Communicating between C & Arduino - android

I have battled this issue for a while now and it is driving me nuts:
I am trying to communicate very simply with an Arduino Mega 2560 (via USB as a serial device) from pc running Linux (Knoppix on a usb-dok) when all I am trying to accomplish at this stage is that for each number sent by the laptop to the Arduino, a 'stobe' signal will switch for High to Low or the other way around, and i use this strobe to light turn an LED on and off.
pc side C code:
#include <stdio.h>
int main ()
{
FILE * Device = NULL;
int counter = 0;
Device = fopen("/dev/ttyACM0", "w+");
if(Device == NULL)
{
printf("could not open Device\n");
return -1;
}
while (counter < 10)
{
fprintf(Device, "%d\n", counter);
printf("Sent to Device: %d\n", counter);
counter++;
sleep(2);
}
fclose(Device);
return 0;
}
Arduino code:
int cnt = 0;
int strobe = 0;
int num;
int ValidInput = 0;
char intBuffer[12];
String intData = "";
int delimiter = (int) '\n';
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
pinMode(3, OUTPUT);
}
int input;
void loop()
{
while(num = Serial.available())
{
delay(5);
// Serial.println(num);
int ch = Serial.read();
if(ch == delimiter)
{
ValidInput = 1;
break;
}
else
{
intData += (char) ch;
}
}
int intLen = intData.length() + 1;
intData.toCharArray(intBuffer, intLen);
intData = "";
int i = atoi(intBuffer);
if(ValidInput)
{
if(i == 0)
{
strobe = 0;
Serial.print("Initializing strobe");
}
else
{
strobe = !strobe;
}
digitalWrite(3, (strobe) ? HIGH : LOW);
Serial.println(i);
ValidInput = 0;
}
}
The problems I am having:
Not sure if fopen is the correct way to communicate with a serial device in Linux, and if so in which mode?
This is the main issue - I am experiencing non-deterministic behavior:
if i run this code right before opening the Arduino editor's 'Serial monitor' it doesn't work as I explained above, instead - it will turn the LED on and then off right away, for each incoming new number.
but once I open the 'Serial monitor' it would act as I want it to - changing the LED's state for each new incoming number.
I am thinking this has something to do with the Arduino's reset or something of that sort.
I looked in many threads here and other forums and couldn't find any solution to this problem.
I'd really appreciate your insight.

First of all, the arduino side looks ok. On the Linux side you need to do some reasearch since the serial communication on posix systems is a little bit more complicated than only opening a file and writing to it. Please use the linux man pages for termios where you can find information on how to setup the communication port parameters and use this document http://tldp.org/HOWTO/Serial-Programming-HOWTO/ for actually learning how to put everything altogether. The serial programming howto will guide you through the process of setting up a port, learning how to control it and learn how to accept input from multiple sources. Also in order to access successfully the serial port from an unprivileged account, you might need to add that user (your user) to a specific group (dialout group in Ubuntu and Fedora). You can search on Google about serial port access under linux and you can fine a lot of code samples ready for you to integrate in your application. You can find an excellent reference and a full documented implementation at the bottom of this thread , also on SO How do I read data from serial port in Linux using C?

A simple fopen doesn't setup any of the serial ports communication parameters. You need to set the baud rate, number of bits, parity, and number of stop bits. And, if you want to use the linux line discipline or not. The termio structure is used to do this.
There are a couple good tutorial on how to use serial between linux and arduinos.
http://chrisheydrick.com/2012/06/12/how-to-read-serial-data-from-an-arduino-in-linux-with-c-part-1/
http://todbot.com/blog/2006/12/06/arduino-serial-c-code-to-talk-to-arduino/

