What is the difference between a UIHandler and a Handler - android

I want to show numbers from 1 to 100 in sequel order in the TextView and to wait 1 second after printing each number. I also want to implement it using Android services.
I don't know the difference between UIHandler and Handler. When I google about this issue, all I am getting is the difference between handler and a thread.
Please help me out of this,
Thanks in advance
private static final int SHOW_MESSAGE = 1;
private static final int m_cdelay = 1000;
private UIHandler m_cUIHandler;
public int m_cI= 0;
TextView m_cTextShow;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
m_cTextShow = (TextView) findViewById(R.id.textview1);
for(m_cI=1; m_cI <= 100; m_cI++){
//m_cUIHandler = new UIHandler();
//m_cUIHandler.sendEmptyMessageDelayed(SHOW_MESSAGE, 1000);
showMessage(m_cI);
}
}
private void showMessage(int m_cI2) {
for(m_cI=1; m_cI <= 100; m_cI++){
m_cTextShow.setText(""+m_cI);
new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
try {
Thread.sleep(m_cdelay);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}}).start();
}
}
#Override
protected void onResume() {
super.onResume();
startService(new Intent(this, NumberService.class));
}
public final class UIHandler extends Handler {
#Override
public void handleMessage(Message pObjMessage) {
switch(pObjMessage.what) {
case SHOW_MESSAGE:
m_cTextShow.setText(""+m_cI);
break;
}
}
}

You can actually rewrite your code like that to make it probably work.
Pls test it and respond.
public void showMessage(int number){
runOnUiThread(new Runnable(){
public void run() {
//Write your number onto the screen
}
});
}
protected void onCreate(Bundle savedInstanceState) {
//Blablabla...
for(m_cI=1; m_cI <= 100; m_cI++){
//m_cUIHandler = new UIHandler();
//m_cUIHandler.sendEmptyMessageDelayed(SHOW_MESSAGE, 1000);
showMessage(m_cI);
Thread.sleep(1000);
}
}

Related

Android update ProgressBar with Handler

I would like to update the progressBar with Handler and for loop but without success.
Code:
public void increase_splash_bar (int from, int to)
{
Handler handler1 = new Handler(Looper.getMainLooper());
for (progress_k = from; progress_k<=to ;progress_k++)
{
handler1.postDelayed(new Runnable()
{
#Override
public void run()
{
FrontLayout.update_splash_progress_bar(progress_k, 100);
}
}, 2000);
}
}
Question:
The progress bar increase immediately to the end value instead of progressively.
Why?
Try this:
public void increase_splash_bar (int from, int to)
{
Handler handler1 = new Handler(Looper.getMainLooper());
for (progress_k = from; progress_k<=to ;progress_k++)
{
final int curr_progress_k = progress_k;
handler1.postDelayed(new Runnable()
{
#Override
public void run()
{
FrontLayout.update_splash_progress_bar(curr_progress_k, 100);
}
}, progress_k * 100); // adjust "100" value to adjust speed
}
}
Repeat a task with a time delay?
#inazaruk
private ProgressBar progressBar;
private Handler mHandler;
private int progressInt = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.test);
progressBar = (ProgressBar) findViewById(R.id.pb);
progressBar.setProgress(0);
mHandler = new Handler();
runnable.run();
}
Runnable runnable = new Runnable() {
#Override
public void run() {
try {
updateProgress();
} catch (Exception ignored) {
} finally {
mHandler.postDelayed(runnable, progressInt);
}
}
};
private void updateProgress() {
progressInt += 1;
if (progressInt > 100) {
mHandler.removeCallbacks(runnable);
} else {
progressBar.setProgress(progressInt);
}
}
try this code:
Solution 1
public void increase_splash_bar (int from, int to)
{
Handler handler1 = new Handler();
class Task implements Runnable {
int start,end;
Task(int a,int b) { start = a; end = b;}
#Override
public void run() {
for (int i =start ; i <= end; i++) {
final int value = i;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
handler1.post(new Runnable() {
#Override
public void run() {
progressBar.setProgress(value);
}
});
}
}
}
Thread t = new Thread(new Task(from, to)); //call it
t.start();
}
Solution 2: More Simple
If thread is too much to ask for this problem..
you can use the following solution to use a single Handler to update progressbar:
code
public class HandlerDemo extends Activity
{
ProgressBar bar;
Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg)
{
bar.incrementProgressBy(5);
}
};
boolean isRunning = false;
#Override
public void onCreate(Bundle icicle)
{
super.onCreate(icicle);
setContentView(R.layout.main);
bar = (ProgressBar) findViewById(R.id.progress);
}
public void onStart()
{
super.onStart();
bar.setProgress(0);
Thread background = new Thread(new Runnable()
{
public void run()
{
try
{
for (int i = 0; i < 20 && isRunning; i++)
{
Thread.sleep(1000);
handler.sendMessage(handler.obtainMessage());
}
}
catch (Throwable t)
{
// just end the background thread
}
}
});
isRunning = true;
background.start();
}
public void onStop()
{
super.onStop();
isRunning = false;
}
}
Hope it helps..

