Creating an android Application containing only static data - android

I am going to work on an android application.
The basic flow should be like :
1. Main Activity
**-cat1**
-subcategory 1
-subcategory 2
**-cat2**
-subcategory 1
-subcategory 2
**-cat3**
-subcategory 1
-subcategory 2
this should be the flow of application. Every Page contains static data only.
If we consider subcategory under category, it may contain some images and some data.
All Pages would be of same scene.
So, I just want to know what would be the best way to do so??
Can I just have to use resources only or database would come into picture?
Thanks.
Let Me add that I am clear with the flow my confusion resides into data storing only that what should be the best way to display static data only.
Editing again and again because I am not satisfied.
For data taking scrollable textview would be convenient?? I will put whole data in String.xml

Different Tabs for Categories and activity for your subcategory page would be better in my opinion. You need not use any database since most of the data is static.

Related

How to send 1000+ items List from one Activity to other in Android Java?

I want to send a list of 1000+ items from one activity to another.
In other Activity there is a view pager and a imageview to show image. But if a list item is greater than 500 or near about 900, the app will crash, I think the list is not completely send and null pointer exception occure.
You can't/shouldn't send large amounts of data from one Activity to another. There are better solutions:
Store data in your Activity and use Fragments, which can access the data in the Activity directly
Store a reference to the data in a public static variable which can be accessed from any class at any time.
Store the data in a file or an sqlite database, where it can be read/written by any Activity
I think send 1000+ list items to among activities is not a good practice, hence your app is crashed when you do this.
Better you can try different approach, perhaps Firebase Realtime Database can provide solution you need.
https://firebase.google.com/docs/database

How to transfare data from DB to some buiseness entity

Now I am working on Android application which has one main Activity that is displaying some data via GLSurface. This data can be changed in many ways. For this I have several fragments with some lists of variants with extra logic. Problem is that I need somehow transfer data from one place to another.
For example:
I have fragment with list of elements. I used RecyclerView with custom adapter. I am filling list with data from DB. SomeThingDBEntity for example. When I am getting it from Room DB (using Room entities), but it has some extra fields that only required for showing elements in RecyclerView. I need to send user's choice from adapter to fragment, then from fragment to activity, than activity sends it to some class that incapsulates logic of work with GLSurface. SomeThingGLentity for example. Now I am passing only fields, that requered by SomeThingGLentity for showing data (int, String etc.), but in future this list can grow. I can also send directly SomeThingDBEntity and get required fields only in the end when apply changes to SomeThingGLentity. But is it OK to use Room DB entity this way?
Is there any better way of doing this? I can also create third class which will only contain required fields. But where to place and how to call it? Maybe there are some patterns or guidelines of best way of doing it...
It looks like you need a data mapper. Something similar to this - https://github.com/android10/Android-CleanArchitecture/blob/master/data/src/main/java/com/fernandocejas/android10/sample/data/entity/mapper/UserEntityDataMapper.java.
If you use this approach, you will be able to encapsulate the transformation logic from your DBEntity to your BusinessEntity, and if you will change the data format in one of them, only your mapper will need to be edited.

Populate Android App with JSON data

I want to build an android app for a restaurant. I want it to display the menu in several activities using listviews. One for drinks, one for meals, one for deserts, etc. The menu comes from a json file which is being parsed in a splashscreen on app start.
Now i'm wondering what's the best way to populate the listviews and activities after parsing the json:
Populating the listviews from the splashscreen activity?
Storing the menu data in files and access them on the depending activity's oncreate()…?
Parsing a separate json file for each activity?
What is the best way in terms of performance, simplicity and effectiveness?
That would imply you have all you Acticities with their ListViews up & running when the splashscreen is starting. Probably not what you want.
You already said the JSON is stored in a file. You can parse that JSON in your splashscreen Activity, keep a global reference to it and let you Activities pick the part they need from that global class / JSONObject.
Tradeoff: Parse the complete JSON once and let all Activities retrieve the parts they need from it (this is basically 2.) at the 'risk' of parts of it never being used or split the JSON into several parts that are being loaded/parsed on demand by every Activity seperately, but having the overhead of doing file transactions in every Activity.
Either way, if the menu you're storing isn't immensely huge, the difference in performance will be minimal.
I'd go 2., load the whole file at startup, store the data globally and let every Activity make use of it.

Session state of ListView

I am new to Android App development, working on an android app which populate a list of numbers, in a listview dynamically, depending on the choice of the user, but, the moment user closes the App, the items in the listview are lost. How can I maintain the state of the listview?
Examples with code would be highly appreciated.
When I open Activity A, it allows users to add friends, and this friend list is shown in the form of items of listview in the same Activity, however, when I move to Activity B, and then come back to Activity A, this friend list disappears. I need to make sure that this friend list should not be lost while moving between activities. Please help.
I think that for your purpose there are 3 main methods, i'll explain them from the easier to the most difficult (in my opinion).
Text File
A way to do this is to create two methods in a class:
one has to create the text file in the storage if it isn't created before and read that, the other has to append a String to a StringBuilder and write it on the previous text file.
For this method you need the uses-permission of reading and writing to storage.
This link can help you: http://developer.android.com/training/basics/data-storage/files.html
JSON (also XML)
With JSON file you can create a list of objects with your data that you can serialize when you update the list and deserialize when you want to read it. For this purpose you have to study JavaScript syntax or, at least, JSON one.
SQLite Database
Android SDK incorporate a class named SQLiteOpenHelper that you can extend to create a database inside your app.
This link can help you: http://developer.android.com/training/basics/data-storage/databases.html
There are also references saving methods but i think that aren't right for your purpose, they work betters to save something like preferences or single data like last login informations.
I went through your comment. I would personally suggest using SQLiteOpenHelper
You might need to understand the use of SQLite, hence the tutorial
Simple Flow. On your Activity 1 where person Add Friends save it to DB
Then refresh the List from the DB. So when you move to Activity 2 and come back again to Activity 1 your List will refresh from DB. Hence no loss of data as you want.
EDIT
As user wanted to know how to use the ListView with DB.
Following are my suggestion
Sai Geetha
Youtube

Using multiple static ArrayLists through a whole Android application

I am developing my first android Application and hoping to get some tips here.
I am getting a JSONObject from an url which then will be parsed in an ArrayList<MyObject>. The list will be used in multiple tabs and be filtered as needed for the tabs. The objects within these list can be modified by the user and the changes should be synchronized with the lists.
So, to speed up loading time I have created a class DataHolder as a singleton which contains 7 arraylist, based from the one JSONObject in different sorting order and filter criterion. The objects in these lists are references from the original list. Populating the lists works fine.
The lists will be used in different fragments and activities.
Now the problem: the second activity contains tabs with fragments. After initializing the fragment... all arraylists in the DataHolder counts 0! I have to save the JSONObject in SharedPreferences and populate it again to get the List. I can't load the url again because it is slowing down the app to much and using SharedPreferences is not an option (I think) because of the need to synchronized the Lists. I have read that using static variables is not the optimal solution, but it seems to be the easiest way :(
What can I do to solve this problem? Should I use Parcelable Objects and always pass the Lists around? Or maybe use SQLite? Or are there other approaches?
The SQLite way is definitively the correct approach, imho.
You should use the internal database to store such lists :
http://developer.android.com/guide/topics/data/data-storage.html#db
use static list for local operation .when user comes out of that screen(activity) save that changes into database.

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