How to copy a file to another directory programmatically? - android

There is an image file inside a directory. How to copy this image file into another directory that was just created ? The two directories are on the same internal storage of the device :)

You can use these functions. The first one will copy whole directory with all children or a single file if you pass in a file. The second one is only usefull for files and is called for each file in the first one.
Also note you need to have permissions to do that
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Functions:
public static void copyFileOrDirectory(String srcDir, String dstDir) {
try {
File src = new File(srcDir);
File dst = new File(dstDir, src.getName());
if (src.isDirectory()) {
String files[] = src.list();
int filesLength = files.length;
for (int i = 0; i < filesLength; i++) {
String src1 = (new File(src, files[i]).getPath());
String dst1 = dst.getPath();
copyFileOrDirectory(src1, dst1);
}
} else {
copyFile(src, dst);
}
} catch (Exception e) {
e.printStackTrace();
}
}
public static void copyFile(File sourceFile, File destFile) throws IOException {
if (!destFile.getParentFile().exists())
destFile.getParentFile().mkdirs();
if (!destFile.exists()) {
destFile.createNewFile();
}
FileChannel source = null;
FileChannel destination = null;
try {
source = new FileInputStream(sourceFile).getChannel();
destination = new FileOutputStream(destFile).getChannel();
destination.transferFrom(source, 0, source.size());
} finally {
if (source != null) {
source.close();
}
if (destination != null) {
destination.close();
}
}
}

If you want to copy image programtically then use following code.
File sourceLocation= new File (sourcepath);
File targetLocation= new File (targetpath);
InputStream in = new FileInputStream(sourceLocation);
OutputStream out = new FileOutputStream(targetLocation);
// Copy the bits from instream to outstream
byte[] buf = new byte[1024];
int len;
while ((len = in.read(buf)) > 0) {
out.write(buf, 0, len);
}
in.close();
out.close();

** Use FileUtils This Is Simple Fast And Best method and Download Jar file from here**
public void MoveFiles(String sourcepath) {
File source_f = new File(sourcepath);
String destinationPath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/WhatsappStatus/yourfilename.mp4";
File destination = new File(destinationPath);
try
{
FileUtils.copyFile(source_f , destination);
}
catch (IOException e)
{
e.printStackTrace();
}
}
Go To Link For FileUtils Jar

