I am working on a project where I have used canvas and user can touch move one bitmap overlay to another bitmap. When user presses save button then both bitmaps should merge and become a single bitmap. I have done all things and now merging two bitmap at XY position remains. During my research I found following code.
private Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2, new Matrix(), null);
return bmOverlay;
}
But this code overlay bitmap at (0,0) location. I want to overlay bitmap at my given location. Please suggest some solution. Thanks in advance.
Use below code
private Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2, x,y, null);
return bmOverlay;
}
Where x and y are actual positions where you have to draw the overlay bitmap.
Related
Following overly function working in up to android version 8 but not working in pie :
public static Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2, 0, 0, null);
return bmOverlay;
}
Desired output getting in below Pie : function's first parameter is output of picture capture and second parameter is bitmap of header view.
Pie output :
View to Bitmap done by :
public static Bitmap viewtoBitmap(View view,int width,int hight){
Bitmap bitmap=Bitmap.createBitmap(width,hight,Bitmap.Config.ARGB_8888);
Canvas canvas=new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
Below function working fine in Pie(9) and Q(10) Devices :
public static Bitmap mergeBitmap(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2, new Matrix(), null);
return bmOverlay;
}
I am trying to rotate a bitmap and add it to a canvas. The code seems straightforward, however the image is not being rotated. I can't use canvas.rotate() since I am layering images and do not want the first image to be rotated. I have verified that the rotation degree is correct with tattoo.getRotation(), and I have also tried this with a hard coded degree but that doesn't work either.
public static Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
Matrix matrix1 = new Matrix();
matrix1.setScale(imageView.getScaleX(), imageView.getScaleY());
matrix1.setTranslate(imageView.getX(), imageView.getY());
canvas.drawBitmap(bmp1, matrix1, null);
Matrix matrix2 = new Matrix();
matrix2.setTranslate(tattoo.getX(), tattoo.getY());
matrix2.postRotate(tattoo.getRotation());
matrix2.setScale(tattoo.getScaleX(), tattoo.getScaleY());
canvas.drawBitmap(bmp2, matrix2, null);
return bmOverlay;
}
I have 2 bitmaps, one is: width 720 x 404 height. the other is 1280x550
I used this function:
public Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Bitmap bmp2new = getResizedBitmap(bmp2, bmp1.getHeight(), bmp1.getWidth(), bmp2.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2new, 0, 0, null);
return bmOverlay;
}
Now it shows me both. overlayed. Now the first one, is a screen capture from a video, and the second is the canvas i draw on. The problem is that if i draw something on something thats on the margin of the screen, it will be overlayed incorrectly (an offset) because, my video is stretched to be the same as the seconc picture.
What can i do, to put both pictures, but the screen capture to start with an offset of a couple of pixels, so it will be correctly placed?
I tried:
int left = (int)((bmp2.getWidth() - (bmp1.getWidth()*(bmp2.getHeight()/bmp1.getHeight())))/2.0);
Bitmap bmp1new = getResizedBitmap(bmp1, bmp2.getHeight(), ((bmp2.getWidth() - (bmp1.getWidth()*(bmp2.getHeight()/bmp1.getHeight())) , bmp1.getConfig());
Bitmap bmptest = Bitmap.createBitmap(bmp1new, left, 0,bmp1new.getWidth() - left, bmp1new.getHeight());
But had no luck, and now I'm even more confused
it worked with this:
public Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp2.getWidth(), bmp2.getHeight(), bmp1.getConfig());
float left =(bmp2.getWidth() - (bmp1.getWidth()*((float)bmp2.getHeight()/(float)bmp1.getHeight())))/(float)2.0;
float bmp1newW = bmp1.getWidth()*((float)bmp2.getHeight()/(float)bmp1.getHeight());
Bitmap bmp1new = getResizedBitmap(bmp1, bmp2.getHeight(), (int)bmp1newW , bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1new, left ,0 , null);
canvas.drawBitmap(bmp2, new Matrix(), null);
return bmOverlay;
}
I would like to take one image, and then paste it onto another image using Bitmap. (Basically overlaying image 1 on top of image 2 and then being able to save it.)
I've been searching all day for this. Are there any tutorials that show this? I couldn't find any functions in the Android SDK that did this either.
you can combine two bitmaps like this
public static Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, new Matrix(), null);
canvas.drawBitmap(bmp2, 0, 0, null);
return bmOverlay;
}
Hello
I need to make DRM Image file using two image file.
originally I was use bufferedImage class, but android is not support bufferedImage.
so please help me. how to compose two image in android?
You can do that if you overlay two images. Suppose that bmp1 is bigger one (to be protected), and bmp2 is marker:
private Bitmap overlayMark(Bitmap bmp1, Bitmap bmp2)
{
Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(bmp1, 0, 0, null);
canvas.drawBitmap(bmp2, distanceLeft, distanceTop, null);
return bmOverlay;
}
distanceLeft and distanceTop define position of the marker.