Prevent Dialog (or DialogFragment) from closing when app goes to background - android

It's pretty common for my app to show a progress or AlertDialog to the user. If the user puts the app into the background and then returns later, I want the Dialog to still be shown. Is there a way to make Android handle this? I'd like it to either not close the dialog, or if it does reopen it automatically when the Activity resumes.
So far it's looking like no. I haven't found a ton of results about this (most people run into issues with orientation change, which my app does not allow) but very few ask about going into the background. I have tried every permutation of DialogFragment and regular Dialog, but they all disappear when the home button is pressed and the app is opened from the task manager.
I don't even have any code to show because it's all in the testing phase of various examples online. I suspect I will have to manage this myself, by checking in onResume() if something should be shown. If this is the case I can live with it, but I'd like to know for sure.

First lets clear something, like you can see in the next images, your activity or fragment can be destroyed for many reasons, so you have to deal with what you want saving "the state of your dialog".
Now the code:
public class CustomProgressDialog extends Dialog {
private static final String SHOWING_PROGRESS_DIALOG = "showing_progress_dialog";
private static final String STRING_PROGRESS_DIALOG = "string_progress_dialog";
private static final String SHOWING_POP_UP_DIALOG = "showing_pop_up_dialog";
private static final String STRING_POP_UP_DIALOG = "string_pop_up_dialog";
public TextView textView;
public CustomProgressDialog(Context context) {
super(context, android.R.style.Theme_Translucent_NoTitleBar);
setContentView(R.layout.progress_layout);
setCancelable(false);
textView = (TextView) findViewById(R.id.progress_textView);
}
}
public class MasterActivity extends FragmentActivity {
private CustomProgressDialog progressDialog;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_master);
progressDialog = new CustomProgressDialog(this);
if (savedInstanceState != null) {
boolean showingDialog = savedInstanceState.getBoolean(SHOWING_PROGRESS_DIALOG);
if (showingDialog) {
String msg = savedInstanceState.getString(STRING_PROGRESS_DIALOG, getResources().getString(R.string.progress_default_text));
progressDialog.textView.setText(msg);
progressDialog.show();
}
boolean mShowing_PopUpdialog = savedInstanceState.getBoolean(SHOWING_POP_UP_DIALOG);
String temp_msg = savedInstanceState.getString(STRING_POP_UP_DIALOG, "");
if (mShowing_PopUpdialog)
showPopUpDialog(temp_msg);
}
}
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
if (progressDialog.isShowing()) {
outState.putBoolean(SHOWING_PROGRESS_DIALOG, true);
outState.putString(STRING_PROGRESS_DIALOG, progressDialog.textView.getText().toString());
}
if (alert != null && alert.isShowing()) {
outState.putBoolean(SHOWING_POP_UP_DIALOG, true);
outState.putString(STRING_POP_UP_DIALOG, mString_dialog);
}
}
}

Try this in your DialogFragment's onPause() do this
#Override
public void onPause() {
super.onPause();
getActivity().getSupportFragmentManager().beginTransaction()
.addToBackStack("mydialogfragment").commit();
Log.v("dialog", "dialog is going down");
}
Then in your Activity's onResume() you call the DialogFragment back to life
#Override
protected void onResume() {
super.onResume();
getSupportFragmentManager().popBackStack();
Log.v("activity", "onresume called - i am bringing back the dialog");
}
Why i think this might work is a DialogFragment is a Fragment, and a Fragment's lifecycle is controlled by the Parent Activity as user #0mach0 diagram shows, so all you do is you push it do the backstack and call it back. so it should work

Try showing the dialog using parentFragmentManager. Worked for my DialogFragment
.show(parentFragmentManager, "TAG")

Related

Android Destroy current view from parent

I have a Parent activity that sets a view on Resume based on some check like this :
public class AppLockActivity extends AppCompatActivity {
#BindView(R.id.btnSubmit)
Button submitButton;
private static final String TAG = "AppLockActivity";
private static TimeElapsed timeElapsedInstance;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
timeElapsedInstance = TimeElapsed.getInstance();
timeElapsedInstance.resetTime();
timeElapsedInstance.setStartTime();
}
#Override
protected void onResume() {
super.onResume();
//check if app has passed a time threshold
if(timeElapsedInstance.getStartTime() != 0){
timeElapsedInstance.setEndTime(Calendar.getInstance().getTimeInMillis());
long threshold = timeElapsedInstance.getEndTime()-timeElapsedInstance.getStartTime();
Log.d(TAG,"Threshold : "+threshold);
//Current timeout threshold set to 30s
if(threshold>30000){
setContentView(R.layout.activity_app_lock);
ButterKnife.bind(this);
}else{
}
}
}
#OnClick(R.id.btnSubmit) void onSubmit() {
//destroy current(Parent) view and show the previous
}
}
This activity is extended by other activities like MainAcitivty ,etc...
public class MainActivity extends AppLockActivity{
#Override
protected void onCreate(Bundle savedInstanceState) {
setContentView(R.layout.activity_main);
}
}
When the app goes in background and is resumed the onResume function is called and based on the check the new View is set - R.layout.activity_app_lock. What I want to do is onClick of the submit button in this view I want to destroy the current view i.e (R.layout.activity_app_lock) and show the previous view that was in the child activity like MainActivity (R.layout.activiyt_main)...
Anybody have any idea how can I do this?
Thanks
You can actually call setContentView again with a different view. All your bindings need to be reset and your On_____Listeners need to be cleared or else you'll get a memory leak. Other than that, it'll be up and ready for you to go.
Though I suggest an alternative approach to changing the layout. Instead, create a new Activity that you start in replacement of the layout your currently submitting. Then, rather than worrying about leaks, you just call finish() on the lock Activity when the user submits. The effect would be the same and it would be more versatile (In my opinion).

