Use 1 class instance in multiples activities - android

I created a class that uses 1 SOUNDPOOL to play musical notes. The problem is that there are a lot of notes and thus loading takes too long. I'd like to know if it was possible to use a single instance of the class in several activities to avoid having to recreate my music player each time.

have you heard of Singleton Design Pattern? Have a look at Wikipedia. Following this design pattern will ensure you have ever created only one instance of the class and all other classes will reuse this only instance.

Use Singletone design pattern
public class ClassicSingleton {
private static ClassicSingleton instance = null;
protected ClassicSingleton() {
// Exists only to defeat instantiation.
}
public static ClassicSingleton getInstance() {
if(instance == null) {
instance = new ClassicSingleton();
}
return instance;
}
}

As the other said, use Singleton. In fact, Android provides a Singleton object already, which is the Application. You may want to use that.

Related

Use of static member in Android Application bad?

I've stumpled upon an Android Application Class which implements the Singleton pattern and bind a static object to it.
public class App extends Application
{
public static BigObject myObj;
private static App instance;
public static App getInstance()
{
return instance;
}
#Override
public void onCreate() {
super.onCreate();
instance = this;
myObj = new BigObject(this);
}
}
Are there any problems with this implementation, regarding performance, memory leaks or maybe Exceptions, when getInstance().myObj.something() is called form BroadcastReceiver or Service?
The only drawback I see is somewhat ugly code, using dependency injection would be better. I don't know, but if OS guarantees that all other components will be launched after Application::onCreate than there is no issues. Even non-main threads will not cache value of bigObject. But if you want set value of bigObject after onCreate, or it's creation takes long time you can face issues with data racing or slow startup.
I don't see any problems with this implementation. The Application object is basically a singleton.

How do I abstract away dependencies in Android library code?

Here is my scenario.
I have an android activity in which I want to abstract my I/O dependencies. The dependencies are represented by this interface (edited for brevity and simplicity):
public interface ITimeDataServer {
TimeRecord[] get(int userID);
void save(TimeRecord record);
}
What I want is for my activity to be able to call these interface methods, and leave the implementation to be supplied by the calling code. (Pretty standard, I think).
ITimeDataServer myServer;
int myUserID;
void loadRecords() {
TimeRecord[] records = myServer.get(myUserID);
// etc...
}
My difficulty is, how can I ensure that myServer gets set?
This seems like a common problem, but I can't find a clean solution.
My first thought would be that myServer would be passed in through the constructor, but Android activities aren't really instantiated with constructors.
I've come up with several solutions, but they're all icky in some way:
Icky Solution 1
Create a static method to launch the activity class which takes an ITimeDataServer parameter and stores it in a static variable from which the activity can access it:
private static ITimeDataSource theDataSource;
public static void launch(Activity currentActivity, ITimeDataSource dataSource) {
theDataSource = dataSource;
Intent intent = new Intent(currentActivity, MainActivity.class);
currentActivity.startActivity(intent);
}
This is icky because (a) the data source is static and not actually associated with the instance, and (b) a consumer could initiate the activity by the standard activity API rather than this static method, which will cause NullPointerException.
Icky Solution 2
I can create a Provider class which provides a singleton instance of ITimeDataSource, which needs to be initialized by the calling library before use:
public class TimeDataSourceProvider {
private static ITimeDataSource myDataSource = null;
public void initialize(ITimeDataSource dataSource) {
myDataSource = dataSource;
}
public ITimeDataSource get() {
if (myDataSource == null)
throw new NullPointerException("TimeDataSourceProvider.initialize() must be called before .get() can be used.");
else
return myDataSource;
}
}
This seems a little less icky, but it's still a little icky because the activity's dependency is not obvious, and since there may be many paths to launch it, it's highly possible that some of them would forget to call TimeDataSourceProvider.initialize().
Icky solution 3
As a variation on #2, create a static IODependencyProvider class which must be initialized with ALL dependencies on app startup.
public class IODependencyProvider {
static ITimeDataSource myTimeData;
static IScheduleDataSource myScheduleData; // etc
public static void initialize(ITimeDataSource timeData, IScheduleDataSource scheduleData /* etc */) {
myTimeData = timeData;
myScheduleData = scheduleData;
//etc
}
public static ITimeDataSource getTimeData() {
if (myTimeData == null)
throw new NullPointerException("IODependencyProvider.initialize() must be called before the getX() methods can be used.");
else
return myTimeData;
}
// getScheduleData(), etc
}
This seems superior to #1 and #2 since a failure to initialize would be much harder to sneak by, but it also creates interdependencies among the data types that otherwise need not exist.
...and other icky variations on that theme.
The common themes that make these solutions crappy:
the need to use static fields to pass non-serializable information to an activity
the lack of ability to enforce initialization of those static fields (and subsequent haphazardness)
inability to clearly identify an activity's dependencies (due to reliance on statics)
What's a nooby Android developer to do?
As long as these dependencies implement Parcelable correctly, you should be able to add them to your intent, then unparcel them as ITimeDataServer and get the correct class.
I found a nice solution here, in the least-loved answer.
I define the library activity as abstract and with no default constructor, but a constructor that takes an interface, like so:
public abstract class TimeActivity extends AppCompatActivity {
private ITimeDataSource myTimeDataSource;
public TimeActivity(#NonNull ITimeDataSource dataSource) {
myTimeDataSource = dataSource;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_time);
// do stuff with myTimeDataSource!
}
}
Then, the calling code can create a concrete subclass with its chosen implementation that does have a parameterless constructor. No static members, easy-peasy!
This allows you to abstract and inject all sorts of crazy behaviours! Woooo!
(Note that the concrete subclass activity needs to be manually added to AndroidManifest.xml, like all activities, or the app will crash when it tries to launch.)

