android-studio : not rendering shapes.xml - android

So, I created shape using shape.xml like:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http//schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#ffffffff" />
<size android:width="60dp"
android:height="40dp" />
</shape>
But its not rendering the preview, in Preview pane.
I don't remember the last version on which it use to work properly.
Even, layout.xml 's preview is also not rendering when selected Android version is api22 : (Android 5.1.1).
I dont know why the last patch for update for 1.2 didn't actually fix this problem..
Any suggestions ??

I didn't found the actual problem, why it was not showing in preview pane. I had to, finally, create a new project where this problem was gone, and copied files from my old project to this new one.
I must say, ANDROID STUDIO really needs some serious bug fixes, with some memory optimizations, as, not all configurations are capable to carry this heavy load on memory and CPU processing. Anyways, thanks to GOOGLE...

Related

How to make a button with rounded edges?

what is the essence of the question:
Why is the color that I write in solid in the shape not taken into account
Why do I have a white background on the back of the button now (attached a photo)? I don't understand where I can fix it
I found a video on YouTube and there was the following solution: Create an xml file in drawable and there I specified the following:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#color/teal_700"></solid>
</shape>
</item>
</selector>
The problem is that when the videos came out, there were no themes and everything worked out perfectly right away, and I tried to figure out why I didn't apply color to the button if I set it in the shape, but I never figured it out and it doesn't take into account my color that I set in solid :) I decided to change the primaryColor in the theme to the color I needed and then it applied.
And can you also throw, please, useful modern resources to the latest versions of android studio? I'm just learning, so I haven't found much yet and it would be interesting to see some examples for new updates, because all the videos are from earlier versions and some of them don't converge, as, for example, now in the question
If there are not enough details to solve the problem, then write to me
To make A Button Round Use MaterialButton
<com.google.android.material.button.MaterialButton
android:layout_width="100dp"
android:layout_height="50dp"
android:text="1"
app:cornerRadius="18dp" />

Android - How to give your layout a 3D style?

I was surfing the web to find a new style for the android layout and I find a pretty interesting one. Here is the Image.
I know more than basics about layout, but what I wanna is how can I give a 3d style look like in the above image? Especially that #7881 Code Box.
Here is Something that I have tried.
<?xml version="1.0" encoding="UTF-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:bottom="-25dp"
android:top="-25dp"
android:left="25dp"
android:right="25dp">
<rotate android:fromDegrees="20">
<shape android:shape="rectangle">
<size
android:width="50dp"
android:height="100dp"/>
<solid android:color="#E30B3E"/>
</shape>
</rotate>
</item>
</layer-list>
The output is this
Overall it gives the textview a 3d look but I want something like that in the image.
Any Suggestions?
Its pretty much simple just use android:rotationX property on the CardView
like this
<com.google.android.material.card.MaterialCardView
...
android:rotationX="20"
...
That's easy as long as the box should not be animated in its shape.
Go to https://www.figma.com/ and start a new project (it's free)
Export any shape you create there as svg
Import this svg into Android Studio using the Resource Manager
add your new drawable as background of the box.
Additional input, so your 50 points aren't wasted ;) :
You find several Android Presets for figma. Like UI Elements or buttons. For example here. For more just google for "Figma Android UI kit"
You can edit the generated SVG to your likes. Since it is only a text file, you can customize its colors (also using backgroundTint in xml), etc.

Button in android ignore background drawable resources

So, I am developing an android application, and across all the layouts that I have created so far, I have buttons, not AppCompatButton or Material Button just plain simple button which has the following attributes set:
<Button
android:id="#+id/logout"
android:layout_margin="8dp"
android:text="#string/log_out_button"
android:textColor="#000"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#drawable/rounded_buttons"
app:layout_constraintBottom_toBottomOf="parent"/>
rounded_buttons.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#FFF"/>
<corners
android:radius="8dp"/>
</shape>
This throws a fidelity warning:
Paint.letterspacing() not supported.
The weird part is this xml when referenced in layouts created earlier works as intended.
I appreciate any help you could provide.
If it helps this started after I installed a third party plugin to import material icons:
Material Icon Generator
I have since disabled this plugin, invalidated caches and restarted the ide, somewhere on SO, it suggested to change the theme, tried that to no avail, so changed it back to the one I was using.
This is pretty embarrassing, All I had to do was change the theme in the preview from
Material Components to AppTheme.
Pretty stupid to not have figured this out earlier.
Also the Material Icon generator is pretty great and did not cause this issue.