How to save/restore(update) ref to the dialog during screen rotation?(I need ref in onCreate method of activity.)

protected Dialog onCreateDialog(int id) {
...
AlertDialog.Builder adb = new AlertDialog.Builder(this);
...
mydialog = adb.create();
...
}
But onCreateDialog runs after onCreate.
If you want to be backwards compatible, you do it as follows.
class MyActivity extends Activity {
protected static final class MyNonConfig {
// fill with public variables keeping references and other state info, set to null
}
private boolean isConfigChange;
private MyNonConfig nonConf;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.my_layout);
nonConf = (MyNonConfig)getLastNonConfigurationInstance();
if (nonConf == null) { nonConf = new NonConfig(); }
// handle the information of the nonConf objects/variables
...
}
#Override
protected void onStop() {
super.onStop();
isConfigChange = false;
}
#Override
public Object onRetainNonConfigurationInstance() {
isConfigChange = true;
return nonConf;
}
#Override
protected void onDestroy() {
super.onDestroy();
// handle objects in nonConf, potentially based on isConfigChange flag
...
}
The nonConf objects will survive all configuration changes (but not real stops of your app). Also, the isConfigChange flag tells you reliably if your activity is going to be re-created immediately or not. Thus, you can cancel/detach tasks or handle other resources adequately based on this information.
Edit: Please note that if onDestroy() is called then you can rely on the isConfigChange flag. Also, if Android is processing a configuration change then onDestroy() will be called. However, if Android is about to end your activity then the call to onDestroy() is optional because Android considers your activity to be killable right after it calls onPause() (pre-Honeycomb) or onStop() (Honeycomb and beyond). That's not a problem though, because if your activity is going to be killed, the state of your numerous objects isn't interesting to anyone anymore. However, if you want to be friendly, this is one more aspect to consider regarding the decision what to put into onPause() and onStop().
Hope this helps.

Android Fragments. Retaining an AsyncTask during screen rotation or configuration change

