Fade out process of textview animation not working properly - android

So I have a textview at the top of my screen and eight buttons in the middle. What I would like to happen is for the textview to slide in from the right (animation) and then whenever the user clicks a button it makes the textview fade out, changes the text, and then fade back in with the new text. The fading back in and changing the text works fine, but instead of fading out the textview just disappears. The textview also has a problem with the slide in from the left animation in onCreate so i figured it may be something I am missing to do with the textview. Here is my code, someone please help mehh!!
private void AnimationMethodForButtons(TextView TitleArea, int explanation){
ObjectAnimator fadeOut = ObjectAnimator.ofFloat(TitleArea, "alpha", 1.0f, 0.0f);
fadeOut.setDuration(3000);
fadeOut.start();
ObjectAnimator fadeIn = ObjectAnimator.ofFloat(TitleArea, "alpha", 0.0f, 1.0f);
fadeIn.setDuration(3000);
TitleArea.setText(explanation);
fadeIn.start();
}

The start() call is asynchronous. You should be using an AnimatorListener if you want to do something at the end of an animation.
private void AnimationMethodForButtons(final TextView title, final int explaination){
ObjectAnimator fadeOut = ObjectAnimator.ofFloat(title, "alpha", 1.0f, 0.0f);
fadeOut.setDuration(3000);
final ObjectAnimator fadeIn = ObjectAnimator.ofFloat(title, "alpha", 0.0f, 1.0f);
fadeIn.setDuration(3000);
fadeOut.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
}
#Override
public void onAnimationEnd(Animator animation) {
title.setText(explaination);
fadeIn.start();
}
#Override
public void onAnimationCancel(Animator animation) {
}
#Override
public void onAnimationRepeat(Animator animation) {
}
});
fadeOut.start();
}

Related

Android view.setX()/setY() according accelerometer changes, show motion trail animation

I am trying to implement something like:
motion trail animation
motion blur animation
ghost animation
(i do not know correct name of "effect") for repeatedly change view position.
Function, which is called repeatedly according accelerometer changes:
public void setXY(float x, float y) {
if(view != null) {
overloadPoint.setX(pointX);
overloadPoint.setY(pointY);
}
}
My goal:
For change X,Y animation show path (line, curve) between old and new view position.
OR alternative goal:
Between old and new view position, i would like to freeze old position and apply for example alpha effect to view in old position from 1.0f to 0.0f, duration:100ms. So when method is called for example every 50ms, i will see two views. Both views will have fade out effect (alpha 1.0f -> 0.0f), but older will have less alpha.
For: API >= 21
I tried:
public void setXY(float x, float y){
final View view = new View(this);
view.setLayoutParams(new LinearLayout.LayoutParams(
25, //TODO
25)); //TODO
view.setBackgroundResource(R.drawable.background_point);
relativeLayout.addView(view);
view.setX(x);
view.setY(y);
//Variant 1:
view.animate()
.alpha(0f)
.setDuration(750)
.setInterpolator(new DecelerateInterpolator())
.withLayer()
.setListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
relativeLayout.removeView(view);
}
})
.start();
//Variant 2:
/*AlphaAnimation anim1 = new AlphaAnimation(1f, 0f);
anim1.setDuration(750);
//anim1.setFillAfter(true);
anim1.setAnimationListener(new Animation.AnimationListener() {
public void onAnimationStart(Animation anim) {};
public void onAnimationRepeat(Animation anim){};
public void onAnimationEnd(Animation anim) {
relativeLayout.removeView(view);
};
});
view.startAnimation(anim1);*/
//Variant 3:
/*view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
ObjectAnimator animator = ObjectAnimator.ofFloat(view, View.ALPHA, 0f);
// Add a listener that does cleanup
animator.addListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
relativeLayout.removeView(view);
view.setLayerType(View.LAYER_TYPE_NONE, null);
}
});
animator.start();*/
}
But i think, that these are not good solutions.. repeatedly create and remove Views. Better will be effect with one View.
Thank you.

Animator onAnimationEnd cant change text

I'm translating a TextView 500dp to the right of the screen and then I use a listener to listen for the animation end where I want to change the text and then translate the TextView back to its initial space.
My code is :
ObjectAnimator animator = ObjectAnimator.ofFloat(rvDownCircle, "x", 500f);
animator.setStartDelay(500);
animator.setDuration(1500);
animator.start();
animator.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
}
#Override
public void onAnimationEnd(Animator animation) {
rvDownCircle.setText("New Label");
ObjectAnimator animator = ObjectAnimator.ofFloat(rvDownCircle, "x", 0);
animator.setDuration(1000);
animator.start();
}
#Override
public void onAnimationCancel(Animator animation) {
}
#Override
public void onAnimationRepeat(Animator animation) {
}
});
The TextView is named rvDownCircle and as you can see when I'm on AnimationEnd I change the text to a new text - but what it happens is that text stays the same.
My question is : what am i doing wrong here and what should i change so when i reach the end of the animation setText will take effect.

