Performant grid layout for tabular data - android

I have an app that need to show tabular data, but it's not a predictable schema. Some configurations will have 3 columns, some 5, some maybe more or less. In short, I can't have a pre-built layout...
I already have code that walks through the values pulled from the db and adds TableRows with TextViews for each element. It works well but is slow. I haven't had an ANR, but it's just a matter of time.
Are there other, better performing ways of loading these tables/grids? I've looked through some tutorials on ViewPager, but that seems to need a predictable number of pages.
If possible would love it to be "lazy", data would only be built for display as it's required.
Thanks

RecyclerView provides a powerful, general purpose mechanism for continuous scrolling in either direction that recycles view elements (but allows both homogenous and heterogenous content) and is probably what you are looking for with respect to implementing dynamic tabs.
If you want to display a list of scrollable items where the elements are dynamically loaded and each row is recycled, then you probably want to use the ListView widget to accomplish it.

Related

Nested RecyclerView creates all ViewHolders at once

I have a rather complicated List with nested RecyclerViews. I get it that nested RecyclerViews aren't the best solution, but in my case it is one of few solutions that create structured code and meet the requirements. I have attached an image of the structure. You can take telegram as an example to improve your understanding of the structure. Basically I have an outer RecyclerView RV-1 with Items RV-1-Item and an inner RecyclerView RV-2 with Items RV-2-Item. So far so good, my problem is that the outer RecyclerView recycles views as intended, but if one of the RV-1-Items comes into view, all ViewHolders of RV-2 are created (That means that sometimes more than 100 ViewHolders are created). To sum it all up my question is how to force the inner RecyclerView RV-2 to recycle ViewHolders as well.
I know that the inner RecyclerView RV-2 has to have a hight of wrap_content because it depends in the count of the inner items, also i cannot set setHasFixedHeigth(true) (and I don't know if it would help) because during runtime new RV-2-Items can be added into RV-2. I also tried to set setNestedScrollingEnabled(false) on RV-2 because I read a lot about it online but it didn't help me either.
So basically this is how I configure
RV-1
layoutManager = LinearLayoutManager(context)
isNestedScrollingEnabled = false
RV-2
setHasFixedSize(true)
layoutManager = LinearLayoutManager(context).apply {
reverseLayout = true
}
In addition to that I have some ItemDecorators but they only create the space between the items, so they shouldn't have to do anything with the problem.
To sum it all up:
The outer RV-1 recycles it ViewHolders as intended but the inner RV-2 creates all ViewHolders at once, even if they are not on screen. I assume that this is the case because RV-2 has a height of wrap_content and when the layout_height need to be measured it needs to create all views. THE QUESTION: Is there a way to force RV-2 to recycle its views?
EDIT:
Also I am using a shared RecycledViewPool between all RV-2 RecyclerViews but that isn't really related to the problem, because even if the ViewHolders are shared between the RecyclerViews, an RV-2 RecyclerView shouldn't create ViewHolders that aren't visible when it is initialised.
EDIT 2:
A lot of comments and related questions say that two vertical nested RecyclerViews isn't a possible thing in android, in case all visitors of this question think the same my question is: How would you implement such a structure. It is obvious that I could make a single view which has a IM (Round Image View) and RV-2-Item and just make the IM invisible when it isn't needed. In my opinion this somehow makes the structure more complicated. Furthermore a requirement is that the IM on the left side of RV-1-Item must have the ability to move up and down in RV-1-Item, which is obviously easier with my current structure.
EDIT 3: (My last one I promise)
The Problem I have shown can be solved by using the approche I explain in my EDIT 2, even if it isn't the best solution it would work. But the issue is that I have an even more complex screen where this approche wouldn't work anymore because I have three nested RecyclerViews. I could get that number down to two with the approche of EDIT 2 but I would still be left with two nested RecyclerViews and I cannot think of a workaround that could solve the problem of the remaining two nested RecyclerViews. I attached an image of the even more complex screen which contains a the interface of the app with marked sections to help you to understand the structure.
(Not quite an answer to your specific question in solving "how to not get the RecyclerView to create all items at once", but something that most likely will fix your specific problem by not using nested recyclerviews at all)
I would suggest (in a quite similar way as already suggested in this answer), to flatten your feed into one recyclerview
(No matter how much you tweak your nested recyclerview architecture, imho it will never be as performant than having just one recyclerview, and as you don't need nested scrolling (I guess), just one recycler view should be your best option).
I would propose to not think of your feed in the way your data is structured, but in a way you want to show it and how it can be split into smaller items which are "look alikes" / consist of the same things.
From your screenshot I would see for example the following items / view types for each chat item:
Chat header (the thing with the icon and the text "New Group")
the user badge (the picture with the text "Jürgen")
a message item (one bubble of text, so e.g. in your screenshot at the bottom there would actually be 3 of those items, one for each message)
The section with the date and the action/reply items.
Those items are way smaller than a whole chat item, and therefore can be faster created / recycled.
For each of those items, create a view-type and a view-holder, and treat them as seperate recycler-view items.
The recyclerview will, when the getItemViewType method is correctly used, create / prepare the correct type of view for the position you need.
For this to work, the adapter needs to add some logic, as your data most likely will be structured something like
a list of chats, and each chat has a name and some messages to display
and we need it as
the first 6 elements are for the first chat, where the first position
