I have a working frame-by-frame animation inside an Android application.
That's fine - but how would I add a scrolling background to this application, so that the animation run over the background?
I can find plenty of examples for implementing the 2 processes separately - but NOT together.
Any help would be appreciated!
Here's my code for the animation Activity..
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceView;
import android.widget.ImageView;
/**
*
*
*/
public class MyAnimationView extends ImageView
{
private static final String TAG = "AnimationTest:AnimationView";
private Context mContext = null;
private static final int DELAY = 100; //delay between frames in milliseconds
private boolean mIsPlaying = false;
private boolean mStartPlaying = false;
private ArrayList<Bitmap> mBitmapList = new ArrayList<Bitmap>();
private int play_frame = 0;
private long last_tick = 0;
public MyAnimationView(Context context, AttributeSet attrs)
{
super(context, attrs);
mContext = context;
}
#Override
protected void onDraw(Canvas c)
{
Log.d(TAG, "onDraw called");
if (mStartPlaying)
{
Log.d(TAG, "starting animation...");
play_frame = 0;
mStartPlaying = false;
mIsPlaying = true;
postInvalidate();
}
else if (mIsPlaying)
{
if (play_frame >= mBitmapList.size())
{
mIsPlaying = false;
}
else
{
long time = (System.currentTimeMillis() - last_tick);
int draw_x = 0;
int draw_y = 0;
if (time >= DELAY) //the delay time has passed. set next frame
{
last_tick = System.currentTimeMillis();
c.drawBitmap(mBitmapList.get(play_frame), draw_x, draw_y, null);
play_frame++;
postInvalidate();
}
else //still within delay. redraw current frame
{
c.drawBitmap(mBitmapList.get(play_frame), draw_x, draw_y, null);
postInvalidate();
}
}
}
}
/*ideally this should be in a background thread*/
public void loadAnimation(String prefix, int nframes)
{
mBitmapList.clear();
for (int x = 0; x < nframes; x++)
{
String name = prefix + "_" + x;
Log.d(TAG, "loading animation frame: " + name);
int res_id = mContext.getResources().getIdentifier(name, "drawable", mContext.getPackageName());
BitmapDrawable d = (BitmapDrawable) mContext.getResources().getDrawable(res_id);
mBitmapList.add(d.getBitmap());
}
}
public void playAnimation()
{
mStartPlaying = true;
postInvalidate();
}
}
"draw_x" and "draw_y" are the variables for your bitmap position. If you change this two variables (or just one of them), you can move (scroll) your picture over the screen.
Related
I have this android project, can not identify why it is eating up RAM ? Note there is no processing just RAM being filled in. I have read Android RAM issues and how to solve, but can't make out what to do. I am new to both android and java.
Noticed just now (in Android Monitor - RAM) my app is using only 4MB of memory.
If anyone tries to run (please do - MainActivity is launcher and MyCanvas is just a class used as View) this, i can use speed variable as high as 100 (even more maybe), make thread call back in 10ms or even more frequent - it creates no problem. But as soon as I touch and move garbage collector comes pauses everything.
MyCanvas.java (used as view)
package com.abc.mygraphics;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
import java.util.Random;
import android.os.Handler;
public class MyCanvas extends View {
public static Paint paint;
//public static int n = 5000;
public static int N = 100, particleSize = 3;
public static int height, width;
public static float[][] pos = new float[N][2];
public static float[][] pos0 = new float[N][2];
//public static float distX, distY, dist;
Handler handler = new Handler();
public static int speed = 1;
public static int gravityX, gravityY;
public static Random random = new Random();
public static int[] colorList = new int[10];
public static int sphereSize = 100, M = 10;
public static float[] distance = new float[N];
public static int[][] gravity = new int[N][2];
public static boolean[] direction = new boolean[N];
public static int[] moved = new int[N];
public MyCanvas(Context context) {
super(context);
width = MainActivity.sharedPreferences.getInt("screenX", 200);
height = MainActivity.sharedPreferences.getInt("screenY", 200);
colorList = new int[]{Color.RED, 0xffff4000, 0xffffff00, 0xff40ff00, 0xff00ff00, 0xff00ff80, 0xff0080ff, 0xff0000ff, 0xffbf00ff, 0xffff0040};
paint = new Paint();
paint.setColor(Color.GRAY);
int i;
for (i = 0; i < N; i++) {