I'm working on a Smartphone / Tablet app, using only one APK, and loading resources as is needed depending on screen size, the best design choice seemed to be using Fragments via the ACL.
This app has been working fine until now being only activity based. This is a mock class of how I handle AsyncTasks and ProgressDialogs in the Activities in order to have them work even when the screen is rotated or a configuration change occurs mid communication.
I will not change the manifest to avoid recreation of the Activity, there are many reasons why I dont want to do it, but mainly because the official docs say it isnt recomended and I've managed without it this far, so please dont recomend that route.
public class Login extends Activity {
static ProgressDialog pd;
AsyncTask<String, Void, Boolean> asyncLoginThread;
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.login);
//SETUP UI OBJECTS
restoreAsyncTask();
}
#Override
public Object onRetainNonConfigurationInstance() {
if (pd != null) pd.dismiss();
if (asyncLoginThread != null) return (asyncLoginThread);
return super.onRetainNonConfigurationInstance();
}
private void restoreAsyncTask();() {
pd = new ProgressDialog(Login.this);
if (getLastNonConfigurationInstance() != null) {
asyncLoginThread = (AsyncTask<String, Void, Boolean>) getLastNonConfigurationInstance();
if (asyncLoginThread != null) {
if (!(asyncLoginThread.getStatus()
.equals(AsyncTask.Status.FINISHED))) {
showProgressDialog();
}
}
}
}
public class LoginThread extends AsyncTask<String, Void, Boolean> {
#Override
protected Boolean doInBackground(String... args) {
try {
//Connect to WS, recieve a JSON/XML Response
//Place it somewhere I can use it.
} catch (Exception e) {
return true;
}
return true;
}
protected void onPostExecute(Boolean result) {
if (result) {
pd.dismiss();
//Handle the response. Either deny entry or launch new Login Succesful Activity
}
}
}
}
This code is working fine, I have around 10.000 users without complaint, so it seemed logical to just copy this logic into the new Fragment Based Design, but, of course, it isnt working.
Here is the LoginFragment:
public class LoginFragment extends Fragment {
FragmentActivity parentActivity;
static ProgressDialog pd;
AsyncTask<String, Void, Boolean> asyncLoginThread;
public interface OnLoginSuccessfulListener {
public void onLoginSuccessful(GlobalContainer globalContainer);
}
public void onSaveInstanceState(Bundle outState){
super.onSaveInstanceState(outState);
//Save some stuff for the UI State
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setRetainInstance(true);
//If I setRetainInstance(true), savedInstanceState is always null. Besides that, when loading UI State, a NPE is thrown when looking for UI Objects.
parentActivity = getActivity();
}
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
try {
loginSuccessfulListener = (OnLoginSuccessfulListener) activity;
} catch (ClassCastException e) {
throw new ClassCastException(activity.toString() + " must implement OnLoginSuccessfulListener");
}
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
RelativeLayout loginLayout = (RelativeLayout) inflater.inflate(R.layout.login, container, false);
return loginLayout;
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
//SETUP UI OBJECTS
if(savedInstanceState != null){
//Reload UI state. Im doing this properly, keeping the content of the UI objects, not the object it self to avoid memory leaks.
}
}
public class LoginThread extends AsyncTask<String, Void, Boolean> {
#Override
protected Boolean doInBackground(String... args) {
try {
//Connect to WS, recieve a JSON/XML Response
//Place it somewhere I can use it.
} catch (Exception e) {
return true;
}
return true;
}
protected void onPostExecute(Boolean result) {
if (result) {
pd.dismiss();
//Handle the response. Either deny entry or launch new Login Succesful Activity
}
}
}
}
}
I cant use onRetainNonConfigurationInstance() since it has to be called from the Activity and not the Fragment, same goes with getLastNonConfigurationInstance(). I've read some similar questions here with no answer.
I understand that it might require some working around to get this stuff organized properly in fragments, that being said, I would like to maintain the same basic design logic.
What would be the proper way to retain the AsyncTask during a configuration change, and if its still runing, show a progressDialog, taking into consideration that the AsyncTask is a inner class to the Fragment and it is the Fragment itself who invokes the AsyncTask.execute()?
Fragments can actually make this a lot easier. Just use the method Fragment.setRetainInstance(boolean) to have your fragment instance retained across configuration changes. Note that this is the recommended replacement for Activity.onRetainnonConfigurationInstance() in the docs.
If for some reason you really don't want to use a retained fragment, there are other approaches you can take. Note that each fragment has a unique identifier returned by Fragment.getId(). You can also find out if a fragment is being torn down for a config change through Fragment.getActivity().isChangingConfigurations(). So, at the point where you would decide to stop your AsyncTask (in onStop() or onDestroy() most likely), you could for example check if the configuration is changing and if so stick it in a static SparseArray under the fragment's identifier, and then in your onCreate() or onStart() look to see if you have an AsyncTask in the sparse array available.
I think you will enjoy my extremely comprehensive and working example detailed below.
Rotation works, and the dialog survives.
You can cancel the task and dialog by pressing the back button (if you want this behaviour).
It uses fragments.
The layout of the fragment underneath the activity changes properly when the device rotates.
There is a complete source code download and a precompiled APK so you can see if the behaviour is what you want.
Edit
As requested by Brad Larson I have reproduced most of the linked solution below. Also since I posted it I have been pointed to AsyncTaskLoader. I'm not sure it is totally applicable to the same problems, but you should check it out anyway.
Using AsyncTask with progress dialogs and device rotation.
A working solution!
I have finally got everything to work. My code has the following features:
A Fragment whose layout changes with orientation.
An AsyncTask in which you can do some work.
A DialogFragment which shows the progress of the task in a progress bar (not just an indeterminate spinner).
Rotation works without interrupting the task or dismissing the dialog.
The back button dismisses the dialog and cancels the task (you can alter this behaviour fairly easily though).
I don't think that combination of workingness can be found anywhere else.
The basic idea is as follows. There is a MainActivity class which contains a single fragment - MainFragment. MainFragment has different layouts for horizontal and vertical orientation, and setRetainInstance() is false so that the layout can change. This means that when the device orientation is changed, both MainActivity and MainFragment are completely destroyed and recreated.
Separately we have MyTask (extended from AsyncTask) which does all the work. We can't store it in MainFragment because that will be destroyed, and Google has deprecated using anything like setRetainNonInstanceConfiguration(). That isn't always available anyway and is an ugly hack at best. Instead we will store MyTask in another fragment, a DialogFragment called TaskFragment. This fragment will have setRetainInstance() set to true, so as the device rotates this fragment isn't destroyed, and MyTask is retained.
Finally we need to tell the TaskFragment who to inform when it is finished, and we do that using setTargetFragment(<the MainFragment>) when we create it. When the device is rotated and the MainFragment is destroyed and a new instance is created, we use the FragmentManager to find the dialog (based on its tag) and do setTargetFragment(<the new MainFragment>). That's pretty much it.
There were two other things I needed to do: first cancel the task when the dialog is dismissed, and second set the dismiss message to null, otherwise the dialog is weirdly dismissed when the device is rotated.
