Android Studio JNI: Loop of ClassNotFoundException - android

I'm creating a C++ Android APP based of the book Pro Android NDK and this tutorial (http://www.swig.org/Doc2.0/Android.html#Android_example_class)
I created a C++ class called Http that creates sockets to perform simple HTTP requests (mostly for learning purposes). The C++ app works on its own.
I compiled it to JNI (using Swig) and generated the appropriate JNI code and the Java "proxy" files which I can use to call the code.
My original C++ constructor has this signature:
Http::Http(const char * ip_address, int port)
1) In my AndroidStudio app I have an Activity called MainActivity. The Package containing the MainActivity and the generated JNI Java classes is com.zuzile. My default constructor looks like this SWIGEXPORT jlong JNICALL Java_com_zuzile_exampleJNI_new_1Http(JNIEnv *jenv, jclass jcls, jstring jarg1, jint jarg2) where "exampleJNI" is my Java class that contains the native method public final static native long new_Http(String jarg1, int jarg2);
2) After generating the appropriate JNI and corresponding Java classes I successfully compiled the JNI code into a .so file using NDK. I was able to load the .so file by calling System.loadLibrary("httpreq") httpreq is the name of my compiled module.
3) When I try to use my Module by calling Http("some IP address", "a port") I get the following error: java.lang.ClassNotFoundException: com.zuzile.MainActivity (as output by the Debugger).
If I remove the Http(...) declaration from my MainActivity.java my APP loads perfectly without crashing. But as soon as I use the Native code I generated it states it can't find com.zuzile.MainActivity.
I appreciate any help in advance as I've been stuck on this for 3 days now.

JNI is just an interface between JAVA and C/C++, you can't map directly c++ class to Jave class. you can just call mapped methods.
In your case, Http("some IP address", "a port") means java constructor, but you don't have a java class named "Http", right?

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This is done via AttachCurrentThread().
It is benign to call this if the thread is already attached.

Get JavaVM and AAssetManager in native c++ Android Library

We are using Android NDK to write a c++ library on android and the library needs use JavaVM and AAssetManager. The problem is that we find no way to access JavaVM and AAssetManager inside our library.
What I know is:
In native host application, we can get them from ANativeActivity
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Build your library as separate .so to allow system to invoke your JNI_OnLoad()
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The answer is here: http://archive.is/QzA8
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JNIEnv->FindClass() fails in JNI_OnLoad [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How do I load my own Java class in C on Android?
Application works in debug / run from Eclipse, but .APK gives .classNotFoundException when parsing XML layout that contains a custom View
In Android, I am accessing a native C library, by doing:
System.loadLibrary("testlib");
To load a native library.
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JNIEXPORT jint JNI_OnLoad(JavaVM *vm, void *reserved) {
JNIEnv *env;
jclass k;
jint r;
r = vm->GetEnv ((void **) &env, JNI_VERSION_1_4);
k = env->FindClass ("com/test/android/aclass");
The FindClass() fails, and throws a NoClassDefFoundError exception.
Any idea why I cannot see my Java class from my C code?
I use this same library in another test application, and it works (so I am confident that the library works). I don't see why one app can find the java class, while the other cannot.
Found the answer.
My clue was that it would run fine if I ran it through eclipse, and only had this problem when I created a .apk file.
I found the solution here: Application works in debug / run from Eclipse, but .APK gives .classNotFoundException when parsing XML layout that contains a custom View

FFMpeg jni in Android?

I have built FFMPEG executables and libraries as provided by Bambuser (http://bambuser.com/opensource). So I managed to build the Android executables and libraties. How can I link these libs in my Eclipse project and invoke the FFmpeg functions from Java? The open source code includes the C header-files.
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Kind regards,
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jobject thiz )
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You also need some Java code to load the library and declare the native method.
public class HelloJni
{
public native String stringFromJNI();
static {
System.loadLibrary("hello-jni");
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}
I found this project on sourceforge which already has implemented some JNI interface to ffmpeg to integrate it with the Java Media Framework. You may find it useful.
There's another Java FFI technology called JNA (Java Native Access) that allows you to declare native function prototypes in Java and call them directly. Using it may require less boilerplate code. See this project for an Android implementation. (I have never used it myself)

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