OutofMemory on BitmapFactory.decodeFile - android

In my app I have to upload selected images to parse.com for taking their Printout . I have to maintain image quality and I could not resize the images.
I have to upload images in the parse.com ..I do not need to show them on device screen (images are form image gallery or from facebook album..or from sdcard) . I could not scale down them as per requirement.
I am getting OutOfMemory error on BitmapFactory.decodeFile(). How to solve this bug ?
is using android:largeHeap="true" could sove my issue ?
I am getting this crash on Samsung SM-G900T, But not on emulator ..
I tried to put
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = false;
options.inPreferredConfig = Config.RGB_565;
But it is not working.
Below is my AsyncTask class for uploading images to Parse.com
class UploadFileFromURL extends AsyncTask<String, String, String> {
ProgressDialog dialog;
String albumId = "";
#Override
protected void onPreExecute() {
super.onPreExecute();
}
#Override
protected String doInBackground(String... f_url) {
try {
for (int i = 0; i < arrListImgBean.size(); i++) {
if (!isUploading || objAsyncUpload.isCancelled()) {
break;
}
try {
if (arrListImgBean.get(i).imageStatus == 1)
continue;
else if (arrListImgBean.get(i).imageStatus == 2) {
isPhotodeleted = true;
publishProgress("" + countUploaded);
deletePhoto(i);
}
else {
isPhotodeleted = false;
try {
Bitmap b = null;
InputStream is = null;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = false;
options.inPreferredConfig = Config.RGB_565; // to
// reduce
// the
// memory
options.inDither = true;
if (arrListImgBean.get(i).imgURL
.startsWith("http")) {
try {
URL url = new URL(
arrListImgBean.get(i).imgURL);
is = url.openConnection()
.getInputStream();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
b = BitmapFactory.decodeStream(is, null,
options);
} else {
b = BitmapFactory.decodeFile(
arrListImgBean.get(i).imgURL,
options);
}
// Convert it to byte
ByteArrayOutputStream stream = new ByteArrayOutputStream();
// Bitmap out = Bitmap.createScaledBitmap(b,
// 1500, 2100, false);
b.compress(Bitmap.CompressFormat.PNG, 100,
stream);
byte[] image = stream.toByteArray();
ParseFile file = new ParseFile("Android.png",
image);
file.save();
String uploadedUrl = file.getUrl();
if (uploadedUrl != null) {
ParseObject imgupload = new ParseObject(
"Photo");
imgupload.put("userName", ParseUser
.getCurrentUser().getEmail());
imgupload.put("photoURL", file);
imgupload.put("photoID",
arrListImgBean.get(i).imageId);
imgupload.put("count", 1);
imgupload.put("albumName", albumId);
imgupload.save();
String objId = imgupload.getObjectId();
if (objId != null && !objId.isEmpty()) {
countUploaded++;
publishProgress("" + countUploaded);
database.updateImageStatus(
arrListImgBean.get(i).imageId,
Constants.STATUS_UPLOADED,
objId, uploadedUrl);
}
}
} catch (Exception e) {
}
}
} catch (Exception e) {
isUploading = false;
e.printStackTrace();
}
}
} catch (Exception e) {
Log.e("Error: ", e.getMessage());
}
return null;
}
#Override
protected void onPostExecute(String file_url) {
// dismissDialog(progress_bar_type);
isUploading = false;
btnUploadImages.setBackgroundResource(R.drawable.upload_photo);
vprogress.setCompoundDrawables(null, null, null, null);
// stopLoading();
setProgressMsg();
}
}

android:largeHeap="true"
This line of code can solve your problem but its a temporary solution but crash may occurs again if number of images or the size of images will increase. Better to Use Picasso library to deals with Images

