Place to unzip files in Android - android

Because of apk maximum size 50MB, i decided to make apk expansion file. I know that I can get any file (inputstream) from this package but I am working in LibGDX, and this doesn't have option to load textures/music from inputstream.
So, I must extract files, load texture/music and then I can delete file.
I think that i need max 50MB space and i have two options:
UNZIP TO:
ContextWrapper.getFilesDir() - it returns internal file, but I can't know how many files can I unzip there, because this storage is shared with all apps.
getExternalStorageDirectory() - it returns external file, but according to website (developer.android.com) "This directory may not currently be accessible"
Which directory will be best to unpack and always avaliable?

If, as you tell us, here there are big quantities of data, so in order to improve user experience (not all phones have huge memory and using internal storage may cause your app is uninstalled) you should use external storage.
You have to care about couple of things:
Add permissions to read / write
Check file availability starting app
Adding permissions:
<manifest ...>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
...
</manifest>
Checking file availability
And starting the app, be careful and check if external storage is available, and show message otherwise in order to avoid exceptions:
Caution: External storage can become unavailable if the user mounts the external storage on a computer or removes the media, and there's no security enforced upon files you save to the external storage. All applications can read and write files placed on the external storage and the user can remove them.

Use Context.getCacheDir() to get access to a private directory where you can extract files. This should be considered as a cache directory, so you should check for the file on startup and extract it again if it is missing.
This method doesn't require any additional permissions and is more secure. Also, the directory is guaranteed to exist by the Android APIs.

Related

Where to create a publicly-accessible log file on Android

Our application has a large amount of C++ code that creates its own log file as a simple .txt file. It's a circular buffer so it's limited to the size we specify. It's also placed in whatever directory we specify.
The problem is where to place the file so it can be accessed with ADB or a similar tool (without rooting). If we didn't care about the publicly-accessible part, it seems this would be the logical place to locate the file:
packageManager.getApplicationInfo(applicationContext.getPackageName().dataDir
But since we want to be able to pull the file from a customer's phone for post-mortem debugging, I've tried placing it here:
"/mnt/sdcard/Android/data"
This is problematic for several reasons, but I'm not sure if they're all true. (1) It's hard-coded; (2) Not all Android devices have external storage, although I thought they still mapped it to internal storage? (3) The location isn't app-specific so it won't get uninstalled along with the app. And (4) Runtime permission for EXTERNAL_STORAGE is required.
I believe 1-3 can be solved with something like:
android.content.Context.getExternalFilesDir()
Or is there a better choice?
But I don't believe this will get around #4, which is unfortunate as I'd prefer not to "scare" users with more permission requests.
What's the best way to handle this?
Make sure that you have the permissions to read and write the External SD using this code in the Manifest File:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
And then this string will give you the wanted path:
String directory = Environment.getExternalStorageDirectory().getAbsolutePath() + "/Android/data/" + getContext().getPackageName();
/storage/emulated/0/Android/data/com.exemple.yourapp/

Is cache folder in android (getCacheDir()) functionally equivalent to cache folder in iOS (NSCachesDirectory)?

