Create Multidex Application with Adobe Flash Builder - android

I have an Actionscript Mobile project that I'm working on in flash builder 4.7 with quite a few ANEs included. The most recent one has pushed us over the 65k method reference limit. I can't find a way to properly include or implement the multidex support library with the app. Has anyone ever done this with flash builder before?

I would recommend to try dynamically load second dex file at application start and then load classes at runtime via Java-Reflection:
Take a look at these resources:
Post on Android Developers Blog
Sample Project
Be sure that after packaging AIR application your jar library is placed in assets folder. You can unzip apk in any case and check that it's located where it must be. Also, dex file must be named classes.dex.
*For Android 4.x.x DexClassLoader can read only files with .jar extension.

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How to make a third dependency or jar in Android studio?

As a new android developer, I just know how to import the third dependencies made by other android developers.But now ,I write a simple custom view ,including a class : enter image description here and a declare-styleable:enter image description here,for convenience for the future,I want make it to a dependency or a jar.I don't know how to do it.Thanks for your help!
A .jar is a compiled Java bitcode for the jvm. Google android Java compiles into dex and it packed into a .apk. I would be utterly shocked if you could ever use a jar file. In general android apks files contain everything needed to run the app they don't tend to depend on anything else.
You can setup intents to pass things around throughout the larger environment but in general if you need the code for several projects, just include the source to be recompiled. You might be able to directly include a .dex but it would certainly not be preferred.

Android Unable to load '.so.1' file

Hi I am working on a Android native application.
There is 'abc.so' files which depend on some 'xyz.so.1' file. All of the required files are available in the project structure before building, but the '.so.1' are not a part of the generated .apk file (I checked the apk file by unpacking).
This is causing in a "'java.lang.UnsatisfiedLinkError' Couldnt load 'abc.so.1' from loader dalvik" when trying to run the application.
I dont want to push the .so.1 file as the phone is not rooted and runs on a production build. How do I include the .so.1 files as a part of the APK?
Thank you.
I think you havent got the concept of loading native libraries to Java through JNI.
First you define the native methods in java and do the corresponding implementation in the native and compile it (you have to register the native methods by either 1) following a naming convention 2) registering the native methods in jni_onload...i think you must have done this, if not check http://www.ntu.edu.sg/home/ehchua/programming/android/android_ndk.html)
Next, you have to load the library before any call can be made to native. This has to be done once. You can do it in an activity by defining:
static{
System.loadLibrary("mylib.so");
}
Note while compiling the library you will have got the library name as libXYZ.so, but when loading the library in java the "lib" should be omitted ,just system.loadlibrary(XYZ.so)
If you are using NDK the library would have been already copied to Java project > libs > armeabi folder , if not you have to copy your lib.so there
Now if you have multiple shared libraries , you should load the least dependent lib.so first , followed by second etc i.e.
Static {
System.loadLibrary(independent_lib.so); // should depend on only android libs
System.loadLibrary(next_dependent_lib1.so); //can depend on android libs and independent_lib.so
System.loadLibrary(next_dependent_lib2.so); //can depend on android libs,independent_lib.so,next_dependent_lib1.so
.....
....
..
}
If you jumble up, the VM will not be able to link the libraries and throw a unsatisfied link error.
Lastly, all this .so s will be part of your apk and it will be pushed to the system libs only runtime. Unless its a rooted phone you cannot extract the .so. If you follow the above method you will not need to push any .so to the system. Only build on eclipse/cygwin and run
Hope this helps,
Regards,
Shrish

Deploying Maqetta web workspace on MonoDroid

I'm researching the possibility of using Xamarin (MonoDroid) and Maqetta for building a cross-platform app. Before I ask my question I must admint to being a novice Android developer.
I'm curious to how I'm supposed to deploy the workspace I get from Maqetta on my android device. The Zip-file I download contains a very simple web project with two views in a .html file similar to this tutorial: http://www.youtube.com/watch?v=J0LneuYl280&feature=plcp
The thing is that the .zip file contains over 6500 files, but OK... It's no more than 8 MB total. I drag the entire folder structure into the Assets folder on Visual Studio. When building I get the following error:
Error 1 Invalid resource directory name: "assets". C:\Users\the\Desktop\Jobb\ImageCaptureApplication\ImageCaptureApplication\aapt.exe ImageCaptureApplication
I don't get anything else from this error.
Whats the story about this Assets folder? If I dig deep into the web workspace I got from Maqetta and remove the 'dojox' folder under "/lib/dojo/" now at least I'm able to compile and build the code, but my web page doesn't look like anything.
Is the file number too high for the Assets folder? Could it be too many levels in the directory tree from Maqetta? I understand there is a limit of 1 MB per file, but a search tells me that it doesn't look like I'm violating this rule.
It would definatly be too cumbersome to manually scan through each release of the Maqetta web project trying to filter out unnecessary dependencies..
Maqetta download size is a problem. You can select/deselect individual libraries, but the Dojo library, when included, is included in its entirety. You can edit the Dojo directory manually, as you have, or use the Dojo build script or the Dojo Web Builder (build.dojotoolkit.org) to create a smaller subset of the toolkit based on your usage. Maqetta integration with the Dojo Web Builder is a work in progress.
Was this "assets" folder part of Dojo? Did you identify where it was? The only problem I was aware of with the Android app builder is that it had a problem with underscores in filenames, but I believe that has been fixed.

