I'm new to Android Studio, and I want to include an OAuth2 client implementation to use in my application.
The client is just posted as a collection of source files. Ideally, I'd like to be able to include the classes automatically using gradle, but it doesn't seem like that's possible if it's not at least supporting Maven. I'd like to at least include the code in my project as a git submodule, so I can rely on git to integrate any future changes in the client library.
From what I can gather, I think the right way to include a library in a project would be as a module. It doesn't seem like there's any way to create a new module with existing source. The only thing I can figure out to do is create a new module and move the source files into that module, but that seems really messy. Is that really my only option to include this kind of code?
Go to
File > Project Structure
Click the green + button on top left.
Import existing project > tell where module is located > hit next
Till now you have added the module to your project.
Now put that module as a dependency in your app module (or mobile
module)
Way 1 :
again go to
File > Project Structure
Click on app (or mobile) in modules sectino.
Now dependencies tab and there will be a green + button on top right. Click that.
Chose module dependency from dropdown options.
The module you imported will be listed there. Select it and hit ok.
and ok again on previous window.
If no errors gradel will compile and you are all good to go and use the library!
Way 2 :
Also, after importing the lib in project you can add the lib as a dependency to your app module by changing its build.gradel file and adding
dependencies {
compile project(':nameoflib') //nameoflib is the name of lib you imported
}
In case you are having errors importing lib to project. feel free to ask me in coments.
You can either add the library code as module or as part of the app module (if you will modify some part of the library).
The only thing I can figure out to do is create a new module and move
the source files into that module.
Yes, that is the only option for now in Android studio.
First time I've seen that trivial answer thing so I guess I need to add more text to this.
This SO question helped me out with this, maybe it can help you too. I don't know if there are any other ways to add a library but this did it for me.
Related
I have an Android Studio project
which consists of a login activity with relative style, manifest, IntentService and other stuff.
I want to insert this little project in many other apps, what is the best way to proceed ?
Is Module the right way ?
The ultimate goal is still to easy maintenance, such as if one day the server should change URL, I would not have to make changes in any application that uses this login activity :-)
You need to extract these components in a separate module:
A module is a discrete unit of functionality which you can compile,
run, test and debug independently.
Modules contain everything that is required for their specific tasks:
source code, build scripts, unit tests, deployment descriptors, and
documentation. However, modules exist and are functional only in the
context of a project.
Then, include that module in all projects using it.
In fact, you can create the module in an independent "library" project of its own. And add it as a dependency for all projects using it.
Going a step further, you can publish the output of an open source library project as .aar or .jar on maven central, jcenter and other public repositories. Then other people will also be able to use your module.
Some important points to remember when creating android library projects:
The resources (strings, layouts, xmls, images) of a library will be merged with those of final project on build. Still your module's R class will stay under your module's package name.
Some attributes from manifest file of library might be merged to that of final project (like that of <application> ). So, a library module should have a minimal manifest file, with at most, the package name.
You may include an example application project inside a library module, but do not redestribute the example app project with library. It will cause trouble for someone building an application using your library.
I think that what you need to do is to export your original project first:
File>>Export
Then go to your new project and import the original one.
Dont forget to amend the setContentView() method to point to your original activity(the one you imported)
and finally dont forget your intent method!
if you have any issues let me know and i will create a detailed answer for you but i think that you will be ok!
I understand this might be an extremely obvious and ridiculous question to ask, but please excuse me as I'm a beginner. I want to integrate this file into my project so I can call its methods:
https://github.com/RomainPiel/Shimmer-android
The question is, what do I do with it? Is it considered a "module", "library" or "file"? Should I manually copy the source files and create new classes in my project, and then call the methods from there? This would be the most straight-forward but in the "how to use" section in that package, it was mentioned "compile 'com.romainpiel.shimmer:library:1.4.0#aar'"
What I tried:
I downloaded the file as a .zip and then File->New->Import Module then navigated to the unzipped file. I believe I'm then supposed to add "compile 'com.romainpiel.shimmer:library:1.4.0#aar'" so I went to the gradle file to try to add it.
There are two: build.gradle (Module:app) and (Project:ProjectName).
I've tried adding to either and\or both and got this error: (Error:9,0) The project 'ProjectName' may be using a version of Gradle that does not contain the method. Did I do something wrong? Is it supposed to be this easy?
I would be extremely grateful to anyone who can point me in the right direction :)
You have three option
Using the GitHub Desktop you can clone the project and open it like a local project. Every change you make will be tracked. You can then commit and push using the GitHub Desktop. It's all UI and simple to use.
https://desktop.github.com
On Android Studio, when you open it, you'll see this, select GitHub and continue by adding your credentials.
You can then commit and push directly from that.
Using the terminal / command line.
If you are new, I recommend the first. It's simple to use and you get a hang of using it as it is the same steps with any project on any IDE you use.
