Android Persistent Storage - android

I have read through the Android Storage Options and I have a question that I haven't been able to find the answer to:
Should I use SQLite to store my data or should I use a JSON object that is written to a file?
Requirements:
Store (up to) a few hundred instances of the same object. Each instance will be somewhat complex, storing reference to images, smaller objects, etc. The data will be stored locally, with the option of cloud backup. All the data will be loaded on startup and saved when manipulated by the user.
The reason I ask this is because I don't have a lot of data to store - for a SQLite database there will probably never be more than a few 100 rows, which makes me think SQL is overkill.
Also, exporting my data to a JSON file will allow me to easily import/export from different device platforms (I already do this on iOS).
Or, maybe there's a better option? If there was an NSCoding type library for Android I would probably use that.
Any opinions are helpful.
Thanks!

From the presented so far, storing in files will be more advantageous.
Considering that each "unit" is less than 16 attributes, a json file with short identifiers will likely generate a larger file representation than the SQL representation equivalent.
However, the local file manipulation will allow for easier interactions, as well as easier backing up/down.
Also, the File class is simple enough to generate less issues when compared to SQL.
Finally, given the choices, you are going to have to evaluate the operations used.
If you are going to compare the data, then SQL is likely to go faster, but if you are just inputting/outputting each data as a separate object, than files are going to be as fast as SQL.
Finally, please, particionate your objects, do not create just 1 file with all the info.

I have read through the Android Storage Options and I have a question
that I haven't been able to find the answer to:
Should I use SQLite to store my data or should I use a JSON object
that is written to a file?
You need to analyse your requirement again.
maybe there's a better option?
It depends upon your requirement.
if Your requirement is fixed to simply storing and retrieving then you can have a look on tinnyDB, which is basically using the SharedPreferences as storage mechanism. But if you need case base based selection/query of data then you should go with SQLite.

Related

How best to implement an Android app with large local data?

I saw a similar question but it was a decade old:
My objective is to create an app (Android/Kotlin) where the users can search/reference/lookup an individual item from a reference 'book'. Something along the lines of a dictionary or book of recipes.
The intent is for the app to be able to work offline, when the user may be anywhere.
As there could be thousands of items/records to reference it would seem to be too much for an array.
Is a Room database a good option and, if so, can a pre-loaded database be included in the package that is uploaded to Google Play?
What is best in 2022?
Yes, Room will do exactly what you want, but pre-loading it with data will be tricky (but doable).
You can't technically "pre-load" the database, but what you can do is save all the database objects to a file, using either XML, JSON, or any other format. You will then need to save that file in your project as either an Asset or Raw, and on first app launch, you'll need to read that Asset or Raw resource, parse each record, and save it to the database.
Needless to say, that initial process may take some time, so I'm not sure how good that will be from the user's perspective. But it's definitely pretty straight-forward to implement
Creating the Assets folder
Reading files from Assets

Caching in Android

I'm currently developing an android app in which I'm dealing with php files that returns json, the json then gets parsed and is used to fill up an arraylist of different objects.
What I'm trying to do is, I want to cache these objects in case of no internet so I can reload them and make the application useable offline.
Currently I have 2 solutions for this:
A) Make an SQLite database and creare tables with the same structure as the objects I'm trying to cache and then reload them on startup
B) Save the JSON strings inside the shared prefs and parse them on startup.
I didn't really find any best practices or tutorials when I came across data caching so I'm lost now and I have no idea what to do. So if you guys can please help out I'd be thankful.
You might find the following talk interesting:
https://www.youtube.com/watch?v=xHXn3Kg2IQE
As you can see, a lot of scaffolding goes into the ContentProvider approach. For a very simple app, it can be acceptable to just cache some JSON in a SharedPreferences. However, as your app becomes more complex, the advantages of the ContentProvider will be worth it.
You can use files instead of sqlite and shared preferences.
Shared prefrences is using for small data.
Sqlite is using when you need to make queries on stored data.
So I think it's better to cache in files, or if you are using something like retrofit or any network lib you can check if they support caching and use it.
Definitely not option B. Shares preferences are not suitable for storing large amounts of data. It's XML so cannot be queried like Sqlite. The time to retrieve a single item will increase linearly with the amount of data stored. Secondly JSON will have special character these will need to be escaped which means the storage size will increase even more.
There is however an option C. Using cache files. This approach and other store options available to you are described in the google developer guide and this is essential reading.
So in summary: you options are to parse the JSON and store it in sqlite or to save the json as a file in the cache directory.

