Android Placing Text (bar) at bottom of Application - android

I want to be able to display text (a bar if you will) at the bottom of my application dynamically to indicate if the the application is online or not (an endless issue for users currently). I don't need for this to have any action, but I do need it to be able to control it displaying or not based on them toggling between online and offline mode. So the split action bar is not what I am looking for.
Not enough reputation points to post an example. Doh. Here is the link:
Ugly example, look at bottom
Something simple is fine - I am good with XML based or dynamic (though I will also need to hide and show it dynamically).
Thanks!

Dynamic solution. Define your method that the activity will use to hide / display your bottom TextView (text bar?).
In your XML:
<TextView
android:id="#+id/text_bar"
...
...
android:visibility="gone"/>
In your activity:
public MyActivity extends Activity{
private TextView mTextBar;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.your_activity_xml);
...
...
mTextBar = (TextView) findViewById(R.id.text_bar);
}
public void updateVisibility(boolean visible){
int visibility = (visible) ? View.VISIBLE: View.GONE;
mTextBar.setVisibility(visibility);
}
}
Initially, the TextView (your text bar) has it's visibiity set to gone. Dynamically, when you want to show it call the updateVisibility(true) method to show it, and updateVisibility(false) to hide it.
Since I'm not sure how you are handling the check for the network status (in queries, in the onCreate, etc). I don't know what you intended to do for the TextView. If you need advice on how to position the TextView on the bottom of the screen I can provide example code for that as well.

Related

CoordinatorLayout with multiple snapping points

Here I've got quite a complex animation that may be resolved (I believe) in a simple way using the CoordinatorLayout. It has 3 states:
Initial (left screen) - Header view is shown fully (orange
background): Toolbar, grey roundrect (it's actually a photo there)
plus some other views below (TextViews, RatingBar etc)
Scrolling the content up (middle
screen) - roundrect is zooming up with a changing green foreground alpha level over it, so it becomes green while scrolling (well, it is not obvious with these screens. Green background is actually a zoomed roundrect with a green foreground over it, and that is the cause the header background becomes green and not orange)
Scrolling once more (right screen) - the rest of the header should be scrolled up
Scrolling down the content should lead to the appearing of the views in a reverse way accordingly.
I had some experience working with the CoordinatorLayout, but I'm really not sure I understand how to handle 2 anchor points. I understand how the scroll flags work and that for zooming (p. 2) and for changing the foreground alpha I need a custom Behavior implementation, but for now I cannot understand how shall I handle all of this in a complex.
All I've found so far is Saúl Molinero's tutorial and also this tutorial with examples.
So please sorry for the poor description here, I'll update my question of course and will add the source code when I have some success with this issue, but for now I'd be glad to get some hints maybe or tutorials I've missed. Hope someone had something similar in the projects.
Here's my test repo with the code and here is a link to my layout.xml file.
You can get two snapping points with just setting the scroll flags as follows:
<android.support.design.widget.CollapsingToolbarLayout
...stuff...
app:layout_scrollFlags="scroll|enterAlways|snap">
So, fully expanded is one stopping point and with just the toolbar visible is the second stopping point. When the view is scrolled further, the toolbar disappears. So this is how you want things to work when scrolling up.
Now when the app bar is fully collapsed, the app bar will start showing immediately when scrolling down. That is not a surprise, since that is what enterAlways does. If the top of the content has been scrolled out of view, then you won't see it again until after the app bar is fully expanded. So, if this is the behavior you want, we'll just stop there.
However, I think that what you want is the exiting behavior outlined above but with a different entry behavior. You will get the late entry behavior if you set the scroll flags as follows:
<android.support.design.widget.CollapsingToolbarLayout
...stuff...
app:layout_scrollFlags="scroll|snap">
This just deleted the enterAlways flag. With these scroll flags, the app bar will not reappear (once collapsed) until the top of the content is visible and "pulls" the app bar into view.
So, one solution (of what is probably many) is to write a new behavior that will be attached to the AppBarLayout some code that will change the scroll flags once the app bar is fully collapsed and change them back as it opens again. That way you can change the behavior to be what you want and still use the Android machinery to figure out what the specific operations are at the view level. This can be done in a custom view or in the activity - wherever you have access to the scroll state of the app bar and the scrolling flags. It can also be done in a behavior but that is probably not the best place for it.
Oh, and as you have discovered, snapping is janky on API 26.
Here is an implementation of the concept. For simplicity, the implementation is in an activity:
ScrollingActivity.java
public class ScrollingActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_scrolling);
final AppBarLayout appBar = (AppBarLayout) findViewById(R.id.app_bar);
appBar.post(new Runnable() {
#Override
public void run() {
CollapsingToolbarLayout toolbarLayout =
(CollapsingToolbarLayout) findViewById(R.id.toolbar_layout);
setupAppBar(appBar, toolbarLayout);
}
});
}
private void setupAppBar(AppBarLayout appBar, final CollapsingToolbarLayout toolbarLayout) {
// Scroll range is positive but offsets are negative. Make signs agree for camparisons.
final int mScrollRange = -appBar.getTotalScrollRange();
appBar.addOnOffsetChangedListener(new AppBarLayout.OnOffsetChangedListener() {
private boolean mAppBarCollapsed = false;
#Override
public void onOffsetChanged(AppBarLayout appBarLayout, int verticalOffset) {
if (verticalOffset == mScrollRange) { // App bar just collapsed
mAppBarCollapsed = true;
AppBarLayout.LayoutParams lp =
(AppBarLayout.LayoutParams) toolbarLayout.getLayoutParams();
int flags = lp.getScrollFlags()
& ~AppBarLayout.LayoutParams.SCROLL_FLAG_ENTER_ALWAYS;
lp.setScrollFlags(flags);
toolbarLayout.setLayoutParams(lp);
} else if (mAppBarCollapsed) { // App bar is opening back up
mAppBarCollapsed = false;
AppBarLayout.LayoutParams lp =
(AppBarLayout.LayoutParams) toolbarLayout.getLayoutParams();
int flags = lp.getScrollFlags()
| AppBarLayout.LayoutParams.SCROLL_FLAG_ENTER_ALWAYS;
lp.setScrollFlags(flags);
toolbarLayout.setLayoutParams(lp);
}
}
});
}
}

