How to play video one by one in TextureView in android? - android

I want to play the video one by one from my sdcard using Texture view in android. I am using tetureview bcoz , I want to rotate the video at 90 degree.. so I can play the rotated video on device by implementing SurfaceTextureListener interface.
This is the code:
#Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
root = Environment.getExternalStorageDirectory();
ArrayList extList = new ArrayList<String>();
extList.add("mp4");
extList.add("3gp");
extList.add("ts");
extList.add("webm");
extList.add("mkv");
Intent intent = getIntent();
Bundle b = intent.getExtras();
vFiles = b.getStringArrayList("vFiles");
System.out.println("VFiles: " + vFiles);
iterator = vFiles.iterator();
videoPath = root + "/Video/";
if (iterator.hasNext()) {
System.out.println("Inside iterator: .......................................");
String video = videoPath + iterator.next();
mMediaPlayer = new MediaPlayer();
//mMediaPlayer.setDataSource(afd.getFileDescriptor(),
// afd.getStartOffset(), afd.getLength());
mMediaPlayer.setDataSource(video);
System.out.println("After Datasource: " + video);
mMediaPlayer.setSurface(sur);
// mMediaPlayer.setLooping(true);
mMediaPlayer.prepareAsync();
// mMediaPlayer.setOnBufferingUpdateListener((OnBufferingUpdateListener) this);
mMediaPlayer.setOnPreparedListener(this);
mMediaPlayer.setOnCompletionListener(this);
// Play video when the media source is ready for playback.
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
// mediaPlayer.setLooping(true);
mediaPlayer.start();
}
});
}
}
But By this code, Only one video is playing , after another video is not playing.. and I want when one video is finished then second video in the list should be play and so on..
I searched a lot about this on net... But no luck...
Can any one help me regarding this ?

onSurfaceTextureAvailable method doesn't get triggered when the MediaPlayer object has completed playback, it gets triggered when the Surface texture is ready to be used.
You need to implement MediaPlayer.OnCompletionListener, the onCompletion method gets triggered once the playback is completed.
Start the playback of the next video in the list once the playback of the first video is completed.

Related

How start multiple video automatically in Android app (offline)

Good morning, Ive create an activity with a videoview that start automatically and load a video from uri in loop mode.
How can I load 2 or three video in loop mode?
For example load for from Uri(xxx1, xxx2, xxx3)?
Thaks in advance
I think you can either create a RecyclerView or ListView or ScrollView and respective Adapter or Child video views.
Have a list of video Uris in Uri[] or ArrayList
Call these in respective getView or for(Uri uri : mUris) loop
Here is a single instance to play a video
private void playVideo(Uri uri) {
//set the media controller buttons
if (mediaControls == null) {
mediaControls = new MediaController(AndroidVideoViewExample.this);
}
//initialize the VideoView
myVideoView = (VideoView) findViewById(R.id.video_view);
try {
//set the media controller in the VideoView
myVideoView.setMediaController(mediaControls);
//set the uri of the video to be played
myVideoView.setVideoURI(uri);
} catch (Exception e) {
Log.e("Error", e.getMessage());
e.printStackTrace();
}
//we also set an setOnPreparedListener in order to know when the video file is ready for playback
myVideoView.setOnPreparedListener(new OnPreparedListener() {
public void onPrepared(MediaPlayer mediaPlayer) {
// close the progress bar and play the video
progressDialog.dismiss();
//if we have a position on savedInstanceState, the video playback should start from here
myVideoView.seekTo(position);
if (position == 0) {
myVideoView.start();
} else {
//if we come from a resumed activity, video playback will be paused
myVideoView.pause();
}
}
});
}

