Android Wear DataItem Syncing / parallel use of Google now - android

I'm developing an app for android wear, which is collecting sensor data (e.g. acceleration, ..) and syncs it with corresponding app on mobile phone. Each time a sensor is triggered (onSensorChanged), the following code is executed:
Runnable runnable = new Runnable() {
#Override
public void run() {
PutDataMapRequest dataMap = PutDataMapRequest.create(WearConstants.WTP_SENSOR_DATA_CHANGED + sensorType);
dataMap.getDataMap().putInt(WearConstants.ACCURACY, accuracy);
dataMap.getDataMap().putLong(WearConstants.TIMESTAMP_WEAR, timestamp);
dataMap.getDataMap().putFloatArray(WearConstants.VALUES, values);
Wearable.DataApi.putDataItem(mApiClient, dataMap.asPutDataRequest()).setResultCallback(new ResultCallback<DataApi.DataItemResult>() {
#Override
public void onResult(DataApi.DataItemResult dataItemResult) {
Log.d(TAG, "Sending sensor data: " + dataItemResult.getStatus().isSuccess());
}
});
}
}; Thread thread = new Thread(runnable); thread.start();
This is working pretty well, the sensor data is transferred to mobile phone and displayed in the app. The second feature of the app is the possibility to take notes. There are two possibilites for taking notes: a) press a button while the app is opened and b) triggered by "Ok Google, take a note" while the app is closed. (see Google documentation)
Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH);
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM);
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE, Locale.getDefault());
startActivityForResult(intent, WearConstants.W_SPEECH);
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
switch (requestCode) {
case WearConstants.W_SPEECH: {
if (resultCode == RESULT_OK && data != null) {
List<String> results = data.getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS);
String spokenText = results.get(0);
sendSpeech(spokenText);
}
}
}
}
This is working well too, but only if the app is not listening for sensor changes. And this is the problem: each time I trigger a voice action while app (or background service) is listening for sensor changes, voice is not recognized and I am getting an error "Google not reachable". It seems to me like there is not enough capacity on the BluetoothLE connection. Therefore I tried to batch sensor data (in an ArrayList) and pause sending to mobile phone while listening to voice commands, but there was no difference. After five days trying to find a solution I am getting a little desperate now :-) I hope you have new ideas or tips what to try next.

After a couple of additional research it looks like I finally found a solution: When I tried to batch sensor data in the first run, I only paused sending. But when my limit was reached, I still sent each value separately. That was the big mistake. After chaning my data item to include an array of data maps, battery usage and performance looks pretty good. This is the code I am using now:
DataMap dataMap = PutDataMapRequest.create(WearConstants.WTP_SENSOR_DATA_CHANGED + sensorType).getDataMap();
dataMap.putInt(WearConstants.SENSOR, sensorType);
dataMap.putInt(WearConstants.ACCURACY, accuracy);
dataMap.putLong(WearConstants.TIMESTAMP_WEAR, timestamp);
dataMap.putFloatArray(WearConstants.VALUES, values);
dataMaps.add(dataMap);
if(dataMaps.size() > maxMaps) {
final ArrayList dataMapsCopy = (ArrayList) dataMaps.clone();
dataMaps.clear();
Runnable runnable = new Runnable() {
#Override
public void run() {
PutDataMapRequest dataMap = PutDataMapRequest.create(WearConstants.WTP_SENSOR_DATA_CHANGED + WearConstants.BATCH);
dataMap.getDataMap().putDataMapArrayList(WearConstants.DATA_ARRAY, dataMapsCopy);
Wearable.DataApi.putDataItem(mApiClient, dataMap.asPutDataRequest()).setResultCallback(new ResultCallback() {
#Override
public void onResult(DataApi.DataItemResult dataItemResult) {
Log.d(TAG, "Sending sensor data: " + dataItemResult.getStatus().isSuccess());
}
});
}
};
Thread thread = new Thread(runnable);
thread.start();
}

