stream video on device bytewise to videoview - Android - android

I want to play encrypted video files present on my device after decrypting them. I want to pre-process the data-stream and parallel play it using videoview like streaming video from Internet.
Is there any way I could buffer the processed data to videoview like a network stream ?

I think you are saying that you want to decrypt the video in one process and then pass the decrypted 'clear stream' video to another process to play it?
If the video is DRM protected, then your use case is very unlikely to be supported by any of the leading DRM solutions - they go to great lengths to ensure the clear stream video is not accessible by an application on the device (for obvious reasons).
If you are using or a simple encryption with the encryption key available to your application then you should be able to do this.
Update
Answering BMvit's question in the comment - one way is to follow these steps:
Stream the encrypted file from the server as usual, 'chunk by chunk'
On your Android device, read from the stream and decrypt each chunk as it is received
Using a localhost http server on your Android device, now 'serve' the decrypted chunks to the MediaPlayer (the media player should be set up to use a URL pointing at your localhost http server)
I am guessing this is the most likely the approach that the libMedia library uses, although I have never seen the source so I could not say for sure: http://libeasy.alwaysdata.net
It is worth being aware that this is tricky (which is probably why LibMedia is not free).

Related

Decrypt a video part by part, and stream it through video player

Ok, I have a video encrypted through AES, stored in the internal memory of an Android powered device. What i want is that the video should only be played through an android app.
It would be appreciated if that application would decrypt the video part by part, store it in a virtual memory, and then stream it.
My question:
Is it possible to decrypt it part by part and stream?
If Yes, what would be the basic process?
If No, (nothing is impossible to code)
To make it happen, do i need to design my own video player android app, or can i use some existing app to work inside my app?
This subject is already treated in many questions.
For instance, look at How to play an encrypted video file in Android

In Android, possible to save video directly in Amazon server while recording

While uploading the videos/audio files from my application,mostly i followed the following ways,
Record the file (video/audio)
Save into Internal/External Storage (inside application folder)
Then upload in server.
here my question is, whether its possible to save directly in the server (Amazon s3 or others). Why i'm asking this, while i using Periscope application they streaming the video as well as stored the video in their server.
Checkout LibStreaming : https://github.com/fyhertz/libstreaming or some of the suggestion in : Streaming video from Android camera to server
You can see this github or use ffmpeg
I think that it all depends on the importance of your video. When you use your original approach you guarantee that you have the full video in hand (device) and you can make sure it will be fully uploaded to your server. On the other hand, streaming it directly to the server can make you lose frames (connectivity hiccups and such) and hurt the video. I'm sure that streaming is done using UDP which makes loosing packages a really good option.

Protecting Assets in Cordova/Phonegap Application

I am working on a cordova android application which will display images and videos.I have the images and videos in the assets folder.I want to protect my resources.I don't want anyone to copy the resources.I have googled for the same and didn't get any proper solution.How to protect files in assets?
Is there any way to encrypt and store videos in assets folder and decrypt it during run time?
My video files will be maximum of 10 MB each file and there are 50 videos in the whole application.
You can definitely do this with DRM - it won't stop someone copying the video files, but as they are encrypted they will not be able to play them back without the correct key.
The process is roughly:
your content is encrypted before it is streamed or downloaded
when the user wants to playback the content the app must request a key for the content from owner of the content or the 'rights authority' (a service which handles keys for content)
The DRM system on the device will securely encrypt the content and play it back using the key it obtained. The video will not be stored in clear format at any point.
Native Android DRM is explained here:
http://developer.android.com/reference/android/drm/package-summary.html
To use this with cordova I think you will have to create a Native plugin - I could not see any cordova DRM API. Alternatively, if you are able to stream the content using the new MPEG DASH format, then you could use a HTML5 video player which supports DRM, such as BitDASH (https://www.dash-player.com).
You need to be aware that all DRM and encryption systems are really just hurdles that make it harder to copy content - at the end of the day if you have a very high quality display and a very high quality camera to record the display, then no DRM protection will save you.

How to implement custom intermediate processor to play DRM protected video stream?

I'm trying to play video stream with specific DRM implementation. I've got specific parameters for video segments in HLS playlist.
So I need to write a class(es) that gets information from HLS playlist, decrypts and decompresses the video segments and passes them further to video decoding. That wouldn't be a big problem.
The problem is that I can't find any way to tell Android component how to handle this file. Both VideoView and MediaPlayer take only URI of media/video and no further information about processing playlist.
I appreciate any kind of help. It's the biggest problem in application I'm programming and I'm wondering if it is even possible to solve.
HLS doesn't have direct support for DRM, but it does have support for AES-128 CBC encrypted media. I don't know which DRM type you are looking at, but one approach taken by some DRM vendors is to independently access the decryption keys for the encrypted media segments, then use either a custom URL scheme registered by your app or a localhost https proxy to serve the keys. This might require rewriting the HLS variant playlists to point to the appropriate place.

How to play an encrypted video file in Android

I searched through a lot of questions on SO but I can't find the answer, that's why I ask the following question:
An Android app should be able to play an encrypted video file (stored on the SD card and retrieved from a webserver).
The file has to be stored on the SD card so that the app can play the video file without having an active internet connection.
Because the video files may not be copied, the plan is to encrypt them server side when uploading the files to a webserver.
What is the best option?
1) I have seen suggestions for running a local webserver which decrypts the file (and how to do this?)
2) or should we decrypt the file, save it as a temporary file and set this temporary file as the source for the videoplayer?
3) something completely different?
You are trying to implement a DRM scheme, and a naive one at that. Look into DRM schemes and report back if you cannot implement the impossible. All you can hope for is obfuscation, and there are plenty of ways of doing that (none of them are secure of course).
What you need is DRM. Digital Rights Management (DRM) controls the access to your digital content such as video. Firstly, you need to encrypt the video with an encryption video like AES-128. Then with the use of DRM play in exoplayer. Exoplayer has DRM support. you can check here. https://exoplayer.dev/drm.html
You will expose the user to a waiting time if you choose to decrypt a entire big video beforehand. As of the security, you can guess it's a poor idea to have the contents in clear in a file, even temporary. The local webserver is a better choice because it's a streaming method, so without file storage. There is no class for an http server in the SDK, you have to implement your own one, otherwise look for an existing library similar to LocalSingleHttpServer.

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