Android drag & drop - android

Before that I start explaining the problem I need to say one thing: I'm totally new to android programming, I can use java without problem, but i still don't know the android packages and classes.
I have a LinearLayout with 2 columns, inside the first column there are some buttons, the second contains a scrollView, in this scrollViewthere should be some... items that the user can add, those items have a title and a text, i already defined thoose objects in another class, and i add them to the scrollViewfrom a button.
From now i put in that object a button that is used to delete the item, but now i realized that it's really ugly, so i was thinking: is it possible to allow the user to drag and drop the item out of the screen to delete it?
I could surely do it by managing the event of pression and release on the item with some listener, but i'm almost sure that there's some android class created for sliding UI components.
Something like what you do with android notification.
I post an image of how the current app is so you can understand better what i said: http://i.stack.imgur.com/fHWK3.jpg (I don't have enough reputation to post images)
If i wasn't clear just say and i will edit with the requested information.
UPDATE: After reading the resource that Bonatti posted in his answer i added a OnLongClickListener for starting the drop, and a OnDragListener to look the cordinates during the drag, now i have a problem... I need my component to be dragged only horizzontally like how you usually remove notification from the notification bar, i thought about the fact that i could save the Y-location of the shadow created by the DragShadownBuilder when i create it, and then i could check in the OnDrag event if the Y-location now is different from the beginning i correct it, but the problem is... how can i access the shadow's location?

The basics of what you are asking for can be found here:
I cant post more than 2 links, so redo these:
http:// developer.android.com/guide/topics/ui/ drag-drop.html
These other might help with what you need in details:
Link 1: code.tutplus Or Link 2: vogella
They both answer what you need.
To put it simple:
You need an "action" to receive that a button/something was pressed (and that is still being pressed), and then update the screen to match the item position

Related

Codename One - AutoCompleteTF bad behavior

Another day, another bug...
I have three AutoCompleteTextFields with the filter overrided to get completion from my REST service, but my big problem is that the suggestions popups of those text are clickthrough... so when I've already completed one of them, any click on the suggestion popup of another will trigger the underlying ACTF, which is already filled and so show it's own popup, making impossible to select the item from the other ACTF suggestion popup.
The two screenshots here show the situation, the ACTF are the textfield hinted "Partenaire", "Contact..." and the already autocompleted one under.
On the second screenshot, I've tried to select the item over the third ACTF, and so the four first results are from the third ACTF, and the four last are from the "Partenaire" ACTF.
Is there a way to override something like onShow() for the popup and it's hiding equivalent, so I could disable the other ACTF when I type in one of them ?
I think it's a good way to solve the problem, but I am open to any other idea :)
I've forget to mention it, but the problem occur on Android and on the simulator, but iOS has not such problem.
Check that your UI has scrolling set correctly, only one container in the hierarchy can be scrollable on the Y axis. By default the Form's content pane should be scrollable on Y (unless it's a border layout).

Showing an interactive floating layout during calls

Background
There are some nice apps out there that show some layout on top , while the user is making a call or answering one (like "current caller id").
I need to create an app with the ability to show something on top , during a call, and allow it to be interactive.
The problem
Using broadcastReceiver ,foreground service and SYSTEM_ALERT permission, I've succeeded showing something on the screen during calls.
As long as the content being shown is static, I have no problems.
However, I've noticed that when I try to make the content being shown to be interactive , I face some problems:
Everything is jumpy and this includes not only animations, but also setting visibility to visible/gone. I hate to think how it would work like when I need to make things draggable.
Not sure if this is the reason, but using the SlidingDrawer make the entire width belong to the SlidingDrawer and you cannot click through it. This means that if its location is at the bottom, you can't touch the "answer" button when someone calls you.
The question
What is the reason for those problems?
How can I fix them and be able to show things right?
How do other apps handle it right ?
EDIT: about the SlidingDrawer , it seems that it has terrible bugs about its location and size, and the content area, even when it's not shown to the user and the user can see through, it cannot be touched through. Still, I don't know why, and how to fix it, and I also don't know why things are so jumpy compared to normal apps (probably because of over-drawing, but it's really really slow).
Maybe this question should be more general: how to make a floating window like on AirCalc, that can be moved easily yet still be quite fast.
For the dragging functionality, I've tried to get the layoutParams of the root view (which is of type WindowManager.LayoutParams ) that I show, update it and set it again, but for some reason it didn't do anything. Wonder what I'm doing wrong.
EDIT: it seems that i should be using windowManager.updateViewLayout for updating the layoutParams. Using this post , I've made it perfectly draggable.
Ok, I've come up to some conclusions about this, first to answer my original questions:
it's probably because of overdraw and the views i've used. I wanted to try out libraries that could replace the slidingDrawer , but each had a different problem. using simple views proved that the idea in general works.
in the case of visibility changes, it was jumpy because the size of the view wasn't able to fit using the current WindowManager.LayoutParams size.
slidingDrawaer does have issues since it uses the whole size it get when closed or opened.
now to the rest of the issues :
unable to drag ? instead of the regular setLayoutParams , use windowManager.updateViewLayout .
unable to touch outside of the view ? set its minimal size according to your needs. you can also set the window flags so that touch event would go through .
want to listen to calls events ? you can use the broadcastReceiver for triggering the showing of the app, but I suspect that hanging the call might cause the intent be received later sometimes. I think you can use telephonyManager and listen to events there, using the service you run in the foreground (that i've created just to make sure the app won't close in the middle).
if anyone else has questions, i can help.