Android ListView with EditText focus issues [duplicate]

I've spent about 6 hours on this so far, and been hitting nothing but roadblocks. The general premise is that there is some row in a ListView (whether it's generated by the adapter, or added as a header view) that contains an EditText widget and a Button. All I want to do is be able to use the jogball/arrows, to navigate the selector to individual items like normal, but when I get to a particular row -- even if I have to explicitly identify the row -- that has a focusable child, I want that child to take focus instead of indicating the position with the selector.
I've tried many possibilities, and have so far had no luck.
layout:
<ListView
android:id="#android:id/list"
android:layout_height="fill_parent"
android:layout_width="fill_parent"
/>
Header view:
EditText view = new EditText(this);
listView.addHeaderView(view, null, true);
Assuming there are other items in the adapter, using the arrow keys will move the selection up/down in the list, as expected; but when getting to the header row, it is also displayed with the selector, and no way to focus into the EditText using the jogball. Note: tapping on the EditText will focus it at that point, however that relies on a touchscreen, which should not be a requirement.
ListView apparently has two modes in this regard:
1. setItemsCanFocus(true): selector is never displayed, but the EditText can get focus when using the arrows. Focus search algorithm is hard to predict, and no visual feedback (on any rows: having focusable children or not) on which item is selected, both of which can give the user an unexpected experience.
2. setItemsCanFocus(false): selector is always drawn in non-touch-mode, and EditText can never get focus -- even if you tap on it.
To make matters worse, calling editTextView.requestFocus() returns true, but in fact does not give the EditText focus.
What I'm envisioning is basically a hybrid of 1 & 2, where rather than the list setting if all items are focusable or not, I want to set focusability for a single item in the list, so that the selector seamlessly transitions from selecting the entire row for non-focusable items, and traversing the focus tree for items that contain focusable children.
Any takers?
This helped me.
In your manifest :
<activity android:name= ".yourActivity" android:windowSoftInputMode="adjustPan"/>
Sorry, answered my own question. It may not be the most correct or most elegant solution, but it works for me, and gives a pretty solid user experience. I looked into the code for ListView to see why the two behaviors are so different, and came across this from ListView.java:
public void setItemsCanFocus(boolean itemsCanFocus) {
mItemsCanFocus = itemsCanFocus;
if (!itemsCanFocus) {
setDescendantFocusability(ViewGroup.FOCUS_BLOCK_DESCENDANTS);
}
}
So, when calling setItemsCanFocus(false), it's also setting descendant focusability such that no child can get focus. This explains why I couldn't just toggle mItemsCanFocus in the ListView's OnItemSelectedListener -- because the ListView was then blocking focus to all children.
What I have now:
<ListView
android:id="#android:id/list"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:descendantFocusability="beforeDescendants"
/>
I use beforeDescendants because the selector will only be drawn when the ListView itself (not a child) has focus, so the default behavior needs to be that the ListView takes focus first and draws selectors.
Then in the OnItemSelectedListener, since I know which header view I want to override the selector (would take more work to dynamically determine if any given position contains a focusable view), I can change descendant focusability, and set focus on the EditText. And when I navigate out of that header, change it back it again.
public void onItemSelected(AdapterView<?> listView, View view, int position, long id)
{
if (position == 1)
{
// listView.setItemsCanFocus(true);
// Use afterDescendants, because I don't want the ListView to steal focus
listView.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
myEditText.requestFocus();
}
else
{
if (!listView.isFocused())
{
// listView.setItemsCanFocus(false);
// Use beforeDescendants so that the EditText doesn't re-take focus
