Send leakcanery trace to server - android

I'm using leakcanery for a while now and it works fine! The thing is after testing one of my app on wide range of device some leaks showed up that i never saw them before so i decided to enable leakcanery in production version as well or trace of leaks to my server. 3 questions
1 - Will performance suffer?! Sometimes leakcanery causes some lags in debug mode, so if i enable in production version. does the same lags happen?
2 - I read the documentation on how to send heapfile to server but is there any way to send trace instead, like the once leakcanery normally shows. I really don't want to analyse heapfile when i got it. so how can i parse this file before sending it to make something meaningful out of it?
3- I may be the dumest question but what should i do to enable leakcanery in production version? Is is enabled by default or should i config it some how?

Part of the answer:
debugCompile is only for debug build and releaseCompile for production build.
dependencies {
// Real LeakCanary for debug builds only: notifications, analysis, etc
debugCompile 'com.squareup.leakcanary:leakcanary-android:1.3.1'
// No-Op version of LeakCanary for release builds: no notifications, no analysis, nothing
releaseCompile 'com.squareup.leakcanary:leakcanary-android-no-op:1.3.1'
}

Related

Signed APK network issue - Unsigned apk able to read API but signed apk keeps loading

I am using retrofit for my application. it is able to read all API data in development mode and even with Build APK. but same version of code not working in signed APK. it just move to onFailRequest. Connectivity check flag shows true that network is connected. I am unsure that it's Android 9 or higher problem. My API server have http://domainname.com only. it doesn't have https. can it be problem?
It was solved by set minify as false. (Build/Edit Buildtype) I read that "if you set this option when code release, some part is removed" so tried with false and it worked.
one other comment was there which tells add -keep class Responseclass { *; } rule in proguard rules fixed it for me.
but in mycase minify false worked.

Okhttp stops working after updating android studio

I've an Android app using retrofit 2 and okhttp for its json requests. everything was going fine until android studio(AS) oferred me the update from 3.9.6 to 4.1
The update is done easily inside the AS and it also updates the gradle plugin.
Once the update was finished I rebuild and compiled a new aab, then i notice the new file generated was 100kb smaller than the previous one (altough no code or assets changes were made, only the IDE version updated)... then i release on google play and download it in my test device (real phone). It didn't work. The app opens but it is not able to perform any okhttp request
I tried to run inside AS emulator -> it worked fine.
I tried to run in the emulator with minifyEnabled true shrinkResources true -> it worked fine
so i added to the code several debug calls in order to let me know exaclty until what line the app was working.... and i got.
try {
okHttpClient.newCall(new Request.Builder().get().url("https://www.google.com").build()).execute();
return true;
} catch (Exception e) {
return false;
}
this is a little snippet i use to test if user has internet connection.
No exception is thrown, no value is returned, the call simple dive into the okhttp api and never come back...
So i want to let clear: no code was changed, no api was updated, no r8 rules was changed
the only thing changed was the AS updated from 3.9.6 to 4.1 and some mandatory gradle plugin updated as well
after that the signed aab built got 100kb smaller and this very weird behavior started happening...
I've already tried EVERYTHING i can, but still no idea how to solve. does anyone ever face a similar problem or have idea what to do?
there are my imports
implementation 'com.squareup.picasso:picasso:2.71828'
implementation 'androidx.lifecycle:lifecycle-extensions:2.2.0'
implementation('com.facebook.android:facebook-login:5.13.0') {
exclude group: 'com.android.support', module: 'appcompat-v7'
}
//retrofit
implementation('com.squareup.retrofit2:retrofit:2.9.0') {
exclude group: 'com.squareup.okhttp3', module: 'okhttp'
}
implementation "com.squareup.okhttp3:okhttp:4.10.0-RC1"
implementation 'com.squareup.okio:okio:2.9.0'
implementation 'com.google.code.gson:gson:2.8.6'
implementation('com.squareup.retrofit2:converter-gson:2.9.0') {
exclude group: "com.google.code.gson", module: "gson"
}
I've already tried EVERYTHING i can, but still no idea how to solve. does anyone ever face a similar problem or have idea what to do?
Yes, everyone faces these problems. It's part of the learning process of being a developer. Stop focusing on this particular problem with this library for a minute and ask why you are stuck and how to get unstuck. If you reported this to a library maintainer this is what they would need to do, which is why they would ask for a clean reproduction.
Firstly read http://sscce.org/ and understand what it means and why the above question isn't getting answers. It's not a clean reproduction, it's a few random lines of code.
Then ask a a colleague to help you use a debugger, where is it stuck, what are the threads doing or waiting on.
Use the features of the library e.g. add an OkHttp Event Listener https://square.github.io/okhttp/events/.
Going back the SSCCE example, make a small example project reproducing the issue and post it to a temporary github project, then report that as a bug to OkHttp project. They can just check out the project and run it to reproduce then.
For me, I was trying to fetch data using a retrofit. Getting 400 on release build. My model was like the following:
data class ContentIdAddRQ(
#SerializedName("contentId")
val contentId: String? = null,
#SerializedName("contentType")
val contentType: String? = "VOD",
)
Then I tried adding #Keep annotation to my Model file as shown below:
#Keep
data class ContentIdAddRQ(
#SerializedName("contentId")
val contentId: String? = null,
#SerializedName("contentType")
val contentType: String? = "VOD",
)

How to keep the code consistent between debug and release version with LeakCanary

