I'm developing an android app, I need to add a watermark effect (of an image) to a EditText of several lines. What is the best approach to achieve this?
Here is a great tutorial on android image processing. Below is the source code from the site
public static Bitmap mark(Bitmap src, String watermark, Point location, Color color, int alpha, int size, boolean underline) {
int w = src.getWidth();
int h = src.getHeight();
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setColor(color);
paint.setAlpha(alpha);
paint.setTextSize(size);
paint.setAntiAlias(true);
paint.setUnderlineText(underline);
canvas.drawText(watermark, location.x, location.y, paint);
return result;
}
Related
I want to achieve the following effect in Android:
http://i.imgur.com/SPwQuNq.png
I am pretty close using the method below, but I now need it to clear the background while the text still is there. The overlay text also has a light tint – because of #setColor(Color.WHITE) – but without it no text is shown.
public static Bitmap filterTextLetters(Bitmap bitmap, String text) {
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
paint.setTextAlign(Align.CENTER);
paint.setTypeface(Typeface.DEFAULT_BOLD);
paint.setTextSize(180);
paint.setXfermode(new PixelXorXfermode(Color.BLACK));
Bitmap photo = bitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(photo);
canvas.drawText(text, Statics.PHOTO_WIDTH / 2, Statics.PHOTO_HEIGHT / 2, paint);
return photo;
}
You can use a BitmapShader:
public static Bitmap filterTextLetters(Bitmap bitmap, String text) {
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setTextAlign(Align.CENTER);
paint.setTypeface(Typeface.DEFAULT_BOLD);
paint.setTextSize(180);
Shader shader = new BitmapShader(
bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
final int width = bitmap.getWidth();
final int height = bitmap.getHeight();
Bitmap photo = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(photo);
canvas.drawText(text, width / 2, height / 2, paint);
return photo;
}
Im trying to draw a string on top of an Image,The code works but the transparency is not obtained i have used several values for alpha,but does not work.
paint.setAlpha(alpha);
Can some one tell me what are the range of values for transparency or what im doing wrong here
public static Bitmap drawtext(Bitmap src, String txt,int alpha) {
int w = src.getWidth();
int h = src.getHeight();
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setAlpha(alpha);
paint.setColor(Color.RED);
paint.setTextSize(18);
paint.setAntiAlias(true);
paint.setUnderlineText(true);
canvas.drawText(txt, 20, 25, paint);
return result;
}
See:
http://developer.android.com/reference/android/graphics/Paint.html#setColor(int)
The setColor will overwrite the alpha value you just set before that call. That should work:
paint.setColor(Color.RED);
paint.setAlpha(alpha);
Try this code or download demo here
public Bitmap drawText(String text, int textWidth, int color) {
// Get text dimensions
TextPaint textPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.LINEAR_TEXT_FLAG);
textPaint.setStyle(Paint.Style.FILL);
textPaint.setColor(Color.parseColor("#ff00ff"));
textPaint.setTextSize(30);
StaticLayout mTextLayout = new StaticLayout(text, textPaint, textWidth, Layout.Alignment.ALIGN_CENTER, 1.0f, 0.0f, false);
// Create bitmap and canvas to draw to
Bitmap b = Bitmap.createBitmap(textWidth, mTextLayout.getHeight(), Bitmap.Config.ARGB_4444);
Canvas c = new Canvas(b);
// Draw background
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.LINEAR_TEXT_FLAG);
paint.setStyle(Paint.Style.FILL);
paint.setColor(color);
c.drawPaint(paint);
// Draw text
c.save();
c.translate(0, 0);
mTextLayout.draw(c);
c.restore();
return b;
}
set the returned image to imageview
//background transparent
int colorT=Color.TRANSPARENT;
Bitmap img1=drawText(text,width,colorT);
img2.setImageBitmap(img1);
I want to add watermark to images just like flipboard does.
As you can see text is added at the bottom of the images with black transparent background. I want to do the exact same thing. Till now I've managed to write text on image but I am not able to make it's background black transparent just like the above picture.
Here's my code so far which I found from here.
public Bitmap mark(Bitmap src, String watermark) {
int w = src.getWidth();
int h = src.getHeight();
Shader shader = new LinearGradient(0, 0, 100, 0, Color.TRANSPARENT, Color.BLACK, TileMode.CLAMP);
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(50);
paint.setAntiAlias(true);
paint.setShader(shader);
paint.setUnderlineText(false);
canvas.drawText(watermark, 10 , h-15, paint);
return result;
}
I think it doesn't require gradient, you can draw it using simple color and using drawRect() method.
Sample code is below, i gonna take the black background size as 25% of whole image.
public Bitmap mark(Bitmap src, String watermark) {
int w = src.getWidth();
int h = src.getHeight();
Paint bgPaint=new Paint();
bgPaint.setColor(Color.parse("AA000000")); //transparent black,change opacity by changing hex value "AA" between "00" and "FF"
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(50);
paint.setAntiAlias(true);
paint.setUnderlineText(false);
//should draw background first,order is important
int left=0;
int right=w;
int bottom=h;
int top=bottom-(h*.25);
canvas.drawRect(left,top,right,bottom,bgPaint);
canvas.drawText(watermark, 10 , h-15, paint);
return result;
}
I need to create a custom view amd in onDraw method I need to draw some bitmaps, using a mask. I created a paint:
Paint maskPaint = new Paint();
maskPaint.setAntiAlias(true);
maskPaint.setXfermode(new AvoidXfermode(Color.RED, 0, AvoidXfermode.Mode.TARGET));
and I draw my bitmap on canvas using this paint. My problem is that at the corners, my mask have some pixels with alpha less than 255. Is there a way to draw my bitmap's pixels on the mask with the same alpha that mask image has on those pixels with aplha greater than zero?
private Bitmap maskingImage(Bitmap s, int drawable) {
Bitmap original = s;
Bitmap mask = BitmapFactory.decodeResource(getResources(),drawable);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(),Bitmap.Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
return result;
}
Resources resources = this.getResources();
Bitmap mask = BitmapFactory.decodeResource(resources,R.drawable.fx_lightleak2_small);
int width=bMap.getWidth();
int height=bMap.getHeight();
Bitmap resizedbitmap=Bitmap.createScaledBitmap(mask, width, height, true);
Bitmap result = Bitmap.createBitmap(bMap.getWidth(), bMap.getHeight(), Config.ARGB_8888);
Canvas c = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(Mode.LIGHTEN));
c.drawBitmap(bMap, 0, 0, null);
paint.setAlpha(200);
c.drawBitmap(resizedbitmap, 0, 0, paint);
paint.setXfermode(null);
effect_5.setImageBitmap(result);
I would like to add the text to be part of my image. Eg. Date and time, or "You are using the Free version". Is it possible....? Please help me. Thanks in advance.
Use a Canvas and drawText.
Thanks Gabriel for the right direction: Following code helped me.
public static Bitmap WaterMark(Bitmap src, String watermark,int x, int y, int size) {
int w = src.getWidth();
int h = src.getHeight();
// TML_Library.Debug("Image Width = "+w+" Image Height = "+h);
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setTextSize(size);
paint.setColor(Color.rgb(255, 0, 0));
paint.setAntiAlias(true);
canvas.drawText(watermark, x, y, paint);
return result;
}