view flip (calender flip) 3d animation android - android

I am trying to have a calendar flip animation on a view. I have looked many examples but i got more confused.
I need to create an animation - Flip a view and show another one.

If you want to implement a calendar flip animation in a flip card manner, you should try using this library.
https://github.com/emilsjolander/android-FlipView
It gives you a general way to do it. You can always extend it further to for finer implementations.

There is a standard ViewFlipper component in Android. It extends ViewAnimator so you should be able to animate it if it doesn't do that by default.

Just to notify that I've developed a new library FlipView that includes basic flip animation and extends ViewFlipper. I mean a fully customizable library where you will be able to swap any kind of views and layouts with any kind of animation and shapes you desire, included the Gmail image flipping.
It differs from the library provided by danialzahid94. Mine is just a simple View not a ListView. By the way at time i write, ListView has been replaced by RecyclerView.
Please have a look.

Related

Android: Card flip inside listview

I've read this article http://developer.android.com/training/animation/cardflip.html and made it work, but now I want to flip like that every item in listview. Is this possible? I can't figure out how.
Now it's possible, I've developed a new library FlipView that includes basic flip animation and extends ViewFlipper. I mean a fully customizable library where you will be able to swap any kind of views and layouts with any kind of animation and shapes you desire (and much more), included the Gmail image flipping.
Please have a look.

View Flipping in Android using same activity

I am new to android therefore I got a little bit lost with all those ViewFlipper, ViewSwitcher, ViewAnimator and ViewPager. Moreover, I am not sure what's happening under the hood.
Basically I have an activity which shows some data. With swipe (or button, doesnt matter) I would like to scroll the view and get to another page (as seen in the picture below).
Is it possible to implement something like that without changing to another activity?
I am a little bit confused regarding views and access to the design elements. How those pages are located each to another? e.g. If I am currently seeing Page1, can I modify content of Page3? Or plainly saying, are all page views loaded all together? As if I set setContentView(R.layout.xlayout); then I can access only xlayout elements.
But if I use same activity, then I have a thread there which updates a counter on Page1, if I change view to Page 2, the counter will not find Page1 Counter TextView and will complain.
As I Understand Android 4.0 has ViewPager which is similar to the seen in the picture. I am using GB. Should I use support library or can I just go around and implement something similar without importing any libraries?
(Sorry, my description is a little bit messy)
Yes, you can use ViewSwitcher, ViewFlipper and ImageSwitcher depending on your requirements.
ViewSwitcher may have two childs at max. And these child might be a View or an object of subclass of view.
ViewFlipper: May have as many childs you want. and these child might be a View or an object of subclass of view.
ImageSwitcher might be used to switch images over.
By using view flipper you can display one item at a time, and adding a gesture overlay, you can apply sliding effect. To apply View Flipper, you need to add all the views to ViewFlipper, and showNext and showPrevious methods are used to show next and previous child.
You need to use a ViewPager to have the same behaviour as in Google Play.
it only available on recent version of Android, but you can use the Compatibility Package to make it available for older version.
With a ViewFlipper you can't "scroll" between two pages.

Animated sequence of views

I want to implement view like this:
Inside of this view all children has to be animated while scrolling through them.
I am going to implement it for android 2.x
My first thought was to create custom view extending FrameLayout and manage children views inside programatically, detect gestures and move to next/prev child view animating them (probably scale and transition animation)
What can you advice me, how to achive that, maybe there is an open source project that can help me?
Finally I got what I wan't, there is no simple answer on this question, but simply saying you have to all the work that android UI framework usually does: calculate position of items, add them in proper order, apply different effects (translate, scale, fade out) and draw it on canvas.
To achiev this I follod this extremely useful tutorial (thanks to author)
http://blogs.sonyericsson.com/wp/2010/05/20/android-tutorial-making-your-own-3d-list-part-1/
I am thinking to add my solution somewhere on github once I fix all bugs and make it completelly reusable.

Simple navigation animation with android

I'm looking for a simple animation example using the android SDK for displaying a little animation between views.
Basically when we have a list view and a detail view - lets have a 'transition' animation between them.
Thanks
ViewSwitcher supports all kind of Animation and is very easy to use.
You can use overridePendingTransition on API 5 and above. Alternatively, you could have a ViewFlipper, with the detail and list activity in one.

Android Multiple Animations

HI,
When trying to show more than one animation at the same time sometimes one of the animations "hickups" and just seems to jump right to the end position.
What im trying to achive is have a Gallery baseed mebu that changes the current view in a ViewFlipper, the Gallery changes the current view on the setOnItemClickListener.
if i don't use the event to chnage the current view then my Gallery animation works as expected.
if i try to chnage the view then the ViewFlipper animation works but the Gallery animation is choppy.
Any advice as to the correct way for mutiple animations?
Thanks,
If you have two Animations and they are supposed to run at the same time and are grouped together then you should combine them into an AnimationSet. You can only do this if you have access to all the base Animations. If you are using the built in Gallery animations then I'm not sure what you can do about it.

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