Related

Read,Write,Delete Specific text from json file

I am currently developing an application that reads,writes,updates,deletes json file.i have 4 json files namely data.json(to store name,address,area,pin),image.json(to store image name),location.json(to store latitute,longitude) and final.json that merges the above json files.final.json will combine all data from 3 files to make a single record.In a activity I need to read the name,date,time of all records stored in final.json in different radio buttons. I am unable to read only the name,date,time from a record stored in temp.json as temp.json contains latitute,longitude,image name,name,address,pin,area,date,time.Please help me do the following.Also I need to delete only specific record from temp.json file.
This is the code I used to read the text from temp.json.How to read only name,date,time from the file.I am able to read all the parameters
My temp.json looks like
{Record:["latitute":"22.456","longitude":"88.56","image_name":"xyz.jpg","name":"abc","address":"xx","area":""22","pin":"99","date":"03/05/2018" ,"time":"18:08:22"]} {Record:["latitute":"22.456","longitude":"88.56","image_name":"xyz.jpg","name":"abc","address":"xx","area":""22","pin":"99","date":"03/05/2018" ,"time":"18:08:22" ]}
String root = Environment.getExternalStorageDirectory().toString(); //get access to directory path
File myDir = new File(root + "/GeoPark");//create folder in internal storage
myDir.mkdirs();// make directory
File file = new File(myDir, FILENAME);//making a new file in the folder
if(file.exists()) // check if file exist
{
//Read text from file
StringBuilder text = new StringBuilder();
try {
BufferedReader br = new BufferedReader(new FileReader(file));
String line;
while ((line = br.readLine()) != null) {
text.append(line);
}
}
catch (IOException e) {
//You'll need to add proper error handling here
}
//Set the text
String x=text.toString();
String z=x.replace("{","").replace("date:","").replace("time:","").replace("Record:","").replace("[","").replace("latitude:","").replace("longitude:","").replace("name:","").replace("address:","").replace("pin:","").replace("area:","").replace("image:","").replace("\"","").replace("]","").replace("}","");
String[] y=z.split(",");
//rb1.setText(y[3].toString()+","+y[7].toString()+","+y[8].toString()+""+"");
// rb2.setText(y[11].toString()+","+y[15].toString()+","+y[16].toString());
//rb3.setText(y[19].toString()+","+y[23].toString()+","+y[24].toString());
//rb4.setText(y[27].toString()+","+y[31].toString()+","+y[32].toString());
}
else
{
rb1.setText("Sorry file doesn't exist!!");
}
///////merge code////
static class CopyFileContent {
public static void main(String[] args) {
JSONObject jsonObj2 = new JSONObject();
try {
// Here we convert Object to JSON
jsonObj2.put("date",a.toString());jsonObj2.put("time",c.toString());// Set the first name/pair
} catch (JSONException ex) {
ex.printStackTrace();
}
String root = Environment.getExternalStorageDirectory().toString(); //get access to directory path
File myDir = new File(root + "/GeoPark");//create folder in internal storage
myDir.mkdirs();// make directory
File destFile = new File(myDir, FILENAME11);//making a new file in the folder
/* Source file, from which content will be copied */
File sourceFile1 = new File(myDir,FILENAME12);
File sourceFile2 = new File(myDir,FILENAME13);
File sourceFile3 = new File(myDir,FILENAME14);
/* destination file, where the content to be pasted */
// File destFile = new File(FILENAME);
/* if file not exist then create one */
if (!destFile.exists()) {
try {
destFile.createNewFile();
} catch (IOException e) {
e.printStackTrace();
}
}
InputStream input1 = null;
InputStream input2 = null;
InputStream input3 = null;
OutputStream output = null;
InputStream input4=null;
try {
/* FileInputStream to read streams */
input1 = new FileInputStream(sourceFile1);
input2 = new FileInputStream(sourceFile2);
input3 = new FileInputStream(sourceFile3);
/* FileOutputStream to write streams */
output = new FileOutputStream(destFile,true);
byte[] buf = new byte[1024];
int bytesRead;
output.write("{Record:[".getBytes());
while ((bytesRead = input1.read(buf)) > 0) {
output.write(buf, 1, bytesRead);
RandomAccessFile f=new RandomAccessFile(destFile,"rw");
long length=f.length()-2;
f.setLength(length);
length=f.length();
f.close();
output.write(",".getBytes());
}
while ((bytesRead = input2.read(buf)) > 0) {
output.write(buf, 1, bytesRead);
RandomAccessFile f=new RandomAccessFile(destFile,"rw");
long length=f.length()-2;
f.setLength(length);
length=f.length();
f.close();
output.write(",".getBytes());
}
while ((bytesRead = input3.read(buf)) > 0) {
output.write(buf, 1, bytesRead);
RandomAccessFile f=new RandomAccessFile(destFile,"rw");
long length=f.length()-2;
f.setLength(length);
length=f.length();
f.close();
output.write(",".getBytes());
output.write(jsonObj2.toString().getBytes());
output.write("]}".getBytes());
output.write("\r\n".getBytes());
output.write("\r\n".getBytes());
}
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
finally {
try {
if (null != input1) {
input1.close();
}
if (null != input2) {
input2.close();
}
if (null != input3) {
input3.close();
}
if (null != output) {
output.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}

Android move file to External Device with press of Button

I need to make a button so that it moves a specific file to the External Drive. I have set the manifest so it allows to write to External Storage but I can not find the code to write a specific file to write to the External Storage.
Make sure you have the following permissions if writing/reading external memory in your AndroidManifest.xml:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
called like this:
copyExt("/storage/emulated/0/obb/Orange.txt","");
//turn String path names into File descriptors
public void copyExt (String pathInternal, String pathExternal) {
File fInternal = new File (pathInternal);//pathInternal must exist
// File fExternal = new File (pathExternal);//pathExternal must exist
String filename=path.substring(pathInternal.lastIndexOf("/")+1);
File fExternal = new File(Environment.getExternalStorage().getAbsolutePath()+"/filename");
copyFile(fInternal,fExternal);
}
//make it static so we can re-use it, in a Utils class
public static void copyFile(File src, File dst) throws IOException
{
try
{
FileChannel inChannel = new FileInputStream(src).getChannel();
FileChannel outChannel = new FileOutputStream(dst).getChannel();
inChannel.transferTo(0, inChannel.size(), outChannel);
}
finally
{
if (inChannel != null)
inChannel.close();
if (outChannel != null)
outChannel.close();
}
}
ALTERNATIVE
public static boolean copyFile(String from, String to) {
try {
int bytesum = 0;
int byteread = 0;
File oldfile = new File(from);
if (oldfile.exists()) {
InputStream inStream = new FileInputStream(from);
FileOutputStream fs = new FileOutputStream(to);
byte[] buffer = new byte[1444];
while ((byteread = inStream.read(buffer)) != -1) {
bytesum += byteread;
fs.write(buffer, 0, byteread);
}
inStream.close();
fs.close();
}
return true;
} catch (Exception e) {
return false;
}
}

