How to retrieve authData from a ParseUser? - android

I'm trying to retrieve the authData field from a ParseUser. With Parse 1.9.1, I used to do it like so:
ParseUser user = ParseUser.getCurrentUser();
HashMap authDataMap = (HashMap)user.get("authData");
HashMap facebookMap = (HashMap)authDataMap.get("facebook");
String facebookId = (String)facebookMap.get("id");
And this worked fine.
Something changed though. I don't know if it's because I updated to Parse 1.9.2 or if something changed on the Parse server side, but authData is no longer accessible. The line user.get("authData") returns null. Even if I re-fetch the user.
Ultimately I want to retrieve the Facebook id from the ParseUser, preferably without reaching out to Facebook. Is this no longer possible?

If you are using ParseFacebookUtils to perform login Facebook user then after successfully login from in parse try to get GraphUser using following to fetch Facebook user data-
Request.newMeRequest(ParseFacebookUtils.getSession(),
new Request.GraphUserCallback() {
#Override
public void onCompleted(
final GraphUser fbUser,
Response response) {
try {
if (fbUser != null
&& parseUser != null
&& fbUser.getName()
.length() > 0) {
// Facebook user data
String fbId = fbUser.getId();
} else {
// Facebook user not logged in
}
} catch (Exception e) {
e.printStackTrace();
stopLoading();
}
}
}).executeAsync();

Have you taken a look at Facebook Users section in the Parse.com documentation. I think authData is for internal communication, not meant to be called (any more).

Related

Can you get a current users friendlist with facebook API? [duplicate]

I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}

How to logout/change Twitter account with Parse

I know how to login:
ParseTwitterUtils.logIn(loginView.getCurrentContext(), new LogInCallback() {
#Override
public void done(ParseUser parseUser, ParseException e) {
if (e == null) {
String welcomeMessage = "";
if (parseUser.isNew()) {
welcomeMessage = "Hello new guy!";
} else {
welcomeMessage = "Welcome back!";
}
loginView.showLoginSuccess(parseUser, welcomeMessage);
} else {
String errorMessage = "Seems we have a problem : " + e.getLocalizedMessage();
loginView.showLoginFail(errorMessage);
}
}
});
And to logout :
ParseUser.logOutInBackground(new LogOutCallback() {
#Override
public void done(ParseException e) {
if (e == null) {
homeView.goLogin(true, "See you soon");
} else {
homeView.goLogin(false, "Error detected : " + e.getLocalizedMessage());
}
}
});
But when I want to log in again, I don't have the alert dialog asking me to choose accounts (i use the webview since Twitter app is not installed on the emulator).
How to truly logout from Parse using Twitter login?
In iOS, you can revise the source code of Parse in PFOauth1FlowDialog.m
- (void)loadURL:(NSURL *)url queryParameters:(NSDictionary *)parameters {
NSMutableDictionary *_parameter = [[NSMutableDictionary alloc] init];
[_parameter setObject:#"true" forKey:#"force_login"];
[_parameter addEntriesFromDictionary:parameters];
_loadingURL = [[self class] _urlFromBaseURL:url queryParameters:_parameter];
NSURLRequest *request = [NSURLRequest requestWithURL:_loadingURL];
[_webView loadRequest:request];
}
Then everything should work fine, And this should also work in Android.
Use the unlink functions from ParseTwitterUtils:
https://parse.com/docs/android/api/com/parse/ParseTwitterUtils.html#unlink(com.parse.ParseUser)
This will remove the link between the twitter account and the parse user.
The confusion seems to stem from the fact that the api is so straightforward.
What you're doing in the login is associating a twitter account with a parse user and logging in as that parse user. Then when you are logging out, you are only logging out of the parse user, and the twitter account is still linked to the parse user. Therefore when you go to log in again it automatically uses the twitter account to log in as the parse user.

Create new ParseUser using Google+ AccessToken returns InvalidSession?