customizing android:divider, provided drawable doesn't show up

i am trying to make myself a widget that shows a path using spinners, so between each spinner i want a / symbol....
Since the user changes the path all the time, its cumbersome to manage the interval views i added at first, and i wanted to give the divider parameter a shot... but it seems i can't get this working, using
android:divider="?android:dividerVertical"
i get a thin grey line between the spinners, but as soon as i put in
android:divider="#drawable/slash"
there's nothing, my drawable is as follows:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<rotate
android:fromDegrees="0"
android:toDegrees="45"
android:pivotX="50%"
android:pivotY="50%" >
<shape
android:shape="line"
android:top="1dip" >
<stroke
android:width="2dip"
android:color="#000000" />
</shape>
</rotate>
</item>
</layer-list>
which i took from another post here on stackoverflow....
just to be sure, i tryed to add the drawable as a background for the linearlayout encapsulating the spinners, and i got a flat black line, so even if the rotation didn't seem to work, at least for the background, the drawable was found....
the minSdk is set to 21, so as far as i understand it, this should work?
got it solved somehow, i am puzzled though, the slash i took from another post here (unfortunately i didn't keep the link, and i don't find it again :( ), so i supposed it should have worked.
I worked through https://developer.android.com/guide/topics/resources/drawable-resource.html
and to get it working i had to add inside shape
<size android:width="20dip"
android:height="20dip" />
i would have preferred to say 2 ems, but i couldn't its my first with drawables, so at least on my 2 devices i tested it on, those 20 dip seem ok, i hope it will be ok for every other display.... i would have preferred something linked to the character size in the spinners... so if someone knows how to do that...
then, the rotate, didn't work as above, it produced a flat line, i had to change the angles to
android:fromDegrees="-45"
android:toDegrees="-45"
which is IMHO not logical, and not what was in the original example, nor implied by https://developer.android.com/guide/topics/resources/animation-resource.html
but as of now, the thing looks not nice, but functional enough, if anyone has a suggestion on how to get it nice, i am open for it ;)