Android:How to Copy a Folder From 'assets' Includes files and folders to sdcard [duplicate]

I'm trying to use a directory that I have in my assets folder and access it as a File. Is it possible to access something in the Assets directory as a File? If not, how can I copy a directory from the Assets folder to the application's local directory?
I would copy a file like so:
try
{
InputStream stream = this.getAssets().open("myFile");
OutputStream output = new BufferedOutputStream(new FileOutputStream(this.getFilesDir() + "/myNewFile"));
byte data[] = new byte[1024];
int count;
while((count = stream.read(data)) != -1)
{
output.write(data, 0, count);
}
output.flush();
output.close();
stream.close();
}
catch(IOException e)
{
e.printStackTrace();
}
However, I'm not sure how I would be able to do this for a directory.
I would rather not build my infrastructure around something that doesn't work, so how would I copy a directory from Assets to a local directory, or is it possible to access a directory in my Assets as a File?
EDIT
This is how I solved it for my own project:
InputStream stream = null;
OutputStream output = null;
for(String fileName : this.getAssets().list("demopass"))
{
stream = this.getAssets().open("directoryName/" + fileName);
output = new BufferedOutputStream(new FileOutputStream(this.getFilesDir() + "/newDirectory/" + fileName));
byte data[] = new byte[1024];
int count;
while((count = stream.read(data)) != -1)
{
output.write(data, 0, count);
}
output.flush();
output.close();
stream.close();
stream = null;
output = null;
}
As suggested by dmaxi in comment above, you can use his link, with this code:
void displayFiles (AssetManager mgr, String path) {
try {
String list[] = mgr.list(path);
if (list != null)
for (int i=0; i<list.length; ++i)
{
Log.v("Assets:", path +"/"+ list[i]);
displayFiles(mgr, path + "/" + list[i]);
}
} catch (IOException e) {
Log.v("List error:", "can't list" + path);
}
}
I took it on this link.
Maybe you can combine this code with precedent one.
EDIT: see also AssetManager.
private void copyFolder(String name) {
// "Name" is the name of your folder!
AssetManager assetManager = getAssets();
String[] files = null;
String state = Environment.getExternalStorageState();
if (Environment.MEDIA_MOUNTED.equals(state)) {
// We can read and write the media
// Checking file on assets subfolder
try {
files = assetManager.list(name);
} catch (IOException e) {
Log.e("ERROR", "Failed to get asset file list.", e);
}
// Analyzing all file on assets subfolder
for(String filename : files) {
InputStream in = null;
OutputStream out = null;
// First: checking if there is already a target folder
File folder = new File(Environment.getExternalStorageDirectory() + "/yourTargetFolder/" + name);
boolean success = true;
if (!folder.exists()) {
success = folder.mkdir();
}
if (success) {
// Moving all the files on external SD
try {
in = assetManager.open(name + "/" +filename);
out = new FileOutputStream(Environment.getExternalStorageDirectory() + "/yourTargetFolder/" + name + "/" + filename);
Log.i("WEBVIEW", Environment.getExternalStorageDirectory() + "/yourTargetFolder/" + name + "/" + filename);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch(IOException e) {
Log.e("ERROR", "Failed to copy asset file: " + filename, e);
} finally {
// Edit 3 (after MMs comment)
in.close();
in = null;
out.flush();
out.close();
out = null;
}
}
else {
// Do something else on failure
}
}
} else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
// We can only read the media
} else {
// Something else is wrong. It may be one of many other states, but all we need
// is to know is we can neither read nor write
}
}
// Method used by copyAssets() on purpose to copy a file.
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
}
EDIT 2: i'have added an example above: this piece of code copy only a specific folder from assets, to sd card. Let me know if it works!
Here is a recursive function to do this - copyAssetFolder.
public static boolean copyAssetFolder(Context context, String srcName, String dstName) {
try {