Android update TextView inside dialog in runOnUiThread

I have been spending couple hours to try to update the textview inside the dialog, but failed.
When the option is clicked, there are new dialog is shown, and inside the dialog, there are textviews and button, when I click the button, the textview will be update.
Here is the code related to the button onClick listener:
start.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
for (int i = 0; i < 50 ; i ++){
final String currentNum = String.valueOf(i + 1);
Thread t = new Thread() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(currentNum); //it is fine
currentNum.setText(currentNum); //it is the problem, the setText only work when the for loop is finished.
}
});
}
};
t.start();
}
}
});
Please let me know if you need more information. Thanks a lot in advance!
//it is a optionmenu
case R.id.action_refresh:
final TextView currentNum;
final ImageButton start;
String currentNum = Integer.toString(songList.size());
final Dialog lyricsAnalysis = new Dialog(this,R.style.cust_dialog);
lyricsAnalysis.requestWindowFeature(Window.FEATURE_NO_TITLE);
lyricsAnalysis.setContentView(R.layout.analysis);
lyricsAnalysis.setCancelable(true); //back button to cancel
lyricsAnalysis.setCanceledOnTouchOutside(true);
start = (ImageButton) lyricsAnalysis.findViewById(R.id.start);
//first value
currentNum.setText(String.valueOf(currentNum));
start.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
for (int i = 0; i < 50 ; i ++){
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
updateTextView(lyricsAnalysis,i);
}
}
});
lyricsAnalysis.show();
lyricsAnalysis.getWindow().setLayout(600, 1000);
break;
}
return super.onOptionsItemSelected(item); }
public void updateTextView(Dialog dialog, int i) {
final TextView currentNum = (TextView) dialog.findViewById(R.id.currentNum);
currentNum.setText(Stri`enter code here`ng.valueOf(i));
//return;
}
Try this method. This may helps you. It's work for me.(But I am not use this in dialog)
public void updateTextView(String toThis) {
TextView textView = (TextView) findViewById(R.id.textView);
textView.setText(toThis);
//return;
}
try like this
int elapsedtime=0;
boolean isTimerRunning=false;
Timer timerr;
inside onCreate
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//declare your textview here;
timerr=new Timer();
startTimer();
}
/*
* timer for displaying message bubble
*/
protected static void startTimer() {
isTimerRunning = true;
elapsedtime = 0;
// recordingseek.setProgress(0);
timerr.scheduleAtFixedRate(new TimerTask() {
public void run() {
// increase every sec
elapsedtime++;
mmHandler.obtainMessage(1).sendToTarget();
System.out.println("recording time" + elapsedtime);
if(elapsedtime==50)
timerr.cancel();
}
}, 1000, 2000);
};
public static Handler mmHandler = new Handler() {
public void handleMessage(Message msg) {
textview.setText(elapsedtime);
}
};
}
};

How to update TextView dynamically (periodically)?