Related

Android Speech Recognizer No Longer Working Offline

I've seen some posts that seem similar, but they're all fairly old and slightly different. I have an app whose codebase I have not touched in a long time. It makes use of the android SpeechRecognizer Service, and has a toggle for the EXTRA_PREFER_OFFLINE intent param. Previously this was working with no issues, but since I've recently dusted it off I noticed that offline functionality immediately returns with error code 7 NO_MATCH.
I have confirmed that offline language packs are installed, and wrote some stand alone code to test SpeechRecognizer outside my larger code base.
I've not been able to find any documented solutions for the NO_MATCH error, but surely it must occur elsewhere.
For context: This was previously working last year/earlier this year (I've seen people claim this wasn't possible after 2015/17) and on Android 8
Sample code snippet:
speechRecognizer = SpeechRecognizer.createSpeechRecognizer(getContext());
final Intent speechRecognizerIntent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH);
speechRecognizerIntent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM);
speechRecognizerIntent.putExtra(RecognizerIntent.EXTRA_PARTIAL_RESULTS, true);
speechRecognizerIntent.putExtra(RecognizerIntent.EXTRA_PREFER_OFFLINE, true);
speechRecognizerIntent.putExtra(RecognizerIntent.EXTRA_LANGUAGE, "en-US");
speechRecognizer.setRecognitionListener(new RecognitionListener() {
#Override
public void onReadyForSpeech(Bundle bundle) {
listening = true;
label.setText(R.string.listening_true);
}
#Override
public void onBeginningOfSpeech() {
}
#Override
public void onRmsChanged(float v) {
}
#Override
public void onBufferReceived(byte[] bytes) {
}
#Override
public void onEndOfSpeech() {
label.setText(R.string.listening_false);
listening = false;
}
#Override
public void onError(int i) {
Log.e(TAG, "Error code " + i);
label.setText(R.string.listening_false);
listening = false;
}
#Override
public void onResults(Bundle bundle) {
ArrayList<String> data = bundle.getStringArrayList(SpeechRecognizer.RESULTS_RECOGNITION);
if (data != null && data.size() > 0) {
resultsTextView.setText(data.get(0));
resultsTextView.setTextColor(getResources().getColor(R.color.colorAccent));
listening = false;
}
}
#Override
public void onPartialResults(Bundle bundle) {
ArrayList<String> data = bundle.getStringArrayList(SpeechRecognizer.RESULTS_RECOGNITION);
if (data != null && data.size() > 0) {
Log.i(TAG, "how many partial results? " + data.size());
resultsTextView.setText(data.get(0));
resultsTextView.setTextColor(getResources().getColor(R.color.design_default_color_primary));
Log.i(TAG, "Partial results: " + data);
}
}
#Override
public void onEvent(int i, Bundle bundle) {
}
});
view.findViewById(R.id.button_mic).setOnClickListener(view1 -> {
if (!listening) {
speechRecognizer.startListening(speechRecognizerIntent);
} else {
speechRecognizer.stopListening();
}
});
Google app's voice input could work offline previously, but unfortunately, this feature has been removed since version 11 (released in March 2020).
Thus, to use this feature, we have to keep the version of Google app on device at 10.99.8 or older.
However, on some new device released after March 2020, the pre-installed version of Google app is already 11 or 12, so it is not a simple task to downgrade it to an older version.
So we need to use adb command to downgrade it from PC. This command will try to force downgrade the app for the 'current user': adb install -r -d --user 0 google.apk
The answer is that this is no loner supported. If you need a short term fix then go to your "Google", not "Google Play Services", app and uninstall updates from the hamburger menu. This seems to downgrade a lot of libraries, including the voice recognition stuff.
A possibility might be to manually bring and load your own libraries, but I haven't tested this personally.