Note: Downloading it as zip and then using it a bad idea because you're making it difficult on yourself because you can't keep track of changes and you'll have to re-upload everything every time. Which defeats the purpose of version control
If that GitHub account is not yours, then you'll have to fork the project, this way you'll have a separate version of the code on you GitHub on which you can modify. If it is yours then you're good.
Typically, you do not want to include external source code manually. This inhibits your build tool's (i.e. Gradle's) ability to manage that source code. It's very easy in Gradle to, say, set the version (like you have done by specifying "1.4.0") and then later remind yourself what version you have by merely looking at your build.gradle file. However, how would you go about doing that with raw source code? Typically developers do NOT put the version number of the source code in the actual source code - that's what they use their version control system (e.g. git) for, usually with tags.
Another aspect of Gradle is downloading and caching (and compiling) the external project for you. So that's nice.
With that said, you typically want to put that "compile..." line in your module's build.gradle file. Not the Project's build.gradle.
A module corresponds to your application (or library) that you are building or using. Some project's have multi-module configurations, where one module acts as a dependency for another (or several others). A Project in gradle is more of a 'meta' configuration that you can apply to all of your modules. The gradle docs recommend you focus on your module's configuration first and adjust the Project's configuration only if you have a specific need and reason to do so.
For the error you mentioned, you might have some unnecessary configurations in your build.gradle file, or the tool version numbers might not reflect what's on your system - if you copied and pasted from the internet, you might want to correct this by letting your IDE generate that file (the brute-force approach would be to create a new project entirely, and use its build.gradle files as a reference). Before you do that, you might want to check if your IDE provides any warnings inside that file.
You have to add the dependency to your module's gradle file.
There are two gradle file present in an android project. One is the project gradle and the second is the module gradle for each individual module.
You just have to copy the given
compile '......' in the dependency block.
In Android Studio, I have a library module, called MyLib. I would like to use it as a dependency to build other apps (or modules).
So, I imported MyLib into another project, made the needed changes in gradles files and everything went fine. I can import classes or Activities from MyLib.
Now, I would like to work on MyLib and the next time I try to build a project depending on it, it should (automatically) use the updated version of it.
After some search, It doesn't seem to be straightforward to do. I'm not very familiar with gradle and Maven, but I guess there must be some way to do that right ?
Has anyone some advice to share on this topic ?
I'm a beginner in Android programing, and I'm working with android studio...now i wander what is the best way for installing open sources libraries from gitHub.
my question is from organization principles point of view-
should i create a new package for every library and put all the library source code as is in that package? should the package be in the source.main.java folder?? (the one that the android studio creates automaticly).
sorry for the dumb question...it's just that im taking my first baby steps in a big scale program and i don't want to loose my head in the future because of bad organization practices.
There's no right answer to this question. A few wrong ways to do it, but common sense will guide you.
My advice:
Start by having the source of this open source code checked into your company's source control system somewhere and capable of being built or re-built as needed. Not necessarily in your project, but just getting the code checked in so it can't be lost or confused with the original author's ever evolving changes on GitHub.
As to how you consume it, you have several options.
Build the open source in it's own project (checked into source control, but separate from your main project). Then just take the drop of compiled files (.class, .jar, .lib, etc...) and check that into your main project. This is the most flexible option if you don't think you are ever going to need to change the open source code that often. Has the side benefit of being managed for several projects.
Drop the source code as-is directly into your project. This means you will always be rebuilding the code. This gives the most flexibility with evolving and changing the the code specific to your project needs.
There's probably hybrid solutions of these options as well.
The bottom line is that whatever you use needs to be copied and building in your own system. Because the code you pulled down from GitHub could go away or change significantly at any time.
A simple solution would be to use JitPack to import those GitHub projects into your gradle build.
First you need to add the repository:
repositories {
maven { url "https://jitpack.io" }
}
and then all the GitHub repositories as dependencies:
dependencies {
compile 'com.github.RepoOwner:Repo:Version'
// more dependencies...
}
Behind the scenes JitPack will check out the code and compile it.
I think you are looking for this. If you are using eclipse, you should check this
If you are looking for adding jar file to your lib, you can simply create a lib folder in your project and add jar file into the library and you must add the line compile files('jarfile.jar') in the build file(gradle build). If you are using eclipse you can follow this
By the way, creating a package for each library and putting all library source codes doesn't look sane to me. It is almost equivalent to recreating the project. I'm sure that it is not the proper approach.
If the third-party code is packaged as a .jar or a .aar and made available in public-facing maven repository (e.g. maven central), then you should add the library as a dependency in your build.gradle file.
If it is not available as a maven/gradle dependency, you could add the library's code to your project as suggested in other answers here. I have never liked that solution at all.
You could also build the .jar or .aar and add that to your project's lib directory, as also suggested by other answers here. For a small, simple project with few dependencies, that might make sense.