I am developing a simple android activity with a scrollable TextView. I am displaying numbers from 1-100 in my TextView with a time delay. However my desired output is not what I'm getting.
Current Output: 1 replaced by 2 replaced by 3....till 100.
Desired Output:
1
2
3
4
.
.
100
Here is my Activity code:
public class MainActivity extends ActionBarActivity {
private static int i = 0;
TextView textView;
Handler handler;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_page);
textView = (TextView) findViewById(R.id.text_area);
new PrimeCalculation().execute();
handler = new Handler();
handler.post(updateView);
}
private Runnable updateView = new Runnable() {
#Override
public void run() {
if(i <= 100) {
textView.setText(Integer.toString(i));
i++;
handler.postDelayed(this, 1000);
}
}
};
}
How about this:
textView.setText(textView.getText() + "\n" + i);
Create a new String Array. Set the text view to the array.toString(); Every time that your timer runs out insert the most recent number into the array and repeat. The most recent number should be an int that increases when the timer runs out. Hope this helps!
Try this
private Handler mHandler = new Handler();
private int nCounter = 0;
View.OnClickListener mButtonStartListener = new OnClickListener() {
public void onClick(View v) {
try {
mHandler.removeCallbacks(hMyTimeTask);
// Parameters
// r The Runnable that will be executed.
// delayMillis The delay (in milliseconds) until the Runnable will be executed.
mHandler.postDelayed(hMyTimeTask, 1000); // delay 1 second
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
private Runnable hMyTimeTask = new Runnable() {
nCounter++;
hTextView.append("\n"+nCounter);
}
public void run() {
};
Hope this will help you
You can use following code......
public class MainActivity extends ActionBarActivity {
private static int i = 0;
TextView textView;
Handler handler;
String textViewText="";
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.text_area);
handler = new Handler();
handler.post(updateView);
}
private Runnable updateView = new Runnable() {
#Override
public void run() {
if(i <= 100) {
//
textViewText=textViewText+Integer.toString(i)+" ";
textView.setText(textViewText);
// textViewText=textViewText+textView.getText().toString();
i++;
handler.postDelayed(this, 1000);
}
}
};}
I hope it will help you....

Android dev't using thread with textview: why this is crashing?

My goal is when the user tap start button, letters "o" "n" "o" "m" and so forth will appear at the center of the screen. "o" will appear first then after a few seconds will be replaced by "n" then "o" and so forth.
note: for brevity, i just make the guessword = onomatopoeia, first. In reality, guessword will changes every time i tap the start bottom.
this is the code:
private String guessword = "onomatopoeia";
private TextView showchar;
private int n = guessword.length();
private char letArray[]= guessword.toCharArray();;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_play);
addStartListener();
}
public void addStartListener(){
Button start = (Button) findViewById(R.id.start);
showchar = (TextView) findViewById (R.id.charView);
start.setOnClickListener(new OnClickListener(){
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
Thread thread = new Thread()
{
#Override
public void run() {
try {
for(int i = 0 ; i < n ; i++) {
sleep(1000);
showchar.setText(letArray[i]);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
}
});
}
thanks for the help
I decided to implement runonuithread but still it crashes:
this is the updated version:
private String guessword = "onomatopoeia";
private TextView showchar;
private int n = guessword.length();
private char letArray[]= guessword.toCharArray();
private Handler handler;
private int i = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_play);
handler = new Handler();
showchar = (TextView) findViewById (R.id.charView);
}
public void startGame(View view){
new Thread() {
public void run() {
while(i++ < n) {
try {
runOnUiThread(new Runnable() {
#Override
public void run() {
showchar.setText(letArray[i]);
}
});
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
use this code for setting the text in your textview
runOnUiThread(new Runnable() {
#Override
public void run() {
showchar.setText(letArray[i]);
}
});
You are updating ui from a thread which is not possible.
showchar.setText(letArray[i]);
UI must be updated ui thread.
All you are doing is repeatedly setting value to TextView you can use Handler with a delay for this purpose.
You could use runOnUiThread also but i don't see the need for a thread for what you are doing.
Use a Handler. You can find an example #
Android Thread for a timer