ExoPlayer - play 10 files one after another

I have 10 video i need to play, once one is done, the next one starts to play.
I'm using Google's ExoPlayer, I use the example in the DEMO # GitHub.
I can play 1 video but if i try to play the next one, it wont start.
If i try to reInit the player, and the start playing again, it crashes.
private void loadvideo() {
Uri uri = Uri.parse(VIDEO_LIBRARY_URL + currentVideo + ".mp4");
sampleSource = new FrameworkSampleSource(this, uri, null, 2);
// 1. Instantiate the player.
// 2. Construct renderers.
videoRenderer = new MediaCodecVideoTrackRenderer(sampleSource, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT_WITH_CROPPING);
audioRenderer = new MediaCodecAudioTrackRenderer(sampleSource);
// 3. Inject the renderers through prepare.
player.prepare(videoRenderer, audioRenderer);
// 4. Pass the surface to the video renderer.
surface = surfaceView.getHolder().getSurface();
player.sendMessage(videoRenderer, MediaCodecVideoTrackRenderer.MSG_SET_SURFACE, surface);
// 5. Start playback.
player.setPlayWhenReady(true);
player.addListener(new ExoPlayer.Listener() {
#Override
public void onPlayerStateChanged(boolean playWhenReady, int playbackState) {
Log.d(TAG, "onPlayerStateChanged + " + playbackState);
if (playbackState == ExoPlayer.STATE_ENDED) {
currentVideo++;
loadNextVideo();
}
}
#Override
public void onPlayWhenReadyCommitted() {
}
#Override
public void onPlayerError(ExoPlaybackException error) {
}
});
}
What am i doing wrong?
How can i play videos continuity?
Thanks.
You can reuse the ExoPlayer up until the point that you call release(), and then it should no longer be used.
To change the media that it is currently playing, you essentially need to perform the following steps:
// ...enable autoplay...
player.stop();
player.seekTo(0L);
player.prepare(renderers);
Creating the renderers is a little bit more involved, but that's the flow you should follow and the player should be able to play back to back videos.
I'm using Exoplayer change mp4 video success. I use the example in the DEMO.
1.DEMO project in DemoPlayer.java:
private final RendererBuilder rendererBuilder;
//remove final,then modify that:
private RendererBuilder rendererBuilder;
//and add the set method:
public void setRendererBuilder(RendererBuilder rendererBuilder){
this.rendererBuilder = rendererBuilder;
}
//finally,add stop method
public void stop(){
player.stop();
}
2.DEMO project in PlayerActivity.java:
add method:
private void changeVideo(){
player.stop();
player.seekTo(0L);
//you must change your contentUri before invoke getRendererBuilder();
player.setRendererBuilder(getRendererBuilder());
player.prepare();
playerNeedsPrepare = false;
}
remember change param contentUri before invoke changeVideo method.
Use ConcatenatingMediaSource to play files in sequence.
For example, for playing 2 media Uris (firstVideoUri and secondVideoUri), use this code:
MediaSource firstSource =
new ExtractorMediaSource.Factory(...).createMediaSource(firstVideoUri);
MediaSource secondSource =
new ExtractorMediaSource.Factory(...).createMediaSource(secondVideoUri);
ConcatenatingMediaSource concatenatedSource =
new ConcatenatingMediaSource(firstSourceTwice, secondSource);
And then use concatenatedSource to play media files sequentially.
OK, Answering my own question.
on the example, google init the ExoPlayer at OnResume().
i had to re-init for every video like that:
player = ExoPlayer.Factory.newInstance(2, 1000, 5000);
if someone has a better idea, please let me know.
There is another solution, you could refer to ConcatenatingMediaSource to achieve auto play next media.
In Demo App example :
1. Launch ExoPlayer
2. Select Playlists
3. Choose Cats->Dogs