Best Possible way to Store Data (Lot of Strings with Images) in android application

I am trying to build a application which will be a Ebook kind of (Lot of theory & diagrams) will be there.
Now what i want to know is that since there are many ways of storing the data which one will be the best
Storing in Database
XML
Or simple text files
I am very concerned about the security of the data as well. Since this will be a paid app, i want the data to be secured and also be fast and convenient.
Also, I thought of converting the doc files (Data) in to epub format & then use epub api's to access the data and show it on the android app screen, will this be a gud idea to go for? as compared to the above ways?
Which one will be more secure, fast, flexible & easy!
It depends on how you will access to this data. If you will store in xml you will must to read the whole file from the start to access to chapter (or load to memory, for example). It's not good idea if you will store big data.
Storing in SQL faster. You can gain access to any chapter. You don't need to read all data, like in xml.
Simple text file has the same problem like XML (xml is textfile).
The only one way to secure you data - encrypt it. If user will get root on their device, he will gain access to your files and databases. There is no meaning where you will store your data.
Depends on what is more important to you - speed or security.
Speed
Definitely SQLite, it isn't exactly the cleanest, but definitely the fastest way.
Security
Custom files which are encrypted - it will take a while to read the whole file and then decrypt it in order to display it, but you can be sure that the attacker will access the files encrypted and without the knowledge of the encryption - those data would be useless to him.
EPUB
If you're concerned about security then don't, unless you know how to apply DRM...and that is not a way to go honestly.
I think that the best way to store big amount of data is database. In Android it is sqlite database. I recommend you to put all your text data into sqlite database. You can structure it in easy and beautiful way. Then put your images into assets folder and store the pathes to the the images in database.
Advantages of database solution:
Always well structured data
Easy way to update data with version control system.
You can store and get fast accesses to really big amount of data.
You can use encryption to protect your data.
Disadvantages
It is more complicate to write good code for database solution then for XML or JSON one.
P.S If you will decide to use XML I recommend you to change it to JSON. It is faster and easier to use.
Which one will be more secure, fast, flexible & easy!
Secure: It mainly depends on encryption system.
Fast: SQLite, you can read some advantages of SQLite here Android Performance : Flat file vs SQLite
Flexible and easy: Storing the encrypted files in internal storage is a flexible and easy way. I think it is secure enough. Here you can get some android security tips about storing data http://developer.android.com/training/articles/security-tips.html#StoringData
for saving little data you can use xml for strings but you lose fast loading factor
sqlite is good for almost every purpose, but Security

Using XML to store data

I am looking to use an XML file to store the data my Android app generates. With that in mind, I have two questions for the community:
Is XML the best way to store data on Android and most efficient in cases where data may be added or altered every second or less then a second.
If XML is indeed the best for the scenario described in #1, how do I go about setting it up?
1.) Is XML the best way to database data on android and most efficient in cases where data may be added or altered every second or less then a second.
Definitely not.
2.) If XML is indeed the best for the scenario described in #1, how do I go about setting it up?
If you plan to store data just locally, the best way would be SQLite which works as a local database on every device.
If you later plan to synchronize this data with a central database, you may do this asynchronously within an AsyncTask or a Thread which would run periodically, but writing each second into a XML file is a bad idea as far as performance goes.
It's probably also a bad idea synchronizing a remote database at each insert/modification/deletion operation as if you had many users you could collapse the remote database.
I think the best approach is (as previously said) having a local database where you would store that data, and implement a webservice in the remote side if needed and use it to periodically synchronize both databases.
I would use JSON over XML and I would highly consider using GSON from Google. You maybe want to consider writing directly to a database with it's own structure and use transactions and sets. Is there are reason you want to go through JSON/XML?
XML is one of the worst ideas to keep local data in Android.
Most common used is SQLite available on the Android platform, but it all depends on what data and how you want to use.
In many mobile applications you don't need the relational database for one of the following reasons:
You have no relational data (i.e. settings) => no point in making relational tables with 1 record each
You have small, and dynamically changed data (like cache for downloaded content)
You don't need to search for data (using indexes etc.)
What alternatives can be used?
Shared preferences - simple key/value storage of primitive objects
Data serialization - for your consideration - binary (native java), JSON, parcelable (can be combined with the shared preferences)
For most of my app I'm currently using the binary serialization for "local storage".
- It's fast enough (usually much faster than starting the local SQLite engine)
- It's extremely easy and quick to implement, especially when you are using it for json/xml downloaded data parsed to POJO objects. All you need to do is just put "extends serializable" and put few lines of code to serialize/deserialize whole structure
- You can use those same classes for keeping data locally and communication with backend
Of course - it all depends from the situation - if you want to keep locally log of data from some sensor, or allow others apps to use this data, have to quick filter 1k+ records, or you really like to write few hundreds lines of code SQLite will be the best option for you. But most of mobile applications has no clear reason to use the relational (and trust me - not perfect one) engine.

Android saving data within the phone

In my android application I have to store some application settings and some user information within the phone.
I can go for the shared preference option explained in this DOCUMENTATION.
But wondering if I can store data as objects wise within the phone. I found this Stackoverflow Question regarding saving serialized objects in files and bit not sure of any issues if I go with this way to store persistent data.
Also would like to know what the best way to deal with insert/delete/update and read with XML files in android. Would appreciate any guidance. Thanks in advance...!!!
If it is only a small amount of data you need to store, then go with the built-in shared preferences, that is what the functionality is there for. SQLite and OrmLite are a bit heavyweight in this situation IMO. Even if you want to handle the data as Objects; in which case I would serialise to / deserialise from JSON or XML stored in text files and handle the insert/update/delete on the deserialised objects in your model.
If you want to persist some objects I think you should use SQLiteDatabase, it would be a more cleaner solution than using serialization in files. You will indeed need to write some extra code for your Database but you will end up with a cleaner implementation in my opinion. You could also be using OrmLite for Android which is pretty robust and easy to use if you have some basic orm knowledge.

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