Consider you have an image of 1024x1024dp and a device with 512x512dp (both figures are just for understanding). So, in this case, loading a full resolution image on a smaller scale device is waste of memory. What you can do is to scale down the image so that it fits the device screen. In this way not only you will save a lot of memory but also get a proper, clear and sharp image.
I am adding code for scaling the image which I am using currently in my project.
final FileInputStream streamIn = new FileInputStream(file);
final BitmapFactory.Options ops = new BitmapFactory.Options();
ops.inJustDecodeBounds = true;
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 300;
int width_tmp = ops.outWidth, height_tmp = ops.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE || height_tmp / 2 < REQUIRED_SIZE) {
break;
}
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
ops.inJustDecodeBounds = false;
ops.inSampleSize = scale;
bitmap = BitmapFactory.decodeStream(streamIn, null, ops); //This gets the image
streamIn.close();
Choose a REQUIRED_SIZE value depending on the device's screen display size.

try {
image = readInFile(path);
}
catch(Exception e) {
e.printStackTrace();
}
// Create the ParseFile
ParseFile file = new ParseFile("picturePath", image);
// Upload the image into Parse Cloud
file.saveInBackground();
// Create a New Class called "ImageUpload" in Parse
ParseObject imgupload = new ParseObject("Image");
// Create a column named "ImageName" and set the string
imgupload.put("Image", "picturePath");
// Create a column named "ImageFile" and insert the image
imgupload.put("ImageFile", file);
// Create the class and the columns
imgupload.saveInBackground();
// Show a simple toast message
Toast.makeText(LoadImg.this, "Image Saved, Upload another one ",Toast.LENGTH_SHORT).show();
private byte[] readInFile(String path) throws IOException {
// TODO Auto-generated method stub
byte[] data = null;
File file = new File(path);
InputStream input_stream = new BufferedInputStream(new FileInputStream(
file));
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
data = new byte[16384]; // 16K
int bytes_read;
while ((bytes_read = input_stream.read(data, 0, data.length)) != -1) {
buffer.write(data, 0, bytes_read);
}
input_stream.close();
return buffer.toByteArray();
}

Related

Downloading images from server and applying them as background for dynamically created buttons

Scenario : I have to download the images from server and set them as background for dynamically created buttons. Number of images keep changing, so I have to create that many number of buttons dynamically.
What I have completed so far : I successfully managed to download the images using AsyncTask and set them as background for dynamically created buttons. If there is no internet connection or if images are not downloaded for some reason then setting the background of each buttons to some default image.
Problem : Everything works so fine on phone, i.e downloading images and creating buttons dynamically depending upon the number of images and setting images as background for them. Now when I run the same program on Tablet it is not working. Buttons are not getting generated dynamically. But if I turn of the internet connection and then run, wonder happens.! Everything works fine i.e buttons are dynamically generated with the default image as their background. I'm not able to understand why is it so.! Is there any problem with AsyncTask? Any help will be appreciated..
Here is the AsyncTask
public class GetsImages extends AsyncTask<String, Void, Bitmap> {
FileCache fileCache;
ProgressDialog pd;
String url;
GetImages task = null;
Context context;
private Bitmap image;
HomeDynamic activity;
AsyncImage responseImage = null;
public GetImages(String url, HomeDynamic activity) {
this.url = url;
// this.context = context;
this.responseImage = activity;
attach(activity);
fileCache = new FileCache(activity);
//pd = new ProgressDialog(activity);
}
public GetImages(Context context) {
this.context = context;
}
protected void onPreExecute() {
super.onPreExecute();
/*pd.setTitle("Processing");
pd.setMessage("Please wait...");
pd.setCancelable(false);
pd.setIndeterminate(true);
pd.show();*/
}
#Override
protected void onPostExecute(Bitmap result) {
/*if (pd.isShowing())
pd.dismiss();*/
// studentPic.setImageBitmap(result);
responseImage.processImage(result);
}
public void detach() {
activity = null;
}
public void attach(HomeDynamic activity) {
this.activity = activity;
}
public static void CopyStream(InputStream is, OutputStream os) {
final int buffer_size = 1024;
try {
byte[] bytes = new byte[buffer_size];
for (;;) {
int count = is.read(bytes, 0, buffer_size);
if (count == -1)
break;
os.write(bytes, 0, count);
}
} catch (Exception ex) {
}
}
#Override
protected Bitmap doInBackground(String... arg0) {
// TODO Auto-generated method stub
File f = fileCache.getFile(url);
// from SD cache
Bitmap b = decodeFile(f);
if (b != null)
return b;
// from web
try {
Bitmap bitmap = null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection) imageUrl
.openConnection();
conn.setConnectTimeout(15000);
conn.setReadTimeout(15000);
conn.setInstanceFollowRedirects(true);
InputStream is = conn.getInputStream();
OutputStream os = new FileOutputStream(f);
CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex) {
ex.printStackTrace();
return null;
}
}
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 64;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new
FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
}
Without showing any code that you did, it is very difficult to figure out where the problem is. If your activity involves so many photos, I suggest using Picasso library which will do excellent job for handling images.

