How We Can Two Image OverLay And Save IT in Android - android

How We Can Two Image OverLay And Save IT in Android
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You can save Layout as image in android for example :
RelativeLayout view;
view.setDrawingCacheEnabled(true);
view.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
view.layout(0, 0, view.getMeasuredWidth(), view.getMeasuredHeight());
view.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false); // clear draFwing cache
bmImage.setImageBitmap(b);
saveImage();
public void saveImage() {
BitmapDrawable drawable = (BitmapDrawable) bmImage.getDrawable();
Bitmap bitmap = drawable.getBitmap();
File sdCardDirectory = Environment.getExternalStorageDirectory();
File image = new File(sdCardDirectory, "my_card.png");
boolean success = false;
FileOutputStream outStream;
try {
outStream = new FileOutputStream(image);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outStream);
/* 100 to keep full quality of the image */
outStream.flush();
outStream.close();
success = true;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
if (success) {
Toast.makeText(getApplicationContext(), "Image saved with success",
Toast.LENGTH_LONG).show();
} else {
Toast.makeText(getApplicationContext(),
"Error during image saving", Toast.LENGTH_LONG).show();
}
}

Related

Taking screenshot programmatically in android

I am taking screenshot programmatically using the following code:
public static Bitmap takeScreenshot(View view)
{
try
{
// create bitmap screen capture
view.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false);
return bitmap;
}
catch (Throwable e)
{
CustomLogHandler.printError(e);
}
return null;
}
private static void copyFile(Bitmap bitmap)
{
File dstFile = getShareResultFile();
//Delete old file if exist.
if(dstFile.exists()) {
dstFile.delete();
}
FileOutputStream fos = null;
try
{
fos = new FileOutputStream(dstFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 0, fos);
fos.flush();
}
catch (Exception e) {
CustomLogHandler.printError(e);
}
finally {
if (fos != null) {
try {
fos.close();
} catch (IOException ioe) {
CustomLogHandler.printError(ioe);
}
}
}
}
There are several problem like:
Back arrow, title and share menu background color is not correct. It looks messy.
Background color of toolbar is totally changed.
Image quality is too poor and list items rounded drawable has not smooth corners.
Background of layout is not taken that I set as background of my parent layout.
I am taking the screenshot from the root view.
bitmap.compress(Bitmap.CompressFormat.JPEG, 0, fos);
First, you are saving this as a JPEG. JPEG is designed for photos, and your screenshot is not a photo.
Second, you are saving this with a quality factor of 0. JPEG uses a lossy compression algorithm, and a quality factor of 0 says "please feel free to make this image be really poor, but compress it as far as you can".
I suggest switching to:
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
PNG is a better image format for a screenshot with the contents shown in your question. I don't think PNG uses the quality factor value; I put in 100 just to indicate that you want the best possible quality.
public static Bitmap takeScreenshot(View view)
{
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
This code can save view as bitmap.
But after you update your question with save code I see that you set 0 for quality, and what you expect?
#param quality Hint to the compressor, 0-100. 0 meaning compress for
* small size, 100 meaning compress for max quality. Some
* formats, like PNG which is lossless, will ignore the
* quality setting
just use your Ctrl button + click on method name to read doc about params
the answer is set second parameter 100 instead of 0!
Try using this:
public static Bitmap loadBitmapFromView(Context context, View v) {
DisplayMetrics dm = context.getResources().getDisplayMetrics();
v.measure(MeasureSpec.makeMeasureSpec(dm.widthPixels, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(dm.heightPixels, MeasureSpec.EXACTLY));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
Bitmap returnedBitmap = Bitmap.createBitmap(v.getMeasuredWidth(),
v.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(returnedBitmap);
v.draw(c);
return returnedBitmap;
}
and
public void takeScreen() {
Bitmap bitmap = ImageUtils.loadBitmapFromView(this, view); //get Bitmap from the view
String mPath = Environment.getExternalStorageDirectory() + File.separator + "screen_" + System.currentTimeMillis() + ".jpeg";
File imageFile = new File(mPath);
OutputStream fout = null;
try {
fout = new FileOutputStream(imageFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
fout.flush();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
fout.close();
}
}
Images are saved in the external storage folder.
try this
private void captureScreen() {
View v = this.getWindow().getDecorView().findViewById(android.R.id.content);
v.setDrawingCacheEnabled(true);
Bitmap bitmap = v.getDrawingCache();
String extr = Environment.getExternalStorageDirectory().toString();
File file = new File(extr, getString(R.string.free_tiket) + ".jpg");
FileOutputStream f = null;
try {
f = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, f);
f.flush();
f.close();
MediaStore.Images.Media.insertImage(getContentResolver(), bitmap, "Screen", "screen");
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}

How To Capture full ScreenShot of an Activity in Android?