Android Making a Call Only Works the Second Time

So I'm making a Speech to Text app using the voice assistant. I'm trying to make a phone call feature so the user can speak a number and it will call it.
I'm almost there but the number only rings the second time I speak it. The first time it says "Call not sent".
I figured out the reason for this is; when the user speaks the number it's not updating the variable first and then calling the "call" function. I've tried almost everything but it doesn't update the variable correctly.
I.e.
private TextView txtSpeechInput;
public String num = "123";
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
switch (requestCode) {
case REQ_CODE_SPEECH_INPUT: {
if (resultCode == RESULT_OK && null != data) {
ArrayList<String> result = data
.getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS);
txtSpeechInput.setText(result.get(0).replaceAll("\\s+", ""));
num = txtSpeechInput.getText().toString();
}
break;
}
}
}
public void dialPhoneNumber(String phone) {
Intent intent = new Intent(Intent.ACTION_CALL);
intent.setData(Uri.parse("tel:" + phone));
if (intent.resolveActivity(getPackageManager()) != null) {
if (ActivityCompat.checkSelfPermission(this, Manifest.permission.CALL_PHONE) == PackageManager.PERMISSION_GRANTED) {
startActivity(intent);
}
return ;
}
}
private void processResult(String command) {
command = command.toLowerCase();
if(command.indexOf("time") != -1) {
Date now = new Date();
String time = DateUtils.formatDateTime(this, now.getTime(), DateUtils.FORMAT_SHOW_TIME);
speak("The time is " + time);
}
if(command.indexOf("date") != -1) {
String date = DateFormat.getDateInstance().format(new Date());
speak("The date is " + date);
}
else if (command.indexOf("open") != -1) {
if(command.indexOf("browser") != -1) {
Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse("https://www.google.co.uk/"));
startActivity(intent);
}
}
if(command.indexOf("call") != -1) {
promptSpeechInput();
try {
Thread.sleep(18000);
} catch (InterruptedException e) {
e.printStackTrace();
}
dialPhoneNumber(num);
}
}
In this code, wen the use says "make a call" it opens another prompt to take the speech input. Stores it in txtSpeechInput (Where it says results.get0) and then at that stage I update the "num" variable and convert it to a string.
It then runs dialPhoneNumber
Now let's say I run it the first time and speak "07123456789", it will say call not sent because its trying to call the default 123, if i speak it again or a different number then it will ring the 07123456789.
How and why does it not update before calling the phone feature?
Based on danny117's comment...
promptSpeechInput();
try {
Thread.sleep(18000);
} catch (InterruptedException e) {
e.printStackTrace();
}
dialPhoneNumber(num);
promptSpeechInput starts a new activity, and the result from that activity is the spoken text? If that's right, then why are you prompting for input, sleeping for 18 seconds (never sleep on the main thread by the way), and then assuming your input is ready? As danny says, prompting for input should be the last thing that if block does. Dialing the number should be initiated from onActivityResult.
Also, why is there a default phone number of "123"? That will never be correct, so is not a sensible default. And to reiterate, if you are putting the thread to sleep for a fixed amount of time waiting for something else to happen, you're almost certainly approaching it the wrong way. And if you're putting the main thread to sleep in Android you're absolutely doing it the wrong way.

Offline Speech Recognition in Android

I searched a lot on StackOverFlow for this Problem but the Threads are older than 3 years old.
I implemented the Google Voice Recognition which requires a Internet Connection. Searching how i can use the Offline Voice Recognition brought no success.
Is it now available to use the Voice Recognition when you're offline?
My code until yet:
speechStartButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
promtSpeechInput();
}
});
private void promtSpeechInput() {
Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH);
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL,
RecognizerIntent.LANGUAGE_MODEL_FREE_FORM);
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE, Locale.getDefault());
intent.putExtra(RecognizerIntent.EXTRA_PROMPT,
"Recording...");
try {
startActivityForResult(intent, REQ_CODE_SPEECH_INPUT);
} catch (ActivityNotFoundException e) {
Toast.makeText(getApplicationContext(), "Language not supported", Toast.LENGTH_SHORT).show();
}
}
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
switch (requestCode) {
case CAMERA_PIC_REQUEST: {
try {
Bitmap image = (Bitmap) data.getExtras().get("data");
ImageView imageView = (ImageView) findViewById(R.id.taskPhotoImage);
imageView.setImageBitmap(image);
} catch (NullPointerException e) {
e.printStackTrace();
}
}
case REQ_CODE_SPEECH_INPUT: {
if(resultCode == RESULT_OK && null != data) {
ArrayList<String> result = data
.getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS);
speechToTextField.setText(speechToTextField.getText()+" " +result.get(0));
}
break;
}
}
}
King Regards
Not with Google.
You have to use another solution like CMU Sphinx.
Check here : Android: Speech Recognition without using google server
Actually you can use SpeechRecognizer offline.
Go to Setting -> “Language and Input”
Choose the keyboard from “Keyboard & Input methods” section and enable “Google Voice Typing“
Go back to the previous screen “Language & input“, you will see the “Google voice typing” enabled.
Tap on “Offline speech recognition“.
Download the languages.
Now you should be able to use Speech To Text in offline mode.
The problem with this is it is not continuous without using a loop and using a loop with SpeechRecognizer is absolutely annoying due to the constant beeping sound. There are ways around the beeping sound but most of them mute the beeping sound and everything on the same audio stream as it.
Also mentioned in the steps, you also have to download "Google Voice Typing" and a language for it taking up a lot more storage space. Overall you can use SpeechRecognizer offline but it's a major hassle.