Prevent bitmap being written to disk being scaled

I'm having an issue whereby when I write a bitmap to disk, it gets written to disk, however it gets written as a miniscule image (3kb or less in filesize).
I have checked that the source image is indeed the correct dimensions, however the output image seems shrunk despite configuring the bitmap options to not scale.
#Override
protected Void doInBackground(PPImage... params) {
String filename = "pp_" + position + ".jpg";
File externalStorageDirectory = Environment.getExternalStorageDirectory();
final File destination = new File(externalStorageDirectory, filename);
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inSampleSize = 16;
opts.inPurgeable = true;
opts.inScaled = false;
decode(opts, Uri.parse(params[0].getUri()), getActivity(), new OnBitmapDecodedListener() {
#Override
public void onDecoded(Bitmap bitmap) {
try {
FileOutputStream out = new FileOutputStream(destination, false);
writeImageToFileTask.this.holder.pathToImage = destination.getAbsolutePath();
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
MediaStore.Images.Media.insertImage(getActivity().getContentResolver(), destination.getAbsolutePath(), destination.getName(), destination.getName());
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}
});
return null;
}
private void decode(BitmapFactory.Options options, Uri mUri, Context mContext, OnBitmapDecodedListener listener) {
try {
InputStream inputStream;
if (mUri.getScheme().startsWith("http") || mUri.getScheme().startsWith("https")) {
inputStream = new URL(mUri.toString()).openStream();
} else {
inputStream = mContext.getContentResolver().openInputStream(mUri);
}
Bitmap bitmap = BitmapFactory.decodeStream(inputStream, null, options);
listener.onDecoded(bitmap);
} catch (Exception e) {
e.printStackTrace();
}
}
How do I ensure that the image being written to file is the same dimensions as the original source image?
You have specified sample size in your code, which will result in resizing:
opts.inSampleSize = 16;
Just remove this line, and the dimension of the output image should be the same.
About the usage of inSampleSize, according to official doc:
For example, inSampleSize == 4 returns an image that is 1/4 the
width/height of the original, and 1/16 the number of pixels. Any value
<= 1 is treated the same as 1.

How to upload a picture in android through JSON, my current method takes a long time