Vector Drawable in Layer List on Older Android Versions

On newer Android versions, the following code:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#bdbdbd" />
<size
android:width="60dp"
android:height="60dp" />
</shape>
</item>
<item
android:drawable="#drawable/ic_library_books_black_24dp"
android:gravity="center"
android:width="40dp"
android:height="40dp"
>
</item>
</layer-list>
produces this flawlessly:
However, earlier Android versions (API 16 and 19, from what I've tested) do not like this at all and I get
E/AndroidRuntime: FATAL EXCEPTION: main
Process: package.app, PID: 11490
android.view.InflateException: Binary XML file line #26: Error inflating class ImageView
upon inflation. I have used app:srcCompat for all my ImageViews so there is no problem there.
Standard Vector Drawables also work fine, but when placed in a layer-list they cause mayhem. Are there any workarounds?
The width/height attributes for the vector drawable in your layer-list are only supported in API 23 (Marshmallow) and higher. If you look at your layer-list drawable in the Android Studio editor, these attributes should have yellow blocks around them along with a warning that this won't work reliably on older devices.
But I think you can get rid of the warning and achieve the same centering effect like this:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#bdbdbd" />
<size
android:width="60dp"
android:height="60dp" />
</shape>
</item>
<item
android:drawable="#drawable/ic_library_books_black_24dp"
android:top="10dp"
android:bottom="10dp"
android:left="10dp"
android:right="10dp">
</item>
</layer-list>
I tested this on an old API 15 phone and it worked fine. I hope this works for you too.
Update:
In a previous version of this answer, I'd advised against using vectorDrawables.useSupportLibrary = true with layer lists, because it caused crashes. However, I've recently learned about a workaround that seems to fix the crash (while avoiding the fat auto-generated png files that #android developer correctly mentioned). Here's a summary of what needs to be done for it to work correctly:
Be sure to use srcCompat in your xml.
<android.support.v7.widget.AppCompatImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:srcCompat="#drawable/layer_list_with_svg" />
Add 'vectorDrawables.useSupportLibrary' to app/build.gradle
android {
defaultConfig {
vectorDrawables.useSupportLibrary = true
}
}
Add 'setCompatVectorFromResourcesEnabled(true)' to onCreate
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppCompatDelegate.setCompatVectorFromResourcesEnabled(true);
setContentView(R.layout.activity_main);
}
Why is all of this necessary?
As a more knowledgable person explained it to me, this has to do with how Android loads up the compat vector drawables. If you're using vectorDrawables.useSupportLibrary = true then image views will load up VectorDrawableCompat drawables when you use app:srcCompat. When your layer list drawable is inflated, there's no way for it to figure out how to create those referenced vector drawables. But if you turn on setCompatVectorFromResourcesEnabled it will try to hook the vector drawable loading in at a much lower level than image views and their app:srcCompat attribute, so it's then able to figure out how to load the vector drawables referenced in the layer list.
This answer draws on the article AppCompat - Age of the Vectors by Chris Banes(who works on the Support Library). For this question we're looking specifically at the section titled The 'magic' way.
The crash you're experiencing is because the Support Library only allows some ways of using VectorDrawables by default, and layer-list is not one of them.
There is a specific code block you can add to the top of your Activity to enable other VectorDrawable use such as <layer-list>:
static {
AppCompatDelegate.setCompatVectorFromResourcesEnabled(true);
}
Note: the linked article contains a typo in this method name, using "FromSources", it should be "FromResources" as shown above.
You would need to add this to each Activity where you want to use such drawables, or perhaps include it in a BaseActivity class that your other Activities extend from.
Per the article, this should mean the following will now work:
DrawableContainers which reference other drawables resources which contain only a vector resource.
...StateListDrawable...InsetDrawable, LayerDrawable, LevelListDrawable and RotateDrawable.
It should be noted though, this method is heavily couched with the word 'may', this may work, and it is not enabled by default, so be aware and check it's really working for you!
Now there's actually another dimension to this question, credit to other users Selim Ajimi and Rapunzel Van Winkle for addressing this in their answers. <layer-list> has some different behaviour between the API's, in particular the width and height attributes of your <item> only being supported in API 23+. This is not the cause of your crash, nor will it cause your app to crash, but will mean that your image will not look as intended once you have it functioning in earlier APIs.
The suggestion from Rapunzel Van Winkle does indeed seem to be a good way to position the drawable correctly across APIs (tested on API 16 and 24):
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#bdbdbd" />
<size
android:width="60dp"
android:height="60dp" />
</shape>
</item>
<item
android:drawable="#drawable/ic_library_books_black_24dp"
android:top="10dp"
android:bottom="10dp"
android:left="10dp"
android:right="10dp"
>
</item>
</layer-list>
<?xml version="1.0" encoding="utf-8"?>
<layer-list
xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:drawable="#[package:]drawable/drawable_resource"
android:id="#[+][package:]id/resource_name"
android:top="dimension"
android:right="dimension"
android:bottom="dimension"
android:left="dimension" />
</layer-list>
As you can see here doesn't have width/height attributes...
You can append Bitmap to item I think this is the best solution
The support for VectorDrawble on old Android versions is quite limited, assuming you use vectorDrawables.useSupportLibrary = true :
You can use VectorDrawableCompat back to API level 7 and
AnimatedVectorDrawableCompat on all devices running Android 5.0 (API
level 11) and higher. The way Android loads drawables, not every place
that accepts a drawable ID, such as in an XML file, supports loading
vector drawables. The android.support.v7.appcompat package has added a
number of features to make it easy to use vector drawables. Firstly,
when you use android.support.v7.appcompat package with ImageView or
with subclasses such as ImageButton and FloatingActionButton, you can
use the new app:srcCompat attribute to reference vector drawables as
well as any other drawable available to android:src
Even in code, you are limited:
To change drawables at runtime, you can use the setImageResource()
method as before. Using AppCompat and app:srcCompat is the most
foolproof method of integrating vector drawables into your app.
What can you do?
Few possible solutions:
have alternative drawable for the VectorDrawable that you use in the LayerDrawable. Put it in res/drawable-xxhdpi, for example, and the VectorDrawable into res/drawable-anydpi .
don't use vectorDrawables.useSupportLibrary = true till you have the app have a minSdk that is capable of using VectorDrawable. This will work because the IDE will generate PNG files for you.
create the layerList programmatically (example here), and in order to put the VectorDrawable, use AppCompatResources.getDrawable . You might also be able to do it with XML, except the part of putting the VectorDrawable.
BTW, the reason that it's limited, is that Google failed to make it efficient and without issues. You can get to their original attempt of having full support, by using AppCompatDelegate.setCompatVectorFromResourcesEnabled(true) , but as the docs say, you are taking a risk here:
This feature defaults to disabled, since enabling it can cause issues
with memory usage, and problems updating Configuration instances. If
you update the configuration manually, then you probably do not want
to enable this. You have been warned.

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