boolean result = true;
String fileList[] = context.getAssets().list(srcName);
if (fileList == null) return false;
if (fileList.length == 0) {
result = copyAssetFile(context, srcName, dstName);
} else {
File file = new File(dstName);
result = file.mkdirs();
for (String filename : fileList) {
result &= copyAssetFolder(context, srcName + File.separator + filename, dstName + File.separator + filename);
}
}
return result;
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
public static boolean copyAssetFile(Context context, String srcName, String dstName) {
try {
InputStream in = context.getAssets().open(srcName);
File outFile = new File(dstName);
OutputStream out = new FileOutputStream(outFile);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.close();
return true;
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
Or the same in Kotlin
fun AssetManager.copyAssetFolder(srcName: String, dstName: String): Boolean {
return try {
var result = true
val fileList = this.list(srcName) ?: return false
if (fileList.isEmpty()) {
result = copyAssetFile(srcName, dstName)
} else {
val file = File(dstName)
result = file.mkdirs()
for (filename in fileList) {
result = result and copyAssetFolder(
srcName + separator.toString() + filename,
dstName + separator.toString() + filename
)
}
}
result
} catch (e: IOException) {
e.printStackTrace()
false
}
}
fun AssetManager.copyAssetFile(srcName: String, dstName: String): Boolean {
return try {
val inStream = this.open(srcName)
val outFile = File(dstName)
val out: OutputStream = FileOutputStream(outFile)
val buffer = ByteArray(1024)
var read: Int
while (inStream.read(buffer).also { read = it } != -1) {
out.write(buffer, 0, read)
}
inStream.close()
out.close()
true
} catch (e: IOException) {
e.printStackTrace()
false
}
}
You can use following method for copying your asset folder to a location in your SD Card. From your calling method just call moveAssetToStorageDir("") for moving entire asset folder. In case of sub folders you can specify the relative path inside the asset folder.
public void moveAssetToStorageDir(String path){
File file = getExternalFilesDir(null);
String rootPath = file.getPath() + "/" + path;
try{
String [] paths = getAssets().list(path);
for(int i=0; i<paths.length; i++){
if(paths[i].indexOf(".")==-1){
File dir = new File(rootPath + paths[i]);
dir.mkdir();
moveAssetToStorageDir(paths[i]);
}else {
File dest = null;
InputStream in = null;
if(path.length() == 0) {
dest = new File(rootPath + paths[i]);
in = getAssets().open(paths[i]);
}else{
dest = new File(rootPath + "/" + paths[i]);
in = getAssets().open(path + "/" + paths[i]);
}
dest.createNewFile();
FileOutputStream out = new FileOutputStream(dest);
byte [] buff = new byte[in.available()];
in.read(buff);
out.write(buff);
out.close();
in.close();
}
}
}catch (Exception exp){
exp.printStackTrace();
}
}
Here is the clean version of the OP's answer.
public void copyAssetFolderToFolder(Context activity, String assetsFolder, File destinationFolder) {
InputStream stream = null;
OutputStream output = null;
try {
for (String fileName : activity.getAssets().list(assetsFolder)) {
stream = activity.getAssets().open(assetsFolder + ((assetsFolder.endsWith(File.pathSeparator))?"":File.pathSeparator) + fileName);
output = new BufferedOutputStream(new FileOutputStream(new File(destinationFolder, fileName)));
byte data[] = new byte[1024];
int count;
while ((count = stream.read(data)) != -1) {
output.write(data, 0, count);
}
output.flush();
output.close();
stream.close();
stream = null;
output = null;
}
} catch (/*any*/Exception e){e.printStackTrace();}
}
For future reference, please save everyone the trouble and post contextually complete source listings. This site can be a great coding resource for beginners and experts, if only you would post complete answers. One cannot assume that anyone else "understands" where a random block of code belongs, or the context that the code is supposed to be executed within.
This sample calls for the context of an activity, which houses the getAssets() method. Within the android platform, their are other classes besides Activity which can supply this context. One example is the (generic reference) Service class.