Related

Android NDK non-deterministic Socket connect() time out

I have problems with client/server application that is part of a bigger system for distributed computing. The clients are Android devices that run a native Android NDK application written in C. At some point the clients send registration messages to the server application, which is also written in C and runs on a windows machine.
The weird thing is, right after installing the Android application on the device everything works fine. However, after a while the Socket problem starts. All connect() function calls end with a time out on the client side. The error is not deterministic and occurs at different points in time. To make it work again, I have to uninstall the application in Android manually and reinstall it. After that I works for some time and then the error starts again. The same C code is used on clients that run on normal windows PCs and there the problem does not occur.
The network connection is fine and I checked, if the server ports are open and reachable with the Simple Socket Tester app from the client device. I also gave Android the permission for Internet use and the parameters of the connect() call are correct.
EDIT:
Sorry for the missing code. I thought the error is obvious and based on the different platforms, since it works on windows and I am not that experienced in Android NDK. Here is the code:
int pi_connect(SOCKET s, const SOCKADDR *name, int namelen)
{
int result = connect(s, name, namelen);
if (result < 0) {
ALOG("Socket connecting error!");
return -1;
}
return result;
}
SOCKET pi_socket(int af, int type, int protocol) {
SOCKET returnSocket = socket(af, type, protocol);
int yes = 1;
if (setsockopt(returnSocket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1)
{
perror("Server-setsockopt() error!");
exit(1);
}
if (returnSocket < 0) {
ALOG("Socket creation error!");
return -1;
}
return returnSocket;
}
SOCKET setupSendSocket(u_long host, int hostPort) {
SOCKET sendingSocket;
SOCKADDR_IN addr;
sendingSocket = pi_socket(AF_INET, SOCK_STREAM, 0);
memset(&addr, 0, sizeof(SOCKADDR_IN));
addr.sin_family = AF_INET;
addr.sin_port = htons(hostPort);
addr.sin_addr.s_addr = host;
long rc = pi_connect(sendingSocket, (SOCKADDR*) &addr, sizeof(SOCKADDR));
if (rc < 0) {
return 0;
}
return sendingSocket;
}
void requestOwnIP() {
SOCKET connectedIPSocket = setupSendSocket(inet_addr(brokerIP), 34123);
if(connectedIPSocket==0)
return;
sendBHeartbeatMessage(connectedIPSocket);
myIP = receiveBIPMessage(connectedIPSocket);
pi_closesocket(connectedIPSocket);
}
The requestOwnIP() function is called in the main function of the NDK application.
EDIT 2 (some new remarks): After rebooting the device, the connect() is successful again and the system works for some time. Is there something stored in the process table of the operating system, that can cause this problem? I first though that it could be a high amount of sockets that are in the time_wait state, but I added SO_REUSEADDR and the problem is still occurring.
I would really appreciate some help. Thank you in advance!
Regards
Dominik