listView.setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
listView.requestFocus();
}
}
}
public void onNothingSelected(AdapterView<?> listView)
{
// This happens when you start scrolling, so we need to prevent it from staying
// in the afterDescendants mode if the EditText was focused
listView.setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
}
Note the commented-out setItemsCanFocus calls. With those calls, I got the correct behavior, but setItemsCanFocus(false) caused focus to jump from the EditText, to another widget outside of the ListView, back to the ListView and displayed the selector on the next selected item, and that jumping focus was distracting. Removing the ItemsCanFocus change, and just toggling descendant focusability got me the desired behavior. All items draw the selector as normal, but when getting to the row with the EditText, it focused on the text field instead. Then when continuing out of that EditText, it started drawing the selector again.
My task was to implement ListView which expands when clicked. The additional space shows EditText where you can input some text. App should be functional on 2.2+ (up to 4.2.2 at time of writing this)
I tried numerous solutions from this post and others I could find; tested them on 2.2 up to 4.2.2 devices.
None of solutions was satisfactionary on all devices 2.2+, each solution presented with different problems.
I wanted to share my final solution :
set listview to android:descendantFocusability="afterDescendants"
set listview to setItemsCanFocus(true);
set your activity to android:windowSoftInputMode="adjustResize"
Many people suggest adjustPan but adjustResize gives much better ux imho, just test this in your case. With adjustPan you will get bottom listitems obscured for instance. Docs suggest that ("This is generally less desirable than resizing"). Also on 4.0.4 after user starts typing on soft keyboard the screen pans to the top.
on 4.2.2 with adjustResize there are some problems with EditText focus. The solution is to apply rjrjr solution from this thread. It looks scarry but it is not. And it works. Just try it.
Additional 5. Due to adapter being refreshed (because of view resize) when EditText gains focus on pre HoneyComb versions I found an issue with reversed views:
getting View for ListView item / reverse order on 2.2; works on 4.0.3
If you are doing some animations you might want to change behaviour to adjustPan for pre-honeycomb versions so that resize doesnt fire and adapter doesn't refresh the views. You just need to add something like this
if(android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.HONEYCOMB)
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_PAN);
All this gives acceptable ux on 2.2 - 4.2.2 devices.
Hope it will save people some time as it took me at least several hours to come to this conclusion.
This saved my life--->
set this line
ListView.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
Then in your manifest in activity tag type this-->
<activity android:windowSoftInputMode="adjustPan">
Your usual intent
We're trying this on a short list that does not do any view recycling. So far so good.
XML:
<RitalinLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<ListView
android:id="#+id/cart_list"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scrollbarStyle="outsideOverlay"
/>
</RitalinLayout>
Java:
/**
* It helps you keep focused.
*
* For use as a parent of {#link android.widget.ListView}s that need to use EditText
* children for inline editing.
*/
public class RitalinLayout extends FrameLayout {
View sticky;
public RitalinLayout(Context context, AttributeSet attrs) {
super(context, attrs);
ViewTreeObserver vto = getViewTreeObserver();
vto.addOnGlobalFocusChangeListener(new ViewTreeObserver.OnGlobalFocusChangeListener() {
#Override public void onGlobalFocusChanged(View oldFocus, View newFocus) {
if (newFocus == null) return;
View baby = getChildAt(0);
if (newFocus != baby) {
ViewParent parent = newFocus.getParent();
while (parent != null && parent != parent.getParent()) {
if (parent == baby) {
sticky = newFocus;
break;
}
parent = parent.getParent();
}
}
}
});
vto.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override public void onGlobalLayout() {
if (sticky != null) {
sticky.requestFocus();
}
}
});
