Many errors after trying to set facebook-sdk in android studio - android

I have 2 issues. First, I added the facebook sdk, and after that, many errors appeared.
The same but repetitive errors in my java 'main file' is 'cannot resolve symbol' in the R and all others.
second issue, the following error:
"diamond operator is not supported in -source 1.6" , "Execution failed for task ':facebook:compileReleaseJava'. > compilation failed; see the compiler error output for details."
(and that's after doing everything just like in the tutorials)
thanks in advance! I'm stuck in this like for about 3 weeks and almost everyday I tried solving but I still can't figure out a way.
grade:
apply plugin: 'com.android.application'
android {
compileSdkVersion 21
buildToolsVersion '19.1.0'
defaultConfig {
applicationId "com.example.noy.myapplication"
minSdkVersion 13
targetSdkVersion 21
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
compile 'com.facebook.android:facebook-android-sdk:4.0.0'
compile 'com.android.support:appcompat-v7:22.1.1'
compile project(':facebook')
}
manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.noy.myapplication" >
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
thanks

You can simplify the use of the library by calling
compile 'com.facebook.android:facebook-android-sdk:4.0.0'
in your build.gradle file

1)Include in your apps settings.gradle
like this:
include ':facebookSDKVersion_3141'
2)You have to compile your facebook sdk in your apps build.gradle
do like this:
dependencies {
compile project(':facebookSDKVersion_3141')
}
Clean the project and build the project again should work.
or
There is an easier way ,click on file on android studio
select New Module->Import Existing Project->Browse the location of your sdk
and this should work

Related

Android auto manifest merger failed: attribute is also present at

I'm currently trying to build a hello world app as my first android auto app. Earlier, when I was trying to run the app it was giving me some minSdk error and I managed to fix that. Now, when I try to run it, it gives me this error:
Manifest merger failed : Attribute meta-data#androidx.car.app.CarAppMetadataHolderService.CAR_HARDWARE_MANAGER#value value=(androidx.car.app.hardware.ProjectedCarHardwareManager) from [androidx.car.app:app-projected:1.1.0] AndroidManifest.xml:34:17-86
is also present at [androidx.car.app:app-automotive:1.1.0] AndroidManifest.xml:44:17-87 value=(androidx.car.app.hardware.AutomotiveCarHardwareManager).
Suggestion: add 'tools:replace="android:value"' to <meta-data> element at AndroidManifest.xml to override.
I've been trying to follow the instructions here on how to edit the manifest file and everything looks fine according to the instructions.
Here's the AndroidManifest.xml:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.smartherd.helloworld">
<uses-feature
android:name="android.hardware.type.automotive"
android:required="true" />
<application
android:allowBackup="true"
android:appCategory="audio"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:roundIcon="#mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="#style/Theme.HelloWorld">
<service
android:name=".HelloWorldService"
android:exported="true">
<intent-filter>
<action android:name="androidx.car.app.CarAppService"/>
<category android:name="androidx.car.app.category.POI"/>
</intent-filter>
</service>
<meta-data
android:name="androidx.car.app.minCarApiLevel"
android:value="1"/>
</application>
</manifest>
Build.gradle:
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
android {
compileSdk 32
defaultConfig {
applicationId "com.smartherd.helloworld"
minSdk 29
targetSdk 32
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation("androidx.car.app:app:1.1.0")
// For Android Auto specific functionality
implementation("androidx.car.app:app-projected:1.1.0")
// For Android Automotive specific functionality
implementation("androidx.car.app:app-automotive:1.1.0")
// For testing
testImplementation("androidx.car.app:app-testing:1.2.0-rc01")
implementation 'androidx.core:core-ktx:1.7.0'
implementation 'androidx.appcompat:appcompat:1.4.2'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
}
Since you are targeting Android Automotive in your manifest, you can get rid of the following dependency in your gradle file:
implementation("androidx.car.app:app-projected:1.1.0")
That should fix the conflict you are having.

Android plugin in Unity

i am trying to add a local .aar from an android library in Unity. Currently it is a very basic project, in unity there is just one script that opens the activity from android library on a button click.
I manually added the .aar in the /plugins/android folder (I am using 2019.4 version), and on build I keep getting the error that a resource is not found (Theme.AppCompat.Light.NoActionBar' not found in AndroidManifest)
.
This are my graddle config & AndroidManifest:
plugins {
id 'com.android.library'
}
android {
compileSdk 31
defaultConfig {
minSdk 21
targetSdk 31
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles "consumer-rules.pro"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation "com.facebook.react:react-native:+"
implementation 'androidx.appcompat:appcompat:1.3.1'
implementation 'androidx.constraintlayout:constraintlayout:2.1.1'
implementation 'com.google.android.material:material:1.4.0'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
}
//(MainApplication) Manual ReactPackage Setup here...
apply from: file("../../node_modules/#react-native-community/cli-platform-android/native_modules.gradle");
applyNativeModulesAppBuildGradle(project)
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example">
<uses-permission android:name="android.permission.INTERNET" />
<application
android:name=".MainApplication"
android:allowBackup="true"
android:usesCleartextTraffic="true"
android:supportsRtl="true"
>
<activity android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
<activity
android:name=".ReactNativeActivity"
android:theme="#style/Theme.AppCompat.Light.NoActionBar"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize" />
</application>
</manifest>
I am a newbie when it comes to mobile development, but I think the issue is that the dependencies from build.graddle are not included in the .aar.
I think my options are to either create a fat .aar , manually download dependencies .aar's or to publish .aar to a central repository. Am I on the right track?
Any help is more than appriciated
I manage to get over the error by adding a custom graddle template to the unity project.

