Framework for custom maps - android

I want to develop a journey planning app that will use the customer's own custom created map tiles, custom configuration file, custom coordinate system etc.
My question: Is osmdroid framework suitable for this kind of purpose? If it is, can someone give me a hint about where to start in the framework to create my custom map? And if it's not can you give me some suggestion about where to look for this kind of framework
Thanks for your time.

Does "own custom created map tiles" mean that the customer will supply pre-rendered map tiles, e.g. via an own tile server? If so, then osmdroid could be an option for displaying the map. But you will still need a router. osmbonuspack allows you to use various online routers.
If you plan to render the maps yourself then take a look at mapsforge. It also provides offline routing for you.

Related

How to use openstreet map in iOS with custom map Server, Swift any Libraray?

We have our own open street map server which is maintain by our company. for both Android and iOS we are planning to use this Map Server which is like
"http://maps.mycompanyname.com/osmtiles/15/23655/15748.png."
For Android they have amazing osmdroid for all displaying, routing and all those things. it works perfectly. But for iOS we couldn't find a such library. we are trying to do this with MKMapView with custom tiles, but doesn't success.
Features love to have,
show any given location with markers.
show multiple marker points.
navigation support (optional)
Hope any Guidance for this from you. Please help me with this.
It's some years since I've done it, but can't you still have a webview within an iOS app and have e.g. Leaflet in there? That can definitely display the tiles you're interested in.

Lag when too many Marker Using ClusterItem Android Maps API

I use the util library maps android for Cluster item.
I have many marker but It's too slow on navigation.
Is there a way to optimize this apps?
You can see this video : https://youtu.be/lboDrBmI6xo
Here are suggestions to Optimize Maps with Many
Makers:
One approach at simplification is to render markers on the server. Google provides two services built into the API that make this easy to
achieve: FusionTablesLayer and KmlLayer. If you'd prefer to perform
computations on your own server, this can be accomplished by creating
a custom overlay from imagery that is pre-rendered, or rendered on the
fly.
Another useful optimization technique involves viewport marker management: restricting the markers rendered on the map into only
those that exist within the viewable area.
If you still want to display many markers on the map, consider creating a custom overlay that displays markers with minimal
functionality. This approach may garner performance improvements over
standard markers provided by the API.
Read more on the docs for optimization tips.
I believe that marker clustering is the way to go on Android and we have a utility library to use for this. You can check it out here

Custom Google Map Types

I'm looking for a way to use custom map tiles with the Google Map API V2 for Android.
I'm writing an application that will create it's own maps in real time with data that are comming from a robot.
The application need to show to the operator this map. The operator need to interact with this map, letting way points, etc.
I want to use the GoogleMap engine in order to do the same that in this page :
http://cdn.mikecouturier.com/blog.mikecouturier.com/tilesgenerator/index.html
The problem is, this guy use the [javascrip API]
But me, I want to use the [Android API]
Are there any way to use Custom tiles map on android with the GoogleMap Engine ?
Thank's a lot
PS : I'm already looking how to use ArcGIS. But, i prefer using API without paying license, thanks
By using GoogleMap.setMapType(MAP_TYPE_NONE) you will get an empty map.
Using e.g. the CanvasTileProvider I have described in the answer to this SO question you may then draw anything into the tiles.

Creating an application using the google maps api that has a custom layer over top

So, my question is somewhat of an odd request I think. I was an intermediate java programmer making android apps a couple years ago, but I quit for other things. Now I'm back with a new and (I think) somewhat bold idea and I need help.
I'm wanting to know if it is possible to utilize the google maps api to act as a base for another map that I layer over the top. Think of it as I'm changing the way the map looks and that's about it.
I'm wanting to create a mobile app that has a map with a new/different look than what the base and satellite views have for a set small area of the city. Think of it as something like taking any old image and slapping it over the top of the google map and still being able to navigate with it (obviously if it was a random picture you wouldn't be able to see where it was taking you, but in theory you could essentially create a new map).
Is this possible in both java and obj c?
As far ask I know, you can't add your own tile layer to the Google Maps API for Android. However, you can use osmdroid and add your own tiles. You could also use mapsforge for Android. It comes with it's own tool for creating custom map tiles.

Any way to change the Map used by Google Maps API in Android?

I'm trying to make an Android application that will display a map of a local area only (a big building and surroundings), and I want to know if it's possible to take the Google Maps API and modify the map it's using to be the map I made myself.
If this cannot be done, I will ask my question in a broader sense: How can I create an interactive map app for Android that will use an image made by myself?
I want to know if it's possible to take the Google Maps API and modify the map it's using to be the map I made myself.
Not through the Google Maps add-on for Android.
How can I create an interactive map app for Android that will use an image made by myself?
The same way you implement 2D games: draw it yourself, probably using the Canvas 2D API.
It is possible that there is a third-party library for handling this. For example, you might peek at the OSMDroid code, as that is open source and handles map tiles coming from OpenStreetMap. In theory, one should be able to create a general purpose "map" widget with pluggable tile sources, where the widget handles pan, zoom, etc.
I note that you have the app-inventor tag on this question -- App Inventor is going to be incapable of doing this any time soon.

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