Unable to both start and discover a specific service with Wifi Direct

I'm pretty new with Android programming. But I have been working on this for over a week now, and it starts to get booooring.
My idea is that I want to connect two devices using Wifi Direct. But I only want to connect to those which are running my application. Besides, I want the users to be able to see some information of the other devices (such as user name), not just the MAC or the Android_XXXX name included in the WifiP2pDevice. That's why I decided that a device looking for other devices, should both start the application service and search for peers which are also broadcasting this service.
The problem (I'm testing with two real devices) is that, even though they are running exactly the same code, only one of them is getting the service discovery callbacks (the onDnsSd... listeners below). So, one side acts in the proper way, but not the other. Moreover I'm getting "old" services, meaning that apparently each time I start de service (even though I cancel previously started services), that service seems to be still broadcast during at least some minutes.
I include a shortened version of my code:
public class MoveFlufietsDialogFragment extends DialogFragment implements ChannelListener, DeviceActionListener {
public final HashMap<String, FlufietsPeer> mBuddies = new HashMap<String, FlufietsPeer>();
#Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
...
mIntentFilter.addAction(WifiP2pManager.WIFI_P2P_STATE_CHANGED_ACTION);
mIntentFilter.addAction(WifiP2pManager.WIFI_P2P_PEERS_CHANGED_ACTION);
mIntentFilter.addAction(WifiP2pManager.WIFI_P2P_CONNECTION_CHANGED_ACTION);
mIntentFilter.addAction(WifiP2pManager.WIFI_P2P_THIS_DEVICE_CHANGED_ACTION);
mManager = (WifiP2pManager) getActivity().getSystemService(Context.WIFI_P2P_SERVICE);
mChannel = mManager.initialize(getActivity(), getActivity().getMainLooper(), null);
...
startRegistration();
discoverFlufietsService();
...
}
public void discoverFlufietsService() {
DnsSdTxtRecordListener txtListener = new DnsSdTxtRecordListener() {
#Override
public void onDnsSdTxtRecordAvailable(String fullDomain, Map record, WifiP2pDevice device) {
// This and the next listener are only called in one of the devices.
String serviceName = (String) record.get("serviceName");
if ((serviceName != null) && (serviceName.equals("flufiets")) {
// I put the record data in the mBuddies HashMap.
...
mBuddies.put(device.deviceAddress, myPeerDataStructure);
}
}
};
DnsSdServiceResponseListener servListener = new DnsSdServiceResponseListener() {
#Override
public void onDnsSdServiceAvailable(String instanceName, String registrationType, WifiP2pDevice resourceType) {
if (mBuddies.containsKey(resourceType.deviceAddress)) {
FlufietsPeer flufietsPeer = mBuddies.get(resourceType.deviceAddress);
WiFiPeerListAdapter adapter = ((WiFiPeerListAdapter) mFragmentList.getListAdapter());
adapter.add(flufietsPeer);
adapter.notifyDataSetChanged();
}
}
};
mManager.setDnsSdResponseListeners(mChannel, servListener, txtListener);
WifiP2pDnsSdServiceRequest serviceRequest = WifiP2pDnsSdServiceRequest.newInstance();
mManager.addServiceRequest(mChannel, serviceRequest, new ActionListener() {
// onSuccess/onFailure toasts.
});
mManager.discoverServices(mChannel, new WifiP2pManager.ActionListener() {
// onSuccess/onFailure toasts.
});
}
public void startRegistration() {
mManager.clearLocalServices(mChannel, new ActionListener() {
// onSuccess/onFailure toasts.
});
Map record = new HashMap();
record.put("serviceName", "flufiets");
...
WifiP2pDnsSdServiceInfo serviceInfo = WifiP2pDnsSdServiceInfo.newInstance(flufietsService, "_tcp", record);
mManager.addLocalService(mChannel, serviceInfo, new ActionListener() {
// onSuccess/onFailure toasts.
});
}
#Override
public void onResume() {
super.onResume();
mReceiver = new WiFiDirectBroadcastReceiver(mManager, mChannel, this);
getActivity().registerReceiver(mReceiver, mIntentFilter);
}
#Override
public void onPause() {
super.onPause();
getActivity().unregisterReceiver(mReceiver);
}
#Override
public void onStop() {
super.onStop();
mManager.clearLocalServices(mChannel, new ActionListener() {
// onSuccess/onFailure toasts.
});
}
...
}
The problem doesn't seem to be related with the device itself (sometimes it works, sometimes it doesn't, but always only in one of them). I suspect it has to do with either trying to discover a service that we ourselves are broadcasting, or having the same service being offered by two devices. I have tried changing the names of the service, so each device would offer either a "send" or "receive" service, but it doesn't work. I only get the callbacks called (onDnsSd...) in one of the devices.
And that thing about getting old services, when I always clear them, is weird (I do include a timestamp in the service record data, and I could always discard all but the last, but doesn't seem to be logical).
Any ideas? ANY help would be VERY appreciated, because writing the application is not funny any more (:-)=
Thanks a lot!
You need to wait until the clearLocalService call succeeds before adding the local service later. So put the addLocalService call into the onSuccess callback of the clearLocalServices.