Communicating with android device from Windows PC via USB

I have android device and windows drivers for it.
I have to communicate using my own binary protocol in accessory mode.
Is it possible to send data to this device without writing custom USB driver?
USB is a complex protocol because it is 'universal' and can handle a large variety of devices (mass storage, cameras,...). So on your android device has to be implemented a basic USB structure to use standard libraries like libusb or something like that.
You can assume that this is the case, because android is in most cases used on processors with USB port.
See http://www.beyondlogic.org/usbnutshell/usb1.shtml.
You can get more information about the USB device classes, interfaces, configurations, endpoints ur android device impmenets by using libusb -v
Then if you know what the USB structure on your android device looks like you can use libusb or another library to write data to specific endpoints in the usb structure by e.g. libusb_bulk_transfer(), libusb_control_transfer()
http://libusb.sourceforge.net/api-1.0/io.html
If you want to program in java you can use usb4java however this is a bit flaky http://usb4java.org/quickstart/libusb.html
The general USB structure is device -> (configuration) -> interface -> endpoint
So the way to write data to an endpoint is:
libusb_init(NULL);
libusb_open_device_with_vid_pid(NULL, vendor_id, product_id);
libusb_claim_interface(devh, 0);
libusb_bulk_transfer(dev_handle, (2 | LIBUSB_ENDPOINT), data,
4, &p, 0); //example
... release interface...
...
libusb_close(devh);
libusb_exit(NULL);
Here is C++ example copied from http://www.dreamincode.net/forums/topic/148707-introduction-to-using-libusb-10/
#include <iostream>
#include <libusb.h>
using namespace std;
int main() {
libusb_device **devs; //pointer to pointer of device, used to
retrieve a list of devices
libusb_device_handle *dev_handle; //a device handle
libusb_context *ctx = NULL; //a libusb session
int r; //for return values
ssize_t cnt; //holding number of devices in list
r = libusb_init(&ctx); //initialize the library for the session we
just declared
if(r < 0) {
cout<<"Init Error "<<r<<endl; //there was an error
return 1;
}
libusb_set_debug(ctx, 3); //set verbosity level to 3, as suggested in
the documentation
cnt = libusb_get_device_list(ctx, &devs); //get the list of devices
if(cnt < 0) {
cout<<"Get Device Error"<<endl; //there was an error
return 1;
}
cout<<cnt<<" Devices in list."<<endl;
dev_handle = libusb_open_device_with_vid_pid(ctx, 5118, 7424);
//these are vendorID and productID I found for my usb device
if(dev_handle == NULL)
cout<<"Cannot open device"<<endl;
else
cout<<"Device Opened"<<endl;
libusb_free_device_list(devs, 1); //free the list, unref the devices
in it
unsigned char *data = new unsigned char[4]; //data to write
data[0]='a';data[1]='b';data[2]='c';data[3]='d'; //some dummy values
int actual; //used to find out how many bytes were written
if(libusb_kernel_driver_active(dev_handle, 0) == 1) { //find out if
kernel driver is attached
cout<<"Kernel Driver Active"<<endl;
if(libusb_detach_kernel_driver(dev_handle, 0) == 0) //detach it
cout<<"Kernel Driver Detached!"<<endl;
}
r = libusb_claim_interface(dev_handle, 0); //claim interface 0 (the
first) of device (mine had jsut 1)
if(r < 0) {
cout<<"Cannot Claim Interface"<<endl;
return 1;
}
cout<<"Claimed Interface"<<endl;
cout<<"Data->"<<data<<"<-"<<endl; //just to see the data we want to
write : abcd
cout<<"Writing Data..."<<endl;
r = libusb_bulk_transfer(dev_handle, (2 | LIBUSB_ENDPOINT_OUT), data,
4, &actual, 0); //my device's out endpoint was 2, found with trial-
the device had 2 endpoints: 2 and 129
if(r == 0 && actual == 4) //we wrote the 4 bytes successfully
cout<<"Writing Successful!"<<endl;
else
cout<<"Write Error"<<endl;
r = libusb_release_interface(dev_handle, 0); //release the claimed
interface
if(r!=0) {
cout<<"Cannot Release Interface"<<endl;
return 1;
}
cout<<"Released Interface"<<endl;
libusb_close(dev_handle); //close the device we opened
libusb_exit(ctx); //needs to be called to end the
delete[] data; //delete the allocated memory for data
return 0;
}
So as your device runs android it has a USB structure/functionality. To investigate the USB functionality of your device (device class like mass storage, RNDIS,...) use libusb -v and the see the code above to write custom data to one of the endpoints on the device.

