Android saving Webview Screenshot - android

I have created a Button to capture screenshot of the Webview and save it to a Folder in DCIM. The Problem is when I click on the Button, the screenshot gets captured and saves in the Gallery but when I click again the Old Screenshot saves again with a New name.
Here is my Code. Please help
screenshot.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Bitmap bitmap = takeScreenshot();
saveBitmap(bitmap);
}
});
public Bitmap takeScreenshot() {
mWebview.setDrawingCacheEnabled(true);
return mWebview.getDrawingCache();
}
public void saveBitmap(Bitmap bitmap) {
Random r = new Random();
long i1 = r.nextInt(9999-9) + 9;
char[] chars = "ABCDEF".toCharArray();
StringBuilder sb = new StringBuilder();
Random random = new Random();
for (int i = 0; i < 20; i++) {
char c = chars[random.nextInt(chars.length)];
sb.append(c);
}
File directory = new File(Environment.getExternalStorageDirectory() + "/DCIM/NCERT Stuff/");
if(!directory.exists()) {
directory.mkdirs();
}
File imagePath = new File(Environment.getExternalStorageDirectory() + "/DCIM/NCERT Stuff/NCERT"+i1+sb+".jpeg");
// sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.fromFile(imagePath)));
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}

According to your code, you are generating random numbers for each click and you are saving them with a filename that contains your random number right? Which is why you are getting multiple images with the different names...you might want to rethink the file name generation code to solve this issue..
You might want to remove this code :
Random r = new Random();
long i1 = r.nextInt(9999-9) + 9;
char[] chars = "ABCDEF".toCharArray();
StringBuilder sb = new StringBuilder();
Random random = new Random();
for (int i = 0; i < 20; i++) {
char c = chars[random.nextInt(chars.length)];
sb.append(c);
}
and also remove the i1 variable from :
File imagePath = new File(Environment.getExternalStorageDirectory() + "/DCIM/NCERT Stuff/NCERT"+i1+sb+".jpeg");
to :
File imagePath = new File(Environment.getExternalStorageDirectory() + "/DCIM/NCERT Stuff/myScreenshot.jpeg");

I think old bitmap still your drawing cache. Pls try to method in link.
https://stackoverflow.com/a/10793429/3307005

I got the Solution myself. Let me first Explain the problem I was facing.
When I click on the button ,the screenshot gets saved and now suppose I scroll though the webview and click the Button again, My code saves the OLD SCREENSHOT with a new name rather than the new ScreenShot.
Solution:
public Bitmap takeScreenshot() {
mWebview.clearfocus(); //Cleares the preivious focus
mWebview.setDrawingCacheEnabled(true);
return mWebview.getDrawingCache();
}
Thanks for helping out

Related

saving image is taking too long android

I use this code to save an image, but it takes a long time. Sometimes it takes 10 second or more. I have decreased the bitmap size and it helps. But it also decreases the quality. How can I save bitmap in its original size without decrease in quality and fast?
String imageName = UUID.randomUUID().toString();
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root, "/removeBG");
if (!myDir.exists()) {
myDir.mkdirs();
}
String fname;
if (imgBackground.getDrawable() != null)
fname = imageName + ".jpg";
else
fname = imageName + ".png";
File file = new File(myDir, fname);
if (file.exists()) {
file.delete();
}
try {
file.createNewFile(); // if file already exists will do nothing
FileOutputStream out = new FileOutputStream(file);
bitmap = CropBitmapTransparency(bitmap);
bitmap = resizeBitmap(bitmap, MAX_SIZE, MAX_SIZE);
if (imgBackground.getDrawable() != null)
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
else
bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
MediaScannerConnection.scanFile(this, new String[]{file.toString()}, new String[]{file.getName()}, null);
I search this problem and find a soultion like this :
public static void create(OutputStream os,int cols,int rows,int r,int g,int b,int a) {
ImageInfo imi = new ImageInfo(cols, rows, 8, true); // 8 bits per channel, alpha
PngWriter png = new PngWriter(os, imi);
// just a hint to the coder to optimize compression+speed:
png.setFilterType(FilterType.FILTER_NONE);
ImageLineByte iline = new ImageLineByte (imi);
byte[] scanline = iline.getScanlineByte();// RGBA
for (int col = 0,pos=0; col < imi.cols; col++) {
scanline[pos++]=(byte) r;
scanline[pos++]=(byte) g;
scanline[pos++]=(byte) b;
scanline[pos++]=(byte) a;
}
for (int row = 0; row < png.imgInfo.rows; row++) {
png.writeRow(iline);
}
png.end();
}
I am too confused. I don't know how to use it.
MediaStore.Images.Media.insertImage (getContext ().getContentResolver (),
imgBitmap, nameFull.getText ().toString ().trim (),
"");
Try this using your own variable names. This worked for me