Play video one after another

I need to play two video one after another(as a pair), the first video is as intro video and the second video is as main video, So what I actually need is that after finishing intro video the main video will start...say intro-1 & main-1, intro-2&main-2, intro-3& main3...so on.
the problem that I am getting is that i cnt move to intro video again after completing the main video.Only the main video is played again and again
Here is that code:
videoView.setVideoPath(introPath);
videoView.setMediaController(new MediaController(this));
videoView.requestFocus();
videoView.start();
videoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(final MediaPlayer mp) {
videoView.setVideoPath(mainPath);
MediaController mc = new MediaController(DisplayVideo.this);
videoView.requestFocus();
videoView.start();
}
}
any help will really be appreciated Thanks
Create a list of the video paths, something like:
List<String> videoPathes = new ArrayList<String>();
videoPathes.add(path1);
videoPathes.add(path2);
// etc..
and some index, for example:
int i = 0;
In the onCompletionListener, set the next path this way:
public void onCompletion(final MediaPlayer mp) {
i = (i + 1) % videoPathes.size();
videoView.setVideoPath(videoPathes.get(i));
// the rest ...
}

Seamless video Loop with VideoView

I have the following code to take a video as a raw resource, start the video and loop it but I need the video to loop seamlessly as of now when it comes to an end of the clip and starts the clip again the transition between causes a flicker for a split second, which I really can't have for my app.
public class Example extends Activity {
VideoView vv;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
vv = (VideoView)findViewById(R.id.VideoView01);
//Video Loop
vv.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
vv.start(); //need to make transition seamless.
}
});
Uri uri = Uri.parse("android.resource://com.example/"
+ R.raw.video);
vv.setVideoURI(uri);
vv.requestFocus();
vv.start();
}
}
The clip is only 22 seconds long but was created to be seamless so it is possible to work without the delay.
Try this it will work 100%
VideoView videoView;<---write this in outside of method or else declare it as final variable.
videoView.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.setLooping(true);
}
});
In Kotlin simply use
videoView.setOnPreparedListener { it.isLooping = true }
Not sure if this helps years later, but I used
vv.start();
vv.setOnCompletionListener ( new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
vv.start();
}
});
and it has a seamless loop
The pause is for the underlying MediaPlayer to refresh its buffers. How long that will take will depend on a number of factors, many of which are outside your control (e.g., speed of CPU, speed of on-board flash storage).
One you can control is to get your video out of the resource and into the filesystem. Resources are stored in the APK, which is a ZIP file, so extracting the video this way probably takes extra time.
You may need to switch away from VideoView and use a SurfaceView with two MediaPlayers, alternating between them -- one is playing while the next is preparing, so when the playing one ends you can switch to the new player. I have not tried this, and so I do not know what the ramifications might be. However, I know that this technique is frequently used for audio playback to transition from one clip to another.
Little late, but any reason that you can't use the following?
MediaPlayer.setLooping(true);
If you are using Kotlin
videoView.setOnPreparedListener(object : MediaPlayer.OnPreparedListener {
override fun onPrepared(mp: MediaPlayer?) {
//Start Playback
videoView.start()
//Loop Video
mp!!.isLooping = true;
Log.i(TAG, "Video Started");
}
});
Using Arrow Expression short form
videoView.setOnPreparedListener { mp ->
//Start Playback
videoView.start()
//Loop Video
mp!!.isLooping = true;
Log.i(TAG, "Video Started");
};
Answer to this is to remove the audio from the video and convert that to a .ogg file which can be looped seamlessly and then use the video without audio to loop round and this works.
Here is answer friends, you must use vv.resume in setOnCompletionListener class
[https://stackoverflow.com/a/27606389/3414469][1]

VideoView not playing on some devices

I have fragment which contains CameraPreview as background and in one of the corners i have 100x100dp video view which must play mp4 h.264 format video,
but for some reason some of the devices play other won't the problem that no error thrown it just not showing .
This is the function to prepare the video.
private void setupVideoView(){
String path = "android.resource://"+ getActivity().getPackageName()+"/"+R.raw.model_2;
Uri uri = Uri.parse(path);
mVideoView.setVideoURI(uri);
mVideoView.seekTo(1);
mVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.setLooping(true);
}
});
}
then after couple seconds i need to start the video, then i call
if(mVideoView != null){
mVideoView.start();
}
i had read about which codecs and format android accept and my video is perfect suit this requirements as i said above its mp4 h.264 format , any idea?

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