is the header, the second the user badge, the next 3 items are message
items and then we need an action item.
So you basically need to calculate how many recyclerview items you will need to show each single chat-item, which could be a calculation along the lines:
1 chat header item + 1 user badge item + 3 message items + 1 action/reply item = 6
This calculation needs to be performed for each chat item of your data list separately.
So if you only have this single chat item in your list of data to display, you actually need to tell the adapter to create 6 items (by returning in this case 6 at getItemViewCount()).
Then, you need to tell the adapter using the getItemViewType(position: Int) function, at which position of the recyclerview which type of view the adapter needs to prepare.
So there you again need some logic to say that e.g. on position 0 the chat header for the first chat item should be, at position 1 the user badge for the first chat item, at position 2-4 message items should be, on position 5 the action item and at position 6 the chat header for the second chat should be and so on
(again, the logic then needs to be in place for all chat items, and it can get really messy / complicated, as to calculate each chat items view types for a position, e.g. all prior chat element view counts need to be recalculated, too (in order to know at which recycler-view position your current chat item starts)).
As this tends to blow your adapter up, I would suggest (if you don't already do so), to get some manager / delegate architecture in there.
So e.g. have a delegate for each view type, and a manager which calculates the number of recyclerview items / view types needed for each chat item.
Just for reference:
Some time ago we had a situation similar to yours
(a recycler-view with a design similar to a social media feed, which should show the first n comments in the feed and we displayed the comments for each feed item (which was a recyclerview item) with another recyclerview in the item) and also after some troubles with performance which we could not manage to resolve just flattened the recyclerview, and never had performance troubles again.
A lot of comments and related questions say that two vertical nested RecyclerViews isn't a possible thing in android
This is not true; whoever says this is not a thing has not done it and thinks it's not possible. It is possible, albeit with complications, side-effects, and most likely, the annoyance of your users when they tap around trying to scroll up/down and the wrong touch interceptor wins.
Why is this a problem?
On iOS, when you try to do something that the platform devs didn't think it was good, most people and other devs scream at you: don't fight the framework!!!.
On Android, we see the craziest Java (and now Kotlin) implementations of things that makes you wonder what are we -developers- learning at school and what are we teaching?! and yet nobody says anything (for the most part) :p
The truth is, you're trying to design a complicated user interaction and data transformation, and yet, your attempt is biased by trying to use the data "as you have it" (which implies dealing with these two different RV/Adapters), as opposed to do what one should do: transform the data for presentation.
This leads me to the next question:
How would you implement such a structure.
Well, for starters, I don't know how your data looks like, nor where it's coming from; I don't know what your users can do with your data, outside of the obvious scrolling.
I also don't know how your data wants to be presented, aside from your mock up.
But I do know the situation very well. A list of things, which also contain their own list of things.
Case: The List of List
It is doable; you can have a list and inside said list, have another list. I've done it. I've seen it done by others. I've used it. I also never liked the idea of having this "small" scrollable thing, fighting to see who scrolls first when I tap "the wrong place".
I would not do this. If the inner-list is big (say more than 3 items per outer item), I would not present it as scrollable content.
What I would do (considering the things I do not know about your problem) is to have a single list displaying all the content properly flattened.
This has a issue with your content:
What if the inner-lists are super long, wouldn't this cause them all to be displayed? YES, and that's why I wouldn't do it this way if the data (as you described) can have 100 items. An options is to display the 3 first items with a "more" link to now open the inner-list "full screen"; this is 10 times better than the nested list from a user's PoV and from the technical aspect of it.
Another alternative, is to keep this single long list (RV-1) and let users "expand" the list to launch another full-screen list depicting the contents of RV-2, in a separate window. This is even better.
The time you'll spend implementing this and getting rid of the mess of code you probably have right now, will make you wonder why didn't you suggest this in the first place.
If this is something you absolutely cannot do, then I cannot offer you much more advice, for now you're tied to unknown to me business/product rules. Ultimately, the price will be paid by the users of your app, when they have to scroll that nightmare :)
Take a Step Back
Let me be clear, I am not criticizing you or your solution; I'm merely pointing out that, in my experience, this "pattern" you have here is not a good user experience.
Format your data for presentation, not the other way around. Your data should be properly shaped so it can be properly presented with the tools you have.
You're fighting against the tools Android is giving you; you're giving a RecyclerView (and its adapter) a lot of new problems to deal with when it already has a lot going on.
Think about it: RecyclerViews have to do a lot of things; Adapters must also conform to a few interfaces, ensure things are dispatched as soon as possible, calculate Diffs (if using a ListAdapter<T,V>), etc. Activities/Fragments? They have a lot on their plates dealing with ... well "Android"; now you're asking all these components to also handle a complicated scenario of scrolling content, touch recognition, event handling, view inflation, etc.
All this, while expecting each view to take 16ms or less (to stay above 60 FPS scrolling speed, your view/viewHolder should not take more than 16ms to do all it needs.
Instead, I'm asking you to take a step back, grab the data you have, compose it, transform it, map it, and create the data structure that can better serve the components you have (a RV + Adapter + a simple View).
Good luck :)