In my Application, I can only capture VISIBLE regions but Scrolling regions are not displaying in Captured Image. For it I did,
private void saveBitmap(Bitmap bitmap) {
shopPath = new File(Environment.getExternalStorageDirectory() + "/Shopping_List.png");
FileOutputStream fos;
try {
fos = new FileOutputStream(shopPath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("FileException", e.getMessage(), e);
} catch (IOException e) {
Log.e("InputException", e.getMessage(), e);
}
}
private Bitmap takeScreenshot() {
View rootView = findViewById(android.R.id.content).getRootView();
rootView.setDrawingCacheEnabled(true);
return rootView.getDrawingCache();
}
It only taking VISIBLE shot but not Full activity.. which are beyond the screen.. Please Help me.. Thank you in Advance.
view.measure(MeasureSpec.makeMeasureSpec(
MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
view.layout(0, 0, view.getMeasuredWidth(),
view.getMeasuredHeight());
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
Bitmap bm = Bitmap.createBitmap(view.getMeasuredWidth(),
webView.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas bigcanvas = new Canvas(bm);
view.draw(bigcanvas);
I Just Tried this it works... its not the same code but you get the idea.. oyu can now use the bitmap!!

Take screenshot of surface view is not working in android

In my android app i have surface view on which i have canvas and user can draw on canvas.Now i want to capture canvas image and store it to sd card.
Below is my code -
Bitmap bitmap = Bitmap.createBitmap(maxX, maxY, Bitmap.Config.RGB_565);
canvas.setBitmap(bitmap);
String mFile = path+"/drawing.png";
Bitmap bitmap = drawBitmap();
File file = new File(mFile);
FileOutputStream fos = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
code is run but when i open sd card on image path file with name is created but when open image it is black.
How to capture image from canvas in android.
Just pass the your surface view object and file path where you want to store your snapshot. It is working perfectly.
public static void takeScreenshot(View view, String filePath) {
Bitmap bitmap = getBitmapScreenshot(view);
File imageFile = new File(filePath);
imageFile.getParentFile().mkdirs();
try {
OutputStream fout = new FileOutputStream(imageFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
fout.flush();
fout.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static Bitmap getBitmapScreenshot(View view) {
view.measure(MeasureSpec.makeMeasureSpec(view.getWidth(), MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(view.getHeight(), MeasureSpec.EXACTLY));
view.layout((int)view.getX(), (int)view.getY(), (int)view.getX() + view.getMeasuredWidth(), (int)view.getY() + view.getMeasuredHeight());
view.setDrawingCacheEnabled(true);
view.buildDrawingCache(true);
Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false);
return bitmap;
}

Taking android screen shot of whole screen

My application has a list view in relative layout. Now I need to take a screen shot of the entire layout including all the content available in the list view and also other contents like button and text view showing in the layout. But my code takes only the visible part of the screen. Here the view is parent layout.
public void screen(){
View v1 = findViewById(R.id.screenRoot);
rel.layout(0, 0, rel.getMeasuredWidth(),rel.getMeasuredHeight());
View v = v1.getRootView();
v.setDrawingCacheEnabled(true);
/* v.measure(MeasureSpec.makeMeasureSpec(w, w),
MeasureSpec.makeMeasureSpec(h, h));*/
// v.layout(0, 0, rel.getWidth(), rel.getHeight());
v.buildDrawingCache(true);
System.out.println("rel "+rel.getHeight()+" "+v.getHeight());
Bitmap b = v.getDrawingCache();
v.setDrawingCacheEnabled(false);
String extr = Environment.getExternalStorageDirectory().toString();
File myPath = new File(extr, "tiket"+".jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(myPath);
b.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
MediaStore.Images.Media.insertImage(getContentResolver(), b, "Screen", "screen");
System.out.println("my path "+myPath+" "+fos);
}catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Toast.makeText(getApplicationContext(), "Image Captured Successfully", 0).show();
}
Call getBitmapFromView from your Click event or any thing.
R.id.root is my main RelativeLayout So you can pass you main layout.
LayoutInflater inflater = (LayoutInflater)this.getSystemService(LAYOUT_INFLATER_SERVICE);
RelativeLayout root = (RelativeLayout)inflater.inflate(R.layout.youlayourfile,null);
root.setDrawingCacheEnabled(true);
Bitmap bmp = getBitmapFromView(this.getWindow().getDecorView().findViewById(R.id.root).getRootView());
URI uri = storPrintFile(bmp);
This function returns the Bitmap of your layout. Now you just need to store the bitmap into your device and anywhere else.
public Bitmap getBitmapFromView(View v) {
v.setLayoutParams(new LayoutParams(
RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT));
v.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
Bitmap b = Bitmap.createBitmap(v.getMeasuredWidth(),
v.getMeasuredHeight(), Bitmap.Config.RGB_565);
Canvas c = new Canvas(b);
v.draw(c);
return b;
}
Storing bitmap into device.
public URI storPrintFile(Bitmap bitmapToStore){
ContextWrapper cw = new ContextWrapper(getApplicationContext());
String path = cw.getDir("CapturedImages",Context.MODE_PRIVATE).getPath();
File file = new File(path);
boolean isFileCreated = false;
if (!file.exists()) {
isFileCreated = file.mkdir();
System.out.println("Directory created in Internal Storage is :" + path);
}
String current = "Screen.jpg";//uniqueId.replace(" ", "-").replace(":", "-") + ".jpeg";
System.out.println("Internal Storage path is : " + current);
File mypath = new File(file, current);
try {
FileOutputStream out = new FileOutputStream(mypath);
bitmapToStore.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
return mypath.toURI();
}

How to convert all content in a scrollview to a bitmap?