Android not acknowledging TTS Engine

I am developing a very simple app in here. It's for my Cerebral Palsy daughter. It's just a big YES and NO buttons, so she can press them when requested.
Well... I am using SVOX Classic TTS Engine.
Everything was running smoothly until my tablet upgraded to ICS. Now, everytime I run the app, it opens the Market asking for me to install TTS. I hit "back" and then, my app speaks. This is VERY annoying.
Here is what Google API says:
*A successful check will be marked by a CHECK_VOICE_DATA_PASS result code, indicating this device is ready to speak, after the creation of our TextToSpeech object. If not, we need to let the user know to install the data that's required for the device to become a multi-lingual talking machine! Downloading and installing the data is accomplished by firing off the ACTION_INSTALL_TTS_DATA intent, which will take the user to Android Market, and will let her/him initiate the download. Installation of the data will happen automatically once the download completes. Here is an example of what your implementation of onActivityResult() would look like:*
Here is my code:
public class yesOunoActivity extends Activity implements OnInitListener{
ImageView yes;
ImageView no;
public TextToSpeech tts;
private int MY_DATA_CHECK_CODE = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);
tts = new TextToSpeech(this, this);
setContentView(R.layout.yesorno);
yes = (ImageView) findViewById(R.id.yes);
no = (ImageView) findViewById(R.id.no);
yes.setClickable(true);
yes.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent arg1) {
if (arg1.getAction() == android.view.MotionEvent.ACTION_DOWN) {
tts.speak("yes!", TextToSpeech.QUEUE_ADD, null);
}
return true;
}
});
no.setClickable(true);
no.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent arg1) {
if (arg1.getAction() == android.view.MotionEvent.ACTION_DOWN) {
//Intent myIntent = new Intent(v.getContext(), ParametrosActivity.class);
tts.speak("no!", TextToSpeech.QUEUE_ADD, null);
}
return true;
}
});
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == MY_DATA_CHECK_CODE) {
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
// success, create the TTS instance
tts = new TextToSpeech(this, this);
} else {
// missing data, install it
//ATTENTION: BELOW THIS GIVES ME PROBLEMS SINCE IT OPENS MARKET
//AND I HAVE TO HIT THE BACK BUTTON, THEN, IT SPEAKS!
//BTW TTS ENGINE "IS" INSTALLED!!
Intent installIntent = new Intent();
installIntent
.setAction(TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);
}
}
}
#Override
public void onInit(int status) {
if (status == TextToSpeech.SUCCESS) {
} else if (status == TextToSpeech.ERROR) {
}
}
#Override
public void onDestroy() {
if (tts != null) {
tts.stop();
tts.shutdown();
}
super.onDestroy();
System.gc();
}
}
If I remove the area with "ATTENTION" above (since I am SURE I have TTS installed), it works the first time I run the app, if I leave the app and I open it again, it says "speak failed: not bound to tts engine"
It's like it doesn't create the TTS object since the app is still in memory.
So, guys... what do you guys think that I should do??
This is driving me crazy and I really need to communicate to my daughter through the tablet!
Any help is appreciated!!
I had this trouble on my application as well: TTS works in 2.3, but when I tried 4.0, it had the same symptoms as your problem (which I just found now while searching for a solution). The engine would work if you force-closed the application through Settings and started it again but just "backing out" and going back made the TTS engine in ICS not bind.
