Converting byte[] to Base64 String throws OutOfMemoryError - android

I'm trying to convert files to Base64 string. For small size file it works perfectly, for files larger like 500mb it throws OutOfMemoryError. I'm to convert the file to Base64 encodedString because it is my server side requirement to upload a file through Base64 encodedstring. is it possible to convert and send a 500mb file through this method ? Thanks in advance.
byte[] bytes = null;
InputStream inputStream;
try {
inputStream = new FileInputStream(mFilepath);
byte[] buffer = new byte[1024];
int bytesRead;
ByteArrayOutputStream output = new ByteArrayOutputStream();
try {
while ((bytesRead = inputStream.read(buffer)) != -1) {
output.write(buffer, 0, bytesRead);
}
inputStream.close();
output.flush();
output.close();
} catch (IOException e) {
e.printStackTrace();
}
bytes = output.toByteArray();
} catch (FileNotFoundException e1) {
e1.printStackTrace();
}
// Here it throws OutOfMemoryError
String encodedString = Base64.encodeToString(bytes, Base64.DEFAULT);
Then I'm passing encodedString to server using HttpURLConnection.

for files larger like 500mb it throws OutOfMemoryError
Of course. The heap limit of a Java-based Android app is going to be a lot smaller than 500MB, let alone two copies of the data, one in an expanded (Base64) format. There are hundreds of millions of devices that do not even have that much RAM for the whole device, let alone for use by your app.
is it possible to convert and send a 500mb file through this method ?
Only if you can somehow stream up the converted bytes. Convert a handful of bytes, write them to the socket, convert the next handful of bytes, write them to the socket, and so forth. You have no practical way of converting the entire 500MB file into Base64 in memory and transferring it as a string.

Related

Image size increased more after convert to Base64

I am using Compressor third party library for compress the captured images size its working fine and now size is showing KB's but when i convert this images to BASE64 file size becomes 6MB or more size showing my code is below can some one help me please what should i do for resolve this issue
code:
File file= new Compressor(this).compressToFile(f);
String base64File = getBase64StringFile(file);
// Converting File to Base64.encode String type using Method
public static String getBase64StringFile(File f) {
InputStream inputStream = null;
String encodedFile= "", lastVal;
try {
inputStream = new FileInputStream(f.getAbsolutePath());
byte[] buffer = new byte[10240];//specify the size to allow
int bytesRead;
ByteArrayOutputStream output = new ByteArrayOutputStream();
Base64OutputStream output64 = new Base64OutputStream(output, Base64.DEFAULT);
while ((bytesRead = inputStream.read(buffer)) != -1) {
output64.write(buffer, 0, bytesRead);
}
output64.close();
encodedFile = output.toString();
}
catch (FileNotFoundException e1 ) {
e1.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
lastVal = encodedFile;
return lastVal;
}
You can resolve this issue using some other Compressor tools like FFMPEG.
Base64 always increase your file size
Base64 is often used on binary data that needs to be transmitted across a system that isn't really designed for binary. Depending on what you're doing, you may not even need to encode it. And per the wikipedia, on average, a file is expected to grow about 37% when you base64 encode it, which is almost exactly what your numbers are.

Why PNG forms black edges around the image for PNG format?

I select image from gallery, convert into Base64 and sends to server. For JPEG image, it works fine; the image I upload from gallery on server same gets shown in server folder. However, when I upload PNG format image from mobile gallery, it doesn't show same on server; instead it creates black edges around it. I really don't know what's going wrong?
Also, my actual image is as equal as given JPEG image.
Reference images:
JPEG:
PNG:
I just want to get rid of BLACK borders which should not appear for PNG format images.
Below is my code snippet
FileInputStream mFileInputStream = null;
try {
mFileInputStream = new FileInputStream(imagePathFromSDCard);
ByteArrayOutputStream bos = new ByteArrayOutputStream();
byte[] b = new byte[1024];
int bytesRead = 0;
while ((bytesRead = mFileInputStream.read(b)) != -1) {
bos.write(b, 0, bytesRead);
}
Bitmap bitmap = safeImageProcessing.decodeFile(uri);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, bos);
byte[] ba = bos.toByteArray();
String encodedImage = Base64.encodeToString(ba, Base64.NO_WRAP);
//this line sends image base64 to server & there i decode into original
new ImageAsync().sendImageProcess(getActivity(), encodedImage, this);
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
You want to upload image files. But you use BitmapFactory to make a Bitmap out of them first. Then you compress the bitmap to a jpg or png byte array. After that you base64 encode the bytes to a string which you upload.
What a waiste. And you have changed the files. Do away with the intermediate bitmap.
Instead load the files directly in a byte array. Then continue with the byte array as usual.
Having said that i think its a bad idea to base64 encode the bytes of a file first as it increases the amount of bytes that have to be transferred with 30%.