Is it safe to bind Application context in its onCreate?

Let's assume we have a custom App extends Application.
I understand that wherever possible getApplicationContext() method should be used, but it's only applicable if you're within a scope that provides this method. Sometimes you need to access it outside of it and that's why I started wondering.
Here's the sample code
public class App extends Application
{
private static App instance = null;
public static App getInstance()
{
return instance;
}
public static Context getContext()
{
return instance;
}
#Override
public void onCreate()
{
instance = this;
super.onCreate();
}
}
Does App.getContext() return the same context getApplicationContext() would return in an appropriate scope? Is it safe to bind the App context like this?
Lifetime of statics is practically the same as your Application. It's safe in the sense that there won't be a memory leak and it will always refer to the correct Application.
getApplicationContext() returns the Application object which also is-a Context.
However, static data like this is a design smell you should try to avoid. It adds unnecessary coupling to your code, making components harder to test in isolation. Instead, consider passing a Context as a parameter where one is needed.
For a good article about what a particular kind of Context such as Application is good for, read http://www.doubleencore.com/2013/06/context/

How to destroy static field when app exits?

I got a singleton class in my application, which is defined just somewhat like:
public class SingletonTest {
private SingletonTest() {}
private static SingletonTest instance = new SingletonTest();
public static SingletonTest getInstance() {
return instance;
}
}
When I exit my application and open again, the instance has not been initialized again because the former one is not destroyed and still in JVM. But what I want is to initialize the static field every time I enter my application. So, what should I do in the onDestroy() method? Thanks a lot!
Your static variable will remain in memory as long as your application stays in memory.
This means that, a static variable will be automatically destroyed together with your app.
If you want a new instance of your singleton, you will need to create a static method that reinitializes your singleton and call it in the onStart of your application object or the first activity you launch(or whenever you need it)
private Singleton() {}
private static Singleton mInstance;
//use this method when you want the reference
public static Singleton getInstance() {
//initializing your singleton if it is null
//is a good thing to do in getInstance because
//now you can see if your singleton is actually being reinitialized.
//e.g. after the application startup. Makes debugging it a bit easier.
if(mInstance == null) mInstance = new Singleton();
return mInstance;
}
//and this one if you want a new instance
public static Singleton init() {
mInstance = new Singleton();
return mInstance;
}
something like that should do.
From what you are saying, it seems that Singleton is not suited for what you want to do. You should declare an instance variable that would be initialized/cleared by the methods onCreate()/onStart() and onStop()/onDestroy().
See this graph for the Activity lifecycle.
Source : http://developer.android.com/reference/android/app/Activity.html

Singleton wrapper for Context

I'm considering creating a singleton wrapper for a Context so my model objects, if necessary, can open and read from a database connection. My model objects do not have access to a Context, and I'd like to avoid needing to pass a reference to a Context from object to object.
I was planning to place into this singleton a reference to the Context returned by Application.getApplicationContext(). This singleton object would be initialized in my custom Application instance before anything else would need to or have a chance to use it.
Can anyone think of a reason to not do this?
I would urge you to think about what reasons you have for not passing a reference of the application context into your model objects.
There are various well-documented disadvantages of using singletons. I won't go into detail here but you might want to consider:
How singletons limit your ability to properly unit-test your application.
Singletons hide dependencies between different entities in the code- you cannot determine dependecies from inspecting the interfaces.
You have no real control over the lifetime of a singleton, it could exist for the lifetime of your application. Do you really want to potentially hold a DB connection for the lifetime of your app?
The thread safety of your singleton.
If you valid reasons for not passing a reference to a context to other parts of your application then perhaps you should consider some other pattern- a factory might be one possible solution, a service another.
I'm not sure I get your idea, but here's what's been working for me:
public class MyApp extends Application {
private static MyApp instance;
#Override
public void onCreate() {
super.onCreate();
instance = this;
// ...
}
public static MyApp getInstance(){
return instance;
}
// misc helper methods
}
Pasted here to preserve formatting.
public class ContextContainer
{
private static boolean initialized;
private static Context context;
private ContextContainer()
{
//
}
public static synchronized void setApplicationContext(Context context)
{
if (!initialized) {
ContextContainer.context = context;
initialized = true;
} else {
throw new RuntimeException("ApplicationContext has already been set!");
}
}
public static synchronized Context getApplicationContext()
{
return context;
}
}

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