OnTouchListener activity intent wallpaper service - android

My activity
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
...
}
public void openService(View view) {
Intent intent = new Intent(WallpaperManager.ACTION_CHANGE_LIVE_WALLPAPER);
intent.putExtra(WallpaperManager.EXTRA_LIVE_WALLPAPER_COMPONENT, new ComponentName(this, mWallpaperService.class));
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(intent);
finish();
}
mWallpaperService
public class mWallpaperService extends WallpaperService {
#Override
public Engine onCreateEngine() {
return new mEngine();
}
private class mEngine extends Engine {
...
#Override
public void onTouchEvent(MotionEvent event) {
...
}
}
I get events in onTouchEvent here is it's description
/**
* Called as the user performs touch-screen interaction with the
* window that is currently showing this wallpaper. Note that the
* events you receive here are driven by the actual application the
* user is interacting with, so if it is slow you will get fewer
* move events.
*/
public void onTouchEvent(MotionEvent event) {
}
I think I'm loosing some touch events, my question is how do I add raw OnTouchListener?
I've tried to add implements View.OnTouchListener to all classes, but no luck, I don't have a view to register a new listener.

Related

Android touch event on home screen not on any view

I am working on a Android Application project in which I am doing continuous task and when user click anywhere on home screen of phone I have to stop this work. Please anyone guide me how I can get touch event in my app so I can do some task. Any Broadcast for touch or any thing I can use. So that I can get in my application. Guide me.
I Do not want this thing
https://developer.android.com/reference/android/view/View.OnTouchListener.html
Thanks .
try this in your activity class,
public class TouchActivity extends Activity
{
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
public boolean onTouchEvent(MotionEvent event)
{
if (event.getAction() == MotionEvent.ACTION_DOWN)
{
Log.d("Touch", "Touch");
sendBroadcast(new Intent("touch_event_has_occured"));
}
return super.onTouchEvent(event);
}
}
now in your global broadcast receiver you will get the brodcast
public class TouchReveiver extends BroadcastReceiver
{
#Override
public void onReceive(Context context, Intent intent)
{
if (intent.getAction().equals("touch_event_has_occured"))
{
Log.d("Touch", "Touch");
}
}
}
don't forget to register the receiver with the action

add Event listener to a specific Activity

Upon receiving a GCM Intent in my GcmIntentService I am building a push notification and I have to set a specific Activity as EventListener.
public class GcmIntentService extends IntentService {
#Override
protected void onHandleIntent(final Intent intent) {
//This code gets triggered, what to add here
// to make SomeActivity's onEvent get triggered
}
}
public interface EventListener {
int onEvent(Event event);
}
public class SomeActivity extends Activity implements EventListener {
#Override
public int onEvent(Event event) {
}
}
Check these Activity Listener - Google Cloud Messaging - BroadcastReceiver
https://commonsware.com/blog/2010/08/11/activity-notification-ordered-broadcast.html

How to know if activity is at the top of stack

How could I know if an activity is the top of stack? I thought about using onResume/onPause, but this is not exactly, as it would fail once the app goes to background.
The fact is that I'm sending a broadcast receiver that is received for all activities (I have a BaseActivity that is extended by all activities and that registers to the broadcast). So, only the activity that is at the top of the stack must react to the broadcast. If I use the isResumed() then it would work always but when the app goes to background. Any idea?
Thanks in advance!
in base activity you register the broadcast Receiver and in receiver function you call one abstract function which one is implemented by all child activities.
The activity which is on top will automatically receive that function call.
Edit sample code:
public abstract class BaseActivity extends AppCompatActivity {
private static final String NOTIFICATION_ARRIVED = "arrived";
public abstract void receivedFunction(Intent intent);
private BroadcastReceiver mMessageReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
displayToast(" received in Base");
receivedFunction(intent);
}
};
public void displayToast(String s) {
Toast.makeText(this,s,Toast.LENGTH_SHORT).show();
}
#Override
public void onResume() {
super.onResume();
registerReceiver(mMessageReceiver, new IntentFilter(BaseActivity.NOTIFICATION_ARRIVED));
}
#Override
public void onPause() {
super.onPause();
unregisterReceiver(mMessageReceiver);
}
}
public class MainActivity extends BaseActivity {
#Override
public void receivedFunction(Intent intent) {
displayToast(" received in child");
}
// do whetever you want . if you ovveride onpause and onResume then call super as well
}
or any other child
public class MainActivity2 extends BaseActivity {
#Override
public void receivedFunction(Intent intent) {
displayToast(" received in child");
}
// do whetever you want . if you ovveride onpause and onResume then call super as well
}
// to broadcast
Intent intent = new Intent(BaseActivity.NOTIFICATION_ARRIVED);
sendBroadcast(intent);