Android Thread Exception?

i got thread exception in android , what i intend to do is, while clicking a button i started a thread going to dynamically invoke the handler ,handler update the text view with integer value , while reaching integer 10, i going to stop the thread and have to show an alert ,but it will cause an error, what i possibly doing is shown below
public class sample extends Activity implements Runnable{
public Camcorder()
{
try{
counterThread = new Thread(this);
}catch(Exception ee)
{
}
}
public void run()
{
try{
while(counterFlag)
{
System.out.println("The time starts at : "+counter);
Thread.sleep(1000);
calculate(counter);
counter++;
}
}catch(Exception ee){
System.out.println("Err in ee : "+ee);
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
c=this.getApplicationContext();
requestWindowFeature(Window.FEATURE_NO_TITLE);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
setContentView(R.layout.main);
authalert3 = new AlertDialog.Builder(this);
authalert3.setTitle("Save Video");
authalert3.setMessage("Do you want to save this Video?");
authalert3.setPositiveButton("Yes", null);
Button test = (Button) findViewById(R.id.widget33);
test.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
counter = 0;
counterFlag = true;
counterThread.start();
}
});
public void calculate(int counter2) {
// TODO Auto-generated method stub
if(counter2<60){
if(counter2<10)
{
smin="0"+counter2;
}
else{
smin=""+counter2;
}
}
else{
hours++;
counter=0;
smin="00";
if(hours<10){
shours="0"+hours;
}
else{
shours=""+hours;
}
}
handler.sendEmptyMessage(0);
}
Handler handler = new Handler(){
public void handleMessage(android.os.Message msg) {
String tes=shours+":"+smin;
time.setText(tes);
test();
};
};
public void test(){
duration=1;
if(duration==hours){
counterFlag = false;
videoPath=camcorderView.stopRecording();
authalert3.create().show();
counterThread.stop();
}
}
the error is thrown at counterThread.stop();
Anyone suggest me , how to solve this error.
You don't stop threads by calling counterThread.stop. This method is deprecated. In your case, by setting counterFlag = false; your thread should be stopping itself.
You will also be getting an exception if you click twice on your button: you cannot call start on a Thread that has already been started. You must create a new instance of that Thread and start that new instance (stop the old instance before if necessary).
You can see that SO answer for some sample code on how to create/stop threads: Android thread in service issue. I suggest that you also read some tutorial on Java Threads (this is not specific to Android).
Additionally I think that you don't need a thread at all, you are doing nothing complicated and thus you could simply use the handler to do all the work:
private static final int MSG_REFRESH_UI = 0;
private static final int MSG_UPDATE_COUNTER = 1;
private int counter = 0;
Handler handler = new Handler(){
public void handleMessage(android.os.Message msg) {
if (msg.what==MSG_REFRESH_UI) {
String tes=shours+":"+smin;
time.setText(tes);
test();
} else if (msg.what==MSG_UPDATE_COUNTER) {
counter++;
if (counter<10) {
calculate(counter);
handler.sendEmptyMessageDelayed(MSG_UPDATE_COUNTER, 1000);
handler.sendEmptyMessage(MSG_REFRESH_UI);
}
}
};
};
public void onResume() {
handler.sendEmptyMessage(MSG_UPDATE_COUNTER);
}
public void calculate(int counter2) {
if (counter2<10) {
smin = "0"+counter2;
} else if (counter2<60) {
smin = ""+counter2;
} else{
hours++;
counter=0;
smin="00";
if(hours<10){
shours="0"+hours;
} else {
shours=""+hours;
}
}
}
This will stop the thread at 10
while(counterFlag)
{
System.out.println("The time starts at : "+counter);
Thread.sleep(1000);
calculate(counter);
counter++;
if(counter == 10) counterFlag = false;
}

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