When I use LeakCanary with version 2.4, it delete the leakcanary-android-no-op artifact.
But in the code, to avoid some leak report. I use the code like this:
LeakCanary.config = LeakCanary.config.copy(
referenceMatchers = AndroidReferenceMatchers.appDefaults +
AndroidReferenceMatchers.ignoredInstanceField(
className = "com.temp.view.DeleteableEditText",
fieldName = "mContext"
)
)
And it also import somethingimport leakcanary.LeakCanary, import shark.AndroidReferenceMatchers. So it will compile errors in release code.
If I want to compile release code, I should delete my code above. I want to know if any way to help me keep the same code between debug and release version
By the way, I try to use Implementation "com.squareup.leakcanary:leakcanary-android:2.4", but as the tips from LeakCanary
We do not recommend including LeakCanary in release builds, as it could negatively impact the experience of your customers. To avoid accidentally including the com.squareup.leakcanary:leakcanary-android dependency in a release build, LeakCanary crashes during initialization if the APK is not debuggable.
So I don't want to running LeakCanary in release builds.
Configure a debug variant, add debug sources and create a debug application class that configures LeakCanary.

Remove console logs from ionic app (release)

How do I get rid of console logs from an ionic 2 release application?
I am developing an ionic 2 app. When I build the release apk and run on a device, I can still attach to the process from chrome://inspect, and view console logs. I have tried removing the cordova-plugin-console, but that makes no difference.
Edit: I found a package that can remove console logs: https://www.npmjs.com/package/remove-console-logs
Just not sure how I can use it to automatically remove them when I build release. Please help.
Thanks.
You can use uglifyjs.config.js for drop all console logs when is a production build.
1 . Copy uglifyjs.config.js from node_modules into your project folder
2 . In the new config file set the flag drop_console to true if production
var isProduction = process.env.IONIC_ENV === 'prod';
...
compress: {
drop_console: isProduction
}
3 . Set your custom configuration in the package.json
"config": { "ionic_uglifyjs": "uglifyjs.config.js" },
And that's all !
If you can still connect with the debugger then it is not a release build - sounds like you may be unintentionally installing the debug build OR connecting to some other app.
EDIT; Above is not necessarily true - there are instances where you can debug the js/html/css content via chrome in a release build ; specifically if the webview debuggability flag is set in code / not set by the build system etc. - this flag is seperate from the application debug flags so if not properly set you will be able to debug a "release" build / not be able to debug a "debug" build - see remote debugging webviews.
END OF EDIT.
( note you have to sign a release build before it will install )
Is it possible the release install failed and you're still looking at a previous debug build ?
Assuming you have a release build and can't connect to see logs via chrome inspect then ;
console.log calls will still be in the release build unless you comment them out - and possibly visible in other ways eg. android tools sdk\tools\monitor - The only way to be sure they aren't visible is to comment them out. You could use something like ;
console.log = function(){} ;
at the end of your device ready function after any plugins have done anything they're likely to do - though there's still no 100% guarantee with this as a badly behaving 3rd party plugin or library might reassign it later and then your calls will still happen - to be absolutely sure you will need to comment them out.
Have you tried remove console logs ?
cordova plugin rm cordova-plugin-console
Then
cordova build --release android

Crashlytics for Android: Disable automatic upload of mapping file via Gradle build

I'd like to use crashlytics in our app, but I'm not allowed to upload it's proguard mapping file anywhere to the outside world (company policy). Is it possible to use Crashlytics but with obfuscated stacktraces?
In io.fabric plugin's docs I've found this option:
ext.enableCrashlytics = false
But it disables whole reporting, so that's not what I want.
I have added this at the end of app gradle file:
tasks.whenTaskAdded {task ->
if(task.name.toLowerCase().contains("crashlytics")) {
task.enabled = false
}
}
Build log:
> Task :app:crashlyticsStoreDeobsDebug SKIPPED
> Task :app:crashlyticsUploadDeobsDebug SKIPPED
Please note that this disables all crashlytics related tasks. Uploading proguard mapping file by default is some kind of misunderstanding. It is like uploading private key and its password. This file should only be stored in your vault. So I guess it is better to completely disable all their task by default :)
I am just wondering why this is not a big issue for developers.
They have everything planned ! ;-) According to this link : "Crashlytics automatically de-obfuscates stack traces for your reports", so you shouldn't have to worry about it.
Simply obfuscate your app with ProGuard, don't forget to update ProGuard rules to avoid unexpected crashes with release app, and it should be ok !
(help page is about Eclipse, but I used Crashlytics with Android Studio just some days ago, and it works fine too)
EDIT 1 : and according to the very end of this second link, Crashlytics automatically upload mapping file during build. It seems you aren't able to disable this.
EDIT 2 : maybe if you use Ant, you would be able to customize (at least a bit) build rules, thanks to crashlytics_build.xml and crashlytics_build_base.xml files. But I'm not used to Ant, and even there, when I read file, it seems the "mapping files auto upload" can't be disabled. :-/
try disable task 'crashlyticsUploadDeobs':
afterEvaluate {
for (Task task : project.tasks.matching { it.name.startsWith('crashlyticsUploadDeobs') }) {
task.enabled = false
}}
Add to app build Gradle file
firebaseCrashlytics {
mappingFileUploadEnabled false
}
https://firebase.google.com/docs/crashlytics/get-deobfuscated-reports?platform=android
if you does not have internet connect at that time what will happened mapping will upload to crashlytics or not.

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