pos[i][0] = random.nextInt(width);
pos[i][1] = random.nextInt(height);
pos0[i][0] = pos[i][0];
pos0[i][1] = pos[i][1];
moved[i] = 0;
direction[i] = true;
}
final Runnable r = new Runnable() {
public void run() {
invalidate();
handler.postDelayed(this, 100);
}
};
handler.postDelayed(r, 100);
}
public static void changeGravity(){
gravityX = MainActivity.sharedPreferences.getInt("x",200);
gravityY = MainActivity.sharedPreferences.getInt("y",200);
// gravityY -= 68;
for(int i=0;i<N;i++){
calcDist(i);
}
}
#Override
public void onDraw(Canvas canvas){
int i;
int x; //remove at some poitnt
canvas.drawColor(Color.BLACK);
//canvas.drawCircle(gravityX,gravityY, 50, paint);
for(i=0;i<N;i++) {
setPosition(i);
x = random.nextInt(10);
paint.setColor(colorList[x]);
canvas.drawCircle(pos[i][0], pos[i][1], particleSize, paint);
}
}
public static void setPosition(int i){
// this is wrong
if(moved[i] >= (int)distance[i]/speed){
direction[i] = !direction[i];
setGravity(i);
}
else{
pos[i][0] = pos0[i][0] + speed*moved[i]*(gravity[i][0]- pos0[i][0])/distance[i];
pos[i][1] = pos0[i][1] + speed*moved[i]*(gravity[i][1]- pos0[i][1])/distance[i];
moved[i]++;
}
}
public static void calcDist(int i){
setGravity(i);
distance[i] = (float) Math.sqrt( Math.pow((gravity[i][0]-pos[i][0]),2) + Math.pow((gravity[i][1]-pos[i][1]),2) );
}
public static void setGravity(int i){
// do not forget to set pos0 in both cases
if(direction[i]){
gravity[i][0] = gravityX;
gravity[i][1] = gravityY;
}
else{
// make this biased on radius of sphere
gravity[i][0] = random.nextInt(width);
gravity[i][1] = random.nextInt(height);
}
pos0[i][0] = pos[i][0];
pos0[i][1] = pos[i][1];
moved[i]=0;
}
}
Main Activity.java
package com.abc.mygraphics;
import android.content.SharedPreferences;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.Window;
import android.view.WindowManager;
import android.widget.EditText;
import android.widget.TextView;
import com.abc.mygraphics.MyCanvas;
import org.w3c.dom.Text;
public class MainActivity extends AppCompatActivity {
//DrawingView dr = new DrawingView(this);
public static SharedPreferences sharedPreferences;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int height = displaymetrics.heightPixels;
int width = displaymetrics.widthPixels;
sharedPreferences = getSharedPreferences( getPackageName() + "_preferences", MODE_PRIVATE);
SharedPreferences.Editor editor = sharedPreferences.edit();
editor.putInt("screenX",width);
editor.putInt("screenY", height);
editor.putInt("x", 200);
editor.putInt("y", 200);
editor.commit();
setContentView(new MyCanvas(this));
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// int x = (int)event.getX();
//int y = (int)event.getY();
int x = (int) event.getRawX();
int y = (int) event.getRawY();
//sharedPreferences = getSharedPreferences("CheckSharing",Context.MODE_PRIVATE);
SharedPreferences.Editor editor = sharedPreferences.edit();
editor.putInt("x", x);
editor.putInt("y", y);
editor.apply();
MyCanvas.changeGravity();
return false;
}
}
Got my problem.
I was trying to call my methods every time a touch event happens, this is something we can't do because when you drag your mouse there are literally thousands(possibly more) touch events happening.
Try understanding from code. In main activity we have our onTouch event listener which calls changeGravity() method which in turn calls calcDist() and setGravity() (from calcDist() ) . So thats a lot of garbage being generated and hence the GC comes in to play, it pauses the application and everything seems like hanged.
Solution - Just place the calcDist() call inside thread, so whatever be the vakue of gravity will come in effect in 10ms. This is something our emulator and phone are capable of, compared to what happens if we call from changeGravity() method.
I'm trying to make small App. This App have Activity, Custom View Class, and service.
1) Activity ask service for new Data and redraw Custom view
2) Service is listning to Bluetooth device and parse data.
Everything was fine, but I noticed that App is slowing down after 40 mins working.
I made another project remove service and find that it slowing too! So problem is my Customview class, maybe i have memory leaks in service to... but i have problem with drawings 100%.
I found that i have some objects that i'm creating on onDraw() method.. i try to move all thise staff to onSizeChanged() - but get more lags.