Android: How to keep Animation after Animation

I'm implementing animation when slide between fragments in ViewPager.
when slide to new fragment I want to scale the view and the make start a set of animation includes alpha and translate animation but when start the set problem is scale animation's result was not keeping (the view return to the original size).
I had tried to with
scaleAnimation.setFillAfter(true);
scaleAnimation.setFillEnabled(true);
But it just work when I do not start set of animation above, When I start the set, the view is return to original size.
Any body can give me a solution?
EDIT:
First thing I want to scale an imageView by animation:
ScaleAnimation scaleAnimation = new ScaleAnimation(1f, 1.3f, 1f, 1.3f, Animation.RELATIVE_TO_SELF, 0f, Animation.RELATIVE_TO_SELF, 1);
scaleAnimation.setDuration(1000);
scaleAnimation.setFillAfter(true);
scaleAnimation.setFillEnabled(true);
Then I want after scale, ImageView still keep new scale size and start another Animation as:
private void startSetAnimation() {
AnimationSet set = new AnimationSet(true);
set.setDuration(3000);
set.setFillAfter(true);
float alphaS = 1f;
AlphaAnimation alpha = new AlphaAnimation(currentAlpha, alphaS);
alpha.setDuration(3000);
alpha.setFillAfter(true);
float scale = 0.1f;
TranslateAnimation translate = new TranslateAnimation(
Animation.RELATIVE_TO_SELF, currentTrans,
Animation.RELATIVE_TO_SELF, scale,
Animation.RELATIVE_TO_SELF, 0f,
Animation.RELATIVE_TO_SELF , 0f);
translate.setFillAfter(true);
translate.setDuration(3000);
set.addAnimation(translate);
set.addAnimation(alpha);
ivHorizontal.startAnimation(set);
}
So I add below code to scale animation to make it but not success.
scaleAnimation.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
startSetAnimation();
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
ivHorizontal.startAnimation(scaleAnimation);
There is an onAnimationEnd listener you can utilize kick off certain animations when other ones are done. I'll post code when I get to my computer
Edit:
The reason why your imageView doesn't retain its new size after scaling is because Animations aren't permanent, what you need to do is this
scaleAnimation.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
// change the actual width and height so it doesn't go back to what it was
LayoutParams layoutParams = (LayoutParmas) ivHorizontal.getLayoutParams();
layoutParams.width = ivHorizental.getWidth();
layoutParams.height= ivHorizental.getHeight();
ivHorizontal.setLayoutParams(layoutParams);
ivHorizontal.requestLayout();
startSetAnimation();
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
ivHorizontal.startAnimation(scaleAnimation);

How to fade out activity when we finish it?

I have an Activity with a button. If user clicks Button, I start a service and finish this Activity. I want to fade out it. How to do it? I tried some ways but they seems not to work.
the smallest and best way i found is to put code:
finish();
overridePendingTransition(0, android.R.anim.fade_out);
into OnClickListener, or where ever you want to finish activity with fade.
I think I solved my problem with ObjectAnimator.
ObjectAnimator objAnimator = ObjectAnimator.ofFloat(mainView, View.ALPHA, 1.0f, 0.0f);
obj.setDuration(2000).addListener(new AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
}
#Override
public void onAnimationRepeat(Animator animation) {
}
#Override
public void onAnimationEnd(Animator animation) {
finish();
}
#Override
public void onAnimationCancel(Animator animation) {
}
});
objAnimator.start();
Fade out and Fadein using Android(java)
Animation fadeIn = new AlphaAnimation(0, 1); // fadein
fadeIn.setInterpolator(new DecelerateInterpolator()); //add this
fadeIn.setDuration(1000);
Animation fadeOut = new AlphaAnimation(1, 0);//Fadeout
fadeOut.setInterpolator(new AccelerateInterpolator()); //and this
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);
AnimationSet animation = new AnimationSet(false); //change to false
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
this.setAnimation(animation);
I trust this is helpful to you for more refer this link

How to animate process of hiding view?

I want to create view that will hide behide other view with nice visual effect. Firstly, I look on Android developer docs and find animatiion framework and write code like this:
Animation animation = new TranslateAnimation(Animation.ABSOLUTE, 0.0f,
Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, -80.0f);
animation.setDuration(200);
animation.setInterpolator(new AccelerateInterpolator());
searchButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
searchContainer.startAnimation(animation);
findViewById(R.id.explore_place_search).setVisibility(View.GONE);
}
});
So I get movement when I click on the button but I want to freeze view on the last position when animation has completed. Better approach move view when user touch this element (MotionEvent.ACTION_DOWN). Can I ask you about how to do that or where I can read about same cases? All help will be appreciated.
Lots of thoughts there... Animations are fairly simple in android, take a look at the api demoes: http://developer.android.com/resources/samples/ApiDemos/index.html
Here is an example of two imageviews fading in and out on top of eachother:
Animation fadeIn = new AlphaAnimation(0.00f, 1.00f);
fadeIn.setDuration(1000);
fadeIn.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation animation) {}
public void onAnimationRepeat(Animation animation) {}
public void onAnimationEnd(Animation animation) {}
});
Animation fadeOut = new AlphaAnimation(1.00f, 0.00f);
fadeOut.setDuration(1000);
fadeOut.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation animation) {}
public void onAnimationRepeat(Animation animation) {}
public void onAnimationEnd(Animation animation) {
placeholderImageView.setVisibility(View.GONE);
}
});
imageView.setImageBitmap(bitmap);
placeholderImageView.startAnimation(fadeOut);
imageView.startAnimation(fadeIn);
This is done in code but animation can just as well be done with xml.

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