}
}
this post was matching exactly my keywords. I have a ListView header with a search EditText and a search Button.
In order to give focus to the EditText after loosing the initial focus the only HACK that i found is:
searchText.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
// LOTS OF HACKS TO MAKE THIS WORK.. UFF...
searchButton.requestFocusFromTouch();
searchText.requestFocus();
}
});
Lost lots of hours and it's not a real fix. Hope it helps someone tough.
If the list is dynamic and contains focusable widgets, then the right option is to use RecyclerView instead of ListView IMO.
The workarounds that set adjustPan, FOCUS_AFTER_DESCENDANTS, or manually remember focused position, are indeed just workarounds. They have corner cases (scrolling + soft keyboard issues, caret changing position in EditText). They don't change the fact that ListView creates/destroys views en masse during notifyDataSetChanged.
With RecyclerView, you notify about individual inserts, updates, and deletes. The focused view is not being recreated so no issues with form controls losing focus. As an added bonus, RecyclerView animates the list item insertions and removals.
Here's an example from official docs on how to get started with RecyclerView: Developer guide - Create a List with RecyclerView
some times when you use android:windowSoftInputMode="stateAlwaysHidden"in manifest activity or xml, that time it will lose keyboard focus. So first check for that property in your xml and manifest,if it is there just remove it. After add these option to manifest file in side activity android:windowSoftInputMode="adjustPan"and add this property to listview in xml android:descendantFocusability="beforeDescendants"
Another simple solution is to define your onClickListener, in the getView(..) method, of your ListAdapter.
public View getView(final int position, View convertView, ViewGroup parent){
//initialise your view
...
View row = context.getLayoutInflater().inflate(R.layout.list_item, null);
...
//define your listener on inner items
//define your global listener
row.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
doSomethingWithViewAndPosition(v,position);
}
});
return row;
That way your row are clickable, and your inner view too :)
The most important part is to get the focus working for the list cell.
Especially for list on Google TV this is essential:
setItemsCanFocus method of the list view does the trick:
...
mPuzzleList = (ListView) mGameprogressView.findViewById(R.id.gameprogress_puzzlelist);
mPuzzleList.setItemsCanFocus(true);
mPuzzleList.setAdapter(new PuzzleListAdapter(ctx,PuzzleGenerator.getPuzzles(ctx, getResources(), version_lite)));
...
My list cell xml starts like follows:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/puzzleDetailFrame"
android:focusable="true"
android:nextFocusLeft="#+id/gameprogress_lessDetails"
android:nextFocusRight="#+id/gameprogress_reset"
...
nextFocusLeft/Right are also important for D-Pad navigation.
For more details check out the great other answers.
I just found another solution. I believe it's more a hack than a solution but it works on android 2.3.7 and android 4.3 (I've even tested that good old D-pad)
init your webview as usual and add this: (thanks Michael Bierman)
listView.setItemsCanFocus(true);
During the getView call:
editText.setOnFocusChangeListener(
new OnFocusChangeListener(View view,boolean hasFocus){
view.post(new Runnable() {
#Override
public void run() {
view.requestFocus();
view.requestFocusFromTouch();
}
});
Just try this
android:windowSoftInputMode="adjustNothing"
in the
activity
section of your manifest.
Yes, it adjusts nothings, which means the editText will stay where it is when IME is opening. But that's just an little inconvenience that still completely solves the problem of losing focus.
In my case, there is 14 input edit text in the list view. The problem I was facing, when the keyboard open, edit text focus lost, scroll the layout, and as soon as focused view not visible to the user keyboard down. It was not good for the user experience. I can't use windowSoftInputMethod="adjustPan". So after so much searching, I found a link that inflates custom layout and sets data on view as an adapter by using LinearLayout and scrollView and work well for my case.