The question that I am trying to have answered is what tweaks need to be done to my code to make it faster for the upload of the picture to the server?
My code currently takes the picture and stores it in a byte array and then changes it to a base64 string which is then put into a JSON Object and sent along with some text. However, this takes at least 30 seconds to a minute...
Here is my code:
#Override
public void onClick(View v) {
if (v == uploadImageButton) {
// below allows you to open the phones gallery
Intent intent = new Intent();
intent.setType("image/*");
intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(
Intent.createChooser(intent, "Complete action using"), 1);
}
if (v == postWardrobe) {
// validate input and that something was entered
if (nameField.getText().toString().length() < 1
|| colorField.getText().toString().length() < 1
|| sizeField.getText().toString().length() < 1
|| quantityField.getText().toString().length() < 1) {
// missing required info (null was this but lets see)
Toast.makeText(getApplicationContext(),
"Please complete all sections!", Toast.LENGTH_LONG)
.show();
} else {
JSONObject dataWardrobe = new JSONObject();
try {
dataWardrobe.put("name", nameField.getText().toString());
dataWardrobe.put("brand", brandField.getText().toString());
dataWardrobe.put("category", typeField.getSelectedItem()
.toString());
dataWardrobe.put("color", colorField.getText().toString());
dataWardrobe.put("weather", seasonField.getSelectedItem()
.toString());
dataWardrobe.put("size", sizeField.getText().toString());
dataWardrobe.put("quantity", quantityField.getText()
.toString());
dataWardrobe.put("picture", encodedImage);
} catch (JSONException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// make progress bar visible
progressBarField.setVisibility(View.VISIBLE);
Log.e("check uri", "selected " + buri);
// execute the post request
new dataSend().execute(dataWardrobe);
// new ImageUploadTask().execute(buri);
}
}
}
public void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == RESULT_OK && requestCode == 1 && null != data) {
decodeUri(data.getData());
}
}
public void decodeUri(Uri uri) {
ParcelFileDescriptor parcelFD = null;
try {
parcelFD = getContentResolver().openFileDescriptor(uri, "r");
FileDescriptor imageSource = parcelFD.getFileDescriptor();
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeFileDescriptor(imageSource, null, o);
// the new size we want to scale to
final int REQUIRED_SIZE = 1024;
// Find the correct scale value. It should be the power of 2.
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp < REQUIRED_SIZE && height_tmp < REQUIRED_SIZE) {
break;
}
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
bitmap = BitmapFactory.decodeFileDescriptor(imageSource, null, o2);
imageview.setImageBitmap(bitmap);
// encode image into a Base64 to send as a JSON string
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, baos);
byte[] b = baos.toByteArray();
encodedImage = Base64.encodeToString(b, Base64.DEFAULT);
// can take off below just shows path
buri = "" + uri;
imageTextSelect.setText("select : " + uri);
} catch (FileNotFoundException e) {
// handle errors
} catch (IOException e) {
// handle errors
} finally {
if (parcelFD != null)
try {
parcelFD.close();
} catch (IOException e) {
// ignored
}
}
}
private class dataSend extends AsyncTask<JSONObject, Integer, Double> {
protected Double doInBackground(JSONObject... params) {
// TODO Auto-generated method stub
postData(params[0]);
return null;
}
protected void onPostExecute(Double result) {
progressBarField.setVisibility(View.GONE);
Toast.makeText(wardrobe.this, "info sent", Toast.LENGTH_LONG)
.show();
}
protected void onProgressUpdate(Integer... progress) {
progressBarField.setProgress(progress[0]);
}
public void postData(JSONObject dataWardrobe) {
HttpParams httpParams = new BasicHttpParams();
HttpClient httpclient = new DefaultHttpClient(httpParams);
HttpPost httppost = new HttpPost("http://10.0.2.2:3000/wardrobe");
try {
Log.v("trying data", "prep");
// add data
StringEntity se = new StringEntity(dataWardrobe.toString());
se.setContentType(new BasicHeader(HTTP.CONTENT_TYPE,
"application/json"));
httppost.setEntity(se);
// execute http post request
HttpResponse response = httpclient.execute(httppost);
} catch (ClientProtocolException e) {
} catch (IOException e) {
}
}
}
There are 94 Unicode characters which can be represented as one byte according to the JSON spec (if your JSON is transmitted as UTF-8). With that in mind, I think the best you can do space-wise is base85 which represents four bytes as five characters. However, this is only a 7% improvement over base64, it's more expensive to compute, and implementations are less common than for base64 so it's probably not a win.
You could also simply map every input byte to the corresponding character in U+0000-U+00FF, then do the minimum encoding required by the JSON standard to pass those characters; the advantage here is that the required decoding is nil beyond builtin functions, but the space efficiency is bad -- a 105% expansion (if all input bytes are equally likely) vs. 25% for base85 or 33% for base64.
Final verdict: base64 wins, in my opinion, on the grounds that it's common, easy, and not bad enough to warrant replacement