Arduino Mega ADK strange acc.write() behavior (huge delay) NAK issue seemd to be confirmed. Android generates NAK's as a result of acc.write

I'm trying to communicate between Arduino Mega Adk (ADK 2011) and android device.
Something goes ok, but something goes completely wrong.
Transfer data from Android to Arduino via acc.read from Arduino side works fine.
But when i try to send some bytes from Arduino to Android - something strange happens.
First of all here is Arduino sketch:
#include <Max3421e_constants.h>
#include <Max3421e.h>
#include <Usb.h>
#include <AndroidAccessory.h>
#define COMMAND_LED 0x2
#define TARGET_PIN_18 0x12
#define TARGET_PIN_19 0x13
#define V_ON 0x1
#define V_OFF 0x0
#define PIN_18 18
#define PIN_19 19
#define INPUT_PIN 30
AndroidAccessory acc("Google, Inc.",
"DemoKit",
"Ololo device board",
"1.0",
"http://www.android.com",
"0000000012345678");
byte rcvmsg[3];
byte sndmsg[3];
int buttonState = 0;
void setup();
void loop();
void led_setup(){
pinMode(PIN_18, OUTPUT);
pinMode(PIN_19, OUTPUT);
pinMode(INPUT_PIN, INPUT);
}
void setup()
{
Serial.begin(115200);
Serial.print("\r\nStart");
led_setup();
acc.powerOn();
}
void loop()
{
if (acc.isConnected()) {
buttonState = digitalRead(INPUT_PIN);
if (buttonState == 1){
sndmsg[0] = 0x2;
sndmsg[1] = 0x1;
sndmsg[2] = 0x1;
int len = acc.write(sndmsg, 3);
digitalWrite(PIN_19, HIGH);
}
else {
//Nothing here for test
}
}
//usefull test for button
buttonState = digitalRead(INPUT_PIN);
if (buttonState == 1){
digitalWrite(PIN_19, HIGH);
}
else {
digitalWrite(PIN_19, LOW);
}
}
Ok. When acc.write() is executed it takes up to ~1 second to transfer data to android. And this time doesn't depend on number of bytes in sndmsg. Only if i execute acc.write(sndmsg,0) (sending 0 bytes) - everything goes fast.
That is a little bit disturbing. I've tried to change board to another one but have got the same result.
Any advices? may be that is a common bug, but there is no such much information in web.
UPD:
Wrote some very simple code, that only sends 3 bytes via acc.write.
here it is:
#include <Max3421e_constants.h>
#include <Max3421e.h>
#include <Usb.h>
#include <AndroidAccessory.h>
AndroidAccessory acc("Google, Inc.",
"DemoKit",
"Demokit board",
"1.0",
"http://www.android.com",
"0000000012345678");
byte msg[3];
unsigned long time;
void setup();
void loop();
void led_setup(){
}
void setup()
{
Serial.begin(115200);
Serial.print("\r\nStart");
acc.powerOn();
}
void loop()
{
if (acc.isConnected()) {
Serial.print("\r\nis Connected");
msg[0] = 0x1;
msg[1] = 0x1;
msg[2] = 0x1;
//Serial.print("\r\nSending");
time = millis();
Serial.print ("\r\nBefore write\r\n");
Serial.print (time);
acc.write(msg, 3);
time = millis();
Serial.print("\r\nAfter write: \r\n");
Serial.print (time);
//delay(500);
}
}
And it's debug output is:
is Connected
Before write
6983
After write:
10958
is Connected
Before write
10958
After write:
14491
is Connected
and so on. So on some reasons acc.write takes a lot of time and there is no data in the android app.
New UPD (19.01.2015):
Today i've performed some experiments. Here are results.
First, i've looked into AndroidAccessory.cpp and found write function:
int AndroidAccessory::write(void *buff, int len)
{
usb.outTransfer(1, out, len, (char *)buff);
return len;
}
Ok, then i looked into usb host shield library and found there usb.cpp with outTransfer fucntion, that returns error code if ouccured and 0x00 if everything is ok.
