I did some testing with ads on my device and then pushed app to the play with with production unit ID. After a while when the version was available on play I deleted the debug build from my device and installed from playstore .
The code is same as what developer site suggests
mInterstitialAd = new InterstitialAd(callerActivity);
mInterstitialAd.setAdUnitId(callerActivity.getString(R.string.interstitial_ad_unit_id));
AdRequest adRequest = new AdRequest.Builder().build();
mInterstitialAd.loadAd(adRequest);
if (mInterstitialAd.isLoaded()) {
Log.i(TAG," Interstitial Add :Loaded");
mInterstitialAd.show();
}
else {
Log.i(TAG,"Could not load Interstitial Add");
}
But surprisingly I see following in logs
2:38.743 16617-16617/com.osfg.tictactoe I/Ads﹕ Starting ad request.
06-17 18:22:38.743 16617-16617/com.osfg.tictactoe I/Ads﹕ Use AdRequest.Builder.addTestDevice("235F7FAA8F49FF2CAA1DD2FAFE6B9E8A") to get test ads on this device.
06-17 18:22:40.529 16617-16617/com.osfg.tictactoe I/GamePlayOnClickListener﹕ Game Over. Some player won
06-17 18:22:43.551 16617-16617/com.osfg.tictactoe I/GamePlayOnClickListener﹕ Could not load Interstitial Add
06-17 18:22:43.551 16617-16617/com.osfg.tictactoe I/GamePlayOnClickListener﹕ Resetting game
It is still using my device as test device? Not sure what is happening here. Anyone has any prior experience on this? I know it calculates the hash but does it store it on admob server but again this is client call. How would it know? I am confused. Any suggestion is appreciated.
Most likely you're encountering this issue because mInterstitialAd.loadAd(adRequest); is calling a background thread to load a new ad, but you're checking to see if the ad has been loaded immediately. You don't give that background thread a chance to connect to the server, get the ad, etc.
To fix this, you need to place your code for when the ad has been loaded inside an AdListener, like so:
mInterstitialAd.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
Log.i(TAG," Interstitial Add :Loaded");
}
#Override
public void onAdFailedToLoad(int error) {
Log.i(TAG,"Could not load Interstitial Add");
}
}
mInterstitialAd.loadAd(adRequest);
The if statement if (mInterstitialAd.isLoaded()) is for checking at a later time if the ad has been loaded, such as after the user does some action. Not when an activity begins or anything similar.
Related
During testing of my application, I noticed that I very frequently get ERROR_CODE_NO_FILL for Interstitial Ad. I think that the same situation with real ads might be one of the causes of low income from the application, so I want to increase the rate of showed ads. As the solution, I decided to make requests until I will get some app, so it might take from 5 to 50 requests until I will get out of onAdFailedToLoad. Is it a legitimate way to do this? Won't I get banned by AdMob with such way of getting more ads?
That's what I do in setAdListener in onCreate:
#Override
public void onAdFailedToLoad(int errorCode) {
requestNewInterstitial();
}
And requestNewInterstitial():
private void requestNewInterstitial() {
AdRequest adRequest = new AdRequest.Builder()
.build();
mInterstitialAd.loadAd(adRequest);
}
No, you won't get banned...
You can do this, but don't show the Ad as soon it is loaded, this will be a bombarding of Ads & user won't like that...
I had a code that successfully loaded Admob test Interstitial Ads, but suddenly, without changing anything it doesn't load them any longer.
This happened to me once before and it was because they had changed the unit id needed to show interstitial ads, but now as much as I look it looks that it hasn't been changed.
Maybe, it's just that google has his server for test interstitial Ads down, but I'd like to check.
This is the code that was working just about 30 minutes ago:
MobileAds.initialize(this, "ca-app-pub-3940256099942544~3347511713");
this.interstitialAds = new InterstitialAd(this);
this.interstitialAds.setAdUnitId("ca-app-pub-3940256099942544/1033173712");
this.interstitialAds.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
canshowad = true;
//interstitialAds.show();
super.onAdLoaded();
}
[...]
});
AdRequest adr = new AdRequest.Builder() .addTestDevice(myTestDevice).build();
interstitialAds.loadAd(adr);
Now it doesn't matter how much I wait, onAdLoaded never fires, as a the interstitial ad is never loaded.
Ironically, I'm also displaying a banner and the banner displays nicely.
What could be happening?
Admob Live ads are not showing, while testing ads are showing. Live ads are not showing at all, I don't know what i am missing.
Here is code.
String.java XML
<!-- Insert Id admob -->
<string name="BannerAd_unit_id">cca-app-pub-1154915214031679/2100011458</string>
<string name="InterstitialAd_unit_id">ca-app-pub-1154915214031679/9049914448</string>
MainGame.Java Class
this.BANNER_AD_UNIT_ID = getResources().getString(R.string.BannerAd_unit_id);
showBanner();
screen java.class
public void showBanner() {
//banner ad
if (BANNER_AD_UNIT_ID.length() > 0) {
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(BANNER_AD_UNIT_ID);
//make ad visible on bottom of screen
RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
params1.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
params1.addRule(RelativeLayout.CENTER_HORIZONTAL);
adView.setLayoutParams(params1);
layout.addView(adView);
// Create an ad request. Check logcat output for the hashed device ID to
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
//.addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
//.addTestDevice("C01834A0B4A8FA4C03A0E09605F43819")//GalaxyS4*/
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
}
}
If I Remove comment ".addTestDevice" Then testing ads are showing, if I comment it then live ads not showing. I don't know what is going on, any help will be appreciated.