The code
I won't list the layouts, they are pretty obvious and you can find them in the project download below.
MainActivity
This is pretty straightforward. I added a callback into this activity so it knows when the task is finished, but you might not need that. Mainly I just wanted to show the fragment-activity callback mechanism because it's quite neat and you might not have seen it before.
public class MainActivity extends Activity implements MainFragment.Callbacks
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
public void onTaskFinished()
{
// Hooray. A toast to our success.
Toast.makeText(this, "Task finished!", Toast.LENGTH_LONG).show();
// NB: I'm going to blow your mind again: the "int duration" parameter of makeText *isn't*
// the duration in milliseconds. ANDROID Y U NO ENUM?
}
}
MainFragment
It's long but worth it!
public class MainFragment extends Fragment implements OnClickListener
{
// This code up to onDetach() is all to get easy callbacks to the Activity.
private Callbacks mCallbacks = sDummyCallbacks;
public interface Callbacks
{
public void onTaskFinished();
}
private static Callbacks sDummyCallbacks = new Callbacks()
{
public void onTaskFinished() { }
};
#Override
public void onAttach(Activity activity)
{
super.onAttach(activity);
if (!(activity instanceof Callbacks))
{
throw new IllegalStateException("Activity must implement fragment's callbacks.");
}
mCallbacks = (Callbacks) activity;
}
#Override
public void onDetach()
{
super.onDetach();
mCallbacks = sDummyCallbacks;
}
// Save a reference to the fragment manager. This is initialised in onCreate().
private FragmentManager mFM;
// Code to identify the fragment that is calling onActivityResult(). We don't really need
// this since we only have one fragment to deal with.
static final int TASK_FRAGMENT = 0;
// Tag so we can find the task fragment again, in another instance of this fragment after rotation.
static final String TASK_FRAGMENT_TAG = "task";
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// At this point the fragment may have been recreated due to a rotation,
// and there may be a TaskFragment lying around. So see if we can find it.
mFM = getFragmentManager();
// Check to see if we have retained the worker fragment.
TaskFragment taskFragment = (TaskFragment)mFM.findFragmentByTag(TASK_FRAGMENT_TAG);
if (taskFragment != null)
{
// Update the target fragment so it goes to this fragment instead of the old one.
// This will also allow the GC to reclaim the old MainFragment, which the TaskFragment
// keeps a reference to. Note that I looked in the code and setTargetFragment() doesn't
// use weak references. To be sure you aren't leaking, you may wish to make your own
// setTargetFragment() which does.
taskFragment.setTargetFragment(this, TASK_FRAGMENT);
}
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
return inflater.inflate(R.layout.fragment_main, container, false);
}
#Override
public void onViewCreated(View view, Bundle savedInstanceState)
{
super.onViewCreated(view, savedInstanceState);
// Callback for the "start task" button. I originally used the XML onClick()
// but it goes to the Activity instead.
view.findViewById(R.id.taskButton).setOnClickListener(this);
}
#Override
public void onClick(View v)
{
// We only have one click listener so we know it is the "Start Task" button.
// We will create a new TaskFragment.
TaskFragment taskFragment = new TaskFragment();
// And create a task for it to monitor. In this implementation the taskFragment
// executes the task, but you could change it so that it is started here.
taskFragment.setTask(new MyTask());
// And tell it to call onActivityResult() on this fragment.
taskFragment.setTargetFragment(this, TASK_FRAGMENT);
// Show the fragment.
// I'm not sure which of the following two lines is best to use but this one works well.
taskFragment.show(mFM, TASK_FRAGMENT_TAG);
// mFM.beginTransaction().add(taskFragment, TASK_FRAGMENT_TAG).commit();
}
#Override
public void onActivityResult(int requestCode, int resultCode, Intent data)
{
if (requestCode == TASK_FRAGMENT && resultCode == Activity.RESULT_OK)
{
// Inform the activity.
mCallbacks.onTaskFinished();
}
}
TaskFragment
// This and the other inner class can be in separate files if you like.
// There's no reason they need to be inner classes other than keeping everything together.
public static class TaskFragment extends DialogFragment
{
// The task we are running.
MyTask mTask;
ProgressBar mProgressBar;
public void setTask(MyTask task)
{
mTask = task;
// Tell the AsyncTask to call updateProgress() and taskFinished() on this fragment.
mTask.setFragment(this);
}
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Retain this instance so it isn't destroyed when MainActivity and
// MainFragment change configuration.
setRetainInstance(true);
// Start the task! You could move this outside this activity if you want.
if (mTask != null)
mTask.execute();
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
View view = inflater.inflate(R.layout.fragment_task, container);
mProgressBar = (ProgressBar)view.findViewById(R.id.progressBar);
getDialog().setTitle("Progress Dialog");
// If you're doing a long task, you probably don't want people to cancel
// it just by tapping the screen!
getDialog().setCanceledOnTouchOutside(false);
return view;
}
// This is to work around what is apparently a bug. If you don't have it
// here the dialog will be dismissed on rotation, so tell it not to dismiss.
#Override
public void onDestroyView()
{
if (getDialog() != null && getRetainInstance())
getDialog().setDismissMessage(null);
super.onDestroyView();
}
// Also when we are dismissed we need to cancel the task.
#Override
public void onDismiss(DialogInterface dialog)
{
super.onDismiss(dialog);
// If true, the thread is interrupted immediately, which may do bad things.
// If false, it guarantees a result is never returned (onPostExecute() isn't called)
// but you have to repeatedly call isCancelled() in your doInBackground()
// function to check if it should exit. For some tasks that might not be feasible.
if (mTask != null) {
mTask.cancel(false);
}
// You don't really need this if you don't want.
if (getTargetFragment() != null)
getTargetFragment().onActivityResult(TASK_FRAGMENT, Activity.RESULT_CANCELED, null);
}
#Override
public void onResume()
{
super.onResume();
// This is a little hacky, but we will see if the task has finished while we weren't
// in this activity, and then we can dismiss ourselves.
if (mTask == null)
dismiss();
}
// This is called by the AsyncTask.
public void updateProgress(int percent)
{
mProgressBar.setProgress(percent);
}
// This is also called by the AsyncTask.
public void taskFinished()
{
// Make sure we check if it is resumed because we will crash if trying to dismiss the dialog
// after the user has switched to another app.
if (isResumed())
dismiss();
// If we aren't resumed, setting the task to null will allow us to dimiss ourselves in
// onResume().
mTask = null;
// Tell the fragment that we are done.
if (getTargetFragment() != null)
getTargetFragment().onActivityResult(TASK_FRAGMENT, Activity.RESULT_OK, null);
}
}
MyTask
// This is a fairly standard AsyncTask that does some dummy work.
public static class MyTask extends AsyncTask<Void, Void, Void>
{
TaskFragment mFragment;
int mProgress = 0;
void setFragment(TaskFragment fragment)
{
mFragment = fragment;
}
#Override
protected Void doInBackground(Void... params)
{
// Do some longish task. This should be a task that we don't really
// care about continuing
// if the user exits the app.
// Examples of these things:
// * Logging in to an app.
// * Downloading something for the user to view.
// * Calculating something for the user to view.
// Examples of where you should probably use a service instead:
// * Downloading files for the user to save (like the browser does).
// * Sending messages to people.
// * Uploading data to a server.
for (int i = 0; i < 10; i++)
{
// Check if this has been cancelled, e.g. when the dialog is dismissed.
if (isCancelled())
return null;
SystemClock.sleep(500);
mProgress = i * 10;
publishProgress();
}
return null;
}
#Override