Android - Saving image into SD Card through AsyncTask fails

I have images in my drawables folder. Activity opens them, I choose the needed images and click on button. They must be saved on my SD Card through ImageSavingTask class instance execution which extends AsyncTask.
Here is my onClick code:
#Override
public void onClick(View v) {
for (int i = 0; i < 26; i++)
if (checkBoxes[i].isChecked()) {
imageIndex = new ImageIndex(); //ImageIndex-a class with single index field which reserves the checked checkbox indexes.
imageIndex.index = i;
Bitmap bitmap = ((BitmapDrawable) (images[i].getDrawable())).getBitmap();
SaveImageTask saveImageTask = new SaveImageTask();
saveImageTask.execute(bitmap); //The class SaveImageTask extends AsyncTask<Bitmap, Void, Void>
}
}
Then the selected images are handled in doInBackground method.
#Override
protected Void doInBackground(Bitmap... params) {
FileOutputStream outStream = null;
try {
Bitmap bitmap = params[0];
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
byte[] imageBytes = stream.toByteArray();
File sdCard = Environment.getExternalStorageDirectory();
Drawable drawable = new BitmapDrawable(getResources(), bitmap);
File dir = new File(sdCard.getAbsolutePath());
dir.mkdirs();
String fileName = "Saved image " + imageIndex.index; //The reserved index of checkbox creates a name for the new file.
File outFile = new File(dir, fileName);
outStream = new FileOutputStream(outFile);
outStream.write(imageBytes);
outStream.flush();
outStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
The <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> line is added in my manifest.
After I connect the USB to my phone, no error happens, but no images are saved to my SD Card. And I can't find images on my phone using windows search. Debugging doesn't give any answer. What kind of problem this could be?
It seems you have not asked runtime permissions for writing file on SD Card. From Android M and above you need to ask write permission at runtime to save any file on external sd card.
Check this link on how to request runtime permissions- https://developer.android.com/training/permissions/requesting.html
Also you can use google library - https://github.com/googlesamples/easypermissions
to request permissions.
I add the selected indexes into 2 ArrayLists of indexes and bitmaps. In the doInBackground method I created a loop.
For appearing the images on the card immediately I used the MediaScannerConnection.scanFile method.
for (int i = 0; i < 26; i++)
if (checkBoxes[i].isChecked()) {
index.add(i);
bitmap.add(bitmaps[i]);
}
if (bitmap.size() > 0)
new SaveImageTask().execute();
The doInBackground method:
protected Void doInBackground(Void... params) {
for (int i = 0; i < bitmap.size(); i++) {
try {
fname = "Saved image " + (index.get(i)) + ".jpg";
file = new File(myDir, fname);
if (file.exists()) file.delete();
FileOutputStream out = new FileOutputStream(file);
bitmap.get(i).compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
MediaScannerConnection.
scanFile(getApplicationContext(), new String[]{file.getPath()}, new String[]{"image/jpeg"}, null);
} catch (Exception e) {
e.printStackTrace();
}
}
return null;
}
I left the ImageSavingTask without fields and parameters.
I think problem where you try to write bytes.
Use Following Solution..
#Override
protected Void doInBackground(Bitmap... params) {
Bitmap bitmap = params[0];
saveToInternalStorage(bitmap, "MyImage"); // pass bitmap and ImageName
return null;
}
//Method to save Image in InternalStorage
private void saveToInternalStorage(Bitmap bitmapImage, String imageName) {
File mypath = new File(Environment.getExternalStorageDirectory(), imageName + ".jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(mypath);
// Use the compress method on the BitMap object to write image to the OutputStream
bitmapImage.compress(Bitmap.CompressFormat.JPEG, 100, fos);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
NOTE : Make sure you have added storage read/write permission and don't forget to ask permission on Marshmallow and higher version.

