Typimage & Typostyle for android and
Typorama for iphone
Can anyone help me with the logic behind this wizardry or point me towards any libraries on GitHub having similar features.
e.g.
Take the phrase "Stop hating yourself for everything you aren't and Start loving yourself for everything you already are".
Check below GIF which shows how on clicking various pattern options, the software converts the above plain text dynamically into beautiful designer text.

Edit translation text at runtime from server

Overview
AFAIK on Android you have twi ways to set the texts of your application:
You can use string.xml with different locales
You can download strings from server and set every label with a setText(language.text) but it will be a pain
The problem might sussist if you have to change a text of your published application without re-publishing it; for example if you want to change for a specific translation a small text without any functionality change. (ie: you might notice that you wrote "Take picure" instead of "Take picture").
Library
i18next is a good library to manage translations dinamically from server, but you still have to add the text for each label you got.
So, my question is
Still AFAIK, there is no way to do it natively, but is there a low level library or a workaround that allows to replace a string in your string.xml with some downloaded text?
Another option could be to make our label text to point instead of at #string/myValue to something like #myresource.pathtovalue.
Honestly I think this could be an huge improvement for application, is there something useful?

Custom font for EmojiCompat

I have a small problem regarding the EmojiCompat library which was introduced some weeks ago.
There is a group of people (including me) who don't quite like the new Emoji style, Google has introduced with Oreo.
As I like the good old blob emojis, I recently started updating this emoji font.
Now my problem:
The Android developer page shows that there are two ways of using EmojiCompat.
The first one is using downloadable fonts and the second one is using this bundled emoji font which is based on loading font assets.
I already have a working implementation of EmojiCompatConfig which allows me to load any font I have in my assets-folder and it works with the font provided in the bundled configuration but not with my own font.
The section "Library-Components" [I don't have enough/any reputation, so I can't provide a link to this section...] says the original Noto-Emoji font (which my font is actually based on) is modified in some way (i.e. moving the emojis into another area and adding some "Extra emoji metadata" which isn't really specified anywhere in the documentation).
I already tried to look for some differences using the ttx tool provided by fonttools.
It looks like these modifications are the only ones made.
The modified version differs in both the meta-table not present in the default noto font and in the actual positions the emoji glyphs have - probably because they movede the emojis to the private area.
Does anyone know how to recreate these modifications so I am able to use my own emoji font instead of that new one?
I already tried to search for this issue but I didn't find anything that could help me.
There has already been another post regarding whether or not it would be possible to use the iOS emojis using the downloadable font approach but I don't think these questions are the same...
The script to modify an existing CBDT/CBLC emoji font can be found here: https://android.googlesource.com/platform/external/noto-fonts/+/android-8.0.0_r17/emoji-compat/createfont.py
The "unicode path" that needs to be passed to the script should point to this data: https://android.googlesource.com/platform/external/unicode/+/android-8.0.0_r17

How to localize my android application text?

I am developing the android application for different language.I want to localize my application.
I am getting the language text from server
I want to change the text based on text retrieved from server.
Please any one help me in this
You should start from Here. Android Official Localization Guide.... This is one of the great tutorials I found.
I think ttf files may help you.
Get the ttf files for all the languages and set the typeface to the text

Android: Find out which font file is appropriate for the characters I want to display

I am maintaining an Android app that people use to display strings in various exotic languages like Tibetan or old Greek. Because Android devices come with very few fonts, users can put font files on the SD card, and the app will use them.
QUESTION: Given a string, how can I automatically decide which font file is the most appropriate, so that this string appears without characters being replaced with squares/boxes?
Notes:
Each string is in one language.
Strings are displayed in a WebView.
Custom fonts work, the only problem is deciding which font file to use.
Instead of a single font, it could provide a list of fonts that are acceptable for that string.
Unnecessary context, for the curious: I am trying to develop this feature:
http://code.google.com/p/ankidroid/issues/detail?id=779
UPDATE: I ended up creating the Antisquare Open Source library based on Mostafa's idea.
It has a getSuitableFonts method which is blazingly fast.
Android by itself does not provide enough for such a task. Loading and rendering fonts in Android happens in Skia, which is written in C. Skia detects if a character can't be found in a font and falls back to another font for such characters (not the whole string). That's how Japanese, Hebrew, or Arabic text is shown in Android and that's exactly why these scripts don't have bold face! (Their font is selected through fallback and fallback only selects one font file.)
Unfortunately, this mechanism is not provided in APIs and you have to build similar thing on your own. It seems complicated, but is easier than it looks. All you have to do is:
Prepare lists of characters available in each font file.
For every string find the font that has more characters of the string.
Getting list of characters in each font
You don't have to do this on-the-fly in your Android app. You can prepare the list of characters in each font and put these lists in your app. I say that because this is way easier with tools that may not be available in Android. I would do that through Python scripting in a font app (most serious font tools have awesome Python scripting environments), but these apps are expensive and are for serious type designers. Since you're an Android developer, I recommend using sfntly, a library in Java and C++. Doing what you need (getting a list of Unicode characters available in a font file) is easy with sfntly. This sample works with CMap tables (tables that hold character to glyph mapping) and should be a good starting point for you.
Now the interesting part is that snftly is in Java and you may be able to include that in your Android app and do everything automatically. That's awesome by I recommend you start by getting familiar with snftly.
Selecting the font
After the previous part you'll have a list of Unicode character for every font, and based on these lists selecting the font file that provides most characters of every string is trivial.

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