I'm downloading some images from my webservice using the below code and it works perfectly fine but after they are downloaded and copied to sd card, they are unknown file types although they have .jpg at the end and my application still can load them into imageviews but I can't open any of those downloaded images via the device's gallery from file manager. Any idea?
Here's how I download and save the images:
public void downloadImage(String url, String fileName) {
try {
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder()
.permitAll().build();
StrictMode.setThreadPolicy(policy);
String[] fileNameSplit = fileName.split("\\.");
String fileNameMobile = fileNameSplit[0] + "-mob." + fileNameSplit[1];
URL urlConnection = new URL(url);
URLConnection connection = urlConnection.openConnection();
InputStream in = connection.getInputStream();
File outFile = new File(file.getPath() + "/" + fileNameMobile);
OutputStream out = new FileOutputStream(outFile);
copyFile(in, out);
out.close();
in.close();
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
example file name in directory browsed by file manager:
_58df8aa6dbb44ff7b870b49a4b2d8efb-mob.jpg
Try this
bitmap.compress(Bitmap.CompressFormat.JPEG, quality, outStream);
Here's little example
File file = new File(file.getPath() + "/" + fileNameMobile);
FileOutputStream fOut = new FileOutputStream(file);
bmp.compress(Bitmap.CompressFormat.JPEG, 85, fOut);
fOut.flush();
fOut.close();
It seems after I read the downloaded file name from the url, there's a \n is added to end of the code which resulted into making that file unknown and also I couldn't read the file later on using the same file name without \n but now by removing that \n from the end of the filename it works fine now.
Related
I am using print writer and fileoutputstream to write a file in android async task using following function:
public static void saveFileToExternalMemoryAsync(Context context,String fileName, String json)throws Exception{
File AppPath = new File(Environment.getExternalStorageDirectory() + "/PDMA/DMAPPOutputs/");
if (!AppPath.exists()) {
AppPath.mkdirs();
}
File outputFile = new File(AppPath.getAbsolutePath() + "/" + fileName + ".dmapp");
if (!outputFile.exists())
outputFile.createNewFile();
MediaScannerConnection.scanFile(context, new String[] {AppPath.toString(),outputFile.toString()}, null, null);
FileOutputStream fileOutputStream = new FileOutputStream(outputFile, true);
PrintWriter pw = new PrintWriter(fileOutputStream);
try{
pw.println(json);
pw.flush();
pw.close();
fileOutputStream.flush();
fileOutputStream.close();
}catch (Exception e){
e.printStackTrace();
}finally{
pw.flush();
pw.close();
fileOutputStream.flush();
fileOutputStream.close();
MediaScannerConnection.scanFile(context, new String[] {AppPath.toString(),outputFile.toString()}, null, null);
}
}
problem is that when I try to copy this file by connecting mobile to pc in mtp, its not copied fully. If I right click to see its size, its less than actual. Now If in android, I copy and paste this file somewhere else, say in downloads folder, size is correct and file is also complete.
What can be the problem.
UPDATE:
If I use fileOutputStream to write bytes one by one , then file is generated but I have to close application to access this file from pc.
Well it turns out that by adding this.cancel(true) at the end of onPostExecute() solved problem in my case.
I am using following code to download and read a PDF file from internal storage on device.
I am able to download the files successfully to the directory:
data/data/packagename/app_books/file.pdf
But I am unable to read the file using a PDF reader application like Adobe Reader.
Code to download file
//Creating an internal dir;
File mydir = getApplicationContext().getDir("books", Context.MODE_WORLD_READABLE);
try {
File file = new File(mydir, outputFileName);
URL downloadUrl = new URL(url);
URLConnection ucon = downloadUrl.openConnection();
ucon.connect();
InputStream is = ucon.getInputStream();
FileOutputStream fos = new FileOutputStream(file);
byte data[] = new byte[1024];
int current = 0;
while ((current = is.read(data)) != -1) {
fos.write(data, 0, current);
}
is.close();
fos.flush();
fos.close();
isFileDownloaded=true;
} catch (IOException e) {
e.printStackTrace();
isFileDownloaded = false;
System.out.println(outputFileName + " not downloaded");
}
if (isFileDownloaded)
System.out.println(outputFileName + " downloaded");
return isFileDownloaded;
Code to read the file
PackageManager packageManager = getPackageManager();
Intent testIntent = new Intent(Intent.ACTION_VIEW);
testIntent.setType("application/pdf");
List list = packageManager.queryIntentActivities(testIntent,
PackageManager.MATCH_DEFAULT_ONLY);
try {
Intent intent = new Intent();
intent.setAction(Intent.ACTION_VIEW);
File fileToRead = new File(
"/data/data/com.example.filedownloader/app_books/Book.pdf");
Uri uri = Uri.fromFile(fileToRead.getAbsoluteFile());
intent.setDataAndType(uri, "application/pdf");
startActivity(intent);
} catch (Exception ex) {
Log.i(getClass().toString(), ex.toString());
Toast.makeText(MainActivity.this,
"Cannot open your selected file, try again later",
Toast.LENGTH_SHORT).show();
}
All works fine but the reader app says "File Path is not valid".
