chaining animation - new location doesn't persist between animations - android

Problem:
after the move-down animation completes, the textview is positioned back to its original location and then rotates.
Desired Effect:
the textview moves down the screen, then rotates forever at its location
XML Layout
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/rootLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
android:paddingBottom="#dimen/activity_vertical_margin"
android:gravity="center_horizontal"
tools:context=".ActivityMain">
<TextView
android:id="#+id/tv_hello"
android:text="#string/hello_world"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textStyle="bold"
android:textSize="20sp"/>
</RelativeLayout>
move.XML :
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="#android:anim/accelerate_interpolator">
<!-- move down -->
<translate
android:duration="800"
android:fillAfter="true"
android:fromYDelta="0%p"
android:startOffset="0"
android:toYDelta="70%p" />
</set>
rotate.XML :
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:fillBefore="true"
android:fillAfter="true"
android:interpolator="#android:anim/linear_interpolator">
<!-- infinite rotate -->
<rotate
android:fromDegrees="0"
android:toDegrees="360"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="infinite"
android:duration="1200" />
</set>
Java Code :
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.Menu;
import android.view.MenuItem;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.TextView;
public class ActivityMain extends AppCompatActivity {
private TextView mTextView;
private Animation mAnimationMove;
private Animation mAnimationRotate;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextView = (TextView) findViewById(R.id.tv_hello);
mAnimationMove = AnimationUtils.loadAnimation(ActivityMain.this, R.anim.move);
mAnimationRotate = AnimationUtils.loadAnimation(ActivityMain.this, R.anim.rotate);
mAnimationMove.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
mTextView.startAnimation(mAnimationRotate);
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
int id = item.getItemId();
if (id == R.id.action_settings) {
mTextView.startAnimation(mAnimationMove);
return true;
}
return super.onOptionsItemSelected(item);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_activity_main, menu);
return true;
}
}
HOW CAN THIS BE DONE ??
It's incredible that something so seemingly easy is actually quite difficult !

Change this:
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="#android:anim/accelerate_interpolator">
<!-- move down -->
<translate
android:duration="800"
android:fillAfter="true"
android:fromYDelta="0%p"
android:startOffset="0"
android:toYDelta="70%p" />
</set>
to this
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="#android:anim/accelerate_interpolator">
<!-- move down -->
<translate
android:duration="800"
android:fillEnabled="true"
android:fromYDelta="0%p"
android:startOffset="0"
android:toYDelta="70%p" />
</set>

Related

How to change direction of object in move transition in animation in android?

I want to change direction of an image in android animation.My fragment is
public class IconAnimation extends Fragment implements OnClickListener {
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
final View v = inflater.inflate(R.layout.icon_animation, container,false);
return v;
}
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
switch (v.getId())
{
case R.id.comedy:
Animation animation1 AnimationUtils.loadAnimation(getActivity(),
R.anim.slide);
ImageView image= (ImageView)v.findViewById(R.id.image);
image.startAnimation(animation1);
break;
}
}
}
and My animation XML is
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator"
android:fillAfter="true">
<translate
android:fromXDelta="0%p"
android:toXDelta="150%p"
android:duration="800"
/>
Its output is something like this:Output
But I want something like this:expected outout
final TranslateAnimation animationt1 = new TranslateAnimation(fromXoffset, toXOffset, fromYoffset,toYoffset);
animationt1.setDuration(300);
animationt1.setFillAfter(true);
animationt1.setAnimationListener(this);
yourView.startAnimation(animation1);
You can do it also by XML :
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="#android:anim/linear_interpolator" >
<!-- Use startOffset to give delay between animations -->
<!-- Move -->
<translate
android:duration="800"
android:fillAfter="true"
android:fromXDelta="0%p"
android:startOffset="700"
android:toXDelta="50%p" />
<translate
android:duration="800"
android:fillAfter="true"
android:fromYDelta="0%p"
android:startOffset="800"
android:toYDelta="-10%p" />
<translate
android:duration="800"
android:fillAfter="true"
android:fromXDelta="0%p"
android:startOffset="1300"
android:toXDelta="75%p" />