AIR 3 Native Extensions for Android - Can I/How to include 3rd party libraries?

With all the new hype surrounding native extension support in AIR 3, I haven't found a single thing that confirms or denies it is possible to include and use an external JAR inside the native Android implementation.
All of the examples basically showcase the ability to hook into the built-in Android APIs. But what if someone wants to use one of hundreds of libraries that make it easier? Certainly it seems like this should be possible. I'll try to outline what I've done and maybe someone will spot a flaw:
Successfully created native Android library, using compiled-in imports from 3rd party Android library XYZ.
Exported Android project as JAR file.
Note: The referenced 3rd party JAR is in /lib inside the jar.
Successfully created ActionScript library (SWC) to interface with native Android library.
Created ANE package from SWC, extension.xml, Android JAR, and library.swc (for platform Android-ARM, extracted from SWC).
Note: Have also tried putting the 3rd party library in file structure outlined here: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-24823354 12ffea65006-8000.html#WSf268776665d7970d-6be13ace1308aaebeca-7fff. I think this is more geared to runtime type execution with JNI or whatever, so that article has left me a little confused.
Used ANE in example Flex Mobile project.
Built and installed APK file on test DroidX device.
Can successfully see AIR application loading (and trace statements) in LogCat "ActivityManager: Displayed com.me.androidapp/.AppEntry"
Can successfully see native Android Java code being invoked via runtime by AIR app to instantiate extension & context. "mye_native: MyExtension.initialize", "mye_native: MyExtensionContext.createContext"
As soon as AIR app tries to call native function, it blows up, not able to find the classes from 3rd party Android library: E dalvikvm: Could not find class 'com.thirdparty.SomeClass', referenced from method com.me.nativeExtentions.MyExtensionFunction.call
Any ideas? It seems like it should work this way.
One thing I have noticed is that when I blow apart the APK and Dex from a pure Java Android app of mine (that also has 3rd party android libraries), it appears that the classes from the 3rd party have been included inside it (not just a jar reference).
When I do the same thing with my Flex APK, I find only my own Java classes plus Adobe's, and the 3rd party ones are nowhere to be found that I can see.
I posted this on the Adobe forums, but I thought I'd give the SO think-tank a try. Thank you.
You have to combine all your jars into one. Something like http://code.google.com/p/jarjar/ or your own Ant script will help.
Edited to add example:
Suppose your main extension jar file is extension.jar and you are using code in external.jar. Then you can put the classes from external.jar into extension.jar using the Java jar tool:
jar -xf external.jar
This will extract the .class files into package folders. If the top-level package is "com", then you can add those to extension.jar with:
jar -uf extension.jar com
(Repeat the second command for each top-level package in the external jar.)
You could also combine the library jars manually by turning them into zip-files (just rename them to .zip) and copy the classes from the 3rd party library into the main one and rename that one back to .jar

Problem loading pre-built library via Android NDK

I am attempting to add a third-party library to my Android app. It utilizes a .jar file and a .so file. This is a pre-built .so file (i.e. not built specifically for the Android app) - which I know will provide me with plenty of problems down the road. I do NOT have access to the source files for the .jar or .so files!
I am attempting to dynamically load the library via a call to System.loadLibrary("foo");. Currently, when attempting to run the app, it crashes with the UnsatisfiedLinkError: Library foo not found. I have the .so file in both the libs/ and the libs/armeabi file in my project.
Am I chasing after a ghost here? I am trying to determine if what I'm after is even feasible. I have no native code that I'm referencing - all my function calls are to the .jar file that is, as I understand it, backed by the .so file. I have not run the Android.mk file as I'm not compiling anything - the .so file is already provided. I could really use some advice as to what direction to proceed from here.
It's possible that the base name given to System.loadLibrary() is expanding to a file (or path) name different than that of the actual prebuilt library. Logcat should show you exactly what it is trying to load. You could also use System.load() with a full path/file name instead of System.loadLibrary() - though you really should get it working with the later.
While I think it would generate a different error message, it's also possible that the .so is not android compatible - it must not only be for a compatible processor type and abi, but not depend on any dynamic libraries (such as a non-bionic libc) not installed on the device.

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