Your path is only valid for your app. Place the file in a place where other apps can 'see' it. Use GetExternalFilesDir() or getExternalStorageDirectory().
Note about files which are created inside the directory created by Context.getDir(String name, int mode) that they will only be accessible by your own application; you can only set the mode of the entire directory, not of individual files.
So you can use Context.openFileOutput(String name, int mode). I'm re-using your code for an example:
try {
// Now we use Context.MODE_WORLD_READABLE for this file
FileOutputStream fos = openFileOutput(outputFileName,
Context.MODE_WORLD_READABLE);
// Download data and store it to `fos`
// ...
You might want to take a look at this guide: Using the Internal Storage.
If you would like to keep the file app specific, you can use PdfRenderer available for Lollipop and above builds. There are great tutorials on google and youtube that work well. The method you are using is a secure way to store a PDF file that is only readable from inside the app ONLY. No outside application like Adobe PDF Reader will be able to even see the file.It took me a lot of seaching but I found a solution to my specific usage by using this site and especially youtube.
How to download PDF file from asset folder to storage by making folder
make sure you have storage permission are given like marshmallow device support etc then follow these steps
private void CopyReadAssets()
{
AssetManager assetManager = getContext().getAssets();
FileInputStream in = null;
FileOutputStream out = null;
File sdcard = Environment.getExternalStorageDirectory();
File dir = new File(Environment.getExternalStorageDirectory()+File.separator+ "A_level");
File dir2;
if (dir.exists() && dir.isDirectory()){
Log.e("tag out", ""+ dir);
}else {
dir.mkdir();
Log.e("tag out", "not exist");
}
File file = new File(dir, mTitle+".pdf");
try
{
Log.e("tag out", ""+ file);
out = new FileOutputStream(file);
in = new FileInputStream (new File(mPath));
Log.e("tag In", ""+ in);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e)
{
Log.e("tag out", ""+ out);
Log.e("tag In", ""+ in);
Log.e("tag", e.getMessage());
Log.e("tag", ""+file);
Log.i("tag",""+sdcard.getAbsolutePath() + "A_level");
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException
{
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1)
{
out.write(buffer, 0, read);
}
}
I want to store bitmap image on internal storage (not external storage). I have written this code but it seems something has problem. Because when i download image from DDMS, I can't open it.
public String writeFileToInternalStorage(Context context, Bitmap outputImage) {
String fileName = Long.toString(System.currentTimeMillis()) + ".png";
try {
OutputStreamWriter osw = new OutputStreamWriter(context.openFileOutput(fileName, Context.MODE_PRIVATE));
osw.write(outputImage.toString());
Log.i(TAG, "Image stored at: " + fileName);
} catch (Exception e) {
Log.w(TAG, e.toString());
fileName = null;
}
return fileName;
}
outputImage.toString() is not the image :) the contant you put on the file is not the binary data, but some string!
A way to do it is this:
public String writeFileToInternalStorage(Context context, Bitmap outputImage) {
String fileName = Long.toString(System.currentTimeMillis()) + ".png";
final FileOutputStream fos = openFileOutput(fileName, Context.MODE_PRIVATE);
outputImage.compress(CompressFormat.PNG, 90, fos);
}
I coded directly into the browser, it is possible to have some syntax errors, but the code should work.
The problem is that you use .toString() instead of compressing the Bitmap into a FileOutputStream:
FileOutputStream out = new FileOutputStream(filename);
outputImage.compress(Bitmap.CompressFormat.PNG, 90, out);
The internal storage can be retrieved via the Context, too.
File cacheDir = context.getCacheDir();
I am facing some strange problem with my android code,
I have an image in Bitmap variable and want to save that file to SD card.