What I like to do for larger, longer-lived projects, is to set up my own Nexus server (a Maven repo server), and put the third-party dependencies there.
Ok, I realize that Gradle and Android Studio seem to think that all Library Applications are built for one project and one project only, but that is not the case. I have many shared Library Applications with common purposes that are shared throughout the organization. Gradle does not seem to be very accomodating to this desired solution. Can someone offer any insight?
My current Structure at a very rudimentary level is like this:
|--Directory
| |--PROJECT A
| |---Module 1
| |--Project B
| |---Module 2
| |--Project c
| |--Module 3
/////////////////////////////////////////////
My Current dependency structure is like this:
/////////////////////////////////////////////
Project A: (FYI, Builds Just Fine)
Project A's settings.gradle
include ':Module 1', ':Module 2'
project(':Module 2').projectDir = new File('../Project B/Module 2')
Module 1's build.gradle
dependencies {
compile project(':Module 2')
}
Project C: (FYI, BROKEN)
Project C's settings.gradle
include ':Module 3', ':Module 1'
project(':Module 1').projectDir = new File('../Project A/Module 1')
Module 3's build.gradle
dependencies {
compile project(':Module 1')
}
Breaks: Cannot resolve Module 2 inside of Module 1's build.gradle file.
This is because the directory structure for Module 2 is established inside Project A's settings.gradle so Project B has no idea where to render this from.
I understand that I can add
project(':Module 2').projectDir = new File('../Project B/Module 2')
to Project C and everything will work just fine. However Project C doesn't use or know about Module 2. I want other developers to have the freedom to use my common shared library project without having to dig in and see what library projects I used and include those in their settings as well. How can I specify my own dependency directory structure in the build.gradle instead of the settings.gradle to make it accessible to all that use it?
On a second note, but similar topic. I'm having the exact same issue with JAR files. If i specify a REPO in a Library Project's build.gradle like: myRepo1 and have a myJar1. Then when that library project is used in a parent project that doesn't define the repo that contains the jar in the library projects dependeny section, it fails to resolve the jar file from the library project when compile project(':libproject') is used. I have to duplicate the repo pointers in the parent's build.gradle file as well so that the libproject will build from the parent app. Any help on this one would be appreciated as well. As not every repo is used in every app so this can become redundant.
Ok this is a really old post, but still gets traction so let me update 3 years later since I originally wrote it lol.
Shout out to CommonWare who had the right best practice idea right from the start, but didn't provide an answer to mark up.
Let me start by saying that using project references like I was doing above should be limited to development stages only and should only be if the library project is also in development stage at the same time as the main project. Otherwise a dependency management server like Nexus, Apache Archiva, or S3 with Maven directory structure or equivalent would be preferred. I have learned many ways to manage dependencies since this, including transitive dependency management.
My preferred method is to deploy artifacts with POM files to Apache Archiva and then use these dependencies within the parent project instead of using relative paths to reference code projects now. This is the first choice.
However, if you are too new to dependency management and choose not to have a server for this purpose, you may package your AAR files or JAR files and put them in one centralized repo like artifact_repo and have everyone include that repo at the same folder structure and reference them relatively, but this is not good practice so I would steer clear if you can.
You can also take the artifacts and nest them in you libs directory and bring them in that way if you would like, but it becomes more of a manual update process which some people like and others do not.
Now this opens a whole different set of issues that you need to handle.
Transitive Dependencies and Child Repo pointers.
For example, if you wrapped your own Crash Reporting Library around Fabric or Hockey or other hoping to make it easy to trade libraries later, then you have found that the repo pointer has to live in the parent build.gradle files or the transitive dependencies are not found.
You could of course use one of those hacky Fat_AAR or Fat_JAR scripts that works "sometimes" until updated gradle then they break again until someone hacks it back together, but this is also poor practice as you are creating potential mismatch dependencies on support or other important child libraries and the "exclude transitives" only works if you are using pom files to control the transitives and not making the AAR or JAR file fat. So you are limiting your ability to control the dependencies.
So what i have finally come to terms with is that transitive dependencies should be managed through POM files to allow excluding or including without nesting into children libraries. Also libraries that require repo pointers inside of them, should probably not exist as they require parent boiler plate, introduce room for human error and typically don't save much time on wrapping analytics or crash libraries for example or you start getting into json configs that need to live in parent files for PUSH or other reasons. Just avoid it.
So long story short lol. Stick to dependency management tools they way they were intended to be used and you will be fine. It is when you are new to it or start getting hacky that you run into ugly code and ugly problems. Hope this encourages someone to do it the right way :)
One last thing :). I have recently started writing Gradle Plugins to manage my versions and dependencies as a separate file so that I can use intellisense to pull in dependencies and make sure all support, gms, and tool versions are the same across all projects. You can even copy down live templates with your plugin to enable intellisense for Gradle to work with your stuff. It's not too bad to do. Best of luck and happy Gradling :).