Moving an arbitrary folder of directories and files from Assets
The thing is... Assets are special. You cannot wrap it in a File object and ask isDirectory() and you cannot pass these assets into the NDK. So it is better to wrap them up and move them to a cache directory or onto the SDCard which is why you're here.
I've seen many SO answers that involve some version of rolling through an array of fileOrDirectoryName strings and then creating directories followed by a recursive call and copying individual files. Which leads you to create a folder or file and you cannot tell from an asset which you have.
Make it a Zip file
My recommendation is to take each arbitrary collection of assets that you want to ship to the SDCard or an internal cache folder and Zip it up. The problem is structured in an way more compatible with the Assets concept.
AssetManager assetManager = context.getAssets();
String fullAssetPath = fromAssetPath + "/" + zipFilename;
String toPath = "/wherever/I/want";
try {
InputStream inputStream = assetManager.open(fullAssetPath);
ZipInputStream zipInputStream = new ZipInputStream(new BufferedInputStream(inputStream));
ZipEntry zipEntry;
byte[] buffer = new byte[8192];
while ((zipEntry = zipInputStream.getNextEntry()) != null) {
String fileOrDirectory = zipEntry.getName();
Uri.Builder builder = new Uri.Builder();
builder.scheme("file");
builder.appendPath(toPath);
builder.appendPath(fileOrDirectory);
String fullToPath = builder.build().getPath();
if (zipEntry.isDirectory()) {
File directory = new File(fullToPath);
directory.mkdirs();
continue;
}
FileOutputStream fileOutputStream = new FileOutputStream(fullToPath);
while ((count = zipInputStream.read(buffer)) != -1) {
fileOutputStream.write(buffer, 0, count);
}
fileOutputStream.close();
zipInputStream.closeEntry();
}
zipInputStream.close();
} catch (IOException e) {
Log.e(TAG, e.getLocalizedMessage());
}
Small note about buffer sizes
I've seen a lot of examples involving very small buffer sizes, for example 1024. Unless you just want to waste time feel free to try larger byte buffer sizes. Even my choice of 8192 is probably small on modern hardware.
Avoiding Stringy paths
Notice the use of Uri.Builder to construct the path. I much prefer this style of path construction over directory + "/" + file. Then you're in the business, for the sake of consistency avoiding assigning String d = "myDirectory/" or String f = "/file.txt" and other such string hacking nonsense.
Here's a recursive solution written in kotlin. It works with both files and dirs.
Usage - copyAssetDir(context, "<asset path>", "<dest dir>")
import android.content.Context
import java.io.File
import java.io.FileOutputStream
fun copyAssetDir(context: Context, assetPath: String, destDirPath: String) {
walkAssetDir(context, assetPath) {
copyAssetFile(context, it, "$destDirPath/$it")
}
}
fun walkAssetDir(context: Context, assetPath: String, callback: ((String) -> Unit)) {
val children = context.assets.list(assetPath) ?: return
if (children.isEmpty()) {
callback(assetPath)
} else {
for (child in children) {
walkAssetDir(context, "$assetPath/$child", callback)
}
}
}
fun copyAssetFile(context: Context, assetPath: String, destPath: String): File {
val destFile = File(destPath)
File(destFile.parent).mkdirs()
destFile.createNewFile()
context.assets.open(assetPath).use { src ->
FileOutputStream(destFile).use { dest ->
src.copyTo(dest)
}
}
return destFile
}
This is code for copy assets folder with directory and files both copy into sdcard folder...
this one works perfectly for me...
public void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = "/data/data/" + this.getPackageName() + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
dir.mkdir();
for (int i = 0; i < assets.length; ++i) {
copyFileOrDir(path + "/" + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
String newFileName = "/data/data/" + this.getPackageName() + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
}