I'm trying to create a new ParseUser using a Google+ SignIn. While I'm able to retrieve the access token successfully from Google, I get a ParseException(InvalidSession).
I'll post a few snippets that are relevant.
This is how im getting the AccessToken from Google
final String SCOPES = "https://www.googleapis.com/auth/plus.login ";
token = GoogleAuthUtil.getToken(
MainActivity.this,
Plus.AccountApi.getAccountName(mGoogleApiClient),
"oauth2:" + SCOPES);
Making ParseUser
ParseUser.becomeInBackground(token, new LogInCallback()
{
public void done(ParseUser user, ParseException e)
{
Log.i(TAG, "makeParseUser"+"2");
if (user != null)
{
// The current user is now set to user.
/*
user.put("name", s1);
user.put("email",s6);
user.saveInBackground();
*/
}else
{
// The token could not be validated.
Log.i(TAG, "makeParseUser"+e.getLocalizedMessage());
}
}
});
A similar question has been asked here but there doesn't seem to be a proper solution to it.
Currently Parse doesn't support G+ login. Practically it can be done by using Parse cloud code.
ParseUser.becomeInBackground(); expects Parse User token, but not G+ one.

Android - Facebook Connect, Check server side

I was wondering how can I check if the user is connected to facebook on server side if connection comes from an Android APP.
Indeed, on my website I can easily check that in PHP when the request comes from a browser with :
// Try to get the user's id on Facebook
$userId = $this->facebook->getUser();
// If user is not yet authenticated, the id will be zero
if($userId == 0){
// Generate a login url
$data['url'] = $this->facebook->getLoginUrl(array('scope'=>'email'));
$response = array('status' => 'failed', 'error' => 'facebook_not_authentificated', 'url' => $data['url']);
$data = json_encode($response);
echo $data;
return 0;
}
But when I call the url in my Android App, I do not pass this step and I get the JSON response {'status' => 'failed', 'error' => 'facebook_not_authentificated', 'url' => '...' }
Any idea ?
Thanks
If you want to check if the user still authenticated in the device, you should use Facebook Android SDK on the device, not use the server side.
On the other hand, you can send the token you got from Facebook and send it to your server and check if it gives you a Facebook User.
If someone need the answer i finally found out after many hours of research ...
You have to pass the token (token that you get into your android app), to the server and tell the server to use it :
$facebook->setAccessToken($access_token);
To find out the token in your app :
Session.openActiveSession(InscriptionConnexionActivity.this, true, new Session.StatusCallback() {
// callback when session changes state
#Override
public void call(final Session session, SessionState state, Exception exception) {
if (session.isOpened()) {
// make request to the /me API
Request.executeMeRequestAsync(session, new Request.GraphUserCallback() {
// callback after Graph API response with user object
#Override
public void onCompleted(GraphUser user, Response response) {
if (user != null) {
System.out.println(user.getName() + " : connected");
$my_token = session.getAccessToken());
}
}
});
}
}
});

Facebook SDK 3.0 - Get Facebook User ID and Access Token

I searched for past two days and was not successful in finding the method to get the user id and access token from Facebook SDK 3.0 - Native Login .
i am following facebook native login - http://developers.facebook.com/docs/tutorials/androidsdk/3.0/scrumptious/authenticate/
and i get the access token using Session.getAccessToken , i get some access token but that is not valid . what is the actual procedure ? Am i doing wrongly ?
How to get the UserId in Native Login using Facebook SDK 3.0
user id:
final Session session = Session.getActiveSession();
if (session != null && session.isOpened()) {
// If the session is open, make an API call to get user data
// and define a new callback to handle the response
Request request = Request.newMeRequest(session, new Request.GraphUserCallback() {
#Override
public void onCompleted(GraphUser user, Response response) {
// If the response is successful
if (session == Session.getActiveSession()) {
if (user != null) {
user_ID = user.getId();//user id
profileName = user.getName();//user's profile name
userNameView.setText(user.getName());
}
}
}
});
Request.executeBatchAsync(request);
}
user_ID & profileName are string.
for accessToken:
String token = session.getAccessToken();
EDITED: (13/1/2014)
for user email (i haven't check this code by running on device or emulator):
these are only my opinion or you can call it suggestion
setReadPermissions(Arrays.asList("email", ...other permission...));
//by analyzing the links bellow, i think you can set the permission in loginbutton as:
loginButton.setReadPermissions(Arrays.asList("email", ...other permission...));
user.asMap().get("email");
for more info see:
link1, link2, link3, link4,

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