How to implement Android 4.0 like swipe to dismiss functionality in ListView?

I'm working on an app in which I would like to implement swipe-to-dismiss functionality in the ListView - similar to what we see in Android 4.0's notification bar, recent apps list or browser tabs. I want to run the app on the devices running Android 2.2+. See the following image. I also want to change the transparency of the item being swiped-away - just like in ICS.
I checked the source of the ICS web browser on http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android-apps/4.0.1_r1/com/android/browser/TabScrollView.java?av=f but couldn't figure out which class is particularly responsible for implementing this functionality.
Can anyone point me in the right direction here? Can we do this using Android Compatibility Library? Please let me know. Many thanks.
I've thought about implementing such a feature as well, but I haven't done it yet. So the only thing I can provide are some ideas on how I would approach that problem. If I've eventually written some code I will post it here.
The main class needed is a custom Adapter which extends a ListAdapter (ArrayAdapter, SimpleCursorAdapter etc.).
The adapter applies a View.OnTouchListener to all of its Views.
Whenever that listener detects a horizontal scroll dx, it calls concernedView.offsetLeftAndRight(dx) (which will make the view draggable). Of course the adapter has to save the current horizontal offset for the view. If the user was dragging a view and removes his/her finger from the screen, the touchListener will detect this as well and start a slide back animation. Using the current offset we can also calculate an alpha value, so the view will fade out when it approaches the screen borders.
If one list entry is eventually dismissed by the user, it becomes a bit tricky, and I'm still not sure how I would implement the following action: The list content has to be updated (or the adapter has to ignore the dismissed entries) and the views that were below the one that was dismissed must hover upwards in order to fill the gap. I think it might work to let the ListView load the new content, but that would fill the gap instantly. In order to avoid that, I would then start an animation that lets all the concerned views hover from their old position (where we still had the gap) back to their current position (where the gap is filled).
These are just some of my thoughts on the issue that might help some people getting started on working on the problem. Like I said, I'm probably going to implement that sometime in the future and of course I will post the code here.
I would appreciate any feedback in the comments, but I don't want to thorougly explain every single aspect of my idea, that would take me too much time ;)
I know this is quite an old question, but for anyone still searching for this, you can have a look at Roman Nurik's library here: https://github.com/romannurik/Android-SwipeToDismiss
This shows how to create the required behavior for list-view as well as for normal views.