APK Parsing Error

I do not know how to continue...
I build a signed or unsigned apk with Android Studio (everything is up to date). Now I want to test this apk and install it on my phone.
But I always get a parsing error...
I tried diffrent devices but with the same result. I tryed a blank app but with the same result. I can't install it because of a parsing error. But deploying directly from AS works just fine!
What I tried out:
Reinstalling SDK (latest)
Reinstalling Android Studio (latest)
Reinstalling Java (latest)
an older gradle version (2.2.3)
Dev options and allowing unknown sources are aktive on all my devices.
minSdkVersion is set to 19 (I just have devices with Android 5 and 6)
I don't have an idea where the problem comes from...
Can somebody help me?
Thanks in advance!!!
OK I finally solved my problem!
I uploaded the apk to dropbox! That was the problem!
If I move the apk directly to the download folder of my device (using USB) everything works fine!
But anyway thanks for your help!
It's not the code at all! I tried a new blank project and I couldn't install it too
but here is the Manifest and the gradle:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.brokenbricksstudios.todo"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19"
android:targetSdkVersion="23"/>
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme">
<activity
android:name=".ToDo"
android:clearTaskOnLaunch="true"
android:label="#string/app_name"
android:launchMode="singleTask"
android:theme="#style/AppTheme.NoActionBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data
android:name="com.google.android.gms.version"
android:value="#integer/google_play_services_version" />
<service android:name=".bubbles.BubblesService"
android:enabled="true"
android:exported="false" />
</application>
</manifest>
gradle:
apply plugin: 'com.android.application'
android {
signingConfigs {
TODO {
keyAlias 'TODO'
keyPassword '***********'
storeFile file('E:/AndroidStudioProjects/KeyStore.jks')
storePassword '***********'
}
}
compileSdkVersion 23
buildToolsVersion '25.0.2'
defaultConfig {
applicationId "com.brokenbricksstudios.todo"
minSdkVersion 19
targetSdkVersion 23
versionCode 1
versionName "1.0"
signingConfig signingConfigs.TODO
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
signingConfig signingConfigs.TODO
}
debug {
}
}
productFlavors {
}
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.4.0'
compile 'com.android.support:design:23.4.0'
compile 'com.google.android.gms:play-services-appindexing:8.1.0'
}

Application not able to debugging android

Android Studio can't start debug my app. It's outputs message
My AndroidManifest.xml file
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.xxx" >
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:debuggable="true"
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme"
tools:ignore="HardcodedDebugMode">
<activity android:name="com.xxx.MainContentActivity" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.xxx.ViewerActivity" />
<meta-data
android:name="com.google.android.gms.version"
android:value="#integer/google_play_services_version" />
</application>
My Gradle
apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "23.0.3"
defaultConfig {
applicationId "com.xxx"
minSdkVersion 14
targetSdkVersion 23
versionCode 2
versionName "1.0"
}
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.3.0'
compile 'com.android.support:design:23.3.0'
compile 'com.android.support:recyclerview-v7:23.3.0'
compile 'com.android.support:cardview-v7:23.3.0'
compile 'com.google.android.gms:play-services:8.4.0'
}
I try clean/rebuild gradle project, Restart Android Studio, Invalidate cache, and rebbot ADB Integration (Tools -> Android -> Disable ADB Integration -> Enable ADB Integration)
Any ideas?
P.S. Before this I changed the name of the application package
P.S.{2} Android Studio can't debug other projects.
Do following steps:
Navigate to Tools --> android --> disable adb integration and again enable it
after that unpluged USB from device and again plugged.
Debug again.
checkout this link
hope this helps.
After two days, I found the only way out of my situation.Android Studio debugging only new projects. Therefore it was necessary to remove the old project with the modified package name (code stored), create a new project with the desired package name and restore code. Thank you all for your answers and help.

Android: Cannot resolve symbol ActionBarActivity

I'm getting the error "Cannot resolve the symbol ActionBarActivity" when I try to import it (import android.support.v7.app.ActionBarActivity;).
I've already read some questions ActionBarActivity cannot resolve a symbol and Import Google Play Services library in Android Studio about it and i've tried the solution described there but I couldn't fix my problem.
I tried to change the targetSdK to one lower and then I wrote back that that I had before but it didn't resolve.
I'm using Android Studio version 1.0.2.
My build.grad file:
apply plugin: 'com.android.application'
android {
compileSdkVersion 21
buildToolsVersion "21.1.2"
defaultConfig {
applicationId "com.android.asminhasdespesas"
minSdkVersion 13
targetSdkVersion 21
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:21.0.3'
}
My Manifest file:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.android.asminhasdespesas" >
<uses-sdk android:minSdkVersion="13" android:targetSdkVersion="21"></uses-sdk>
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Do you have any possible resolution to fix this issue since I think this shouldn't happen with this Android Studio version. Thanks.
Looks like you're missing this import in the activity:
import android.support.v7.app.ActionBarActivity;
You can fix this by using ctrl + alt + o. A project rebuild might also do the trick.
I tried to refresh Gradle and it seemed to work! Maybe some instant problem with android studio and gradle synchronization!

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