So i modified write function to return an error code instead of lenght, like this:
int AndroidAccessory::write(void *buff, int len)
{
byte rcode;
rcode = usb.outTransfer(1, out, len, (char *)buff);
return int(rcode);
}
and recived "4" as result.
According to MAX3421Econstants.h it is hrNAK (0x04) error code.
Any ideas? Looks like accessory does not recive NAKs from Android and write fails as a result.
Situation update:
Did some research. There is a hell of NAK's when accessory is connected. Here is dump from usb connector:
i found the solution. And it is very simple - i didn't setup communication with accessory correctly.
This is not an Arduino problem. Arduino works fine.
It is just how android interacts with android accessory.
So, results:
When AndroidAccessory is plugged to Android and Android haven't setup
communication with the accessory yet, Android OS will send a lot of
USB NAKs to the accessory and this is normal.
You must be careful
during setuping communication with the accessory. If you make some
mistakes, you can receive same situation: Probably possible to write
to the accessory, but accessory isn't possible to write to the
android.
If UsbManager opens accessory correctly, it stops sending
NAKs and starts recieve data from arduino.
It is a little bit strange for me, because it was really hard to found a problem: i have an application, written according to this manual: http://developer.android.com/guide/topics/connectivity/usb/accessory.html But, because i'm not very familiar with android, it seems that i've done some mistakes and receive strange behavior:
i was able to write to arduino
i was able to retrive information about arduino as android accessory
it was possible to ask for permissions
but when arduino tries to write to android, it recievs a lot of NAKs
So i decided to rewrite program in more simple way, just with one function and tried to do it in right way. And after some debugging it finally started to work as i want.
So thank everyone, who spend time for reading this.
Bonus: dump of normal packet, ended with EOP not NAK
UPD 26.01.2015:
I found problem and it was in my android code.
here is explanation:
Android developer's manual said that function, which set up communication with accessory must start it's own thread in which all communications with input and output streams are held. Smth like this:
private void openAccessory() {
Log.d(TAG, "openAccessory: " + accessory);
mFileDescriptor = mUsbManager.openAccessory(mAccessory);
if (mFileDescriptor != null) {
FileDescriptor fd = mFileDescriptor.getFileDescriptor();
mInputStream = new FileInputStream(fd);
mOutputStream = new FileOutputStream(fd);
Thread thread = new Thread(null, this, "AccessoryThread");
thread.start();
}
}
I really messed this thing up. Forgot about creating new thread in openAccessory function and tried to do it in different place. And recieve a hell of NAK's. Then i've changed my code and add some debug-like run() function like this:
public void run() {
final byte[] buffer = new byte[16384];
int ret = 0;
int i = 0;
while (i<50) {
try {
ret = mInputStream.read(buffer);
i++;
Thread.sleep(500);
} catch (IOException e) {
break;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
And until this run method exists (while i < 50) android reads arduino correctly. And when thread ends up (i > 50) - Arduino starts to readout Error Code 4 (NAK) from Android.
That's all folks.