Define certain enter and exit transitions for specific views in activity

I am adding activity transitions using this documentation. I understand that I can define enter and exit transitions for the entire activity, such as explode.
However, what if I want to animate certain views of the entering activity differently? For example, if I have one view on the top half of the layout and one at the bottom of the layout, I may want to use a downwards slide transition on the top view and an upward slide animation on the bottom view. Is this possible to set?
I can think of using scene animations (documented here) and bringing in the elements from the sides of an empty view, but my layout is complicated and I am iterating it often, so keeping track of two different layouts for it is not really ideal.
Thanks!
Finally got it! The idea is to create custom transition in xml and to set there targets:
<?xml version="1.0" encoding="utf-8"?>
<transitionSet
xmlns:android="http://schemas.android.com/apk/res/android"
android:transitionOrdering="together">
<slide
android:slideEdge="top">
<targets>
<target android:targetId="#id/toolbar"/>
</targets>
</slide>
<slide
android:slideEdge="bottom">
<targets>
<target android:targetId="#id/text"/>
</targets>
</slide>
</transitionSet>
To apply animation to desired view like button, textview, imageview, etc check this http://www.androidhive.info/2013/06/android-working-with-xml-animations/
Create four XML files for animation:
/res/anim/anim_alpha.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator">
<alpha
android:fromAlpha="1.0"
android:toAlpha="0.1"
android:duration="500"
android:repeatCount="1"
android:repeatMode="reverse" />
</set>
/res/anim/anim_rotate.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator">
<rotate
android:fromDegrees="0"
android:toDegrees="360"
android:pivotX="50%"
android:pivotY="50%"
android:duration="500"
android:startOffset="0"
android:repeatCount="1"
android:repeatMode="reverse" />
</set>
/res/anim/anim_scale.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator">
<scale
android:fromXScale="1.0"
android:toXScale="3.0"
android:fromYScale="1.0"
android:toYScale="3.0"
android:pivotX="50%"
android:pivotY="50%"
android:duration="500"
android:repeatCount="1"
android:repeatMode="reverse" />
</set>
/res/anim/anim_translate.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator">
<translate
android:fromXDelta="0"
android:toXDelta="100%p"
android:duration="500"
android:repeatCount="1"
android:repeatMode="reverse"/>
</set>
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="#string/hello" />
<Button
android:id="#+id/translate"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:text="Translate" />
<Button
android:id="#+id/alpha"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:text="Alpha" />
<Button
android:id="#+id/scale"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:text="Scale" />
<Button
android:id="#+id/rotate"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:text="Rotate" />
</LinearLayout>
Main activity:
package com.exercise.AndroidAnimButtons;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.Button;
public class AndroidAnimButtonsActivity extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Animation animTranslate = AnimationUtils.loadAnimation(this, R.anim.anim_translate);
final Animation animAlpha = AnimationUtils.loadAnimation(this, R.anim.anim_alpha);
final Animation animScale = AnimationUtils.loadAnimation(this, R.anim.anim_scale);
final Animation animRotate = AnimationUtils.loadAnimation(this, R.anim.anim_rotate);
Button btnTranslate = (Button)findViewById(R.id.translate);
Button btnAlpha = (Button)findViewById(R.id.alpha);
Button btnScale = (Button)findViewById(R.id.scale);
Button btnRotate = (Button)findViewById(R.id.rotate);
btnTranslate.setOnClickListener(new Button.OnClickListener(){
#Override
public void onClick(View arg0) {
arg0.startAnimation(animTranslate);
}});
btnAlpha.setOnClickListener(new Button.OnClickListener(){
#Override
public void onClick(View arg0) {
arg0.startAnimation(animAlpha);
}});
btnScale.setOnClickListener(new Button.OnClickListener(){
#Override
public void onClick(View arg0) {
arg0.startAnimation(animScale);
}});
btnRotate.setOnClickListener(new Button.OnClickListener(){
#Override
public void onClick(View arg0) {
arg0.startAnimation(animRotate);
}});
}
}