Sending video file in API

I need to make API in Json to send the video. I don't want to send the path of video. What is the best way to send the video in JSON which will be used by android and iPhone guys. If I use the base64 or byte[] then I am getting the memory exception error.
File file = new File("video.mp4");
FileInputStream fis = new FileInputStream(file);
ByteArrayOutputStream bos = new ByteArrayOutputStream();
byte[] buf = new byte[1024];
try {
for (int readNum; (readNum = fis.read(buf)) != -1;) {
bos.write(buf, 0, readNum); //no doubt here is 0
System.out.println("read " + readNum + " bytes,");
}
} catch (IOException ex) {
Logger.getLogger(genJpeg.class.getName()).log(Level.SEVERE, null, ex);
}
byte[] bytes = bos.toByteArray();
This is how you add a video byte by byte inside an byte array. You just then send the byte array as JSONOBject by following...
byte[] data; //array holding the video
String base64Encoded = DatatypeConverter.printBase64Binary(data); //You have encoded the array into String
now send that to server. (I am guessing you know how to)..
This is how you will decode your JSON to byteArray again.
byte[] base64Decoded = DatatypeConverter.parseBase64Binary(base64Encoded);
The typical way to send binary in json is to base64 encode it. Java provides different ways to Base64 encode and decode a byte[]. One of these is DatatypeConverter.
I hope it helps.
Cheers!
Edited:
You are getting OutOfMemoryException, because HeapMemory is 2Mb in size and your video is 2Mb, so when inserting into String, it's going out of memory. Even if you put it into an Object instances, you will EITHER have to re-initialize the heap or some way else. I will try to write an answer tomorrow. (Writing this half asleep, might be other way around_

OutOfMemory Exception while encoding Base64 [duplicate]