And now i need help. I need some example with simple drawings that depends on device width and height (I think my method is wrong - i use proportions of my 'Design' to calculate demetions in px)
By the way i'm using animator which make animations more smooth))
public class Dynamics {
/**
* Used to compare floats, if the difference is smaller than this, they are
* considered equal
*/
private static final float TOLERANCE = 0.01f;
/** The position the dynamics should to be at */
private float targetPosition;
/** The current position of the dynamics */
private float position;
/** The current velocity of the dynamics */
private float velocity;
/** The time the last update happened */
private long lastTime;
/** The amount of springiness that the dynamics has */
private float springiness;
/** The damping that the dynamics has */
private double damping;
public Dynamics(float springiness, float dampingRatio) {
this.springiness = springiness;
this.damping = dampingRatio * 2 * Math.sqrt(springiness);
}
public void setPosition(float position, long now) {
this.position = position;
lastTime = now;
}
public void setVelocity(float velocity, long now) {
this.velocity = velocity;
lastTime = now;
}
public void setTargetPosition(float targetPosition, long now) {
this.targetPosition = targetPosition;
lastTime = now;
}
public void update(long now) {
float dt = Math.min(now - lastTime, 50) / 1000f;
float x = position - targetPosition;
double acceleration = -springiness * x - damping * velocity;
velocity += acceleration * dt;
position += velocity * dt;
lastTime = now;
}
public boolean isAtRest() {
final boolean standingStill = Math.abs(velocity) < TOLERANCE;
final boolean isAtTarget = (targetPosition - position) < TOLERANCE;
return standingStill && isAtTarget;
}
public float getPosition() {
return position;
}
public float getTargetPos() {
return targetPosition;
}
public float getVelocity() {
return velocity;
}
}
In my Custom view i have this to set new data:
public void SetData(int[] NewData2,float[]newDatapoints)
{
this.NewData=NewData2;
long now = AnimationUtils.currentAnimationTimeMillis();
if (datapoints == null || datapoints.length != newDatapoints.length) {
datapoints = new Dynamics[newDatapoints.length];
for (int i = 0; i < newDatapoints.length; i++) {
datapoints[i] = new Dynamics(70f, 0.50f);
datapoints[i].setPosition(newDatapoints[i], now);
datapoints[i].setTargetPosition(newDatapoints[i], now);
}
invalidate();
} else {
for (int i = 0; i < newDatapoints.length; i++) {
datapoints[i].setTargetPosition(newDatapoints[i], now);
}
removeCallbacks(animator);
post(animator);
}
LastData=NewData;
//redraw();
}
Thise is "code" of my custom view, after all changes it's look terible, so i cut 90% of it. And i make some test code insted:
import android.content.Context;
import android.content.res.AssetManager;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.Typeface;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.View;
import android.view.animation.AnimationUtils;
import java.io.IOException;
import java.math.RoundingMode;
import java.text.DecimalFormat;
import java.util.Random;
public class CustomDisplayView extends View {
//paint for drawing custom view
private Paint RectPaint = new Paint();
//Динамические данные float
private Dynamics[] datapoints;
//Динамические статические Int
private int[] NewData = new int[500];
//созадем новый объект квадрат
private RectF rectf= new RectF();
//Задаем массив динамических цветов
int[] CurColors= new int[100];
int[] TargetColors= new int[100];
public CustomDisplayView(Context context, AttributeSet attrs){
super(context, attrs);
//Установка парметров красок
RectPaint.setAntiAlias(true);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
if (w != 0 && h != 0) {
//create Bitmap here
}
}
/**
* Override the onDraw method to specify custom view appearance using canvas
*/
#Override
protected void onDraw(Canvas canvas) {
//Get Screen size
//int viewWidth=this.getMeasuredWidth();
// int viewHeight = this.getMeasuredHeight();
//Выводим код цвета
RectPaint.setColor(0xff000000);
RectPaint.setTextSize(40);
canvas.restore();
canvas.drawText("V: " + datapoints[1].getPosition(), 20, 60, RectPaint);
//int saveCount = canvas.save();
for(int a=0;a<1000;a++)
{
rectf.set(datapoints[a].getPosition(), datapoints[a + 1].getPosition(), datapoints[a].getPosition() + datapoints[a + 1].getPosition() / 10, datapoints[a + 1].getPosition() + datapoints[a + 1].getPosition() / 10);
RectPaint.setColor(0x88005020);
//RectPaint.setColor(CurColor[a]);
//canvas.rotate(datapoints[1].getPosition(), viewWidth/2, viewHeight/2);
canvas.drawRoundRect(rectf, 0, 0, RectPaint);
//canvas.restore();
}
//canvas.restoreToCount(saveCount);
/*
for(int a=0;a<999;a++)
{