TextView still getting clicked though animated to hide

I'm having a TextView which is animated to slide out on click. Now when I again click the area where TextView was layout the click event is still getting fired as if TextView is still there. I want the TextView to behave as if it's not there once hidden through animation.
Following are my animation files.
res/anim/slide_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<scale
android:duration="500"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:interpolator="#android:anim/linear_interpolator"
android:toXScale="1.0"
android:toYScale="0.0" />
</set>
res/anim/slide_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true">
<scale
android:duration="500"
android:fromXScale="1.0"
android:fromYScale="0.0"
android:interpolator="#android:anim/linear_interpolator"
android:toXScale="1.0"
android:toYScale="1.0" />
</set>
Following is my layout xml.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<TextView
android:id="#+id/anim_tv"
android:layout_alignParentTop="true"
android:layout_width="fill_parent"
android:layout_height="50dp"
android:text="#string/hello_world"
android:gravity="center"
android:background="#8800ff00"/>
</RelativeLayout>
And following is Activity code.
public class MainActivity extends Activity {
TextView animTV;
Animation animSlideIn;
Animation animSlideOut;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
animTV = (TextView) findViewById(R.id.anim_tv);
animTV.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
hide();
}
});
// load the animation
animSlideIn = AnimationUtils.loadAnimation(this, R.anim.slide_in);
animSlideOut = AnimationUtils.loadAnimation(this, R.anim.slide_out);
show();
}
private void show() {
animTV.startAnimation(animSlideIn);
}
private void hide() {
animTV.startAnimation(animSlideOut);
}
}
Can anybody suggest a solution to this issue?
Thanks,
Ammar
you can implements Animation.AnimationListener, and when onAnimationEnd is called you can change the TextView's visibility to gone
According to #blackbelt suggestion I did following update in Activity.
animSlideOut.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) { }
#Override
public void onAnimationEnd(Animation animation) {
animTV.setVisibility( View.GONE );
}
#Override
public void onAnimationRepeat(Animation animation) { }
});
#blackbelt solution was partially helpful. To make it fully working I had to updated the slide_out.xml to set the android:fillAfter attribute to false.

Animation From top to Button

I'm trying to make a animation from the top to the button.
If I click on a button, he should show a View from top. And if I'm clicking again, he should animate it back to the top. This is, what i have:
MainActivity:
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btFilterDown = (Button) findViewById(R.id.btFilterDown);
Button btFilterUp = (Button) findViewById(R.id.btFilterUp);
final View layout = findViewById(R.id.slide);
layout.setVisibility(View.GONE);
btFilterUp.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
hideView(layout);
}
});
btFilterDown.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
showView(layout);
}
});
}
private void hideView(final View view){
Animation animation = AnimationUtils.loadAnimation(this, R.layout.slide_out_up);
animation.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {}
#Override
public void onAnimationRepeat(Animation animation) {}
#Override
public void onAnimationEnd(Animation animation) {
view.setVisibility(View.GONE);
}
});
view.startAnimation(animation);
}
private void showView(final View view){
Animation animation = AnimationUtils.loadAnimation(this, R.layout.slide_in_down);
animation.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {}
#Override
public void onAnimationRepeat(Animation animation) {}
#Override
public void onAnimationEnd(Animation animation) {
view.setVisibility(View.VISIBLE);
}
});
view.startAnimation(animation);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
Slide_in_down.xml:
<translate
xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="0"
android:fromYDelta="-1000"
android:duration="#android:integer/config_longAnimTime" />
Slide_out_up.xml:
<translate
xmlns:android="http://schemas.android.com/apk/res/android"
android:toXDelta="0"
android:toYDelta="-1000"
android:duration="#android:integer/config_longAnimTime" />
And my main.xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="60dp"
android:background="#android:color/darker_gray" >
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:background="#android:color/white" >
<Button
android:id="#+id/btFilterDown"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text="FILTER!!!"/>
</LinearLayout>
<LinearLayout
android:id="#+id/slide"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="#99009900"
android:orientation="vertical">
<Button
android:id="#+id/btFilterUp"
android:layout_gravity="center"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text=" NO FILTER!!!"/>
</LinearLayout>
</LinearLayout>
So now I have 2 problems:
First:
The button of my first layout is not visible anymore, if the second layout is over it. I want to make the view, which animated in, transparency. But it looks very bad, if the objects from the first view away.
How can I lay the animated layout over the first, so that all objects on the first layout are visible?
Second:
The animation should start at the bottom of the Actionbar. I mean, if the layout is coming in, that he starts on bottom edge and not on the top of the screen.
How can I set the start point of the animation?
Thanks a lot :)
Your animation must have 4 xml's like slide_down_in, slide_down_out, slide_up_in, slide_up_out, and use percentage like
slide_down_in
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="-100%"
android:toYDelta="0%"
android:duration="500" />
</set>
slide_down_out
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="0%"
android:toYDelta="100%"
android:duration="500" />
</set>
slide_up_in
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="100%"
android:toYDelta="0%"
android:duration="500" />
</set>
slide_up_out
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="0%"
android:toYDelta="-100%"
android:duration="500" />
</set>
Its Working
Intent i = new Intent(getActivity(), FeedbackSuccessActivity.class);
i.putExtra("title", "Success!");
i.putExtra("message", "\n Profile Update Successfully \n ");
startActivity(i);
overridePendingTransition(R.anim.slide_down_in, R.anim.slide_down_out);
slide_down_in
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="-100%"
android:toYDelta="0%"
android:duration="500" />
</set>
slide_down_out
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromYDelta="0%"
android:toYDelta="100%"
android:duration="500" />
</set>