Calling a Activity method from BroadcastReceiver in Android

Here I am creating an online application that depends only on Internet.
So whenever there is a network error it must notify user. For that, I have created a BroadcastReciver that receives call when network connection gets lost(Internet).
All this works perfectly. Now what I need is that I have to call a method of Activity from this Broadcast Receiver, where I have created an Alert Dialogue.
I have read many answers on stack-overflow.com that I can declare that method static and call by using only Activity name,
e.g MyActivityName.myMethod()
But I can't declare my method static, because I am using Alert Dialogue there and it shows me error on line,
AlertDialog.Builder alertDialog = new AlertDialog.Builder(this);
that Cannot use this in a static context.
So, how can I call a method of Activity(must not static and without starting that activity) from a Broadcast Receiver ?
And can I get Activity(or fragment) name from Broadcast Receiver which is currently running?
try this code :
your broadcastreceiver class for internet lost class :
public class InternetLostReceiver extends BroadcastReceiver{
#Override
public void onReceive(Context context, Intent intent) {
context.sendBroadcast(new Intent("INTERNET_LOST"));
}
}
in your activity add this for calling broadcast:
public class TestActivity extends Activity{
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
registerReceiver(broadcastReceiver, new IntentFilter("INTERNET_LOST"));
}
BroadcastReceiver broadcastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
// internet lost alert dialog method call from here...
}
};
#Override
protected void onDestroy() {
super.onDestroy();
unregisterReceiver(broadcastReceiver);
}
}
INTERFACE: Keep BroadCastReceiver and Activity code separate!
You can make a CallBackListener interface. The interface will work as a bridge between BroadcastReceiver and Activity.
1) Create a CallbackListener
interface ConnectionLostCallback{
public void connectionLost();
}
2) Provide ConnectionLostCallback in your BroadcastReceiver
public class MyBroadcastReceiver extends BroadcastReceiver{
private ConnectionLostCallback listener;
public MyBroadcastReceiver(ConnectionLostCallback listener ){
this.listener = listener //<-- Initialze it
}
#Override
public void onReceive(Context context, Intent intent) {
listener.connectionLost();
}
}
3) Implement the ConnectionLostCallback in your Activity and override the method
YourActvity extends AppcompatActivity implements ConnectionLostCallback{
// Your Activity related code //
// new MyBroadcastReceiver(this); <-- create instance
private void showAlertMessage(){
AlertDialog.Builder alertDialog = new AlertDialog.Builder(this);
}
#Override
public void connectionLost(){
showAlertMessage(); //<--- Call the method to shoe alert dialog
}
}
Relevant link:
If you want to know how to make a BroadcastReceiver independent of any
activity ie How can you reuse the same BroadCastReceiver with
different Activities? Then READ THIS
Add a boolean variable in you activity from where you are open alertdialog
boolean isDialogOpened = false;
// in broadcast recever check
if(isDialogOpened) {
alertDialog();
}
And replace your code for alertdialog with this one
public void alertDialog() {
AlertDialog.Builder alertDialog = new AlertDialog.Builder(this);
alertDialog.setMessage("Network not found.");
alertDialog.setPositiveButton("Check Setting",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
}
});
alertDialog.setNegativeButton("Cancel",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
}
});
alertDialog.setOnDismissListener(new OnDismissListener() {
#Override
public void onDismiss(DialogInterface dialog) {
isDialogOpened = false;
}
});
alertDialog.setOnCancelListener(new OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
isDialogOpened = false;
}
});
alertDialog.show();
}
Pass your Activity's context to BroadcastReceiver's contructor.
public class ResponseReceiver extends BroadcastReceiver{
MainActivity ma; //a reference to activity's context
public ResponseReceiver(MainActivity maContext){
ma=maContext;
}
#Override
public void onReceive(Context context, Intent intent) {
ma.brCallback("your string"); //calling activity method
}
}
and in your MainActivity
public class MainActivity extends AppCompatActivity {
...
public void onStart(){
...
ResponseReceiver responseReceiver = new ResponseReceiver(this); //passing context
LocalBroadcastManager.getInstance(this).registerReceiver(responseReceiver,null);
...
}
public void brCallback(String param){
Log.d("BroadcastReceiver",param);
}
}
hope it helps
Use lambdas. A Consumer would do.
protected void onCreate(Bundle savedInstanceState) {
...
receiver = new LocationBroadcastReceiver((whatever) -> doSomething(whatever));
registerReceiver(receiver, new IntentFilter("YOUR_MESSAGE"));
}
Where doSomething will be a method in your Activity.
...
class YourBroadcastReceiver extends BroadcastReceiver {
private Consumer<Whatever> callback;
public LocationBroadcastReceiver(Consumer<Whatever> callback) {
this.callback = callback;
}
#RequiresApi(api = Build.VERSION_CODES.N)
#Override
public void onReceive(Context context, Intent intent) {
this.callback.accept(new Whatever());
}
}
Is the alternative to all the other:
declare that method static and call by using only Activity name.
Apart from what you explained, that's a way of coupling.
pass your Activity's context to BroadcastReceiver's contructor.
That wouldn't work because you want to call a method that's not part of AppCompatActivity. And yeah, you could downcast, but then you end up coupled to your activity.
using another Broadcast or a Local Broadcasts instead
Well, you can only pass a bunch of primitives that way. What if you want to pass an object? Also, declaring a new BroadcastReceiver get quite verbose and maybe hard to follow.
Same as Vijju' s answer but using Local Broadcasts instead
public class SampleReceiver extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
Intent intentToBroadcast = new Intent("YOUR_ACTION_HERE");
LocalBroadcastManager.getInstance(context).sendBroadcast(intentToBroadcast);
}
}
In your activity add this
public class SampleActivity extends Activity {
#Override
protected void onResume() {
super.onResume();
LocalBroadcastManager.getInstance(this).registerReceiver(mSampleReceiver, new IntentFilter(YOUR_ACTION_HERE));
}
#Override
protected void onPause() {
LocalBroadcastManager.getInstance(this).unregisterReceiver(mSampleReceiver);
super.onPause();
}
private SampleReceiver mSampleReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
// your code here
}
};
}
Note Move the register/unregister calls to onCreate/onDestroy is you want to be notified even when your activity is in the background.

