"setElevation" vs "setTranslationZ" vs "setZ" - android

Lollipop has all those new functions for the "View" class. What exactly are the differences between them, and why do we need so many functions for them?
I've read the docs, and I want to understand (or better understand) the difference and the need for each of them, so that I would know when to use each of them :
elevation
base z depth of the view
Must be a dimension value, which is a floating point number appended
with a unit such as "14.5sp". Available units are: px (pixels), dp
(density-independent pixels), sp (scaled pixels based on preferred
font size), in (inches), mm (millimeters).
This may also be a reference to a resource (in the form
"#[package:]type:name") or theme attribute (in the form
"?[package:][type:]name") containing a value of this type.
This corresponds to the global attribute resource symbol elevation.
So this is what it starts from?
translationZ
translation in z of the view. This value is added to its elevation.
Must be a dimension value, which is a floating point number appended
with a unit such as "14.5sp". Available units are: px (pixels), dp
(density-independent pixels), sp (scaled pixels based on preferred
font size), in (inches), mm (millimeters).
This may also be a reference to a resource (in the form
"#[package:]type:name") or theme attribute (in the form
"?[package:][type:]name") containing a value of this type.
This corresponds to the global attribute resource symbol translationZ.
So this is added in addition to the "elevation" ? Why is it needed?
And, the most confusing : setZ
Sets the visual z position of this view, in pixels. This is equivalent
to setting the translationZ property to be the difference between the
x value passed in and the current elevation property.
I don't understand the explanation of this at all. Does this affect the shadow? What is it used for? To handle the case that 2 views have the same total elavation value ? Would Animating this value change the way a view is shown?

Related

How can I get the actual text size in px(not textSize attribute)?

My question is not about the number of chars nor the textSize attribute in TextView/EditText.
I have a fixed EditText. And the maxLength is 10. And all the chars must be shown at once.
However, each char has different width and height. For example, l and L. If you drag the mouse over(block selection) the l and then the L. You will notice that they have different width.
So, LLLLLLLLLL and llllllllll has different width.
For instance,
LLLLLLLLLL
llllllllll
(both are 10 letters)
Moreover, different font shows different width.
My question is how to get the actual width of chars in PX so that the string won't hidden in the EditText. Let's say, the width of EditText is 200px. And it's limited to 10 letters. And it will show
LLLL(LLLLLL) // (LLLLL) is not shown because of the EditText's width. But you can see when you move the cursor.
llllllllll
How can you get the width of the chars?
you can use TextPaint and measure letters, but there is an easier way for your case. get familiar with em unit
you can declare this value for EditText/TextView by setEms(intNum) or android:ems="intNum". set also width to wrap_content and your View will have width of intNum widest characters (usually Ms). there are also useful minEms and maxEms attributes
edit: HERE you have more complex explanation
PS. don't declare sizes of your Views with px unit due to different densities, use dp. some units explanation in HERE

what is fadingEdgeLength attribute meant for?

what is the use of android:fadingEdgeLength attribute meant for. i have seen this attribute for some views and wigdets in android project's xml
It's used for adjusting the length of the fading edge that you see when you scroll. You can see the effects on the edges of the screen in the picture below.
From the android official documentation:
Defines the length of the fading edges.
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), mm (millimeters).
The fadingEdgeLengthmanages the size of fading shown at edges of a View.
For instance, a ScrollView or a ListView.
You can combine threquiresFadingEdge to show it horizontally or vertically or none (the latter, in order not to show any).

Why is my TextView padding unpredictable in pixels

I have extended the TextView and added support for borders, the thing is when I am drawing a border I need to put padding on the bordered side, so that the text would move.
I set my widths of borders in pixels, and it draws them accordingly, but on my TF201 tablet when I setPadding on the TextView, out of some reason it multiplies the padding width by 3x in pixels even though the setpadding documentation says it is defined explicitly in pixels.
EDIT:
Even though the answer I have selected is not what was causing my issue, it is a valid answer. The real answer to my question is actually a duplicate from this. Problem was that I have added a value to my padding each time setPadding was called. And it does get called three times on a page that has scrolling to it.
It might be a issue of pixel density. Its true that setpadding docs asks to set the padding in pixels but are you setting it in px, sp or dp ? If you read Supporting Different Densities document it says and I quote:
Different screens have different pixel densities,so the same number of pixels may correspond to different physical sizes on different devices.
So, when you specify spacing between two views, use dp rather than px:
<Button android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/clickme"
android:layout_marginTop="20dp" />
When specifying text size, always use sp:
<TextView android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="20sp" />
Also, based on your comments:
drawRect unit issues android andDraw Rectangle which change size w.r.t different android screen size question might help.
While the method may only accept pixel values, that sadly doesn't save you from needing to take screen densities into account. Instead, you need to determine your values in terms of DP and then programmatically calculate the pixel equivalents at runtime. Fortunately, there are some built-in methods to help you out. This can be done with the following code:
/// Converts 14 dip into its equivalent px
int dimensionInDp = 14;
Resources r = getResources();
float dimensionInPixels = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dimensionInDp, r.getDisplayMetrics());
Although the result is a float, you can easily cast it to an int for use in your setPadding(...) method.
(Referencing: Converting pixels to dp)