tab bar hiding issue android

I'm new to android,I'm using tabHost adding some tabs to it,its working quite fine but when i rotate my device in landscape mode it also work there fine but i don't need tab bar there because it covers much space and i also have google ads so both of them cover half of the screen and leave a little space for user to interact.All i need is a solution to somehow hide tab bar just like we can do it in iphone to make a bit room for user to interact.I need some solution urgent.Thanks
I think you should wrap your tab widget in any ViewGroup such as LinearLayout or RelativeLayout, and create a static function in your tabActivity to show/hide this wrapper, Here's a little code might be helpful for you.
<LinearLayout
android:id="#+id/popupTabs"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:visibility="gone">
<TabWidget android:id="#android:id/tabs"
android:layout_height="wrap_content"
android:layout_width="fill_parent"></TabWidget>
</LinearLayout>
Now your tab activity should do something like this.
public class TabsView extends TabActivity {
public static LinearLayout popupTabs ;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
popupTabs = (LinearLayout) findViewById(R.id.popupTabs);
// Your other code
//............
//............
}
// Show Tabs method
public static void showTabs(){
popupTabs.setVisibility(ViewGroup.VISIBLE);
}
// Hide Tabs method
public static void hideTabs(){
popupTabs.setVisibility(ViewGroup.GONE);
}
}
Now you can call this method statically from any location in your code like this
// hide tab from any activity
TabsView.showTabs();
// hide tab from any activity
TabsView.hideTabs()
For Hide
mTabHost.getTabWidget().setVisibility(View.GONE);
For Visible
mTabHost.getTabWidget().setVisibility(View.VISIBLE);
The simplest way would be to create a second version of your layout.xml file which doesn't include the TabHost and put it in a resource folder named 'layout-land' (the 'land' suffix is short for 'landscape'). Please see this SDK article for more information.
Apart from doing what Reuben is telling you would be to animate the transition between both so that the change would be a bit smoother.

Can I deactivate buttons/edittexts from my layout? (visible but deactivated)

I have a layout with a spinner and a lot of textboxes and buttons.
I need to make appear some elements of the layout when one of the options of the spinner is selected and to make disappear when other is selected. ----> PROBLEM SOLVED!!!
But also, I need to deactivate some elements of the layout. I mean that they have to be visible, but the user can't press buttons or edit edittext's
Yes, you can.
Assuming you have a handle to your layout you can do smth like this:
yourLayoutToShow.setVisibility(View.VISIBLE)
or
yourLayoutToHide.setVisibility(View.GONE)
UPDATE:
To get a handle to your layout (the one you want to show/hide dynamically) you need to do smth like this:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.your_activity);
LinearLayout viewToShowOrHide =
(LinearLayout) findViewById(R.id.view_to_show_or_hide);
}
You can disable a control by doing ...
myControl.setEnabled(false);