CurColors[a]=progressiveColor(CurColors[a], TargetColors[a], 2);
if(CurColors[a]==TargetColors[a])
{
TargetColors[a]=randomColor();
}
}
*/
canvas.restore();
}
//Рандом колор
public static int randomColor(){
Random random = new Random();
int[] ColorParams= new int[4];
ColorParams[0]=random.nextInt(235)+20;
ColorParams[1]=random.nextInt(255);
ColorParams[2]=random.nextInt(255);
ColorParams[3]=random.nextInt(255);
return Color.argb(ColorParams[0], ColorParams[1], ColorParams[2], ColorParams[3]);
}
//Интерполяция цвета
public static int progressiveColor(int CurColor,int TargetColor,int Step){
//Current color
int[] ColorParams= new int[4];
ColorParams[0]=(CurColor >> 24) & 0xFF;
ColorParams[1]=(CurColor >> 16) & 0xFF;
ColorParams[2]=(CurColor >> 8) & 0xFF;
ColorParams[3]=CurColor & 0xFF;
//TargetColor
int[] TargetColorParams= new int[4];
TargetColorParams[0]=(TargetColor >> 24) & 0xFF;
TargetColorParams[1]=(TargetColor >> 16) & 0xFF;
TargetColorParams[2]=(TargetColor >> 8) & 0xFF;
TargetColorParams[3]=TargetColor & 0xFF;
for(int i=0;i<4;i++)
{
if(ColorParams[i]<TargetColorParams[i])
{
ColorParams[i]+=Step;
if(ColorParams[i]>TargetColorParams[i])
{
ColorParams[i]=TargetColorParams[i];
}
}
else if(ColorParams[i]>TargetColorParams[i])
{
ColorParams[i]-=Step;
if(ColorParams[i]<TargetColorParams[i])
{
ColorParams[i]=TargetColorParams[i];
}
}
}
//int red = r - (int)((float)(r*255)/(float)all);
//int green = (int)((float)(g*255)/(float)all);
return Color.argb(ColorParams[0], ColorParams[1], ColorParams[2], ColorParams[3]);
//return String.format("#%06X", (0xFFFFFF & Color.argb(ColorParams[0], ColorParams[1], ColorParams[2], ColorParams[3])));
//return " "+opacity+" "+red+" "+green+" "+blue;
}
//each custom attribute should have a get and set method
//this allows updating these properties in Java
//we call these in the main Activity class
/**
* Get the current text label color
* #return color as an int
*/
public int getLabelColor(){
return 1;
}
/**
* Set the label color
* #param newColor new color as an int
*/
public void setLabelColor(int newColor){
//update the instance variable
//labelCol=newColor;
//redraw the view
invalidate();
requestLayout();
}
public void redraw(){
//redraw the view
invalidate();
requestLayout();
}
public void SetData(int[] NewData2,float[]newDatapoints)
{
this.NewData=NewData2;
long now = AnimationUtils.currentAnimationTimeMillis();
if (datapoints == null || datapoints.length != newDatapoints.length) {
datapoints = new Dynamics[newDatapoints.length];
for (int i = 0; i < newDatapoints.length; i++) {
datapoints[i] = new Dynamics(70f, 0.50f);
datapoints[i].setPosition(newDatapoints[i], now);
datapoints[i].setTargetPosition(newDatapoints[i], now);
}
invalidate();
} else {
for (int i = 0; i < newDatapoints.length; i++) {
datapoints[i].setTargetPosition(newDatapoints[i], now);
}
removeCallbacks(animator);
post(animator);
}
//redraw();
}
public int GetAction(float x,float y)
{
/*
if(x>(DicsCenterX-LineHalfSpeedZone) && x<(DicsCenterX+LineHalfSpeedZone) && y>(DicsCenterY-PowerOutRadius) && y<(DicsCenterY-SpeedZoneRadius2))
{
// private int SpeedZoneRadius2=0;
// private int PowerOutRadius=0;
//Смена режима
//начинаем смену размеру index / ms
ChangeVal(0,700);
return 1;
}
else if(x>(CofCantBGDrop*2) && x<(CofCantBGDrop*4) && y>(DicsCenterY-PowerOutRadius) && y<(DicsCenterY-SpeedZoneRadius2))
{
return 2;
}
else
{
return 0;
}
//return 0;
*/
return 1;
}
public static String fmt(double d)
{
double val = d/100;
String result;
if(val == (long) val)
result= String.format("%d",(long)d);
else
result= String.format("%s",d);
if(result.length()<2)
{
String result2=result;
result="0"+result2;
}
return result;
}
private Runnable animator = new Runnable() {
#Override
public void run() {
boolean needNewFrame = false;
long now = AnimationUtils.currentAnimationTimeMillis();
for (Dynamics dynamics : datapoints) {
dynamics.update(now);
if (!dynamics.isAtRest()) {
needNewFrame = true;
}
}
if (needNewFrame) {
postDelayed(this, 15);
}
invalidate();
}
};
}
I just want to understand where i need to declare scale values, where i need to calc real dimensions in px.. and et.c. to have no memory leaks..
If i remove color change and incrice number of Rects up to 1000 - i get lags.
All methods o any information how to debug memory leaks - you are wellcome!
You have to remove runnable for animation when view is detached.
if (needNewFrame) {
postDelayed(this, 15); <--- memory leak
}
Try like this.
#Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
removeCallback(your runnable);
}
Also refreshing every 15 milliseconds is very heavy.
I have created a CustomView for Calendar. I have an onDraw method to draw the text in the calendar. I want to change the color of the day Text when i click on it. How can i achieve it?