protected void onProgressUpdate(Void... unused)
{
if (mFragment == null)
return;
mFragment.updateProgress(mProgress);
}
#Override
protected void onPostExecute(Void unused)
{
if (mFragment == null)
return;
mFragment.taskFinished();
}
}
}
Download the example project
Here is the source code and the APK. Sorry, the ADT insisted on adding the support library before it would let me make a project. I'm sure you can remove it.
I've recently posted an article describing how to handle configuration changes using retained Fragments. It solves the problem of retaining an AsyncTask across a rotation change nicely.
The TL;DR is to use host your AsyncTask inside a Fragment, call setRetainInstance(true) on the Fragment, and report the AsyncTask's progress/results back to it's Activity (or it's target Fragment, if you choose to use the approach described by #Timmmm) through the retained Fragment.
My first suggestion is to avoid inner AsyncTasks, you can read a question that I asked about this and the answers: Android: AsyncTask recommendations: private class or public class?
After that i started using non-inner and... now i see A LOT of benefits.
The second is, keep a reference of your running AsyncTask in the Application Class - http://developer.android.com/reference/android/app/Application.html
Everytime you start an AsyncTask, set it on the Application and when it finishes it set it to null.
When a fragment/activity starts you can check if any AsyncTask is running (by checking if it's null or not on the Application) and then set the reference inside to whatever you want (activity, fragment etc so you can do callbacks).
This will solve your problem:
If you only have 1 AsyncTask running at any determined time you can add a simple reference:
AsyncTask<?,?,?> asyncTask = null;
Else, have in the Aplication a HashMap with references to them.
The progress dialog can follow the exact same principle.
I came up with a method of using AsyncTaskLoaders for this. It's pretty easy to use and requires less overhead IMO..
Basically you create an AsyncTaskLoader like this:
public class MyAsyncTaskLoader extends AsyncTaskLoader {
Result mResult;
public HttpAsyncTaskLoader(Context context) {
super(context);
}
protected void onStartLoading() {
super.onStartLoading();
if (mResult != null) {
deliverResult(mResult);
}
if (takeContentChanged() || mResult == null) {
forceLoad();
}
}
#Override
public Result loadInBackground() {
SystemClock.sleep(500);
mResult = new Result();
return mResult;
}
}
Then in your activity that uses the above AsyncTaskLoader when a button is clicked:
public class MyActivityWithBackgroundWork extends FragmentActivity implements LoaderManager.LoaderCallbacks<Result> {
private String username,password;
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.mylayout);
//this is only used to reconnect to the loader if it already started
//before the orientation changed
Loader loader = getSupportLoaderManager().getLoader(0);
if (loader != null) {
getSupportLoaderManager().initLoader(0, null, this);
}
}
public void doBackgroundWorkOnClick(View button) {
//might want to disable the button while you are doing work
//to prevent user from pressing it again.
//Call resetLoader because calling initLoader will return
//the previous result if there was one and we may want to do new work
//each time
getSupportLoaderManager().resetLoader(0, null, this);
}
#Override
public Loader<Result> onCreateLoader(int i, Bundle bundle) {
//might want to start a progress bar
return new MyAsyncTaskLoader(this);
}
#Override
public void onLoadFinished(Loader<LoginResponse> loginLoader,
LoginResponse loginResponse)
{
//handle result
}
#Override
public void onLoaderReset(Loader<LoginResponse> responseAndJsonHolderLoader)
{
//remove references to previous loader resources
}
}
This seems to handle orientation changes fine and your background task will continue during the rotation.
A few things to note:
If in onCreate you reattach to the asynctaskloader you will get called back in onLoadFinished() with the previous result (even if you had already been told the request was complete). This is actually good behavior most of the time but sometimes it can be tricky to handle. While I imagine there are lots of ways to handle this what I did was I called loader.abandon() in onLoadFinished. Then I added check in onCreate to only reattach to the loader if it wasn't already abandoned. If you need the resulting data again you won't want to do that. In most cases you want the data.
I have more details on using this for http calls here
I created a very tiny open-source background task library which is heavily based on the Marshmallow AsyncTask but with additional functionality such as:
Automatically retaining tasks across configuration changes;
UI callback (listeners);
Doesn't restart or cancel task when the device rotates (like Loaders would do);
The library internally uses a Fragment without any user interface, which is retained accross configuration changes (setRetainInstance(true)).
You can find it on GitHub: https://github.com/NeoTech-Software/Android-Retainable-Tasks
Most basic example (version 0.2.0):
This example fully retains the task, using a very limited amount of code.
Task:
private class ExampleTask extends Task<Integer, String> {
public ExampleTask(String tag){
super(tag);
}
protected String doInBackground() {
for(int i = 0; i < 100; i++) {
if(isCancelled()){
break;
}
SystemClock.sleep(50);
publishProgress(i);
}
return "Result";
}
}
Activity:
public class Main extends TaskActivityCompat implements Task.Callback {
#Override
public void onClick(View view){
ExampleTask task = new ExampleTask("activity-unique-tag");
getTaskManager().execute(task, this);
}
#Override
public Task.Callback onPreAttach(Task<?, ?> task) {
//Restore the user-interface based on the tasks state
return this; //This Activity implements Task.Callback
}
#Override
public void onPreExecute(Task<?, ?> task) {
//Task started
}
#Override
public void onPostExecute(Task<?, ?> task) {
//Task finished
Toast.makeText(this, "Task finished", Toast.LENGTH_SHORT).show();
}
}
My approach is to use delegation design pattern, in general, we can isolate the actual business logic (read data from internet or database or whatsoever) from AsyncTask (the delegator) to BusinessDAO (the delegate), in your AysncTask.doInBackground() method, delegate the actual task to BusinessDAO, then implement a singleton process mechanism in BusinessDAO, so that multiple call to BusinessDAO.doSomething() will just trigger one actual task running each time and waiting for the task result. The idea is retain the delegate (i.e. BusinessDAO) during the configuration change, instead of the delegator (i.e. AsyncTask).
Create/Implement our own Application, the purpose is to create/initialize BusinessDAO here, so that our BusinessDAO's lifecycle is application scoped, not activity scoped, note that you need change AndroidManifest.xml to use MyApplication:
public class MyApplication extends android.app.Application {
private BusinessDAO businessDAO;
#Override
public void onCreate() {
super.onCreate();
businessDAO = new BusinessDAO();
}
pubilc BusinessDAO getBusinessDAO() {
return businessDAO;
}
}
Our existing Activity/Fragement are mostly unchanged, still implement AsyncTask as an inner class and involve AsyncTask.execute() from Activity/Fragement, the difference now is AsyncTask will delegate the actual task to BusinessDAO, so during the configuration change, a second AsyncTask will be initialized and executed, and call BusinessDAO.doSomething() second time, however, second call to BusinessDAO.doSomething() will not trigger a new running task, instead, waiting for current running task to finish:
public class LoginFragment extends Fragment {
... ...
public class LoginAsyncTask extends AsyncTask<String, Void, Boolean> {
// get a reference of BusinessDAO from application scope.
BusinessDAO businessDAO = ((MyApplication) getApplication()).getBusinessDAO();
#Override
protected Boolean doInBackground(String... args) {
businessDAO.doSomething();
return true;
}
protected void onPostExecute(Boolean result) {
//Handle task result and update UI stuff.
}
}
... ...
}
Inside BusinessDAO, implement singleton process mechanism, for example:
