in-app billing v3 unity onActivityResult [closed] - android

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Please tell me how to call onActivityResult from Unity.
I want to get the purchase results in Unity.

You do not need to call onActivityResult form unity. if your purchase is successful you need to send unity message like this one
UnityPlayer.UnitySendMessage("UnityGameObjectName", "MethodToHandlePurchaseOnSuccess", stringToSend);
simillarly you can send messages to unity if your purchase is failed
UnityPlayer.UnitySendMessage("UnityGameObjectName", "MethodToHandlePurchaseOnFail", stringToSend);

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How to get data of already purchase subscription [closed]

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**I have implement in app purchase in to my app and I want to get details of already purchase subscription's sku data and currant status.
with this data I want to use for proration and cancel
is there any way to find this**

Amazon API Implementation in Android product base [closed]

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recently tried Google Books API and got beautiful result.
I want to create a small android window which can show me products from amazon.
it will be great help if you can help me even a littile bit of it.
Try Amazon's product advertising API.
https://docs.aws.amazon.com/AWSECommerceService/latest/DG/Welcome.html

how to share data from different accounts via my android app [closed]

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I'm developping an android app and I want to post some data from my app on facebook. I can post data from my own account but i can't from a different account how can i fix that? Can anyone help?
If your app is in development mode, then only people with admin/developer/tester roles can use your app. Either add them to those roles in your app settings, or set your app to public.

basic android app that connects with Instagram and will allow [closed]

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basic android app that connects with Instagram and will allow people to login to their account and view their feed through my app, how is this possible? i know i need instagram api but what need i should work with this api
Your APP would need to interface with Instagram using Instagram's API.
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Way to detect if the user has really downloaded my app from Google Play? [closed]

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Is there a way to prevent an app from being executed by those users who have received it not through buying from google market? By 'way', I mean any 'approach' you can think of.
In case you're developing a paid app, you can use the available Purchase Status API for verifying the user's purchase status.

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