How to send multiple images to server using MultipartEntity from android

I am sending Images and Text to a PHP webservice using the following code.
try {
HttpClient httpClient = new DefaultHttpClient();
HttpContext localContext = new BasicHttpContext();
HttpPost httpPost = new HttpPost(URL);
MultipartEntity entity = new MultipartEntity(
HttpMultipartMode.BROWSER_COMPATIBLE);
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.JPEG, 75, bos);
byte[] data = bos.toByteArray();
entity.addPart("files[]",
new ByteArrayBody(data, "myImage.jpg"));
entity.addPart("message0", new StringBody(caption.getText()
.toString()));
httpPost.setEntity(entity);
HttpResponse response = httpClient.execute(httpPost,
localContext);
BufferedReader reader = new BufferedReader(
new InputStreamReader(
response.getEntity().getContent(), "UTF-8"));
String sResponse = reader.readLine();
return sResponse;
} catch (Exception e) {
if (dialog.isShowing())
dialog.dismiss();
Toast.makeText(ImageUpload.this, e.getMessage(),
Toast.LENGTH_LONG).show();
Log.e(e.getClass().getName(), e.getMessage(), e);
return null;
}
}
It works perfectly. But this is only for one image. I want to send 5 images.
Example: Image1 - Text1
Image2 - Text2 etc..
So I am confused about how to store 5 images one by one and then on button click, send these images and text associated with them to the server.
I am getting images from the phone's camera.
Intent intent = new Intent();
intent.setType("image/*");
intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(
Intent.createChooser(intent, "Select Picture"),
PICK_IMAGE);
public void onActivityResult_photo(int requestCode, int resultCode,
Intent data) {
// TODO Auto-generated method stub
if (resultCode == RESULT_OK) {
if (data != null) {
mImageCaptureUri = data.getData();
display(mImageCaptureUri);
} else {
Toast.makeText(CustomTabActivity.mTabHost.getContext(),
"No photo selected..", Toast.LENGTH_SHORT).show();
}
}
}
private String display(Uri mImageCaptureUri2) {
// TODO Auto-generated method stub
String base64string = null;
try {
if (mImageCaptureUri2 != null) {
System.gc();
selectedImagePath = getPath(mImageCaptureUri2);
File filenew = new File(selectedImagePath);
int file_size = Integer.parseInt(String.valueOf(filenew
.length() / 1024));
if (file_size <= 10000) {
PD1 = ProgressDialog.show(
CustomTabActivity.mTabHost.getContext(), "",
"Loading...");
Handler refresh = new Handler(Looper.getMainLooper());
refresh.post(new Runnable() {
public void run() {
PD1.setCancelable(true);
Bitmap newbitmap;
newbitmap = decodeFile(selectedImagePath);
ByteArrayOutputStream bs = new ByteArrayOutputStream();
newbitmap.compress(Bitmap.CompressFormat.PNG, 50,
bs);
img.setVisibility(View.VISIBLE);
img.setImageBitmap(newbitmap);
byte[] abc = bitmapToByteArray(newbitmap);
if (txt_phototext.getText().toString().equals("")) {
submit.put(abc, "");
} else {
submit.put(abc, txt_phototext.getText()
.toString());
// executeMultipartPost();
}
PD1.dismiss();
}
});
} else {
AlertDialog.Builder alertbox = new AlertDialog.Builder(
CustomTabActivity.mTabHost.getContext());
alertbox.setMessage("Take Image Size Less than 10 MB");
alertbox.setNeutralButton("Ok",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface arg0,
int arg1) {
finish();
}
});
alertbox.show();
}
} else {
System.out.println("===============NULL========");
}
} catch (Exception e) {
// // TODO Auto-generated catch block
// e.printStackTrace();
}
return base64string;