public class BusinessDAO {
ExecutorCompletionService<MyTask> completionExecutor = new ExecutorCompletionService<MyTask(Executors.newFixedThreadPool(1));
Future<MyTask> myFutureTask = null;
public void doSomething() {
if (myFutureTask == null) {
// nothing running at the moment, submit a new callable task to run.
MyTask myTask = new MyTask();
myFutureTask = completionExecutor.submit(myTask);
}
// Task already submitted and running, waiting for the running task to finish.
myFutureTask.get();
}
// If you've never used this before, Callable is similar with Runnable, with ability to return result and throw exception.
private class MyTask extends Callable<MyTask> {
public MyAsyncTask call() {
// do your job here.
return this;
}
}
}
I am not 100% sure if this will work, moreover, the sample code snippet should be considered as pseudocode. I am just trying to give you some clue from design level. Any feedback or suggestions are welcome and appreciated.
You could make the AsyncTask a static field. If you need a context, you should ship your application context. This will avoid memory leaks, otherwise you'd keep a reference to your entire activity.
If anyone finds their way to this thread then I found a clean approach was to run the Async task from an app.Service (started with START_STICKY) and then on recreate iterate over the running services to find out whether the service (and hence async task) is still running;
public boolean isServiceRunning(String serviceClassName) {
final ActivityManager activityManager = (ActivityManager) Application.getContext().getSystemService(Context.ACTIVITY_SERVICE);
final List<RunningServiceInfo> services = activityManager.getRunningServices(Integer.MAX_VALUE);
for (RunningServiceInfo runningServiceInfo : services) {
if (runningServiceInfo.service.getClassName().equals(serviceClassName)){
return true;
}
}
return false;
}
If it is, re-add the DialogFragment (or whatever) and if it is not ensure the dialog has been dismissed.
This is particularly pertinent if you are using the v4.support.* libraries since (at the time of writing) they have know issues with the setRetainInstance method and view paging. Furthermore, by not retaining the instance you can recreate your activity using a different set of resources (i.e. a different view layout for the new orientation)
I write samepl code to solve this problem
First step is make Application class:
public class TheApp extends Application {
private static TheApp sTheApp;
private HashMap<String, AsyncTask<?,?,?>> tasks = new HashMap<String, AsyncTask<?,?,?>>();
#Override
public void onCreate() {
super.onCreate();
sTheApp = this;
}
public static TheApp get() {
return sTheApp;
}
public void registerTask(String tag, AsyncTask<?,?,?> task) {
tasks.put(tag, task);
}
public void unregisterTask(String tag) {
tasks.remove(tag);
}
public AsyncTask<?,?,?> getTask(String tag) {
return tasks.get(tag);
}
}
In AndroidManifest.xml
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme"
android:name="com.example.tasktest.TheApp">
Code in activity:
public class MainActivity extends Activity {
private Task1 mTask1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTask1 = (Task1)TheApp.get().getTask("task1");
}
/*
* start task is not running jet
*/
public void handletask1(View v) {
if (mTask1 == null) {
mTask1 = new Task1();
TheApp.get().registerTask("task1", mTask1);
mTask1.execute();
} else
Toast.makeText(this, "Task is running...", Toast.LENGTH_SHORT).show();
}
/*
* cancel task if is not finished
*/
public void handelCancel(View v) {
if (mTask1 != null)
mTask1.cancel(false);
}
public class Task1 extends AsyncTask<Void, Void, Void>{
#Override
protected Void doInBackground(Void... params) {
try {
for(int i=0; i<120; i++) {
Thread.sleep(1000);
Log.i("tests", "loop=" + i);
if (this.isCancelled()) {
Log.e("tests", "tssk cancelled");
break;
}
}
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onCancelled(Void result) {
TheApp.get().unregisterTask("task1");
mTask1 = null;
}
#Override
protected void onPostExecute(Void result) {
TheApp.get().unregisterTask("task1");
mTask1 = null;
}
}
}
When activity orientation changes variable mTask is inited from app context. When task is finished variable is set to null and remove from memory.
For me its enough.
Have a look at below example , how to use retained fragment to retain background task:
public class NetworkRequestFragment extends Fragment {
// Declare some sort of interface that your AsyncTask will use to communicate with the Activity
public interface NetworkRequestListener {
void onRequestStarted();
void onRequestProgressUpdate(int progress);
void onRequestFinished(SomeObject result);
}
private NetworkTask mTask;
private NetworkRequestListener mListener;
private SomeObject mResult;
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
// Try to use the Activity as a listener
if (activity instanceof NetworkRequestListener) {
mListener = (NetworkRequestListener) activity;
} else {
// You can decide if you want to mandate that the Activity implements your callback interface
// in which case you should throw an exception if it doesn't:
throw new IllegalStateException("Parent activity must implement NetworkRequestListener");
// or you could just swallow it and allow a state where nobody is listening
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Retain this Fragment so that it will not be destroyed when an orientation
// change happens and we can keep our AsyncTask running
setRetainInstance(true);
}
/**
* The Activity can call this when it wants to start the task
*/
public void startTask(String url) {
mTask = new NetworkTask(url);
mTask.execute();
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
// If the AsyncTask finished when we didn't have a listener we can
// deliver the result here
if ((mResult != null) && (mListener != null)) {
mListener.onRequestFinished(mResult);
mResult = null;
}
}
#Override
public void onDestroy() {
super.onDestroy();
// We still have to cancel the task in onDestroy because if the user exits the app or
// finishes the Activity, we don't want the task to keep running
// Since we are retaining the Fragment, onDestroy won't be called for an orientation change
// so this won't affect our ability to keep the task running when the user rotates the device
if ((mTask != null) && (mTask.getStatus == AsyncTask.Status.RUNNING)) {
mTask.cancel(true);
}
}
#Override
public void onDetach() {
super.onDetach();
// This is VERY important to avoid a memory leak (because mListener is really a reference to an Activity)
// When the orientation change occurs, onDetach will be called and since the Activity is being destroyed
// we don't want to keep any references to it
// When the Activity is being re-created, onAttach will be called and we will get our listener back
mListener = null;
}
private class NetworkTask extends AsyncTask<String, Integer, SomeObject> {
#Override
protected void onPreExecute() {
if (mListener != null) {
mListener.onRequestStarted();
}
}
#Override
protected SomeObject doInBackground(String... urls) {
// Make the network request
...
// Whenever we want to update our progress:
publishProgress(progress);
...
return result;
}
#Override
protected void onProgressUpdate(Integer... progress) {
if (mListener != null) {
mListener.onRequestProgressUpdate(progress[0]);
}
}
#Override
protected void onPostExecute(SomeObject result) {
if (mListener != null) {
mListener.onRequestFinished(result);
} else {
// If the task finishes while the orientation change is happening and while
// the Fragment is not attached to an Activity, our mListener might be null
// If you need to make sure that the result eventually gets to the Activity
// you could save the result here, then in onActivityCreated you can pass it back
// to the Activity
mResult = result;
}
}
}
}
Have a look here.
There is a solution based on Timmmm's solution.
But I improved it:
Now the solution is extendable - you only need to extend FragmentAbleToStartTask
You able to keep running several tasks at the same time.
And in my opinion it's as easy as startActivityForResult and receive result
You also can stop a running task and check whether particular task is running
Sorry for my English