Rotate animation android

I'm trying to do a rotating image animation.
I need to rotate an icon around itself just like they do in a progressbar, but what I'm getting is an image rotating around a circle.
Here is my animation code
<?xml version="1.0" encoding="utf-8"?>
<rotate
xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="0"
android:toDegrees="360"
android:interpolator="#android:anim/linear_interpolator"
android:pivotX="50%"
android:pivotY="50%"
android:duration="2500"
android:repeatCount="infinite"
android:repeatMode="restart"
/>
Where am I going wrong in here?
Thanks
This is the source code for the layout main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<Button
android:id="#+id/testButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="animationText"
android:onClick="AnimClick"/>
<ImageView
android:id="#+id/testImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:contentDescription="image_desc"
android:scaleType="fitCenter"
android:src="#drawable/cat2" />
</RelativeLayout>
To implement the rotation animation, we can define the animation by XML or Java code. If we want to write the animation in the xml, we need to create an animation xml file under /res/anim folder. Here, we create a xml file named rotate_around_center_point.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false" >
<rotate
android:duration="2500"
android:interpolator="#android:anim/linear_interpolator"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="infinite"
android:repeatMode="restart"
android:toDegrees="360" />
</set>
and this is my Activity:
public class MainActivity extends Activity implements OnClickListener {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btn = (Button) findViewById(R.id.testButton);
btn.setOnClickListener(this);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
ImageView animationTarget = (ImageView) this.findViewById(R.id.testImage);
Animation animation = AnimationUtils.loadAnimation(this, R.anim.rotate_around_center_point);
animationTarget.startAnimation(animation);
}
}
You could try with the following code, rather than doing it in XML:
RotateAnimation rotate = new RotateAnimation(0, 360,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
0.5f);
rotate.setDuration(4000);
rotate.setRepeatCount(Animation.INFINITE);
yourView.setAnimation(rotate);
Well I got where I was wrong. I gave padding to my image which caused it to move aside a little every time it rotated.
Anyhow I removed the padding and now it's working just fine.
Add the following xml in the animation folder
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false"
android:duration="4000"
android:fromdegrees="0"
android:pivotx="50%"
android:pivoty="50%"
android:todegrees="360"
android:toyscale="0.0">
</set>
Hope this will help you..
for more information http://www.blazin.in/2013/09/simple-rotate-animation-in-android.html

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