CalendarView.java :
package com.example.calendar_module;
import java.util.Calendar;
import android.app.ActionBar.LayoutParams;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.MonthDisplayHelper;
import android.view.MotionEvent;
import android.widget.ImageView;
public class CalendarView extends ImageView {
private static int WEEK_TOP_MARGIN = 0;
private static int WEEK_LEFT_MARGIN = 05;
private static int CELL_WIDTH = 20;
private static int CELL_HEIGH = 20;
private static int CELL_MARGIN_TOP = 05;
private static int CELL_MARGIN_LEFT = 29;
private static float CELL_TEXT_SIZE;
private static int CALENDAR_WIDTH;
private static int CALENDAR_HEIGHT;
private static final String TAG = "CalendarView";
private String[] mDayString = {"Sun","Mon","Tue","Wed","Thu","Fri","Sat"};
private Calendar mRightNow = null;
private Drawable mWeekTitle = null;
private Cell mToday = null;
private Cell[][] mCells = new Cell[6][7];
private Cell[] mDayCells = new Cell[7];
private OnCellTouchListener mOnCellTouchListener = null;
MonthDisplayHelper mHelper;
Drawable mDecoration = null;
public interface OnCellTouchListener {
public void onTouch(Cell cell);
}
public CalendarView(Context context) {
this(context, null);
}
public CalendarView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CalendarView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mDecoration = context.getResources().getDrawable(R.drawable.typeb_calendar_today);
initCalendarView();
}
private void initCalendarView() {
mRightNow = Calendar.getInstance();
// prepare static vars
Resources res = getResources();
WEEK_TOP_MARGIN = (int) res.getDimension(R.dimen.week_top_margin);
WEEK_LEFT_MARGIN = (int) res.getDimension(R.dimen.week_left_margin);
CELL_WIDTH = (int) res.getDimension(R.dimen.cell_width);
CELL_HEIGH = (int) res.getDimension(R.dimen.cell_heigh);
CELL_MARGIN_TOP = (int) res.getDimension(R.dimen.cell_margin_top);
CELL_MARGIN_LEFT = (int) res.getDimension(R.dimen.cell_margin_left);
// CALENDAR_HEIGHT = 700;
// CALENDAR_WIDTH = 700;
//
CALENDAR_HEIGHT = (int) res.getDimension(R.dimen.calendar_height);
CALENDAR_WIDTH = (int) res.getDimension(R.dimen.calendar_width);
System.out.println("Width and Hight :"+CALENDAR_WIDTH+" "+CALENDAR_HEIGHT);
System.out.println("Dimen Width and Height : "+R.dimen.calendar_width+" "+R.dimen.calendar_height);
CELL_TEXT_SIZE = res.getDimension(R.dimen.cell_text_size);
// set background
// setImageResource(R.drawable.background);
mWeekTitle = res.getDrawable(R.drawable.calendar_week);
mHelper = new MonthDisplayHelper(mRightNow.get(Calendar.YEAR), mRightNow.get(Calendar.MONTH));
}
private void initCells() {
class _calendar {
public int day;
public boolean thisMonth;
public _calendar(int d, boolean b) {
day = d;
thisMonth = b;
}
public _calendar(int d) {
this(d, false);
}
};
_calendar tmp[][] = new _calendar[6][7];
for(int i=0; i<tmp.length; i++) {
int n[] = mHelper.getDigitsForRow(i);
for(int d=0; d<n.length; d++) {
if(mHelper.isWithinCurrentMonth(i,d))
tmp[i][d] = new _calendar(n[d], true);
else
tmp[i][d] = new _calendar(n[d]);
}
}
Calendar today = Calendar.getInstance();
int thisDay = 0;
mToday = null;
if(mHelper.getYear()==today.get(Calendar.YEAR) && mHelper.getMonth()==today.get(Calendar.MONTH)) {
thisDay = today.get(Calendar.DAY_OF_MONTH);
}
// build cells
Rect Bound = new Rect(CELL_MARGIN_LEFT, CELL_MARGIN_TOP, CELL_WIDTH+CELL_MARGIN_LEFT, CELL_HEIGH+CELL_MARGIN_TOP);
// for( int i=0 ; i < 7 ; i++ )
// {
//
// mDayCells[i] = new Cell(mDayString[i],new Rect(Bound),CELL_TEXT_SIZE);
// Bound.offset(CELL_WIDTH, 0);
//
// }
//
// Bound.offset(0, CELL_HEIGH); // move to next row and first column
// Bound.left = CELL_MARGIN_LEFT;
// Bound.right = CELL_MARGIN_LEFT+CELL_WIDTH;
//
for(int week=0; week<mCells.length; week++) {
for(int day=0; day<mCells[week].length; day++)
{
if(tmp[week][day].thisMonth) {
if(day==0 || day==6 )
mCells[week][day] = new RedCell(tmp[week][day].day, new Rect(Bound), CELL_TEXT_SIZE);
else
mCells[week][day] = new Cell(tmp[week][day].day, new Rect(Bound), CELL_TEXT_SIZE);
} else {
mCells[week][day] = new GrayCell(tmp[week][day].day, new Rect(Bound), CELL_TEXT_SIZE);
}
Bound.offset(CELL_WIDTH, 0); // move to next column
// get today
if(tmp[week][day].day==thisDay && tmp[week][day].thisMonth) {
mToday = mCells[week][day];
mDecoration.setBounds(mToday.getBound());
}
}
Bound.offset(0, CELL_HEIGH); // move to next row and first column
Bound.left = CELL_MARGIN_LEFT;
Bound.right = CELL_MARGIN_LEFT+CELL_WIDTH;