Android: Saving bitmaps to library

I've created an app that loops through two bitmaps and store the pixel data into 2D arrays (compare1[][] & compare2[][]).
I believe my code is working to some extent. It looks like it saves the Bitmap but when I go to the gallery later its not there. Any ideas would be greatly appreciated; here is a sample of my code:
public void getPixels(int[][] compare2,int[][]compare1, int x)
{
Bitmap difference = Bitmap.createBitmap(width, height, Config.ARGB_8888);
for(int i = 0; i<width-1; i++)
{
for(int j=0; j<height-1; j++)
{
int mColor = BIT.get(x).getPixel(i, j);
int alpha = Color.alpha(mColor);
int red = Color.red(mColor);
int green = Color.green(mColor);
int blue = Color.blue(mColor);
int xAvg = ((red+green+blue)/3);
compare2[i][j] = xAvg;
if ((compare1[i][j] - compare2[i][j]) < 50)
{
difference.setPixel(i, j, -16777216);
//System.out.println("No Significant Change");
}
else
{
difference.setPixel(i, j, -1);
//System.out.println("Change");
}
}
}
try {
String path = Environment.getExternalStorageDirectory().toString();
OutputStream fOut = null;
File file = new File(path,"Test.jpg");
fOut = new FileOutputStream(file);
difference.compress(Bitmap.CompressFormat.JPEG, 80, fOut);
fOut.flush();
fOut.close();
fOut = null;
} catch (Exception e) {
e.printStackTrace();
}
}
After you've saved the Image, you need to invoke the MediaScanner for the image to appear in the gallery:
Intent intent = new Intent(Intent.ACTION_MEDIA_MOUNTED, Uri.parse("file://" + Environment.getExternalStorageDirectory());
sendBroadcast(intent);
A detailed tutorial: Trigger Media Scanner.
Related question on SO:How update the android media database