I code as follow,
Bitmap IMAGE // Loaded from internet servers.;
try {
File _sdCard = Environment.getExternalStorageDirectory();
File _picDir = new File(_sdCard, "MyDirectory");
_picDir.mkdirs();
File _picFile = new File(_picDir, "MyImage.jpg");
FileOutputStream _fos = new FileOutputStream(_picFile);
IMAGE.compress(Bitmap.CompressFormat.JPEG, 100, _fos);
_fos.flush();
_fos.close();
Toast.makeText(this, "Image Downloaded", 7000).show();
} catch (Exception ex) {
ex.printStackTrace();
Toast.makeText(this, ex.getMessage(), 7000).show();
}
I am using Sony Experia Arc as my testing device, when the phone is connected to my computer, the code works nice, it stores image and also displays in gallery. But when I disconnect phone from my computer and test the app, it doesn't save picture and doesn't show any exception.
use this function
void saveImage() {
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root + "/saved_images");
String fname = "Image.jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
myBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Check this answer will give more details Android saving file to external storage
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
thumbnail.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
//4
File file = new File(Environment.getExternalStorageDirectory()+File.separator + "image.jpg");
try {
file.createNewFile();
FileOutputStream fo = new FileOutputStream(file);
//5
fo.write(bytes.toByteArray());
fo.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
**This Code Cover the Following Topics**
1. Save a bitmap Image on sdcard a jpeg
2. Create a folder on sdcard
3. Create every file Separate name
4. Every file save with date and time
5. Resize the image in very small size
6. Best thing image Quality fine not effected from Resizing
The following method is used to create an image file using the bitmap
public void createImageFromBitmap(Bitmap bmp) {
FileOutputStream fileOutputStream = null;
try {
// create a File object for the parent directory
File wallpaperDirectory = new File("/sdcard/Capture/");
// have the object build the directory structure, if needed.
wallpaperDirectory.mkdirs();
//Capture is folder name and file name with date and time
fileOutputStream = new FileOutputStream(String.format(
"/sdcard/Capture/%d.jpg",
System.currentTimeMillis()));
// Here we Resize the Image ...
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.JPEG, 100,
byteArrayOutputStream); // bm is the bitmap object
byte[] bsResized = byteArrayOutputStream.toByteArray();
fileOutputStream.write(bsResized);
fileOutputStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
}
}
and add this in manifest
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
how can i download audio file from server by url and save it to sdcard.
i am using the code below:
public void uploadPithyFromServer(String imageURL, String fileName) {
try {
URL url = new URL(GlobalConfig.AppUrl + imageURL);
File file = new File(fileName);
Log.d("ImageManager", "download begining");
Log.d("ImageManager", "download url:" + url);
Log.d("ImageManager", "downloaded file name:" + fileName);
/* Open a connection to that URL. */
URLConnection con = url.openConnection();
InputStream is = con.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is, 1024 * 50);
FileOutputStream fos = new FileOutputStream("/sdcard/" + file);
byte[] buffer = new byte[1024 * 50];
int current = 0;
while ((current = bis.read(buffer)) != -1) {
fos.write(buffer, 0, current);
}
fos.flush();
fos.close();
bis.close();
} catch (IOException e) {
Log.d("ImageManager", "Error: " + e);
}
}
the above code is not downloading audio file.
if use any permission in menifest file plz tell me.. (i have used internet permission)
please help
thanks..
you must also add
android.permission.WRITE_EXTERNAL_STORAGE
permission if you wish to write data to sd card.
also post your logcat output , if you are getting any IOExceptions.
Your example does not specify a request method and some mimetypes and stuff.
Here you will find a list of mimetypes http://www.webmaster-toolkit.com/mime-types.shtml
Find the mimetypes relevant to you and add it to the mimetypes specified below in the code.
Oh and btw, the below is normal Java code. You'll have to replace the bit that stores the file on the sdcard. dont have an emulator or phone to test that part at the moment
Also see the docs for storage permissions on sd here: http://developer.android.com/reference/android/Manifest.permission_group.html#STORAGE
public static void downloadFile(String hostUrl, String filename)
{
try {
File file = new File(filename);
URL server = new URL(hostUrl + file.getName());
HttpURLConnection connection = (HttpURLConnection)server.openConnection();
connection.setRequestMethod("GET");
connection.setDoInput(true);
connection.setDoOutput(true);
connection.setUseCaches(false);
connection.addRequestProperty("Accept","image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, application/msword, application/vnd.ms-excel, application/vnd.ms-powerpoint, application/x-shockwave-flash, */*");
connection.addRequestProperty("Accept-Language", "en-us,zh-cn;q=0.5");
connection.addRequestProperty("Accept-Encoding", "gzip, deflate");
connection.connect();
InputStream is = connection.getInputStream();
OutputStream os = new FileOutputStream("c:/temp/" + file.getName());
byte[] buffer = new byte[1024];
int byteReaded = is.read(buffer);
while(byteReaded != -1)
{
os.write(buffer,0,byteReaded);
byteReaded = is.read(buffer);
}
os.close();
} catch (IOException e) {
e.printStackTrace();
}
Then call,
downloadFile("http://localhost/images/bullets/", "bullet_green.gif" );
EDIT:
Bad coder me.
Wrap that input InputStream in a BufferedInputStream. No need to specify buffersizes ect.
Defaults are good.