So lets say I have a segmented circle image asset inside an 'ImageView' widget, and I want to use each segment of that circle as a clickable surface to bring up a fragment with an image and some info.
Is there any way to build transparent arrangeable borders that I can use to do this with?
I'm using android studio with the default NavigationDrawer activity if that helps.
Maybe adding some ImageViews with transparent images on top of each section and making them clickable? That's how I'd do it. Of course this won't cover perfectly the area but it may work for what you need it.
So I found this. In case it can be of help to anyone else:
https://github.com/anupcowkur/Android-Wheel-Menu
Related
I want to make a scrollbar with a tiny little buttons on the bottom like the one on the images. what should I do?
first scene
second scene
you can use viewpager for that and for showing the dots you can make your custom drawable. and you can give height and width to main view according to your requirement, then it will work
You might thinking of using ViewPager and a ViewPagerIndicator.
I am developing an android application with very complex design here is how it should look
I want to achieve this star-like design on the lower half of the image. Icons would represent buttons as well.
What I tried before coming here is
https://github.com/ManuelPeinado/ImageLayout
But that didn't work out so well.
Does anyone had similar experience ?
Make an image like that as layout background and place buttons with transparent background wherever u want.
I'm trying to use a listview in my application with a gradient from the bottom.
I do not want to use the gradient in the background, I like to use it in the listview.
To try to explain better, I attached a picture of what I want.
The background will show images that will change.
I searched a lot and made several tests, but without success.
I appreciate any help.
Thanks and regards
Android has something built in for that. It is called fading edge. The two XML properties are android:fadingEdgeLength and android:requiresFadingEdge. If you were hoping to have the image gradient change, I don't think they are dynamic.
Hey guys I am having trouble with placing my buttons in my XML layout. I already have a background and was just trying to put 3 buttons near the middle and thats where I'm having trouble. I know about center gravity and all that but could you help me? Also, If I made my own buttons can I just import them using the image button thing, or is that not right? Thanks for the help!
PS: Also, there is a big white box around my button. How do I get that to go away?
I posted this answer to your duplicate question, so I'll also post it here. :)
You can rearrange elements of your layout by editing the XML directly or by dragging and dropping in the outline view or the graphical layout view (I find the latter harder to do reliably).
To use your custom views, click on the "Custom & Library Views" button in the graphical layout palette, or just type in the fully qualified class name as the view tag in the XML.
If you use Image button you can set your custom Image to src property or background property. If youi chose src you should add android:background="#null".
But I would recommend to use background property while if you use 9-patch png (who knows maybe tomorow you will use 9-patch) they would not stretch if you set it in src.
I am getting stuck with making android screen layout same like i have in my iPhone application. The iPhone screen layout is given in below image. Please anyone can help me out to make same screen for android. You can give me some idea with having some code snippet please.
Thanks in advance.
First off, you should be creating an XML-based layout. The Android SDK has a graphical layout tool that will help you with that.
Start looking into 9-patch images for your custom button graphics and setting your android:background attribute to them within a <Button />. Make sure you use actual text for the buttons, not graphics of the text. You should probably use a <RelativeLayout /> for the main layout, as that will let you target multiple screen sizes easily without a mess of nested <LinearLayout />s.
For the tinted area, just use a translucent PNG (with an alpha channel) instead of attempting to line up graphics.
use relative layout to design this screen like use image for navigation bar and align it as parent top (use no title bar in mainfest) add its listener
similarly you can align other text and image view