}
static Bitmap decodeFile(String str) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(str), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale++;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(str), null,
o2);
} catch (FileNotFoundException e) {
}
return null;
}
public static byte[] bitmapToByteArray(Bitmap bitmap) {
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG, 0 /* ignored for PNG */, bos);
byte[] bitmapdata = bos.toByteArray();
return bitmapdata;
}
And make sure that your directory or folder in server is Executable, Writable and Readable. I had this as the major problem. This is called 777 permission.. Believe me, this is as important as other things to consider.
For full detail please have a look on my post Click here
its quite difficult to send multiple images to server using MultipartEntity. I did search for this but didn't find any right solution then i made my own way to send multiple images to server
, here i send array of selected paths to asynctask and in asynctask i sent images to server
Calling Asysnctask Function-
new Upload_Multiple.excute(Array_of_Path[]))
Private class Upload_Multiple_img extends AsyncTask<String, Void, String> {
#Override
protected void onPreExecute() {
// TODO Auto-generated method stub
super.onPreExecute();
}
protected String doInBackground(String... paths_array) {
String data = "";
for (int i = 0; i < paths_array.length; i++) {
// get_Picture_bitmap() returns bitmap by passing path of image
// get_Picture_bitmap() is mentioned below.
Bitmap bitmap = get_Picture_bitmap(paths_array[i]);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
InputStream in = new ByteArrayInputStream(stream.toByteArray()); // convert
DefaultHttpClient httpclient = new DefaultHttpClient();
String server_funtion_url="...serveraddres"+funtion_at_server"";
HttpPost httppost = new HttpPost(server_funtion_url); // server
MultipartEntity reqEntity = new MultipartEntity();
obj_SP = ImagePicker.this.getSharedPreferences("Eperty", 0);
String id_prop = obj_SP.getString("new_prop_id", "");
String Image_Name =
+ String.valueOf(System.currentTimeMillis()) + ".jpg";
// image is a key which is used at server end to get this
reqEntity.addPart("image", Image_Name, in);
httppost.setEntity(reqEntity);
HttpResponse response = null;
try {
response = httpclient.execute(httppost);
data = EntityUtils.toString(response.getEntity());
System.out.println("FFFF== " + data);
} catch (ClientProtocolException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ParseException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
return data;
}
#Override
protected void onProgressUpdate(Void... values) {
super.onProgressUpdate(values);
}
#Override
protected void onPostExecute(String result) {
ConstantData.ToastAlert(ImagePicker.this,
"Images Uploaded successfully");
}
}
//);
For compressing the images and getting bitmap for i made below funtion*
public Bitmap get_Picture_bitmap(String imagePath) {
long size_file = getFileSize(new File(imagePath));
size_file = (size_file) / 1000;// in Kb now
int ample_size = 1;
if (size_file <= 250) {
System.out.println("SSSSS1111= " + size_file);
ample_size = 2;
} else if (size_file > 251 && size_file < 1500) {
System.out.println("SSSSS2222= " + size_file);
ample_size = 4;
} else if (size_file >= 1500 && size_file < 3000) {
System.out.println("SSSSS3333= " + size_file);
ample_size = 8;
} else if (size_file >= 3000 && size_file <= 4500) {