}
}
#Override
public void onLayout(boolean changed, int left, int top, int right, int bottom) {
// Rect re = getDrawable().getBounds();
// WEEK_LEFT_MARGIN = CELL_MARGIN_LEFT = (right-left - re.width()) / 2;
// mWeekTitle.setBounds(WEEK_LEFT_MARGIN, WEEK_TOP_MARGIN, WEEK_LEFT_MARGIN+mWeekTitle.getMinimumWidth(), WEEK_TOP_MARGIN+mWeekTitle.getMinimumHeight());
initCells();
super.onLayout(changed, left, top, right, bottom);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
System.out.println("Width : "+CALENDAR_WIDTH);
System.out.println("Height : "+CALENDAR_HEIGHT);
setMeasuredDimension(CALENDAR_WIDTH, CALENDAR_HEIGHT);
// setMeasuredDimension(100,200);
}
public void setTimeInMillis(long milliseconds) {
mRightNow.setTimeInMillis(milliseconds);
initCells();
this.invalidate();
}
public int getYear() {
return mHelper.getYear();
}
public int getMonth() {
return mHelper.getMonth();
}
public void nextMonth() {
mHelper.nextMonth();
initCells();
invalidate();
}
public void previousMonth() {
mHelper.previousMonth();
initCells();
invalidate();
}
public boolean firstDay(int day) {
return day==1;
}
public boolean lastDay(int day) {
return mHelper.getNumberOfDaysInMonth()==day;
}
public void goToday() {
Calendar cal = Calendar.getInstance();
mHelper = new MonthDisplayHelper(cal.get(Calendar.YEAR), cal.get(Calendar.MONTH));
initCells();
invalidate();
}
public Calendar getDate() {
return mRightNow;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(mOnCellTouchListener!=null){
for(Cell[] week : mCells) {
for(Cell day : week) {
if(day.hitTest((int)event.getX(), (int)event.getY())) {
mOnCellTouchListener.onTouch(day);
}
}
}
}
return super.onTouchEvent(event);
}
public void setOnCellTouchListener(OnCellTouchListener p) {
mOnCellTouchListener = p;
}
#Override
protected void onDraw(Canvas canvas) {
// draw background
super.onDraw(canvas);
mWeekTitle.draw(canvas);
// draw cells
for(Cell[] week : mCells) {
for(Cell day : week) {
day.draw(canvas);
}
}
// draw today
if(mDecoration!=null && mToday!=null) {
mDecoration.draw(canvas);
}
}
public class GrayCell extends Cell {
public GrayCell(int dayOfMon, Rect rect, float s) {
super(dayOfMon, rect, s);
mPaint.setColor(Color.LTGRAY);
}
}
private class RedCell extends Cell {
public RedCell(int dayOfMon, Rect rect, float s) {
super(dayOfMon, rect, s);
mPaint.setColor(0xdddd0000);
}
}
}
Cell.java :
package com.example.calendar_module;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import android.util.Log;
public class Cell {
private static final String TAG = "Cell";
protected Rect mBound = null;
protected int mDayOfMonth = 1; // from 1 to 31
protected Paint mPaint = new Paint(Paint.SUBPIXEL_TEXT_FLAG
|Paint.ANTI_ALIAS_FLAG);
int dx, dy;
protected String mDayString;
private Cell cell ;
public Cell(int dayOfMon, Rect rect, float textSize, boolean bold) {
mDayOfMonth = dayOfMon;
mBound = rect;
mPaint.setTextSize(textSize);
mPaint.setColor(Color.BLACK);
if(bold) mPaint.setFakeBoldText(true);
dx = (int) mPaint.measureText(String.valueOf(mDayOfMonth)) / 2;
dy = (int) (-mPaint.ascent() + mPaint.descent()) / 2;
}
public Cell(String day,Rect rect,float textSize,boolean bold)
{
mDayString = day;
mBound = rect;
mPaint.setTextSize(textSize);
mPaint.setColor(Color.BLACK);
if(bold) mPaint.setFakeBoldText(true);
dx = (int) mPaint.measureText(String.valueOf(mDayString)) / 2;
dy = (int) (-mPaint.ascent() + mPaint.descent()) / 2;
}
public Cell(String day , Rect rect , float textSize , int newColor)
{
mDayString = day;
mBound = rect;
mPaint.setTextSize(textSize);
mPaint.setColor(newColor);
dx = (int) mPaint.measureText(String.valueOf(mDayString)) / 2;
dy = (int) (-mPaint.ascent() + mPaint.descent()) / 2;
}
public Cell(int dayOfMon, Rect rect, float textSize) {
this(dayOfMon, rect, textSize, false);
}
public Cell(String day,Rect rect,float textSize)
{
this(day,rect,textSize,false);
}
protected void draw(Canvas canvas) {
canvas.drawText(String.valueOf(mDayOfMonth), mBound.centerX() - dx, mBound.centerY() + dy, mPaint);
}
public int getDayOfMonth() {
return mDayOfMonth;
}
public boolean hitTest(int x, int y) {
return mBound.contains(x, y);
}
public Rect getBound() {
return mBound;
}
public String toString() {
return String.valueOf(mDayOfMonth)+"("+mBound.toString()+")";
}
}
CalendarActivity.java
package com.example.calendar_module;
import java.util.GregorianCalendar;
import com.example.calendar_module.CalendarView.OnCellTouchListener;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Color;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.Handler;