If you're not receiving real ads, but are receiving 'test ads' then the implementation should be ok.
If you just created the ad account, it takes a few hours until real ads will appear and sometimes there might be no adds available to show.
Set an adListener to your adView and see what you're getting back. It might be a ERROR_CODE_NO_FILL or it might give you other hints to solve the problem.
Make sure you have updated AdMob with your payment details (go to Payments Section for that).
Check your AdMob dashboard to see the status of your ads to check if they are active.
Verify you used the correct Ad Unit Id.
After you update your info, it may take up to 24 hours to verify your information. After verification, they will enable your ad serving. You will get an email notification saying your ads are now being served.
If the test ads are working fine then your implementation is correct, but there is an option of "Payment" in the admob account which you need to fill. After filling up that form you will receive an email regarding the confirmation of payment details and message indicating that whether your information was accepted by the admob team or not if yes then your live ads will be showing up. But keep in mind that for the first few time the ad won't show up. it takes time to appear after the approval as well.
Here is the code snippet for the error code to find what is going wrong
mAdView = (com.google.android.gms.ads.AdView) findViewById(R.id.adView);
mAdView.setAdListener(new com.google.android.gms.ads.AdListener() {
#Override
public void onAdLoaded() {
// Code to be executed when an ad finishes loading.
Toast.makeText(HomeActivity.this, "onAdLoaded", Toast.LENGTH_SHORT).show();
}
#Override
public void onAdFailedToLoad(int errorCode) {
if(errorCode==AdRequest.ERROR_CODE_INTERNAL_ERROR)
Toast.makeText(HomeActivity.this, "onAdFailedToLoad", Toast.LENGTH_SHORT).show();
// Code to be executed when an ad request fails.
}
#Override
public void onAdOpened() {
Toast.makeText(HomeActivity.this, "onAdOpened", Toast.LENGTH_SHORT).show();
}
#Override
public void onAdLeftApplication() {
Toast.makeText(HomeActivity.this, "onAdLeftApplication", Toast.LENGTH_SHORT).show();
}
#Override
public void onAdClosed() {
Toast.makeText(HomeActivity.this, "onAdClosed", Toast.LENGTH_SHORT).show();
}
})
AdRequest adRequest = new AdRequest.Builder().build();
mAdView.loadAd(adRequest);
Get the error code:
ERROR_CODE_INTERNAL_ERROR - Something happened internally; for instance, an invalid response was received from the ad server.
ERROR_CODE_INVALID_REQUEST - The ad request was invalid; for instance, the ad unit ID was incorrect.
ERROR_CODE_NETWORK_ERROR - The ad request was unsuccessful due to network connectivity.
ERROR_CODE_NO_FILL - The ad request was successful, but no ad was returned due to lack of ad inventory.
private void showInterstitialadd() {
mInterstitialAd = new InterstitialAd(MainActivity.this);
// set the ad unit ID
mInterstitialAd.setAdUnitId(getString(R.string.interstitial_full_screen));
AdRequest adRequest = new AdRequest.Builder()
.build();
// Load ads into Interstitial Ads
mInterstitialAd.loadAd(adRequest);
mInterstitialAd.setAdListener(new AdListener() {
public void onAdLoaded() {
showInterstitial();
}
});
}
private void showInterstitial() {
if (mInterstitialAd.isLoaded()) {
mInterstitialAd.show();
}
}
I am using the above function for showing Ads....and its working absolutely fine on my test device but when I remove that .addTestdevice().....and run on any other devices it does not shows up....
There may be no issue in your code but AdMob doesn't show ads on real device quickly. You have to wait for few days. Before that, you have to enter some details like address and payment account detail in your AdMob account.
Don't worry they guide via email.
After you enter details, wait for few days, you will be notified in AdMob account that ads are showing.
In my case, it takes 2 days and, only Banner and Interstitial ads were activated at that time and video ads still do not get loaded.
So if ads are showing on test device then it will also be showing in the real device. The only thing you have to do is complete AdMob account setup and wait.
Also, don't forget to remove .addTestdevice() code before checking on real device.
I recently added an interstitial ad using Admob with the Google Play services library (which is still pretty buggy BTW).
The interstitial is working well but the following call:
// Begin loading interstitial
interstitial.loadAd(adInterstitialRequest);
is very slow, it can delay up to 2 seconds the first launch of my app.
What could I do to avoid this? I followed exactly the example provided by Google here.
FYI I tried to load the ad in the background using an AsyncTask but it does not seem possible to do it:
03-23 15:50:21.939: E/AndroidRuntime(3572): Caused by: java.lang.IllegalStateException: loadAd must be called on the main UI thread.
Thank you
Are you using the ad listener?
try this:
interstitial = new InterstitialAd(this);
interstitial.setAdUnitId(Your-ad-id-here);
// Create ad request.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR).build();
// Begin loading your interstitial.
interstitial.loadAd(adRequest);
interstitial.setAdListener(new AdListener() {
public void onAdLoaded() {
displayInterstitial();
}
}
To avoid the slow down of your app start, delay the initialization until your activity has been loaded and is visible:
mAdView.postDelayed(
new Runnable() {
#Override
public void run() {
mAdView.loadAd(adRequest);
}
}, 500
);
See also AdMob causes delay in displaying fragments