Android engineering: ListView versus just a dynamic LinearLayout

When you are working with a long, big list, certainly one should use ListView because it handles cell recycling.
Notice here, for example Can i use nested linearlayouts instead of list view, for a big list? the OP is asking about ListView verses a dynamic LinearList -- the answer is "have to use a ListView, because of recycling"
Now, say you are making a short list -- imagine say a popup with only 10 or 20 items. It may even fit all on the one screen, so there's no recycling.
In fact, is there any difference between using a ListView and just using a LinearLayout, and dynamically populating the little views inside it?
It seems to me that the latter is in many cases much simpler, more elegant, and easier to work with. But I could well be missing something that seasoned Android engineers know about.
Should I just use an ordinary LinearList (populate it dynamically) for lists where recycling is not relevant? What's the usual, and why? Cheers!
{Incidentally, for popup cases, is there some better, lightweight method for "choose one from a popup-list" that I'm too silly to know about?! :) )
ListView(and other lists) supports very useful idea: splitting data and view. These parts could be changed at any time so it's important to support flexibility. And it could be solved by special mediator object: Adapter. Adapter roughly speaking says how to fill your view with particular data item.
So I'm sure that if you decide to use LinearLayout sooner or later you will implement you own Adapter.
If you used dynamic linear view then rendering the view will take more time as compare to listview. In listview we are rendering views which are visible only but if you used dynamic linear view then its problem.