Android ZXing Get Barcode Image

I am using Zxing library to generate a barcode in my Android application
Intent intent = new Intent("com.google.zxing.client.android.ENCODE");
intent.putExtra("ENCODE_FORMAT", "UPC_A");
intent.putExtra("ENCODE_DATA", "55555555555");
startActivityForResult(intent,0);
Is there anyway to save the generated image in my application which is calling Zxing? I see that in my onActivityResult I get intent null.
Thanks in advance for your help
Take the views cache and save it in bitmap something like this
View myBarCodeView = view.getRootView()
//Else this might return null
myBarCodeView.setDrawingCacheEnabled(true)
//Save it in bitmap
Bitmap mBitmap = myBarCodeView.getDrawingCache()
OR
draw your own barcode or QR CODE
//Change the writers as per your need
private void generateQRCode(String data) {
com.google.zxing.Writer writer = new QRCodeWriter();
String finaldata =Uri.encode(data, "ISO-8859-1");
try {
BitMatrix bm = writer.encode(finaldata,BarcodeFormat.QR_CODE, 350, 350);
mBitmap = Bitmap.createBitmap(350, 350, Config.ARGB_8888);
for (int i = 0; i < 350; i++) {
for (int j = 0; j < 350; j++) {
mBitmap.setPixel(i, j, bm.get(i, j) ? Color.BLACK: Color.WHITE);
}
}
} catch (WriterException e) {
e.printStackTrace();
}
if (mBitmap != null) {
mImageView.setImageBitmap(mBitmap);
}
}
public void generateBarCode(String data){
com.google.zxing.Writer c9 = new Code128Writer();
try {
BitMatrix bm = c9.encode(data,BarcodeFormat.CODE_128,350, 350);
mBitmap = Bitmap.createBitmap(350, 350, Config.ARGB_8888);
for (int i = 0; i < 350; i++) {
for (int j = 0; j < 350; j++) {
mBitmap.setPixel(i, j, bm.get(i, j) ? Color.BLACK : Color.WHITE);
}
}
} catch (WriterException e) {
e.printStackTrace();
}
if (mBitmap != null) {
mImageView.setImageBitmap(mBitmap);
}
}
Once you get the bitmap image just save it
//create a file to write bitmap data
File f = new File(FilePath, FileName+".png");
f.createNewFile();
//Convert bitmap to byte array
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageBitmap.compress(CompressFormat.PNG, 0, bos);
byte[] bytearray = bos.toByteArray();
//Write bytes in file
FileOutputStream fos = new FileOutputStream(f);
fos.write(bytearray);
fos.flush();
fos.close();
You can also check a small library from github that i had created to create Barcode or QR Code
GZxingEncoder Encoder = GZxingEncoder.getInstance();
Encoder.initalize(this);
//To generate bar code use this
Bitmap bitmap = Encoder.generateBarCode_general("some text")
It is not returned in the Intent right now. There's no way to get it. You could suggest a patch to make it be returned -- it is probably a couple days' work. Or try Girish's approach, which is just to embed the encoding directly.
To store the scanned image in ZXing, You have to override a method drawResultPoints in Class CaptureActivity.
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root);
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-"+ n +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
barcode.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
Toast.makeText(getApplicationContext(), e.getMessage(), Toast.LENGTH_LONG).show();
}
This will saved the scanned image in the root directory of SD card, you can customize it to save it in any particular folder you need. The image it will be storing is the scanned image which appears as a ghost image while you scan.

screen shot for the activity

i want to create a bitmap of whats being currently displayed of my app, one thing i went into is cant read FB buffer requires root, would like to know if it is possible to create a image file for the screen, please i want the help to code this, no 3rd party intents , thanks, answers would be much appreciated
From your Activity (pseudo-code):
Bitmap bm = Bitmap.create...
Canvas canvas = new Canvas(bm);
getWindow.getDecorView().draw(canvas);
You can use FFMPEG to capture the Screen
Try this.....
{
LinearLayout view = (LinearLayout) findViewById(R.id.imageLayout);
View v1 = view.getRootView();
v1.setDrawingCacheEnabled(true);
String dir="myimages";
Bitmap bm = v1.getDrawingCache();
saveBitmap(bm, dir, "capturedimage");
}
static String saveBitmap(Bitmap bitmap, String dir, String baseName) {
try {
File sdcard = Environment.getExternalStorageDirectory();
File pictureDir = new File(sdcard, dir);
pictureDir.mkdirs();
File f = null;
for (int i = 1; i < 200; ++i) {
String name = baseName + i + ".png";
f = new File(pictureDir, name);
if (!f.exists()) {
break;
}
}
System.out.println("Image size : "+bitmap.getHeight());
if (!f.exists()) {
String name = f.getAbsolutePath();
FileOutputStream fos = new FileOutputStream(name);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
System.out.println("After File Size : "+f.length());
fos.flush();
fos.close();
return name;
}
} catch (Exception e) {
e.printStackTrace();
System.out.println("Exception in saveBitmap: "+e.getMessage());
} finally {
}
return null;
}

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