import android.text.format.DateUtils;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ListView;
import android.widget.TextView;
import android.widget.Toast;
public class CalendarActivity extends Activity{
public static final String MIME_TYPE = "vnd.android.cursor.dir/vnd.example.calendar_module.date";
public static String mClickedDate, mClickedMonth;
CalendarView mView = null;
TextView mHit;
Handler mHandler = new Handler();
private Button mNextButton;
private Button mPreviousButton;
private TextView mMonthText ;
private int mMonthInt;
private ListView mEventListView;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mView = (CalendarView)findViewById(R.id.calendar);
mEventListView = (ListView) findViewById(R.id.EventsList);
mEventListView.setAdapter(new BadgeAdapter(this));
mView.setOnCellTouchListener(new OnCellTouchListener() {
#Override
public void onTouch(Cell cell) {
TextView mMonthText = (TextView)findViewById(R.id.MonthText);
mClickedDate = ""+cell.getDayOfMonth();
mClickedMonth =""+mMonthText.getText();
// System.out.println("Clicked date is : "+mClickedDate+" "+mClickedMonth);
// startActivity(new Intent(CalendarActivity.this,Event.class));
// cell = new Cell(cell.getDayOfMonth(),new Rect(cell.getBound()),Color.MAGENTA);
}
});
mNextButton = (Button) findViewById(R.id.NextMonth);
mPreviousButton = (Button) findViewById(R.id.PreviousMonth);
mMonthText = (TextView) findViewById(R.id.MonthText);
mMonthText.setText(DateUtils.getMonthString(mView.getMonth(), DateUtils.LENGTH_LONG)+", "+mView.getYear());
// System.out.println("CurrentMonth is : "+mView.getMonth());
// if(getIntent().getAction().equals(Intent.ACTION_PICK))
// findViewById(R.id.hint).setVisibility(View.INVISIBLE);
mNextButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
mView.nextMonth();
mMonthText.setText(DateUtils.getMonthString(mView.getMonth(), DateUtils.LENGTH_LONG)+", "+mView.getYear());
}
});
mPreviousButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
mView.previousMonth();
mMonthText.setText(DateUtils.getMonthString(mView.getMonth(), DateUtils.LENGTH_LONG)+", "+mView.getYear());
}
});
System.out.println("Calendar View Height : "+mView.getHeight());
}
private class RedCell extends Cell {
public RedCell(Cell cell) {
super(cell.getDayOfMonth(),new Rect(cell.getBound()), R.dimen.cell_text_size);
mPaint.setColor(Color.RED);
}
}
}
Call mView.invalidate(); in your onClick() method for that View. This will call onDraw() (eventually), which will then run the drawing code for your view.
I have this code
package com.cerbertek;
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class PlayGameView extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread;
private Context mContext;
private Region firstRec;
private ArrayList<Region> regions;
private class CanvasThread extends Thread {
private SurfaceHolder _holder;
private boolean _run = false;
public CanvasThread(SurfaceHolder surfaceHolder) {
_holder = surfaceHolder;
}
public void setRunning(boolean run) {
_run = run;
}
#Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _holder.lockCanvas(null);
synchronized (_holder) {
onDraw(c);
}
} finally {
if (c != null) {
_holder.unlockCanvasAndPost(c);
}
}
}
}
}
public PlayGameView (Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
canvasthread = new CanvasThread(getHolder());
setFocusable(true);
}
#Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint ();
Bitmap wrench = BitmapFactory.decodeResource(getResources(), R.drawable.wrench);
canvas.drawColor(Color .BLACK);
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
int left = canvas.getWidth()/2 - wrench.getWidth()*2 + j*wrench.getWidth();
int top = 0 + i*wrench.getHeight();
canvas.drawBitmap(wrench, left, top, null);
Log.d(i + " " + j, left+ " " + top);
Region reg = new Region(left, top, left + wrench.getWidth(), top + wrench.getHeight());
regions.add(reg);
}
}
}
public ArrayList<Region> getRegions() {
return regions;
}
#Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
}
#Override
public void surfaceCreated(SurfaceHolder arg0) {
canvasthread.setRunning(true);
canvasthread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder arg0) {
boolean retry = true;
canvasthread.setRunning(false);
while (retry) {
try {
canvasthread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
in onDraw() method I want to create a Region and add it to ArrayList, that returning by getRegions() method.