Google Play Music style GridView

I'm looking to create a music app and I'd like to make a GridView similar to what Google Play uses where they inject elements that will span rows and columns like the Soilwork album does in this screenshot:
I've thought about using a ListView and populating rows with custom elements, but I couldn't think of a good way to use that with ViewHolder pattern, or really a way to make that reusable and account for differing number of items in width based on screen size (for example, the grid is only two items wide on phones, and "large" items span both columns and only one row).
I've also thought about using a ScrollView filled with custom ViewGroups, but that seems to run into the same issues I previously mentioned.
I next thought about using GridLayout, but that doesn't accept ListAdapters, and doesn't seem tuned to the kind of usage I'm looking at (nor does it seem to scroll)
I'd greatly appreciate if anyone could give me somewhere to start on this, or could point me to a library that does this. I've already checked out StaggeredGridView but it doesn't seem to accomplish what I'd like. My ideal solution would be a view which lays out items on an even grid like GridView and accepts view from a ListAdapter, also like GridView, but allow for elements to span, using the single cell constraint of GridView as the default behaviour.
Cheers.
EDIT
I have a perfectly functioning GridView as shown below, but I'd like to make items at regular intervals (every nth item) span more than one column and/or row, as shown in the previous screenshot.
Check out Parchment. GridDefinitionView may help you achieve the UI you are looking to build.

Tabular information tableview or listview

What would be better for presenting a results table within an Android application where all the columns and rows have uniform size. A table view, or a list view with an custom list view adapter?
What kind of data? How much data?
A list view is a far more complicated view, but it allows you to show datasets that are infinitely large (millions and millions is ok). A table view is much simpler, but if you try to use one to display even a moderate number of rows you will start to run into memory issues, depending on how complex the data in each row is.
every time I start to think TableView and start putting together a layout, I realize it just doesn't feel like I want it to, and that ListView with horizontal LinearLayouts is the way to go.
plus, putting together a custom adapter based on BaseAdapter is really straightforward, nothing anyone should be put off by

Is a simple 50 item list enough to justify using a ListView?

In the Google I/O 2010 talk about ListView they say you might not need to use a ListView with a bounded and reasonable number of rows. They state if you are dealing with a reasonable number of rows it is possible to just lay them out in a ScrollView.
I'm curious what people find "reasonble length" means in practice.
Would a list of 50 items with each row's views just having a few strings be reasonable to layout without using a ListView? How about 12?
I'm used to using UITableViews on iPhone for most UI so I'm inclined to use ListViews on Android but I also want to be aware it might be overkill for some scenarios and I have a really limited understanding of perf on android presently.
ListView is really the best option for anything over 3 items, it is a good option for even 2 or 3 items. If not you'll end up writing a bunch of code that converts indexes to individual variables instead of arrays, database rows, or other data structure.
It's not only about the number of items but also about whether or not your data collection will be dynamically updated. If you know you will never update the list while it's on screen and it doesn't have many items then a LinearLayout will do just fine.
In the Google I/O 2010 talk about ListView they say you might not need to use a ListView with a bounded and reasonable number of rows. They state if you are dealing with a reasonable number of rows it is possible to just lay them out in a ScrollView.
Hmmm, I can understand the logic up to a point but in reality using a ListActivity, for example, as your base class makes things very simple. OK, if you have a static list of only a dozen or so lines of text (one for each list 'item') then using a ScrollView containing TextViews would be an alternative but in reality using the adapter approach to ListViews is a lot more flexible in my opinion.
Would a list of 50 items with each row's views just having a few strings be reasonable to layout without using a ListView? How about 12?
No, if each list item has a few strings to be laid out then custom list item layouts together with a ListView and a custom adapter are basically a must.

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