getDimension()/getDimensionPixelSize() - mutliplier issue

So I have android 2.3.5 device which is NORMAL/HDPI. I have a dimens.xml in my project:
...
<dimen name="gameresult_congrats_label_msg_textSize">20sp</dimen>
...
this file is absolutely identical in values-normal/values-hdpi and so on folders.
In my first activity app shows me that value using:
Toast.makeText(this, "textSize is "+getResources().getDimensionPixelSize(R.dimen.gameresult_congrats_label_msg_textSize), Toast.LENGTH_SHORT).show();
and it displays 30. I Tried also:
Toast.makeText(this, "textSize is "+getResources().getDimension(R.dimen.gameresult_congrats_label_msg_textSize), Toast.LENGTH_SHORT).show();
but result is the same. But only when I tried this:
Toast.makeText(this, "textSize is "+getResources().getString(R.dimen.gameresult_congrats_label_msg_textSize), Toast.LENGTH_SHORT).show();
I got my "20sp" finally! But why is that? Official docs says that those methods returns
Resource dimension value multiplied by the appropriate metric.
I checked this by changing my value to 25 and I got 38 which means aos uses 1.5 multiplier. But why? It already gets value from appropriate folder which means it gets a ready to use value! From where aos gets that 1.5x multiplier? I know it depends on DisplayMetrics. But how it calculates 1.5x?
UPDATE
I understand about multiplier but, you see, the real problem here is about double scaling. And thats why I did asked this question.
So if I have some layout.xml (in res\layout folder) with TexView defined like:
<TextView
android:id="#+id/congratsLabel"
...
android:textSize="#dimen/gameresult_congrats_label_msg_textSize" />
Everything looks ok. I mean textview is like Im expecting.
Now lets do the same in code:
TextView congratsLabel = fineViewById(R.id.congratsLabel);
textSize = getResources().getDimension(R.dimen.gameresult_congrats_label_msg_textSize)
congratsLabel.setTextSize(textSize)
and here is the issue!!! getResources().getDimension() returns a SCALED value and thats ok. But the resulting size of my textView will be 1.5 greater than I expecting cuz setTextSize works with SP and here comes the second scale! And thats why AOS makes resulting text size scaled to 45 (originally defined as 20sp).
Just to clarify (information obtained by inspecting Android source code):
Resources.getDimension() and getDimensionPixelOffset()/getDimensionPixelSize() differ only in that the former returns float while the latter two return the same value rounded to int appropriately. For all of them, the return value is in raw pixels.
All three functions are implemented by calling Resources.getValue() and converting the thus obtained TypedValue by calling TypedValue.complexToDimension(), TypedValue.complexToDimensionPixelOffset() and TypedValue.complexToDimensionPixelSize(), respectively.
Therefore, if you want to obtain the "raw" value together with the unit specified in the XML source, call Resources.getValue() and use the methods of the TypedValue class.
Method getDimension() converts dp or sp values into pixels based on current screen density. This is very useful as you don't have to do it on your own, when you want to set in Java width or text size (they accepts only pixels).
But if you need original sp or dp you could do "reverse engineering".
Step 1. Check current scale ratio (based on screen density):
float scaleRatio = getResources().getDisplayMetrics().density;
Step 2. Get dimension from dimens.xml
float dimenPix = getResources().getDimension(R.dimen.your_dimen_name);
Step 3. Do some math
float dimenOrginal = dimenPix/scaleRatio;
Remarks:
usually you need int for dimension methods (like setWidth()), so you have to convert float result to int for instance using Math.round()
more accurate result when rounding to int you could get using such formula (dimenPix-0.5f)/scaleRatio
in case of sp you could take also into account user preferences about text scale
Read more about dimensions in Android: http://android4beginners.com/2013/07/appendix-c-everything-about-sizes-and-dimensions-in-android/
Per the Supporting Different Screen Densities training, hdpi is 1.5x normal (mdpi) sizes. As getDimensionPixelSize takes this difference into account when converting into pixels, the returned value will be 1.5x your value in sp.
Note that sp is also dependent on the user's preferred text size and can therefore change to be even larger than 1.5x your expected value.
If someone else needs this :
To address the double scaling problem Stan show when using getDimensionPixelSize with TextView.setTextSize :
You can use the alternate version of setTextSize where you can specify the unit like this :
title.setTextSize(TypedValue.COMPLEX_UNIT_PX, getResources().getDimensionPixelSize(R.dimen.title));
Because... NORMAL is NOT hdpi...Normal is mdpi (160dpi) = 1.0x.hdpi (240dpi) is 1.5x.xhdpi (320dpi) is 2.0x.xxdpi (480dpi) is 3.0x.xxxhdpi (640dpi) is 4.0x.And (last, but not least) ldpi (120dpi) is 0.75x.

Change View height on state selected

I'm new to Android so this question might be dumb but, is it possible to change layout_height on a View through selector? I'm trying to make a custom TabHost/TabWidget where I have to change some views depending on their select state. This is what I'm trying to achieve:
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:state_selected="true" android:height="10dp" />
<item android:height="5dp" />
</selector>
And then I'm trying to append this selector to View like this:
<View android:layout_height="#drawable/tab_lineheight_selector" ... />
I'm obviously doing something wrong cuz my app keeps crashing. Is it even possible?
As per developer docs:
android:layout_height
Specifies the basic height of the view. This is a required attribute
for any view inside of a containing layout manager. Its value may be a
dimension (such as "12dip") for a constant height or one of the
special constants. May be a dimension value, which is a floating point
number appended with a unit such as "14.5sp". Available units are: px
(pixels), dp (density-independent pixels), sp (scaled pixels based on
preferred font size), in (inches), mm (millimeters). This may also be
a reference to a resource (in the form "#[package:]type:name") or
theme attribute (in the form "?[package:][type:]name") containing a
value of this type.
So, technically its NOT POSSIBLE what you are trying to do.

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