Android UI question. Implementation guidance

I'm working on implementing a UI for an Android application, and I wanted to ask if there is already something in the native widgets to accomplish most of what I'm trying to do.
The application that I'm working on performs 15 different tasks that can be divided into 3 different groups. (5 tasks per group) I have 18 icon images (3 for the groups and 15 for the individual tasks) and I want to be able to panel these icons (starting with the groups) like this:
I want the next icon visible below and above (if further down than the first icon) and swipe to go to the next icon
Once an icon is clicked, the panels slide to the side, exposing the next layer (the specific 5 tasks for the selected group) with the selected group still visible on the side:
From there, the user can tell at a glance what group they are in, what the current, next and previous selectable tasks are, and that by swiping right, they can get back to the group selection.
What types of widgets would I need to look into in order to accomplish something like this? Are there already pre-built lists to do these activities?
Thanks for any guidance!
You can get close with a LinearLayout of ImageView widgets and a ScrollView (vertical) or HorizontalScrollView. However, it will not give you the desired "centered image with bits of the previous/next images" effect -- it will be wherever the user positions it.
You can get close with a Gallery. However, it will not give you the vertical orientation, and it will always give you a fixed set of full options to the sides, not the partial images that you seek.
If it's gotta be the way you describe it, you'll have to roll it yourself. Gestures and animations should give you the desired effect.
Have you taken a look at ViewFlipper? http://developer.android.com/reference/android/widget/ViewFlipper.html This will give the side by side effect but you will have to make custom views for each group to populate it with the proper icons.
I'd use a ListActivity for the first 3 top level items. This won't give you the auto centering effect that you'll probably want, but you should be able to look at the Gallery source code, which can be found here, and make some modifications to the ListActivity so that it autocenters.
For the next items, I'd add an onClick and a GestureListener so you can navigate to another activity with another list view. Since you know where you came from (add some data to your Intent) you can set the color rectangle on the left so that it appears that you have just swiped the whole view left.
If you need to customize the animation, you can call this:
overridePendingTransition(R.anim.slide_left_entry, R.anim.slide_left_exit);
To make the yellow icon look good as it animates to the left, I'd change the list bounds (on the first activity) to have no margins, and change the yellow icon to have square right edges - This will make the small yellow rectangle on the next activity appear to be part of the first activity.
It should be relatively easy to mock this up to see if it's going to work properly for you.
Good luck!
EDIT: Ok, so I've made a basic project that does most of what you want.
here is the link to the eclipse project file. I was going to put the source up here, but there's a bit much to display.
What you still have to do:
Tweak animation
Configure the layer lists to display the correct colors
Add information to the top level intent for the sub-activity to be able to configure itself.
Quite a few other small things.
I think I've got the main stuff done. I've also added the gesture listener I talked about, although re-reading your question, you actually didn't ask for that. Since it's cool, I left it in.
Good Luck once again!!
Have you thought of launching Activities with different view configurations? You can switch from one activity to another with a gesture and you can Animate the views. What your UI looks like to me is a bunch of screens with affordances that show the other screens. So one Activity per screen maybe the same in different configurations or something like that.

Component to add arbitrary number of input fields?

I apologize if I'm just missing the obvious. I'm fairly new to Android development, and while I searched for this particular topic, I wasn't exactly sure what to look for (in terms of a "name").
In an application I'm writing, I have a section where the user can enter the names of players. However, this can range anywhere from 1 to whatever, no limit. However, I'm not sure what the best approach for this kind of feature is, or if there's a component that already does something like it.
Basically, the functionality I'm looking for is similar to what you can see in the Edit Contact screen of the phone book; for the phone numbers and email addresses, you can push a little plus button to add a new number/address, or hit the little minus button to remove a number/address.
I can think of several ways to potentially implement this, but in the end I think wrapping it in a custom component would be best (so that you could call "Get Players" and have it return a list of strings by going through each of the inputs and getting the values).
Am I just overthinking this? Is there a component that does that already? Is there some example code that demonstrates a good way to do this?
Thanks!
Could you just use ListView and add a menu with a "Add Players" option? You could customize the list view to have a little checkbox, for example, and then begin the game by pressing the menu ... or add new players dynamically by pressing another menu button.
After playing around with some ideas, I came across a solution that I think will suit what I'm doing. I created a custom component extending LinearLayout. As part of the creation of the component, it creates a row that says "Add new..." with a plus-sign button. Pressing the plus sign button then creates a new row containing an EditText and a minus-button which will remove the row.
I then created a method for this component called getTexts() which returns a List that has all the non-empty Text values from all the components. Testing it in a dummy app, it seemed to work fine.
I think I need to make tweaks to make it more robust (like the ability to add rows programatically, listeners to alert other components when a row is added/removed, and the ability to set the individual EditText values, for instance), but this functions as I imagined.

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