But it now works!
I saw first image and then NullPoiterExeption on regions.add(reg); line.
Please hlp me
In the constructor put:
regions = new ArrayList<Region>();
You were forgetting to initialize it.
I am making an android game that needs to run a method continiously, kind of like a timer. I need that it is being called every second. How can i make this possible???
Java code:
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.TextView;
import android.widget.Toast;
public class ExampleView extends SurfaceView implements SurfaceHolder.Callback
{
class ExampleThread extends Thread
{
private ArrayList<Parachuter> parachuters;
private Bitmap parachuter;
private Paint black;
private boolean running;
private SurfaceHolder mSurfaceHolder;
private Context mContext;
private Handler mHandler;
private GameScreenActivity mActivity;
private long frameRate;
private boolean loading;
public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler)
{
mSurfaceHolder = sHolder;
mHandler = handler;
mContext = context;
mActivity = (GameScreenActivity) context;
parachuters = new ArrayList<Parachuter>();
parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman);
black = new Paint();
black.setStyle(Paint.Style.FILL);
black.setColor(Color.WHITE);
running = true;
// This equates to 26 frames per second.
frameRate = (long) (1000 / 26);
loading = true;
}
#Override
public void run()
{
while (running)
{
Canvas c = null;
try
{
c = mSurfaceHolder.lockCanvas();
synchronized (mSurfaceHolder)
{
long start = System.currentTimeMillis();
doDraw(c);
long diff = System.currentTimeMillis() - start;
if (diff < frameRate)
Thread.sleep(frameRate - diff);
}
} catch (InterruptedException e)
{
}
finally
{
if (c != null)
{
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
protected void doDraw(Canvas canvas)
{
canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black);
//Draw
for (int i = 0; i < parachuters.size(); i++)
{
canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null);
parachuters.get(i).tick();
}
//Remove
for (int i = 0; i < parachuters.size(); i++)
{
if (parachuters.get(i).getY() > canvas.getHeight())
parachuters.remove(i);
}
}
public boolean onTouchEvent(MotionEvent event)
{
if (event.getAction() != MotionEvent.ACTION_DOWN)
return false;
float x = event.getX();
float y = event.getY();
Parachuter p = new Parachuter(x, y);
parachuters.add(p);
Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show();
return true;
}
public void setRunning(boolean bRun)
{
running = bRun;
}
public boolean getRunning()
{
return running;
}
}
/** Handle to the application context, used to e.g. fetch Drawables. */
private Context mContext;
/** Pointer to the text view to display "Paused.." etc. */
private TextView mStatusText;
/** The thread that actually draws the animation */
private ExampleThread eThread;
public ExampleView(Context context)
{
super(context);
// register our interest in hearing about changes to our surface
SurfaceHolder holder = getHolder();
holder.addCallback(this);
// create thread only; it's started in surfaceCreated()
eThread = new ExampleThread(holder, context, new Handler()
{
#Override
public void handleMessage(Message m)
{
// mStatusText.setVisibility(m.getData().getInt("viz"));
// mStatusText.setText(m.getData().getString("text"));
}
});
setFocusable(true);
}
#Override
public boolean onTouchEvent(MotionEvent event)
{
return eThread.onTouchEvent(event);
}
public ExampleThread getThread()
{
return eThread;
}
#Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3)
{
// TODO Auto-generated method stub
}
public void surfaceCreated(SurfaceHolder holder)
{
if (eThread.getState() == Thread.State.TERMINATED)
{
eThread = new ExampleThread(getHolder(), getContext(), getHandler());
eThread.start();
}
else
{
eThread.start();
}
}
#Override
public void surfaceDestroyed(SurfaceHolder holder)
{
boolean retry = true;
eThread.setRunning(false);
while (retry)
{
try
{
eThread.join();
retry = false;
}
catch (InterruptedException e)
{
}
}
}
}
I need to add a function or a socalled "method", a public void or something like that, that should be called every second and should do the exact same code as the MotionEvent event method, the onTouchEvent.
Following Rob's commented link, consider (which is not the accepted answer, though) reviewing this from the Android Developer's site, Resources section: http://developer.android.com/resources/articles/timed-ui-updates.html
It describes how to use the android os Handler class to implement a timer, rather than using the Timer and TimerTask classes themselves.
This pretty much what you are looking for.
How to run a Runnable thread in Android?
It does sth every 1000ms using a thread.