android unzip file memory leakage

I have below code for unzip file. (from a thread in stackoverflow)
/**
* Unzip a zip file. Will overwrite existing files.
*
* #param zipFile Full path of the zip file you'd like to unzip.
* #param location Full path of the directory you'd like to unzip to (will be created if it doesn't exist).
* #throws IOException
*/
public static void unzip(String zipFile, String location, String excludePath) throws IOException {
int size;
byte[] buffer = new byte[BUFFER_SIZE];
try {
if ( !location.endsWith("/") ) {
location += "/";
}
File f = new File(location);
if(!f.isDirectory()) {
f.mkdirs();
}
FileInputStream fin = new FileInputStream(zipFile);
BufferedInputStream bin = new BufferedInputStream(fin, BUFFER_SIZE);
ZipInputStream zin = new ZipInputStream(bin);
try {
ZipEntry ze = null;
while ((ze = zin.getNextEntry()) != null) {
//String path = location + ze.getName();
String unzipFilePath = ze.getName().replace(excludePath, "");
String path = location + unzipFilePath;
File unzipFile = new File(path);
if (ze.isDirectory()) {
if(!unzipFile.isDirectory()) {
unzipFile.mkdirs();
}
} else {
// check for and create parent directories if they don't exist
File parentDir = unzipFile.getParentFile();
if ( null != parentDir ) {
if ( !parentDir.isDirectory() ) {
parentDir.mkdirs();
}
}
// unzip the file
FileOutputStream out = new FileOutputStream(unzipFile, false);
BufferedOutputStream fout = new BufferedOutputStream(out, BUFFER_SIZE);
try {
while ( (size = zin.read(buffer, 0, BUFFER_SIZE)) != -1 ) {
fout.write(buffer, 0, size);
}
zin.closeEntry();
}
finally {
fout.flush();
fout.close();
out.close();
}
}
}
}
finally {
zin.close();
fin.close();
bin.close();
}
}
catch (Exception e) {
Log.e("bug", "Unzip exception", e);
}
buffer = null;
System.gc();
}
I have no problem in unzipping file. But as my program continue to run. It tried to show the unzipped jpeg image ( 1000px x 800px) by below code. I created a button to show one image at a time.
fisImg = new FileInputStream(new File(imgPath[i]));
Bitmap imgBitmap = BitmapFactory.decodeStream(fisImg );
It has no problem in loading the first image, but when i pressed next button, it tried to load the next image, it called out of memory exception.
I wonder if my unzip code has memory leakage?

