How can i insert a .bin created on desktop file into apk - android

I have code for creating an internal file, there is random algorithem that create the data stored in it and i want any app to have the same file with the same binary data in it.
so i need to make the file on my desktop and add it to internal files some how.
my question is what do you think is the best way to do it.
i thought to locate it in my project, read it, and write it to internal files.
the problem is, i dont know where to locate my file in android studio so that it will be included in the external files and then where to read it from.
thanks. =]
hope i made myself clear.

Put it in src/main/assets/.
You can then access your file with AssetManager and do whatever you want with it.
From the Android Developers website:
main/assets/
This is empty. You can use it to store raw asset files. Files that you
save here are compiled into an .apk file as-is, and the original
filename is preserved. You can navigate this directory in the same way
as a typical file system using URIs and read files as a stream of
bytes using the AssetManager. For example, this is a good location for
textures and game data.

You need to move that into the assets folder. From there you can refer to the file.

Related

How to put a *.cfg file to the same directory as the *.apk file?

I am really new to android devices, we have got an app that needs to read a *.cfg file from the same place as the apk. So the question is:
1) When i attach my mobile-phone to the computer, can i put it from the explorer? If yes, how?
2) Is there a mechanism in Android, that looks for some kind of include directories
when opening a Program?
It would be great if you could give me a hint.
You'd want to drop the *.cfg files into the assets/ folder. Then the app will have access to those raw *.cfg files during runtime.
From Managing Projects
assets/
This is empty. You can use it to store raw asset files. Files that you
save here are compiled into an .apk file as-is, and the original
filename is preserved. You can navigate this directory in the same way
as a typical file system using URIs and read files as a stream of
bytes using the AssetManager. For example, this is a good location for
textures and game data.

Where to put files for External Storage Android

So I have some files I want my Android App to access, read and write.
I want to store it internally. Where can I put these files in my Java Project so they are accessible or can this not be done?
There are three ways to achieve this, and according to your requirements select the approch
on SDCARD
This is the normal SDCARD/in-build SDCARD in newer smart phones. you need to create specific folder structure and put your files there, here you can do file read and write both
but this in insecure because accessible to all the application
on Internal Storage
This is given as Applicaiton specific storage where you can create the file and do the operation, this is most secure way to do it, but this is generated run time so you can not push the files directly, you can put your files in RAW or ASSETS and copy that here
RAW and ASSETS
This is in the code structure only and only read access is given to this folder, you can not change this file run time.
if you select any one of this approach then simple goggling will show you the sample code.
You can read or write files in the path of your internal storage as
data/data/package_name/files . I had already answered a similar question you can check it out.

Android load and modify file

I have a short question about writing to a file in android. I am writing a game where I use a xml file to save some data about the level stats. Now I have seen that if I save this xml file in AssetManager it is not possible to change it (only permissions to read files).
Now because I can only modify files which are in the filesystem of android (using openFileInput and openFileOutput to work with it) I wonder where I have to save my (already existing) xml file in my eclipse project so that I can use openFileInput to load it and change it via code.
Do I have to make a new folder? E.g. project_path/files/myxml.xml.
Is it even possible to load a file which was created (outside the AssetManager folder) before installing the .apk to target?
If it is possible does anybody have some example code?
I hope you understand my question.
There is no such place. Installation of android apps does not include an automatic step that would copy your content from apk to the internal folder (and your application does not reside in the folder either).
You will have to create your XML file in code, possibly checking for its existence before each access (or using some other marker).

How to access all file without unzip any zip file in android?

I am working on reading epub3 file and i want to access all files which used for create epub3 without *unzip it.*
any suggestion or solution would be appreciated....
I have tried to solve this and i got the following solution.
Zip is a one type of file Which include many directory and files so we can't get it in directory and file format.
We can only get it in Bytes. Which is unused.
So we Have To Unzip it.....
Because Whenever we unzip it, then itself make one type of directory of sub directory and files So then we can access it in directory and file format.
While you can technically read the bytes from the zip archive without decompressing them, it will not help you as the data will be unusable in any epub display.
When a file is zipped, it is compressed using compression tables. This alters the data of the file, and to get back the original data you must decompress, or unzip, it first.
This is virtually no way to access files without unzipping. However, there is a way for targeted unzipping, i.e. unzipping a specific file instead of entire zipped folder. If that sounds good, you could probably go for Objective zip project.
P.S: Even i was working on a epub3 reader and I had to unzip the entire folder. Let me know if you find a better work around.

How to load an xml file from android's assets folder by name

I am trying to load an xml file located in the /assets folder of an android project by name using this method:
getAssets().openXmlResourceParser("thefilename.xml");
However, executing this code always throws a "FileNotFound" exception, even though the file is located in the /assets folder and is with the correct file name.
Now, I have not put the file in the /res/xml folder because I really need to be able to 1. edit the file right on the device itself and most importantly 2. add new xml files to the application without issuing an update, to allow for easy user modifications.
Thanks in advance.
I think what you are looking for is either getAssets().open("thefilename.xml") or getAssets().openFd("thefilename.xml") depending on what the end use of the file is. You can see from Dianne's response in this post awhile back that openXmlResourceParser() is not really usable just to gain access to files in the assets/ directory: http://goo.gl/2KfgT
From there you will have a stream that you could feed into a SAXParser or do whatever else you choose.
Side Note: On the points you mentioned you really can't edit files directly in assets/ or add new files to assets/ at runtime. You will need to work with files on either internal or external storage to do those things. You probably already knew that, but I thought I'd mention it.
Hope that Helps!

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