System.out.println("SSSSS4444= " + size_file);
ample_size = 12;
} else if (size_file >= 4500) {
System.out.println("SSSSS4444= " + size_file);
ample_size = 16;
}
Bitmap bitmap = null;
BitmapFactory.Options bitoption = new BitmapFactory.Options();
bitoption.inSampleSize = ample_size;
Bitmap bitmapPhoto = BitmapFactory.decodeFile(imagePath, bitoption);
ExifInterface exif = null;
try {
exif = new ExifInterface(imagePath);
} catch (IOException e) {
// Auto-generated catch block
e.printStackTrace();
}
int orientation = exif
.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
Matrix matrix = new Matrix();
if ((orientation == 3)) {
matrix.postRotate(180);
bitmap = Bitmap.createBitmap(bitmapPhoto, 0, 0,
bitmapPhoto.getWidth(), bitmapPhoto.getHeight(), matrix,
true);
} else if (orientation == 6) {
matrix.postRotate(90);
bitmap = Bitmap.createBitmap(bitmapPhoto, 0, 0,
bitmapPhoto.getWidth(), bitmapPhoto.getHeight(), matrix,
true);
} else if (orientation == 8) {
matrix.postRotate(270);
bitmap = Bitmap.createBitmap(bitmapPhoto, 0, 0,
bitmapPhoto.getWidth(), bitmapPhoto.getHeight(), matrix,
true);
} else {
matrix.postRotate(0);
bitmap = Bitmap.createBitmap(bitmapPhoto, 0, 0,
bitmapPhoto.getWidth(), bitmapPhoto.getHeight(), matrix,
true);
}
return bitmap;
}
**
Server end Code *
$target_dir = "../webadmin/user_image/";
$target_dir = $target_dir . basename($_FILES["user_img"]["name"]);
if(move_uploaded_file($_FILES["image"]["tmp_name"], $target_dir))
{
$msg = "The file ". basename($result[0]). " has been uploaded.";
$send_arr['success'] = 1;
$send_arr['message'] = $msg;
echo json_encode($send_arr);
}
else
{
$msg = "Sorry, there was an error uploading your file.";
$send_arr['success'] = 0;
$send_arr['message'] = $msg;
echo json_encode($send_arr);
}
Why you can't just create array of json object of your images to base64 and post to server and at your server api read those images convert to byte and use as image.
Check my answe and try to implement.
In Android how to post data to webservice which is created in WCF?
And the images you are getting from camera store them in uri in sdcard and letter read them. You can assign image name sequntialy. And read them from uri.
Try increasing the post_max_size of your php.ini file in WAMP server
Please find the below method...here i m sending mutiple image file using AQUERY. The best lib to perform all background network related task.(Like AJAX).
https://code.google.com/p/android-query/
public void uploadImageFile( String filePath,
String message) {
Context context = ApplicationContextProvider.getContext();
String url = SERVER_URL + "/user/uploadImageFile";
try {
Toast.makeText(context, "Uploading...", Toast.LENGTH_SHORT)
.show();
String compressedFile = CommonUtilities.compressImage(filePath,
context);
Map<String, Object> params = new HashMap<String, Object>();
File imageFile = new File(compressedFile);
byte[] imageBytes1 = FileUtils.readFileToByteArray(imageFile);
params.put("imageBytes", imageBytes1);
params.put("message",URLEncoder.encode(message, "UTF-8"));
AQuery aq = new AQuery(context);
aq.ajax(url, params, JSONObject.class,
new AjaxCallback<JSONObject>() {
#Override
public void callback(String url, JSONObject json,
AjaxStatus status) {
Toast.makeText(
ApplicationContextProvider.getContext(),
"Uploaded successfully",
Toast.LENGTH_SHORT).show();
}
});
} catch (Exception e) {
e.printStackTrace();
Toast.makeText(context, e.getMessage(), Toast.LENGTH_SHORT)
.show();
}
}