Copy directory from Assets to local directory

I'm trying to use a directory that I have in my assets folder and access it as a File. Is it possible to access something in the Assets directory as a File? If not, how can I copy a directory from the Assets folder to the application's local directory?
I would copy a file like so:
try
{
InputStream stream = this.getAssets().open("myFile");
OutputStream output = new BufferedOutputStream(new FileOutputStream(this.getFilesDir() + "/myNewFile"));
byte data[] = new byte[1024];
int count;
while((count = stream.read(data)) != -1)
{
output.write(data, 0, count);
}
output.flush();
output.close();
stream.close();
}
catch(IOException e)
{
e.printStackTrace();
}
However, I'm not sure how I would be able to do this for a directory.
I would rather not build my infrastructure around something that doesn't work, so how would I copy a directory from Assets to a local directory, or is it possible to access a directory in my Assets as a File?
EDIT
This is how I solved it for my own project:
InputStream stream = null;
OutputStream output = null;
for(String fileName : this.getAssets().list("demopass"))
{
stream = this.getAssets().open("directoryName/" + fileName);
output = new BufferedOutputStream(new FileOutputStream(this.getFilesDir() + "/newDirectory/" + fileName));
byte data[] = new byte[1024];
int count;
while((count = stream.read(data)) != -1)
{
output.write(data, 0, count);
}
output.flush();
output.close();
stream.close();
stream = null;
output = null;
}
As suggested by dmaxi in comment above, you can use his link, with this code:
void displayFiles (AssetManager mgr, String path) {
try {
String list[] = mgr.list(path);
if (list != null)
for (int i=0; i<list.length; ++i)
{
Log.v("Assets:", path +"/"+ list[i]);
displayFiles(mgr, path + "/" + list[i]);
}
} catch (IOException e) {
Log.v("List error:", "can't list" + path);
}
}
I took it on this link.
Maybe you can combine this code with precedent one.
EDIT: see also AssetManager.
private void copyFolder(String name) {
// "Name" is the name of your folder!
AssetManager assetManager = getAssets();
String[] files = null;
String state = Environment.getExternalStorageState();
if (Environment.MEDIA_MOUNTED.equals(state)) {
// We can read and write the media
// Checking file on assets subfolder
try {
files = assetManager.list(name);
} catch (IOException e) {
Log.e("ERROR", "Failed to get asset file list.", e);
}
// Analyzing all file on assets subfolder
for(String filename : files) {
InputStream in = null;
OutputStream out = null;
// First: checking if there is already a target folder
File folder = new File(Environment.getExternalStorageDirectory() + "/yourTargetFolder/" + name);
boolean success = true;
if (!folder.exists()) {
success = folder.mkdir();
}
if (success) {
// Moving all the files on external SD
try {
in = assetManager.open(name + "/" +filename);
out = new FileOutputStream(Environment.getExternalStorageDirectory() + "/yourTargetFolder/" + name + "/" + filename);
Log.i("WEBVIEW", Environment.getExternalStorageDirectory() + "/yourTargetFolder/" + name + "/" + filename);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch(IOException e) {
Log.e("ERROR", "Failed to copy asset file: " + filename, e);
} finally {
// Edit 3 (after MMs comment)
in.close();
in = null;
out.flush();
out.close();
out = null;
}
}
else {
// Do something else on failure
}
}
} else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
// We can only read the media
} else {
// Something else is wrong. It may be one of many other states, but all we need
// is to know is we can neither read nor write
}
}
// Method used by copyAssets() on purpose to copy a file.
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
}
EDIT 2: i'have added an example above: this piece of code copy only a specific folder from assets, to sd card. Let me know if it works!
Here is a recursive function to do this - copyAssetFolder.
public static boolean copyAssetFolder(Context context, String srcName, String dstName) {
try {
boolean result = true;
String fileList[] = context.getAssets().list(srcName);
if (fileList == null) return false;
if (fileList.length == 0) {
result = copyAssetFile(context, srcName, dstName);
} else {
File file = new File(dstName);
result = file.mkdirs();
for (String filename : fileList) {
result &= copyAssetFolder(context, srcName + File.separator + filename, dstName + File.separator + filename);
}
}
return result;
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
public static boolean copyAssetFile(Context context, String srcName, String dstName) {
try {
InputStream in = context.getAssets().open(srcName);
File outFile = new File(dstName);
OutputStream out = new FileOutputStream(outFile);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.close();
return true;
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
Or the same in Kotlin
fun AssetManager.copyAssetFolder(srcName: String, dstName: String): Boolean {
return try {
var result = true
val fileList = this.list(srcName) ?: return false
if (fileList.isEmpty()) {
result = copyAssetFile(srcName, dstName)
} else {
val file = File(dstName)
result = file.mkdirs()
for (filename in fileList) {
result = result and copyAssetFolder(
srcName + separator.toString() + filename,
dstName + separator.toString() + filename
)
}
}
result
} catch (e: IOException) {
e.printStackTrace()
false
}
}
fun AssetManager.copyAssetFile(srcName: String, dstName: String): Boolean {
return try {
val inStream = this.open(srcName)
val outFile = File(dstName)
val out: OutputStream = FileOutputStream(outFile)
val buffer = ByteArray(1024)
var read: Int
while (inStream.read(buffer).also { read = it } != -1) {
out.write(buffer, 0, read)
}
inStream.close()
out.close()
true
} catch (e: IOException) {
e.printStackTrace()
false
}
}
You can use following method for copying your asset folder to a location in your SD Card. From your calling method just call moveAssetToStorageDir("") for moving entire asset folder. In case of sub folders you can specify the relative path inside the asset folder.
public void moveAssetToStorageDir(String path){