I have some downloadable content (e.g.:game character image) in a app, in iOS they are saved to path NSCachesDirectory, which I follows the guidelines of iOS that downloadable content should be saved in NSCachesDirectory, which is a cache directory. I am struggling if I should save the files to getCacheDir() in android side.
At first I think the cache folder in iOS should be equivalent (or similar) to the one in android, but after looking at some doc I doubt if they are functionally identical:
1.iOS suggest some downloadable content to save in cache folder, such content is more persist temporary file in tmp. But in android, the doc says getCacheDir() should store cache files rather than persist files, it makes me suspect android cache folder works more like the tmp folder in iOS
2.I cannot find any size limit guideline on iOS cache file, but android side says it should have reasonable size limit, say 1 MB (and I think my content would be far more than 1 MB, say 50 to 100 MB).
So my question is, are iOS cache folder works functionally equivalent to cache folder in android? Is it correct to use getCacheDir() at android side at the place that I use NSCachesDirectory in iOS side? if not,which path should I use at android side when I use NSCachesDirectory at iOS side?
No, iOS cache folder doesn't works functionally equivalent to cache
folder in android.
For more details of all the data-storage options of Android have a look at official docs here.
In Android for storing large amount of data you can go with either Internal or external data-storage options, Also you can make your data private on Internal or external data-storage options if you need so.
Internal storage
Each application has its own private internal storage to save files. This is the kind of storage to use if the user shouldn’t be able to modify the file from outside your application, and if other application shouldn’t be able to access those files. Since the internal storage is private to your application, the files will be deleted if your application is uninstalled. The internal storage is also where your application is installed by default, so your files will always be available. On some older or cheaper devices the internal storage is quite limited, so you need to be careful about the size of the data you save if you need to support those devices.
You should never hardcode the path to the storage directories, since the directory may changes depending on the version of the Android OS used. Also, Android 4.4 introduces the concept of multiple users : in that case, the internal and external storage depend on the user logged in and the files of the other users will be invisible. Here are some of the methods used to get the paths to the internal storage:
android.content.Context.getFilesDir(): returns a java.io.File object representing the root directory of the internal storage for your application from the current context.
android.content.Context.getDir(String name, Context.MODE_PRIVATE): returns a java.io.File object representing the directory name in the internal storage, creating the directory if it does not exists. The second parameter can also be used to set the directory to MODE_WORLD_READABLE or MODE_WORLD_WRITABLE so it is visible by all the other applications, but this is is risky security-wise and was deprecated in API level 17 (Android 4.2).
android.content.Context.getCacheDir(): returns a java.io.File object representing the internal cache directory for the application. This is mean for small files (the documentation suggests no more that 1MB total) that can be deleted at any time when the system needs more storage. There is no guarantee that the cache will be cleared, so you must also clear those files manually when they are not needed anymore.
As you can see, the files are represented by the File object from the java.io namepace: there is no file object specific to the Android SDK and the standard Java APIs for reading and writing files are used. Also, there is no specific application permission to set in the Android manifest to use the internal storage since it is already private to the application.
External storage
In addition of the internal storage, there is an external storage space shared by all the applications that is kept when your application is uninstalled. This is the storage that is shown when using a file explorer application and when the device is plugged in your computer. It may be implemented as a SD card that can be removed or as a partition of the built-in storage in the device, so your application should be able to work even if the card is removed or changed. To check the current state of the external storage, you can call the getExternalStorageState() method.
On device with many users (starting with Android 4.4), the external storage is specific to the current user and files for other users can’t be accessed. Also, there may be more than one external storage if the device has a built-in external storage which is a partition on the internal memory and a SD card: in that case, the built-in storage is the primary external storage. Reading files from the external storage requires the READ_EXTERNAL_STORAGE permission and writing or reading files requires the WRITE_EXTERNAL_STORAGE permission.
Here are the methods you should use to call to get the directories of the primary external storage:
android.os.Environment.getExternalStorageDirectory(): returns a java.io.File object representing the root directory of the primary external storage of the device that is shared by all applications.
android.os.Environment.getExternalStoragePublicDirectory(): returns a java.io.File object representing a public directory for files of a particular type on the primary external storage of the device. For example, you can get the path to the public music directory by calling Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_MUSIC) or the public pictures directory by calling Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES).
android.content.Context.getExternalFilesDir(): returns a java.io.File representing the root directory of the primary external storage specific to your application, which is under the directory returned by getExternalStorageDirectory(). Unlike the other directories of the external storage, the files you store in that folder will be deleted when your application is uninstalled. So, if you need to store files that are only needed by your application you should use this folder. Also, there is no specific permission needed for the application to read or write to its own external storage starting with Android 4.4, but with older versions your application needs the READ_EXTERNAL_STORAGE or WRITE_EXTERNAL_STORAGE permission.
android.content.Context.getExternalFilesDirs(): returns an array of java.io.File representing the root directories of all the external storage directories that can be used by your application with the primary external storage as the first directory in the array. All those directories works the same as the primary storage returned by the getExternalFilesDir() method. If the device has a built-in storage as the primary external storage and a SD card as a secondary external storage, this is the only way to get the path to the SD card. This method was introduced in Android 4.4, before that it was impossible to get the path to the secondary storage.
android.content.Context.getExternalCacheDir(): returns a java.io.File object representing the cache of the application on the primary external storage. This cache is not visible to the user and is deleted when the application is uninstalled. There is no mechanism in the Android SDK to delete files in the cache directory, so you need to manage your cache to keep it to a reasonable maximum size. Starting with Android 4.4, the application does not need permission to access its own cache, but with older versions your application needs the READ_EXTERNAL_STORAGE or WRITE_EXTERNAL_STORAGE permission.