How to call previous Android Activity from Unity Activity

My main activity has a button which launches UnityActivity. I need to finish the UnityActivity and return to previous activity. When pressing the back button it closes the whole application.
What can I do? Thank you!
Edit:
I use the AR player from Qualcomm Augmented Reality (Unity Extension).
I have only one main activity which I start the AR player from Qualcomm Augmented Reality.
Main Activity
public class Main extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
public void onBtnStartClick(final View v) {
Intent i= new Intent(this,ArPart.class);
startActivity(i);
}
}
AR Player Activity
public class ArPart extends QCARPlayerActivity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if ((keyCode == KeyEvent.KEYCODE_BACK)) {
finish();
}
return super.onKeyDown(keyCode, event);
}
}
I found it easiest to use the overridden onBackPressed() but to do that you also have to make a change in your Unity project:
void Update ()
{
if (Input.GetKeyUp (KeyCode.Escape)) {
AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity");
jo.Call ("onBackPressed");
}
}
Then, in your activity class:
#Override
public void onBackPressed() {
// Handle the activity however you want,
// what you do here will be executed when the back button is pressed
}
Also, remember that for this to work as expected, the UnityPlayer object cannot be paused - you should pause it after you've handled the back button press event.
Credit goes to #Frank Nguyen from this thread: Can't pass back event from Unity to android library jar.
use the following code
#Override
public void onBackPressed() {
// TODO Auto-generated method stub
//super.onBackPressed();
finish();
}
do something like this as follows:
Intent i=new Intent(unityActivity.this,mainActivity.class); // the names of activity as per you program.
startActivity(i);
finish();

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