Prevent dialog dismissal on screen rotation in Android

I am trying to prevent dialogs built with Alert builder from being dismissed when the Activity is restarted.
If I overload the onConfigurationChanged method I can successfully do this and reset the layout to correct orientation but I lose sticky text feature of edittext. So in solving the dialog problem I have created this edittext problem.
If I save the strings from the edittext and reassign them in the onCofiguration change they still seem to default to initial value not what was entered before rotation. Even if I force an invalidate does seem to update them.
I really need to solve either the dialog problem or the edittext problem.
Thanks for the help.
The best way to avoid this problem nowadays is by using a DialogFragment.
Create a new class which extends DialogFragment. Override onCreateDialog and return your old Dialog or an AlertDialog.
Then you can show it with DialogFragment.show(fragmentManager, tag).
Here's an example with a Listener:
public class MyDialogFragment extends DialogFragment {
public interface YesNoListener {
void onYes();
void onNo();
}
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
if (!(activity instanceof YesNoListener)) {
throw new ClassCastException(activity.toString() + " must implement YesNoListener");
}
}
#Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
return new AlertDialog.Builder(getActivity())
.setTitle(R.string.dialog_my_title)
.setMessage(R.string.dialog_my_message)
.setPositiveButton(android.R.string.yes, new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
((YesNoListener) getActivity()).onYes();
}
})
.setNegativeButton(android.R.string.no, new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
((YesNoListener) getActivity()).onNo();
}
})
.create();
}
}
And in the Activity you call:
new MyDialogFragment().show(getSupportFragmentManager(), "tag"); // or getFragmentManager() in API 11+
This answer helps explain these other three questions (and their answers):
Android Best way of avoid Dialogs to dismiss after a device rotation
Android DialogFragment vs Dialog
How can I show a DialogFragment using compatibility package?
// Prevent dialog dismiss when orientation changes
private static void doKeepDialog(Dialog dialog){
WindowManager.LayoutParams lp = new WindowManager.LayoutParams();
lp.copyFrom(dialog.getWindow().getAttributes());
lp.width = WindowManager.LayoutParams.WRAP_CONTENT;
lp.height = WindowManager.LayoutParams.WRAP_CONTENT;
dialog.getWindow().setAttributes(lp);
}
public static void doLogout(final Context context){
final AlertDialog dialog = new AlertDialog.Builder(context)
.setIcon(android.R.drawable.ic_dialog_alert)
.setTitle(R.string.titlelogout)
.setMessage(R.string.logoutconfirm)
.setPositiveButton("Yes", new DialogInterface.OnClickListener()
{
#Override
public void onClick(DialogInterface dialog, int which) {
...
}
})
.setNegativeButton("No", null)
.show();
doKeepDialog(dialog);
}
If you're changing the layout on orientation change I wouldn't put android:configChanges="orientation" in your manifest because you're recreating the views anyway.
Save the current state of your activity (like text entered, shown dialog, data displayed etc.) using these methods:
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
}
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
}
That way the activity goes through onCreate again and afterwards calls the onRestoreInstanceState method where you can set your EditText value again.
If you want to store more complex Objects you can use
#Override
public Object onRetainNonConfigurationInstance() {
}
Here you can store any object and in onCreate you just have to call getLastNonConfigurationInstance(); to get the Object.
Just add android:configChanges="orientation" with your activity
element in AndroidManifest.xml
Example:
<activity
android:name=".YourActivity"
android:configChanges="orientation"
android:label="#string/app_name"></activity>
A very easy approach is to create the dialogs from the method onCreateDialog() (see note below). You show them through showDialog(). This way, Android handles the rotation for you and you do not have to call dismiss() in onPause() to avoid a WindowLeak and then you neither have to restore the dialog. From the docs:
Show a dialog managed by this activity. A call to onCreateDialog(int, Bundle) will be made with the same id the first time this is called for a given id. From thereafter, the dialog will be automatically saved and restored.
See Android docs showDialog() for more info. Hope it helps somebody!
Note: If using AlertDialog.Builder, do not call show() from onCreateDialog(), call create() instead. If using ProgressDialog, just create the object, set the parameters you need and return it. In conclusion, show() inside onCreateDialog() causes problems, just create de Dialog instance and return it. This should work! (I have experienced issues using showDialog() from onCreate() -actually not showing the dialog-, but if you use it in onResume() or in a listener callback it works well).
This question was answered a long time ago.
Yet this is non-hacky and simple solution I use for myself.
I did this helper class for myself, so you can use it in your application too.
Usage is:
PersistentDialogFragment.newInstance(
getBaseContext(),
RC_REQUEST_CODE,
R.string.message_text,
R.string.positive_btn_text,
R.string.negative_btn_text)
.show(getSupportFragmentManager(), PersistentDialogFragment.TAG);
Or
PersistentDialogFragment.newInstance(
getBaseContext(),
RC_EXPLAIN_LOCATION,
"Dialog title",
"Dialog Message",
"Positive Button",
"Negative Button",
false)
.show(getSupportFragmentManager(), PersistentDialogFragment.TAG);
public class ExampleActivity extends Activity implements PersistentDialogListener{
#Override
void onDialogPositiveClicked(int requestCode) {
switch(requestCode) {
case RC_REQUEST_CODE:
break;
}
}
#Override
void onDialogNegativeClicked(int requestCode) {
switch(requestCode) {
case RC_REQUEST_CODE:
break;
}
}
}
Definitely, the best approach is by using DialogFragment.
Here is mine solution of wrapper class that helps to prevent different dialogs from being dismissed within one Fragment (or Activity with small refactoring). Also, it helps to avoid massive code refactoring if for some reasons there are a lot of AlertDialogs scattered among the code with slight differences between them in terms of actions, appearance or something else.
public class DialogWrapper extends DialogFragment {
private static final String ARG_DIALOG_ID = "ARG_DIALOG_ID";
private int mDialogId;
/**
* Display dialog fragment.
* #param invoker The fragment which will serve as {#link AlertDialog} alert dialog provider
* #param dialogId The ID of dialog that should be shown
*/
public static <T extends Fragment & DialogProvider> void show(T invoker, int dialogId) {
Bundle args = new Bundle();
args.putInt(ARG_DIALOG_ID, dialogId);
DialogWrapper dialogWrapper = new DialogWrapper();
dialogWrapper.setArguments(args);
dialogWrapper.setTargetFragment(invoker, 0);
dialogWrapper.show(invoker.getActivity().getSupportFragmentManager(), null);
}
#Override
public void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mDialogId = getArguments().getInt(ARG_DIALOG_ID);
}
#NonNull
#Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
return getDialogProvider().getDialog(mDialogId);
}
private DialogProvider getDialogProvider() {
return (DialogProvider) getTargetFragment();
}
public interface DialogProvider {
Dialog getDialog(int dialogId);
}
}
When it comes to Activity you can invoke getContext() inside onCreateDialog(), cast it to the DialogProvider interface and request a specific dialog by mDialogId. All logic to dealing with a target fragment should be deleted.
Usage from fragment:
public class MainFragment extends Fragment implements DialogWrapper.DialogProvider {
private static final int ID_CONFIRMATION_DIALOG = 0;
#Override
public void onViewCreated(View view, #Nullable Bundle savedInstanceState) {
Button btnHello = (Button) view.findViewById(R.id.btnConfirm);
btnHello.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
DialogWrapper.show(MainFragment.this, ID_CONFIRMATION_DIALOG);
}
});
}
#Override
public Dialog getDialog(int dialogId) {
switch (dialogId) {
case ID_CONFIRMATION_DIALOG:
return createConfirmationDialog(); //Your AlertDialog
default:
throw new IllegalArgumentException("Unknown dialog id: " + dialogId);
}
}
}
You can read the complete article on my blog How to prevent Dialog being dismissed? and play with the source code.
It seems that this is still an issue, even when "doing everything right" and using DialogFragment etc.
There is a thread on Google Issue Tracker which claims that it is due to an old dismiss message being left in the message queue. The provided workaround is quite simple:
#Override
public void onDestroyView() {
/* Bugfix: https://issuetracker.google.com/issues/36929400 */
if (getDialog() != null && getRetainInstance())
getDialog().setDismissMessage(null);
super.onDestroyView();
}
Incredible that this is still needed 7 years after that issue was first reported.
You can combine the Dialog's onSave/onRestore methods with the Activity's onSave/onRestore methods to keep the state of the Dialog.
Note: This method works for those "simple" Dialogs, such as displaying an alert message. It won't reproduce the contents of a WebView embedded in a Dialog. If you really want to prevent a complex dialog from dismissal during rotation, try Chung IW's method.
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
myDialog.onRestoreInstanceState(savedInstanceState.getBundle("DIALOG"));
// Put your codes to retrieve the EditText contents and
// assign them to the EditText here.
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// Put your codes to save the EditText contents and put them
// to the outState Bundle here.
outState.putBundle("DIALOG", myDialog.onSaveInstanceState());
}
I had a similar problem: when the screen orientation changed, the dialog's onDismiss listener was called even though the user didn't dismiss the dialog. I was able to work around this by instead using the onCancel listener, which triggered both when the user pressed the back button and when the user touched outside of the dialog.
In case nothing helps, and you need a solution that works, you can go on the safe side, and each time you open a dialog save its basic info to the activity ViewModel (and remove it from this list when you dismiss dialog). This basic info could be dialog type and some id (the information you need in order to open this dialog). This ViewModel is not destroyed during changes of Activity lifecycle. Let's say user opens a dialog to leave a reference to a restaurant. So dialog type would be LeaveReferenceDialog and the id would be the restaurant id. When opening this dialog, you save this information in an Object that you can call DialogInfo, and add this object to the ViewModel of the Activity. This information will allow you to reopen the dialog when the activity onResume() is being called:
// On resume in Activity
override fun onResume() {
super.onResume()
// Restore dialogs that were open before activity went to background
restoreDialogs()
}
Which calls:
fun restoreDialogs() {
mainActivityViewModel.setIsRestoringDialogs(true) // lock list in view model
for (dialogInfo in mainActivityViewModel.openDialogs)
openDialog(dialogInfo)
mainActivityViewModel.setIsRestoringDialogs(false) // open lock
}
When IsRestoringDialogs in ViewModel is set to true, dialog info will not be added to the list in view model, and it's important because we're now restoring dialogs which are already in that list. Otherwise, changing the list while using it would cause an exception. So:
// Create new dialog
override fun openLeaveReferenceDialog(restaurantId: String) {
var dialog = LeaveReferenceDialog()
// Add id to dialog in bundle
val bundle = Bundle()
bundle.putString(Constants.RESTAURANT_ID, restaurantId)
dialog.arguments = bundle
dialog.show(supportFragmentManager, "")
// Add dialog info to list of open dialogs
addOpenDialogInfo(DialogInfo(LEAVE_REFERENCE_DIALOG, restaurantId))
}
Then remove dialog info when dismissing it:
// Dismiss dialog
override fun dismissLeaveReferenceDialog(Dialog dialog, id: String) {
if (dialog?.isAdded()){
dialog.dismiss()
mainActivityViewModel.removeOpenDialog(LEAVE_REFERENCE_DIALOG, id)
}
}
And in the ViewModel of the Activity:
fun addOpenDialogInfo(dialogInfo: DialogInfo){
if (!isRestoringDialogs){
val dialogWasInList = removeOpenDialog(dialogInfo.type, dialogInfo.id)
openDialogs.add(dialogInfo)
}
}
fun removeOpenDialog(type: Int, id: String) {
if (!isRestoringDialogs)
for (dialogInfo in openDialogs)
if (dialogInfo.type == type && dialogInfo.id == id)
openDialogs.remove(dialogInfo)
}
You actually reopen all the dialogs that were open before, in the same order. But how do they retain their information? Each dialog has a ViewModel of its own, which is also not destroyed during the activity lifecycle. So when you open the dialog, you get the ViewModel and init the UI using this ViewModel of the dialog as always.
Yes, I agree with the solution of using DialogFragment given by #Brais Gabin, just want to suggest some changes to the solution given by him.
While defining our custom class that extends DialogFragment, we require some interfaces to manage the actions ultimately by the activity or the fragment that has invoked the dialog. But setting these listener interfaces in the onAttach(Context context) method may sometimes cause ClassCastException that may crash the app.
So to avoid this exception, we can create a method to set the listener interfaces and call just it after creating the object of the dialog fragment.
Here is a sample code that could help you understand more-
AlertRetryDialog.class
public class AlertRetryDialog extends DialogFragment {
public interface Listener{
void onRetry();
}
Listener listener;
public void setListener(Listener listener)
{
this.listener=listener;
}
#NonNull
#Override
public Dialog onCreateDialog(#Nullable Bundle savedInstanceState) {
AlertDialog.Builder builder=new AlertDialog.Builder(getActivity());
builder.setMessage("Please Check Your Network Connection").setPositiveButton("Retry", new
DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
//Screen rotation will cause the listener to be null
//Always do a null check of your interface listener before calling its method
if(listener!=null&&listener instanceof HomeFragment)
listener.onRetry();
}
}).setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
return builder.create();
}
}
And in the Activity or in the Fragment you call-
AlertRetryDialog alertRetryDialog = new AlertRetryDialog();
alertRetryDialog.setListener(HomeFragment.this);
alertRetryDialog.show(getFragmentManager(), "tag");
And implement the methods of your listener interface in your Activity or the Fragment-
public class YourActivity or YourFragment implements AlertRetryDialog.Listener{
//here's my listener interface's method
#Override
public void onRetry()
{
//your code for action
}
}
Always make sure that you do a null check of the listener interfaces before calling any of its methods to prevent NullPointerException (Screen rotation will cause the listener interfaces to be null).
Please do let me know if you find this answer helpful. Thank You.
Just use
ConfigurationChanges = Android.Content.PM.ConfigChanges.Orientation | Android.Content.PM.ConfigChanges.ScreenSize
and app will know how to handle rotation and screen size.