Permission of app specific folder on external storage

Can someone explain the permission of the app specific folder /Android/data/< package_name>/files/ as described here http://developer.android.com/guide/topics/data/data-storage.html#filesExternal
It is not clear when it is truly private to the app and when it is world-readable. Is it the case that when the USB mass storage is enabled the files in the external storage, including the app specific folder, are world readable?
I tried using a file manager app (ASTRO file manager) and I am able to see/open files in the app specific folders on the sdcard and this is irrespective of the setting Protect USB storage in the developer options under Settings. I am using Google Nexus 4 running 4.3 version of android.
So it's confusing when this folder /Android/data/appname/files/ is really private to the app.
thanks.
Let's talk some Android security, shall we?
You can not access an application's home directory, on an unrooted device. This would have been a MAJOR security hole.
Creating WORLD_READABLE files is deprecated, and judging by the text in the API, this is one of those cases where "decperacted" means "deprecated".
So - you wanna pass data between applications?
a. You can leave a file in a set place for the 2nd app to fetch. This is a bad idea though. It litters the user's storage space, there is NO SECURITY at all, the 2nd app is not notified about pending updates and you can not easily determine the state of affairs. I suggest you stear away from this approach. Even though, I've included some elaboration in the UPDATE section below.
b. For simple, small chunks of data, I suggest you go the Intent/BroadcastReceiver approach.
c. You can go the ContentProvider approach is you wanna do things the right way.
d. You can go the Intent/Service approach.
e. For true IPC - use AIDL.
UPDATE:
I suggest you begin by reading Google's article throughly. This article clearly deals with the case of transfering large files between apps. Also, as you can clearly witness, the terminology is quite confusing.
So let's review your question in light of Google's article on the subject.
Internal storage is private to your application and can not be accessed by other apps. You can access its directory structure via Context.html#getFilesDir().
Please mind that:
Files written here are deleted when the user uninstalls the app.
External storage can be physically internal (built in storage) or external (removable SD card). There is no security model here, files are visible and accessible to the world. You can access the external directory structure via Context.html#getExternalFilesDir(). Please mind that:
This direcory might become unaccessible (when the user connects the device to a computer or when he removes the SD card).
There might be a seperate directory per device user.
Files remain even when the user uninstalls the app.
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Indra's point is correct. for reading EXTERNAL_STORAGE you need to put this uses-permission
try this permission
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
As far as I knew, the files on the external storage are public, but as Indra points out you do need the permission if you want your app to read them:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
I think it is only the internal storage files that are private, requiring ROOT access to be read from outside your app (or an app signed with the same key as your app).

Android, which device's dir should I write data to, to be able to read it back?

I'm writing an Android app which uses wi-fi, so I can't easily debug to emulator (no wi-fi support... ;-), so I go with my real device (a Samsung Galaxy S).
I would like to be able to read data files my app writes, to debug and test.
If I use, say:
new File(getFilesDir(), "myfile.xml");
I get my data file written to /data/data/MYPACKAGE/files/, but that directory is non accessible via adb (nor via Eclipse's DDMS).
My device is not rooted (and I'd prefer to avoid rooting it, if possible... ;-)
Where should I write my data file to?
It probably makes sense to put the files on the sdcard during development, formally you should call getExternalStorageDirectory() to find it and of course will need external storage permission.
Alternatively, you could give public access to your private files in the debug version; just don't forget to turn that off before you ship (as a certain Internet telephony company reportedly did). However, this will not make the private files browsable as the intervening directories are not, you would only be able to adb pull them via their exact path name.
A third choice would be to leave the data internal and private, but have a debug function to copy it over to the sdcard for analysis. You could even do this in a separate .apk establishing a shared user id with the first, meaning no changes at all to your application.
Simply use external storage!
You can write to your SDcard. You should use getExternalStorageDirectory() to get your SDcard's path. You will have to include the <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> in your Manifest to do that.
The answer differs depending on your API level. Review the section in the documentation on external storage to get the answer for this.
http://developer.android.com/guide/topics/data/data-storage.html#filesExternal
For a somewhat generic answer, the sdcard directory that you should be storing files in is the directory returned from getExternalStorageDirectory() (which should be the root of your sdcard or possibly internal expanded storage as with my Captivate), with subdirectories of /Android/data/your.package.name/files
Oh yes, and as another poster mentioned, don't forget the WRITE_EXTERNAL_STORAGE permission in your manifest.

Android file security

Is it possible to provide application specific security to the files?. I want the file could only be accessed by the desired application and not by the others.
I assume that you have files stored on the sd-card in mind, since files stored in the internal file system is protected by default.
The only way you can protect your data from other applications is to use some sort of encryption.
Android gives each application its own user id and then the standard Linux file system access rights take care of protecting data stored on the internal file system. There is nothing you need to do to take advantage of this feature, as it is central to the whole security model in Android.
But for external storage, like the sd-card, Android is using the FAT file system to make the cards compatible with Windows. It's a good thought, but since the FAT file system lack any access rights features, everything stored on the sd-card is available to all apps. (An app that needs access to the sd-card will need to ask for permission to do so.)
(This is a huge integrity problem with Android. Sensitive information should not be stored on the sd-card, yet all photos taken are stored there. An app with access to the sd-card and the internet could easily upload all your photos to a server somewhere without you knowing it.)
you can play with the permission by declaring in your AndroidManifest.xml file. As stated in Android developer permission guide:.
For example, an application that wants to control who can start one of its activities could declare a permission for this operation as follows:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.me.app.myapp" >
<permission android:name="com.me.app.myapp.permission.DEADLY_ACTIVITY"
android:label="#string/permlab_deadlyActivity"
android:description="#string/permdesc_deadlyActivity"
android:permissionGroup="android.permission-group.COST_MONEY"
android:protectionLevel="dangerous" />
...
</manifest>
Can you check the webpage and if you are not clear we can discuss here, i have to go over before giving the exact answer.
Edit: Also check this post in so.
Yes. A simple solution is to generate a random cryptographic key using /dev/urandom when the app is installed, store the key in local storage (not on the SD card), and then encrypt the files you store on the SD card using this key. This will prevent other apps from reading the files.
Of course, one consequence of this approach is that the user will not be able to remove the SD card, put it into their PC, and copy those files onto their PC.

Categories

Resources