I use below code to convert, but it seems can only get the content in the display screen and can not get the content not in the display screen.
Is there a way to get all the content even out of scroll?
Bitmap viewBitmap = Bitmap.createBitmap(mScrollView.getWidth(),mScrollView.getHeight(),Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(viewBitmap);
mScrollView.draw(canvas);
We can convert all the contents of a scrollView to a bitmap image using the code shown below
private void takeScreenShot()
{
View u = ((Activity) mContext).findViewById(R.id.scroll);
HorizontalScrollView z = (HorizontalScrollView) ((Activity) mContext).findViewById(R.id.scroll);
int totalHeight = z.getChildAt(0).getHeight();
int totalWidth = z.getChildAt(0).getWidth();
Bitmap b = getBitmapFromView(u,totalHeight,totalWidth);
//Save bitmap
String extr = Environment.getExternalStorageDirectory()+"/Folder/";
String fileName = "report.jpg";
File myPath = new File(extr, fileName);
FileOutputStream fos = null;
try {
fos = new FileOutputStream(myPath);
b.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
MediaStore.Images.Media.insertImage(mContext.getContentResolver(), b, "Screen", "screen");
}catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Bitmap getBitmapFromView(View view, int totalHeight, int totalWidth) {
Bitmap returnedBitmap = Bitmap.createBitmap(totalWidth,totalHeight , Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(returnedBitmap);
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
view.draw(canvas);
return returnedBitmap;
}
The Pops answer is really good, but in some case you could have to create a really big bitmap which could trigger a OutOfMemoryException when you create the bitmap.
So I made a little optimization to be gently with the memory :)
public static Bitmap getBitmapFromView(View view, int totalHeight, int totalWidth) {
int height = Math.min(MAX_HEIGHT, totalHeight);
float percent = height / (float)totalHeight;
Bitmap canvasBitmap = Bitmap.createBitmap((int)(totalWidth*percent),(int)(totalHeight*percent), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(canvasBitmap);
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
canvas.save();
canvas.scale(percent, percent);
view.draw(canvas);
canvas.restore();
return canvasBitmap;
}
This one works for me
To save the bitmap check runtime permission first
#OnClick(R.id.donload_arrow)
public void DownloadBitMap()
{
if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)
{
downloadData();
Log.e("callPhone: ", "permission" );
} else {
ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, 0);
Toast.makeText(this, "need permission", Toast.LENGTH_SHORT).show();
}
}
To get bitmap
private void downloadData() {
ScrollView iv = (ScrollView) findViewById(R.id.scrollView);
Bitmap bitmap = Bitmap.createBitmap(
iv.getChildAt(0).getWidth()*2,
iv.getChildAt(0).getHeight()*2,
Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
c.scale(2.0f, 2.0f);
c.drawColor(getResources().getColor(R.color.colorPrimary));
iv.getChildAt(0).draw(c);
// Do whatever you want with your bitmap
saveBitmap(bitmap);
}
To save the bitmap
public void saveBitmap(Bitmap bitmap) {
File folder = new File(Environment.getExternalStorageDirectory() +
File.separator + "SidduInvoices");
boolean success = true;
if (!folder.exists()) {
success = folder.mkdirs();
}
if (success) {
// Do something on success
} else {
// Do something else on failure
}
File imagePath = new File(Environment.getExternalStorageDirectory() + "/SidduInvoices/Siddus.png");
if(imagePath.exists())
{
imagePath=new File(Environment.getExternalStorageDirectory() + "/SidduInvoices/Siddus"+custamername.getText().toString()+".png");
}
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
progressBar.cancel();
final File finalImagePath = imagePath;
new SweetAlertDialog(this, SweetAlertDialog.SUCCESS_TYPE)
.setTitleText("Saved")
.setContentText("Do you want to share this with whatsapp")
.setCancelText("No,cancel !")
.setConfirmText("Yes,share it!")
.showCancelButton(true)
.setConfirmClickListener(new SweetAlertDialog.OnSweetClickListener() {
#Override
public void onClick(SweetAlertDialog sweetAlertDialog) {
sweetAlertDialog.cancel();
shareImage(finalImagePath);
}
})
.setCancelClickListener(new SweetAlertDialog.OnSweetClickListener() {
#Override
public void onClick(SweetAlertDialog sDialog) {
sDialog.cancel();
}
})
.show();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}
You need get the total width and height of the scrollview, or you created viewBitmap is too small to contain the full content of the scrollview.
check this link
Android: Total height of ScrollView
The issue here is that the only actual pixel content that ever exists is that which is visible on the display screen. Android and other mobile platforms are very careful about memory use and one of the ways a scrolling view can maintain performance is to not draw anything that is offscreen. So there is no "full" bitmap anywhere -- the memory containing the content that moves offscreen is recycled.

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