Unity3d android plugin capabilities - android

I have little experience with Unity3d and checking my possibilities:
Say i write android plugin for unity
My requirements:
Display different android layouts with WebView which run html-5.
Run android activities while using png assets
Intercept android device UI touches
Is this something that can be implemented in unity as an android plugin?
Thanks for the help

Basing on your requirements, I suppose that you'd like to create native Ads or something like that which is perfectly doable.
It is possible to pause Unity Game and display another activity. It's also possible to show WebView as this activity.
I don't understand this fully but I guess you wanted to use PNG assets and display them. If I'm correct then yes, it's possible, you can bundle PNG assets as resources and them bundle into JAR.
UI Touches are collected by activity that is currently being displayed.

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The controllers are written in HTML. Javascript and CSS are supported. So anything you can do in a mobile browser can be done in an AirConsole controller.

Does the game engine allow me to intergarte native android code

I am looking into using Game Engine for one of my apps. I have been android developer for a while but never used a game engine. I know the most famous engines out there are AndEngine, Libgdx and Unity
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libGDX allows you to use Android specific code by interfacing.
See this link: https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
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It is possible in andEngine to start andEngien activity from basic android activity and the other way: to start normal android activity from andEngine game. You can find examples on StackOverflow. Try to search for "Trouble launching Andengine Activity from OnClickListener" (Sorry, cant paste links right now). Also, isn't it easier to just make butons in andEngine too? there is even class for that....

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I decided to do the creation of thumbnails in a serverside application. This way the android device is not bothered with these things.

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So, would be possible to create an application for android to implement the same system of this project : http://www.vrdesktop.net ( windows only ). In few words mirroring the android screen inside another app that will split everything ..
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EDIT1: i've prepared a draw to better show the idea: https://docs.google.com/drawings/d/15AYvjesIhZDTe5mfOmm5TzhRkyxmDA6L0jI9MzdKbB4/edit
After long researches i've found an open source project that is doing exactly what i was looking for:
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P.S. Thank you for useless downvoting

Should I use Webview or Android widgets for webbased Android Application?

I'm planning a project which will uses JSON objects to display data on andorid mobile.
My application is some what similar to facebook application for android. It seems making detailed ui like facebook's like,comment will be time time consuming & webview seems to be better option in this case ?
need your suggestion.
I'm also planning same app to be developed on iPhone as well.
Refrence link
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Another thing to take into consideration that by using native widgets, it will probably be easier to add support for different UI sizes (portrait and landscape mode in various sizes can be a pain to get right in a single webview).

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