Android - change custom title view at run time

I am using a custom title view in my application for each activity. In one of the activities, based on button clicks I need to change the custom title view. Now this works fine every time when I make a call to setFeatureInt.
But if I try to update any items in the custom title (say change the text of a button or a text view on the title), the update does not take place.
Debugging through the code shows that the text view and button instances are not null and I can also see the custom title bar. But the text on the text view or the button is not updated. Has anyone else faced this problem?
How do I resolve it?
Thanks.
EDIT
Here's what I tried. Does not get updated even on calling postInvalidate.
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.text_title);
TextView databar = (TextView) findViewById(R.id.title_text);
databar.setText("Some Text");
databar.postInvalidate();
Button leftButton = (Button) findViewById(R.id.left_btn);
leftButton.setOnClickListener(mLeftListener);
leftButton.setText("Left Btn");
leftButton.postInvalidate();
Button rightBtn = (Button) findViewById(R.id.right_btn);
rightBtn.setOnClickListener(mRightListener);
rightBtn.postInvalidate();
The problem is that the only Window implementation (PhoneWindow) uses a LayoutInflater in its setFeatureInt method and instantiates the new layout with inflate and attachToRoot=true. Consequently, when you call setFeatureInt, the new layouts are not replaced but attached to the internal title container and thus drawn on top of each other.
You can workaround this by using the following helper method instead of setFeatureInt. The helper simply removes all views from the internal title container before the new custom title feature is set:
private void setCustomTitleFeatureInt(int value) {
try {
// retrieve value for com.android.internal.R.id.title_container(=0x1020149)
int titleContainerId = (Integer) Class.forName(
"com.android.internal.R$id").getField("title_container").get(null);
// remove all views from titleContainer
((ViewGroup) getWindow().findViewById(titleContainerId)).removeAllViews();
// add new custom title view
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, value);
} catch(Exception ex) {
// whatever you want to do here..
}
}
I'm not sure whether the current setFeatureInt behaviour is intended, but it is certainly not documented one way or the other which is why I'll take this to the android devs ;)
EDIT
As pointed out in the comments, the aforementioned workaround is not ideal. Instead of relying on the com.android.internal.R.id.title_container constant you could simply hide the old custom title whenever you set a new one.
Let's assume you have two custom title layouts:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout android:id="#+id/custom_title_1" ...
and
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout android:id="#+id/custom_title_2" ...
and you want to replace custom_title_1 with custom_title_2, you could hide former and use setFeatureInt to add the latter:
findViewById(R.id.custom_title_1).setVisibility(View.GONE);
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title_2);
The correct way to do this is as follows:
requestWindowFeature( Window.FEATURE_CUSTOM_TITLE );
setContentView( R.layout.my_layout );
getWindow().setFeatureInt( Window.FEATURE_CUSTOM_TITLE, R.layout.my_custom_title );
super.onCreate( savedInstanceState );
Please note that the order of these statements is very important.
If you call super.onCreate() before any of the other statements you will get a blank title bar, which the hack of finding the title bar id and removing all the Views from it will fix but is not recommended.
Are you calling invalidate or postInvalidate to redraw the view after updating the text? If it's a custom View, can you put a breakpoint in the draw code to make sure it's getting called?
If you're on the UI thread, you can call 'invalidate' if you're not, you must call 'postInvalidate' or the view won't redraw itself.
Just my 2c worth:
When working in a MapActivity, requesting a custom title resulted in no title at all being shown.
Luckily, all I wanted to do was to set the title text differently, and I soon realized that just calling setTitle() inside of onCreate() worked for me (I called it after I called setContentView())
Sorry, but I don't have time right now to debug this any more and figure out why what I was doing didn't work, and why changing it made it work. As I said, just thought this might help someone out down the road.

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