android ndk sockets Network Unreachable

I don't know if this is in the way I'm handling Android, or a problem with my native code, or both.
I am setting up a udp socket in C++ (wrappers generated by swig):
udpSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (udpSocket < 0)
{
pthread_mutex_unlock(&csOpenCloseUdp);
throw IOException("Failed to open socket");
}
char bAllowMultiple = true;
setsockopt(udpSocket, SOL_SOCKET, SO_REUSEADDR, &bAllowMultiple, sizeof(bAllowMultiple));
setsockopt(udpSocket, IPPROTO_IP, IP_MULTICAST_TTL, (char *)&hopLimit, sizeof(hopLimit));
setsockopt(udpSocket, IPPROTO_IP, IP_MULTICAST_IF, (char *)&localAddr, sizeof(localAddr));
// Set to non-blocking mode
unsigned long bMode = 1;
ioctl( udpSocket, FIONBIO, &bMode );
// Create the local endpoint
sockaddr_in localEndPoint;
localEndPoint.sin_family = AF_INET;
localEndPoint.sin_addr.s_addr = localAddr.s_addr;
localEndPoint.sin_port = groupEndPoint.sin_port;
// Bind the socket to the port
int r = bind(udpSocket, (sockaddr*)&localEndPoint, sizeof(localEndPoint));
if (r == SOCKET_ERROR)
{
//LeaveCriticalSection(&csOpenCloseUdp);
pthread_mutex_unlock(&csOpenCloseUdp);
close();
throw IOException("Failed to bind port");
}
// Join the multicast group
struct ip_mreq imr;
imr.imr_multiaddr = groupEndPoint.sin_addr;
imr.imr_interface.s_addr = localAddr.s_addr;
setsockopt(udpSocket, IPPROTO_IP, IP_ADD_MEMBERSHIP, (char*)&imr, sizeof(imr));
The socket is not throwing any exceptions, and after this it has some value not INVALID_SOCKET.
When I try to send a packet though,
int r = sendto(udpSocket, (char*)dataToSend, (size_t)length, 0, (sockaddr*)&groupEndPoint, (socklen_t)sizeof(groupEndPoint));
I get errno 101: Network is unreachable.
I'm quite new to socket programming, and I know sockets in Android is a bad way to start, but the fact is I have to get this done and have very little time. Does anyone here know of a likely reason to get Network Unreachable? Has anyone tried playing with UDP on Android and can shed some light?
Is there a requirement to use C++ sockets? If possible, in the interests of time, and pretty much
in the interests of everything, I'd recommend the Java API instead. Here is an example of how to use it: http://android-er.blogspot.com/2011/01/simple-communication-using.html . I like C, but I would recommend against using it here.
SOLVED:
I just had to monkey with the ethernet settings on the device to get it to talk to my laptop. for some reason it didn't like using the dedicated link, so I'm going through the local network router and it's working. now getting different issues, but this one's done

Android Radio Interface Layer (RIL) and /dev/

Does anyone know how the RIL (/hardware/reference/reference-ril/) determines what gets mounted in /dev/ when the baseband radio gets initiated?
In older phones and in other documentation, GSM phones use /dev/smd0. Not all phones use /dev/smd0. I am trying to determine a way to find out what gets mounted regardless of the type of radio and vendor.
If someone can specifically identify where in the /hardware/reference/reference-ril/ I can see where this is set and where it's pulling the info from upon initialization, that would be perfect.
RIL is in your application Framework.
if you want to see the RIL and Implements the functionality with use of command prompt it is done.
There is below command :
void (*RIL_RequestFunc) (int request, void *data, size_t datalen, RIL_Token t);
I found this from here:
you are serious about this please go through link:
RIL Study LInk
If you want to know about example :
GIT HUB
It actually depends on what interface you are using to connect. You might use USB, UART or SPI interface to connect the upper layer with the modem. The paramter passed in the RIL_Init function determines the device you are trying to connect to. If you want to know specifically where this is done, please see the RIL_Init function in reference-ril.c.
const RIL_RadioFunctions *RIL_Init(const struct RIL_Env *env, int argc, char **argv)
{
int ret;
int fd = -1;
int opt;
pthread_attr_t attr;
s_rilenv = env;
while ( -1 != (opt = getopt(argc, argv, "p:d:s:"))) {
switch (opt) {
case 'p':
s_port = atoi(optarg);
if (s_port == 0) {
usage(argv[0]);
return NULL;
}
RLOGI("Opening loopback port %d\n", s_port);
break;
case 'd':
s_device_path = optarg;
RLOGI("Opening tty device %s\n", s_device_path);
break;
case 's':
s_device_path = optarg;
s_device_socket = 1;
RLOGI("Opening socket %s\n", s_device_path);
break;
default:
usage(argv[0]);
return NULL;
}
}
if (s_port < 0 && s_device_path == NULL) {
usage(argv[0]);
return NULL;
}
sMdmInfo = calloc(1, sizeof(ModemInfo));
if (!sMdmInfo) {
RLOGE("Unable to alloc memory for ModemInfo");
return NULL;
}
pthread_attr_init (&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
ret = pthread_create(&s_tid_mainloop, &attr, mainLoop, NULL);
return &s_callbacks;
}
I hope things are clear now.

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