Using Base64 from Apache commons
public byte[] encode(File file) throws FileNotFoundException, IOException {
byte[] encoded;
try (FileInputStream fin = new FileInputStream(file)) {
byte fileContent[] = new byte[(int) file.length()];
fin.read(fileContent);
encoded = Base64.encodeBase64(fileContent);
}
return encoded;
}
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
at org.apache.commons.codec.binary.BaseNCodec.encode(BaseNCodec.java:342)
at org.apache.commons.codec.binary.Base64.encodeBase64(Base64.java:657)
at org.apache.commons.codec.binary.Base64.encodeBase64(Base64.java:622)
at org.apache.commons.codec.binary.Base64.encodeBase64(Base64.java:604)
I'm making small app for mobile device.
You cannot just load the whole file into memory, like here:
byte fileContent[] = new byte[(int) file.length()];
fin.read(fileContent);
Instead load the file chunk by chunk and encode it in parts. Base64 is a simple encoding, it is enough to load 3 bytes and encode them at a time (this will produce 4 bytes after encoding). For performance reasons consider loading multiples of 3 bytes, e.g. 3000 bytes - should be just fine. Also consider buffering input file.
An example:
byte fileContent[] = new byte[3000];
try (FileInputStream fin = new FileInputStream(file)) {
while(fin.read(fileContent) >= 0) {
Base64.encodeBase64(fileContent);
}
}
Note that you cannot simply append results of Base64.encodeBase64() to encoded bbyte array. Actually, it is not loading the file but encoding it to Base64 causing the out-of-memory problem. This is understandable because Base64 version is bigger (and you already have a file occupying a lot of memory).
Consider changing your method to:
public void encode(File file, OutputStream base64OutputStream)
and sending Base64-encoded data directly to the base64OutputStream rather than returning it.
UPDATE: Thanks to #StephenC I developed much easier version:
public void encode(File file, OutputStream base64OutputStream) {
InputStream is = new FileInputStream(file);
OutputStream out = new Base64OutputStream(base64OutputStream)
IOUtils.copy(is, out);
is.close();
out.close();
}
It uses Base64OutputStream that translates input to Base64 on-the-fly and IOUtils class from Apache Commons IO.
Note: you must close the FileInputStream and Base64OutputStream explicitly to print = if required but buffering is handled by IOUtils.copy().
Either the file is too big, or your heap is too small, or you've got a memory leak.
If this only happens with really big files, put something into your code to check the file size and reject files that are unreasonably big.
If this happens with small files, increase your heap size by using the -Xmx command line option when you launch the JVM. (If this is in a web container or some other framework, check the documentation on how to do it.)
If the file recurs, especially with small files, the chances are that you've got a memory leak.
The other point that should be made is that your current approach entails holding two complete copies of the file in memory. You should be able to reduce the memory usage, though you'll typically need a stream-based Base64 encoder to do this. (It depends on which flavor of the base64 encoding you are using ...)
This page describes a stream-based Base64 encoder / decoder library, and includes lnks to some alternatives.
Well, do not do it for the whole file at once.
Base64 works on 3 bytes at a time, so you can read your file in batches of "multiple of 3" bytes, encode them and repeat until you finish the file:
// the base64 encoding - acceptable estimation of encoded size
StringBuilder sb = new StringBuilder(file.length() / 3 * 4);
FileInputStream fin = null;
try {
fin = new FileInputStream("some.file");
// Max size of buffer
int bSize = 3 * 512;
// Buffer
byte[] buf = new byte[bSize];
// Actual size of buffer
int len = 0;
while((len = fin.read(buf)) != -1) {
byte[] encoded = Base64.encodeBase64(buf);
// Although you might want to write the encoded bytes to another
// stream, otherwise you'll run into the same problem again.
sb.append(new String(buf, 0, len));
}
} catch(IOException e) {
if(null != fin) {
fin.close();
}
}
String base64EncodedFile = sb.toString();
You are not reading the whole file, just the first few kb. The read method returns how many bytes were actually read. You should call read in a loop until it returns -1 to be sure that you have read everything.
The file is too big for both it and its base64 encoding to fit in memory. Either
process the file in smaller pieces or
increase the memory available to the JVM with the -Xmx switch, e.g.
java -Xmx1024M YourProgram
This is best code to upload image of more size
bitmap=Bitmap.createScaledBitmap(bitmap, 100, 100, true);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream); //compress to which format you want.
byte [] byte_arr = stream.toByteArray();
String image_str = Base64.encodeBytes(byte_arr);
Well, looks like your file is too large to keep the multiple copies necessary for an in-memory Base64 encoding in the available heap memory at the same time. Given that this is for a mobile device, it's probably not possible to increase the heap, so you have two options:
make the file smaller (much smaller)
Do it in a stram-based way so that you're reading from an InputStream one small part of the file at a time, encode it and write it to an OutputStream, without ever keeping the enitre file in memory.
In Manifest in applcation tag write following
android:largeHeap="true"
It worked for me
Java 8 added Base64 methods, so Apache Commons is no longer needed to encode large files.
public static void encodeFileToBase64(String inputFile, String outputFile) {
try (OutputStream out = Base64.getEncoder().wrap(new FileOutputStream(outputFile))) {
Files.copy(Paths.get(inputFile), out);
} catch (IOException e) {
throw new UncheckedIOException(e);
}
}

How to encode JPEG / PNG to Base64 without decoding to bitmap, using less memory

There are good resource over converting JPEG to base64.
I am particularly interested in doing it without decoding to bimap, avoiding any memory inflation. I also understand that any file can be encoded into Base64 by converting it into byte array first.
So if we can directly create a byte array of JPEG / PNG file which is far less than the byte array of a decoded jpeg bitmap we can convert it to base64 using less memory footprint.
The closest answer I have come across is this https://stackoverflow.com/a/10160856/499752
public void getGalleryDetails(String path) throws FileNotFoundException {
InputStream inputStream = new FileInputStream(path);
byte[] bytes;
byte[] buffer = new byte[8192];
int bytesRead;
ByteArrayOutputStream output = new ByteArrayOutputStream();
try{
while((bytesRead = inputStream.read(buffer)) != -1){
output.write(buffer, 0, bytesRead);
}
}catch(IOException e){
e.printStackTrace();
}
bytes = output.toByteArray();
encodedImage = Base64.encodeToString(bytes, Base64.DEFAULT);
Log.i("ENCODED", encodedImage);
}
You could actually use this ... where you can provide the path of the file to be converted to Base64. Sorry for the late post ... Just say this post.

Categories

Resources