I tried setting the TTS object (mTts) to null after running mTts.shutdown(). When I started the application again after backing out, I got a null error on my mTts.speak() line.
At least for ICS, something is not letting go of the TTS engine. My solution (for now) is that I have made my TTS object static:
// in Activity
private static TextToSpeech mTts;
.
.
.
// in onCreate()
mTts = new TextToSpeech(this, this);
.
.
.
// in onDestroy()
if (mTts != null) {
mTts.stop();
mTts.shutdown();
mTts = null;
}
I was already only using one TTS object for the application so I don't think there are too many downsides to this approach.
This is what I have in onActivityResult(...)
#Override
protected void onActivityResult(
int requestCode, int resultCode, Intent data) {
if (requestCode == MY_DATA_CHECK_CODE) {
/*
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
// success, create the TTS instance
mTts = new TextToSpeech(this, this);
} else {
// missing data, install it
Intent installIntent = new Intent();
installIntent.setAction(
TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);
}
*/
if (mTts==null) {
Intent installIntent = new Intent();
installIntent.setAction(
TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);
}
mTts = new TextToSpeech(this, this);
}
}
Instead of using if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {...}, I check if mTts has already been instantiated. You'll also have to set mTts as static, as was mentioned by jlquant and Rakesh in an earlier post, so you'll have only a single instance of it. For example, private static TextToSpeech mTts.
So, unless you "Force stop" the app or it stops working because of an error, it won't anymore call the startActivity(installIntent);-- the annoying culprit that asks you to install TTS every time.
I fixed this by installing ivona having both Tts engines cured all problems, though I'm finding other issues such as no default tts is installed using the two together makes one work not a great fix but its s fix,
Also I can't find the option to allow my phone to install non market apps ie apk from my SD card
I had the same problem and solved. Maybe it's a timing issue in bounding, not sure, but a simple action before speak helped me.
Anyway I did this:
mTts = new TextToSpeech(this, this);
String engine = mTts.getDefaultEngine();
mTts = new TextToSpeech(this, this,engine);
Log.d("","...something here...");
Then when I hit my speak button, it speaks. You should watch your variable status on OnInit method. Maybe a separate thread can help talking in the app.
By the way, if you are sure TTS is installed, you can remove the block Intent checkIntent = new Intent(); for checking.
I definitely hope this helps you.
in my app I also used checkintent.setAction(...) to check if the necessary tts files are installed (which was working like a charm before upgrading to ICS). In ICS it always returned that the files are missing. So now I just ignore this check: i am creating the object and it initializes fine.
Moreover I was using two instances for two different languages. This also seems to not work anymore.
Now when I set the language for one of the instances, the other instance of the object is set to the same language (behaves like one instance).
gingerbread allowed setting of default tts in voice input& output / default tts
gingerbread only allows 'preferred' tts in language and input / text to speech output.
so tts is preferred instead of default, which just means it is not as clear as to which gets used.
The default with application overrides where stated is a better option I think.

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