Android saving large bitmaps

I'm new to android and I'm confused about how to deal with Bitmaps.
I want to download a Bitmap, it could be quite large, and save it to a temporary internal file. I'm then going to draw this Bitmap to a Canvas later.
My current method is to
1. Download the input stream
2. copy the stream
3. use one stream to work out bounds using bitmapFactory.options
4. use the other stream to decode the full bitmap with the sample size
However, I need landscape and portrait versions, so now I will have to do this twice and save two images.
Or - I have seen people use bm.compress(Bitmap.CompressFormat.JPEG, 50, bos); to save a file instead. This by-passes the decoding with sample size as its saved direct from a stream. I guess then I would use a matrix to scale when I draw to my Canvas.
Basically, I am confused as the best approach for this task , which method is less likely to run into out of memory and is the more commonly used approach?
Cheers
byte[] imagesByte = getLogoImage(Your url);
set to imageview...
imgView.setImageBitmap(BitmapFactory.decodeByteArray( imagesByte, 0, imagesByte.length));
Method for Download
public static byte[] getLogoImage(String url){
try {
URL imageUrl = new URL(url);
URLConnection ucon = imageUrl.openConnection();
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
ByteArrayBuffer baf = new ByteArrayBuffer(500);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte) current);
}
return baf.toByteArray();
} catch (Exception e) {
Log.d("ImageManager", "Error: " + e.toString());
}
return null;
}
In Android you have to e aware of limited memory, so large images would't fit in memory and you will have OutOfMemory exceptions.
The key is, after saving te image in internal storage, load it at the display resolution:
First download te image, this should be done outside the UI thread, let _url an URL intance with the image addres and _file the String containing destination file :
URLConnection conn = _url.openConnection();
conn.connect();
InputStream is = conn.getInputStream();
boolean success = false; //track succesful operation
if( _file != null)
{
try
{
FileOutputStream fos = new FileOutputStream(_file);
byte data[] = new byte[4086]; //use 4086 bytes buffer
int count = 0;
while ((count = is.read(data)) != -1)
{
fos.write(data, 0, count);//write de data
}
is.close();
fos.flush();
fos.close();
int len = conn.getContentLength();
File f = new File( _file);//check fie length is correct
if( len== f.length())
{
success = true;
}
else
{
//error downloading, delete de file
File tmp = new File( _file);
if( tmp.exists())
{
tmp.delete();
}
}
}catch (Exception e )
{
try
{
e.printStackTrace();
//delete file with errors
File tmp = new File( _file);
if( tmp.exists())
{
tmp.delete();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
finally
{
is.close();//cleanup
}
Then when you have to load the image at the desired resolution, here the key is use BitmapFactory to read bitmap info and get scaled bitmap:
public static Bitmap bitmapFromFile(int width, int height, String file)
{
Bitmap bitmap = null;
final BitmapFactory.Options options = new BitmapFactory.Options();
if( height >0 && width > 0 ) {
options.inJustDecodeBounds = true;//only read bitmap metadata
BitmapFactory.decodeFile(file,options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, width, height);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
}
try
{
bitmap = BitmapFactory.decodeFile(file, options);//decode scaled bitmap
}catch (Throwable t)
{
if( bitmap != null)
{
bitmap.recycle();//cleanup memory, very important!
}
return null;
}
return bitmap
}
The final step is to calculate the scale factor:
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height;
final int halfWidth = width;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((couldShrink(halfWidth, reqWidth, inSampleSize)&&
couldShrink(halfHeight,reqHeight, inSampleSize))
//&&(halfHeight*halfWidth)/inSampleSize > maxsize)
)
{
inSampleSize *= 2;
}
}
return inSampleSize;
}
private static boolean couldShrink ( int dimension, int req_dimension, int divider)
{
int actual = dimension / divider;
int next = dimension / (divider*2);
int next_error = Math.abs(next - req_dimension);
int actual_error = Math.abs(actual-req_dimension);
return next > req_dimension ||
(actual > req_dimension && (next_error < actual_error) )
;
}
That is if you want to do it by hand, I recommend you to use Picasso that will handle donwloading, disk caching and memory caching of your image:
To load into a ImageView called image showing a backgroud (R.drawable.img_bg) while downloading :
Picasso.with(image.getContext())
.load(url).placeholder(R.drawable.img_bg).fit()
.into(image, new Callback.EmptyCallback()
{
#Override
public void onSuccess()
{
holder.progress.setVisibility(View.GONE); //hide progress bar
}
#Override
public void onError()
{
holder.progress.setVisibility(View.GONE); //hide progress bar
//do whatever you design to show error
}
});
to handle yourself a bitmap:
//first declare a target
_target = new Target()
{
#Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from)
{
//handle your bitmap (store it and use it on you canvas
}
#Override
public void onBitmapFailed(Drawable errorDrawable)
{
//handle your fail state
}
#Override
public void onPrepareLoad(Drawable placeHolderDrawable)
{//for example for drawing a placeholder while downloading
}
};
Now you just have to load and resize your image:
Picasso.with(context).load(url).resize(192, 192).centerCrop().into(_target);
Hope that helps.

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