File file = getExternalFilesDir(null);
String rootPath = file.getPath() + "/" + path;
try{
String [] paths = getAssets().list(path);
for(int i=0; i<paths.length; i++){
if(paths[i].indexOf(".")==-1){
File dir = new File(rootPath + paths[i]);
dir.mkdir();
moveAssetToStorageDir(paths[i]);
}else {
File dest = null;
InputStream in = null;
if(path.length() == 0) {
dest = new File(rootPath + paths[i]);
in = getAssets().open(paths[i]);
}else{
dest = new File(rootPath + "/" + paths[i]);
in = getAssets().open(path + "/" + paths[i]);
}
dest.createNewFile();
FileOutputStream out = new FileOutputStream(dest);
byte [] buff = new byte[in.available()];
in.read(buff);
out.write(buff);
out.close();
in.close();
}
}
}catch (Exception exp){
exp.printStackTrace();
}
}
Here is the clean version of the OP's answer.
public void copyAssetFolderToFolder(Context activity, String assetsFolder, File destinationFolder) {
InputStream stream = null;
OutputStream output = null;
try {
for (String fileName : activity.getAssets().list(assetsFolder)) {
stream = activity.getAssets().open(assetsFolder + ((assetsFolder.endsWith(File.pathSeparator))?"":File.pathSeparator) + fileName);
output = new BufferedOutputStream(new FileOutputStream(new File(destinationFolder, fileName)));
byte data[] = new byte[1024];
int count;
while ((count = stream.read(data)) != -1) {
output.write(data, 0, count);
}
output.flush();
output.close();
stream.close();
stream = null;
output = null;
}
} catch (/*any*/Exception e){e.printStackTrace();}
}
For future reference, please save everyone the trouble and post contextually complete source listings. This site can be a great coding resource for beginners and experts, if only you would post complete answers. One cannot assume that anyone else "understands" where a random block of code belongs, or the context that the code is supposed to be executed within.
This sample calls for the context of an activity, which houses the getAssets() method. Within the android platform, their are other classes besides Activity which can supply this context. One example is the (generic reference) Service class.
Moving an arbitrary folder of directories and files from Assets
The thing is... Assets are special. You cannot wrap it in a File object and ask isDirectory() and you cannot pass these assets into the NDK. So it is better to wrap them up and move them to a cache directory or onto the SDCard which is why you're here.
I've seen many SO answers that involve some version of rolling through an array of fileOrDirectoryName strings and then creating directories followed by a recursive call and copying individual files. Which leads you to create a folder or file and you cannot tell from an asset which you have.
Make it a Zip file
My recommendation is to take each arbitrary collection of assets that you want to ship to the SDCard or an internal cache folder and Zip it up. The problem is structured in an way more compatible with the Assets concept.
AssetManager assetManager = context.getAssets();
String fullAssetPath = fromAssetPath + "/" + zipFilename;
String toPath = "/wherever/I/want";
try {
InputStream inputStream = assetManager.open(fullAssetPath);
ZipInputStream zipInputStream = new ZipInputStream(new BufferedInputStream(inputStream));
ZipEntry zipEntry;
byte[] buffer = new byte[8192];
while ((zipEntry = zipInputStream.getNextEntry()) != null) {
String fileOrDirectory = zipEntry.getName();
Uri.Builder builder = new Uri.Builder();
builder.scheme("file");
builder.appendPath(toPath);
builder.appendPath(fileOrDirectory);
String fullToPath = builder.build().getPath();
if (zipEntry.isDirectory()) {
File directory = new File(fullToPath);
directory.mkdirs();
continue;
}
FileOutputStream fileOutputStream = new FileOutputStream(fullToPath);
while ((count = zipInputStream.read(buffer)) != -1) {
fileOutputStream.write(buffer, 0, count);
}
fileOutputStream.close();
zipInputStream.closeEntry();
}
zipInputStream.close();
} catch (IOException e) {
Log.e(TAG, e.getLocalizedMessage());
}
Small note about buffer sizes
I've seen a lot of examples involving very small buffer sizes, for example 1024. Unless you just want to waste time feel free to try larger byte buffer sizes. Even my choice of 8192 is probably small on modern hardware.
Avoiding Stringy paths
Notice the use of Uri.Builder to construct the path. I much prefer this style of path construction over directory + "/" + file. Then you're in the business, for the sake of consistency avoiding assigning String d = "myDirectory/" or String f = "/file.txt" and other such string hacking nonsense.
Here's a recursive solution written in kotlin. It works with both files and dirs.
Usage - copyAssetDir(context, "<asset path>", "<dest dir>")
import android.content.Context
import java.io.File
import java.io.FileOutputStream
fun copyAssetDir(context: Context, assetPath: String, destDirPath: String) {
walkAssetDir(context, assetPath) {
copyAssetFile(context, it, "$destDirPath/$it")
}
}
fun walkAssetDir(context: Context, assetPath: String, callback: ((String) -> Unit)) {
val children = context.assets.list(assetPath) ?: return
if (children.isEmpty()) {
callback(assetPath)
} else {
for (child in children) {
walkAssetDir(context, "$assetPath/$child", callback)
}
}
}
fun copyAssetFile(context: Context, assetPath: String, destPath: String): File {
val destFile = File(destPath)
File(destFile.parent).mkdirs()
destFile.createNewFile()
context.assets.open(assetPath).use { src ->
FileOutputStream(destFile).use { dest ->
src.copyTo(dest)
}
}
return destFile
}
This is code for copy assets folder with directory and files both copy into sdcard folder...
this one works perfectly for me...
public void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = "/data/data/" + this.getPackageName() + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
dir.mkdir();
for (int i = 0; i < assets.length; ++i) {
copyFileOrDir(path + "/" + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
String newFileName = "/data/data/" + this.getPackageName() + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
}

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