Android Dialog with dynamic text (API level < 8) killed on rotation

I want to create a dialog with a string that I build at runtime. It looks like API level 8 allows you to call showDialog with a bundle, but I have to write an app that will run on the older OSs.
How do I create a dialog with something like a simple error string and make sure it doesn't die when I rotate the screen.
I realize if I override onCreateDialog, it will do it for me. The problem is, this just takes the int constant. I need to pass a string to it so it knows what to put in the dialog.
If I build my dialog myself and then call .show() on it, it won't live through a screen orientation change.
If you're targeting API Level <8, then it's sort of a pain.
Set the string message to a property on your Activity
Use onSaveInstanceState(Bundle) and onRestoreInstanceState(Bundle) to manage your property through configuration changes (such as re-orientation)
In onPrepareDialog(int, Dialog), set the message of the dialog to this property. If you don't set this in onPrepareDialog, it'll re-display the previous dialog (in case your message needs to change between dialogs.)
Code:
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// Save dialog message
if(dialogMessage != null) {
outState.putString(STATE_KEY_DIALOG_MESSAGE, dialogMessage);
}
}
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Load dialog message
if(savedInstanceState.containsKey(STATE_KEY_DIALOG_MESSAGE)) {
dialogMessage = savedInstanceState.getString(STATE_KEY_DIALOG_MESSAGE);
}
}
/** onCreateDialog as normal **/
#Override
protected void onPrepareDialog(int id, Dialog dialog) {
super.onPrepareDialog(id, dialog);
switch(id) {
case DIALOG_MESSAGE:
// Decorate dialog appropriately
AlertDialog messageDialog = (AlertDialog) dialog;
messageDialog.setMessage(dialogMessage);
}
}
You could just pass the string in the constructor.
public class MyDialog extends Dialog {
public MyDialog(Context context, String msg) {
super(context);
TextView textView = new TextView(context);
textView.setText(msg);
setContentView(textView);
}
}

Categories

Resources