I wrote simple game in Unity, but menu on android is quite laggy. I was thinking to create native android application with levels in game to choose and use it to change scenes in unity. Is this is possible?
There is some simple way to change scene in unity app using android app?
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I want to build an Unity VR application for PC in which a native Android emulator/virutal device or the native android UI from xml is shown on a screen inside the application. Is there a way to run an android app inside an Unity application or render its UI? If not, is it maybe possible to stream the Gui of a running android emulator to a surface inside the unity app?
Until now i have searched for multiple ways to do this but since most blog entries and videos are about embedding a unity app inside of an native android app (which is the wrong way around) my search results are not giving any answers.
I am looking for a solution to integrate a game developed in unity inside native android app.
I want to develop an app using native android.
Want to develop game using unity
And then combine both and make one android app apk.
I am building an app that can host multiple games. The games will be made in Unity3D. For the app, I was torn between Unity3D and Android Studio. I am thinking of using Android Studio.
Can the desired task be done in Android Studio? Later on I also want to be able to load new games into the app from a Web Server, that's why I'm going with Android Studio
Although it is possible to export from Unity into an Android library, you can only have one instance of the UnityPlayer at a time. And it is not possible to restart that instance once you quit it. But I never tried to have multiple Unity projects in one Android Project, so it might still be kind of possible
Unity introduced native library support in 2019.3 (still in beta). Perhaps this will develop in your favour, but your requirements are a bit exotic.
Another approach could be to develop all games in one Unity-Project and then export scenes of a single game as AssetBundles. That would eliminate the need to handle multiple Unity-Projects but has downsides on his own.
I have problem. I decided create cross-platform app, simple game. But I don't know how to start. What to choose Xamarin.Forms or Xamarin.Native? Xamarin.Forms is only for business apps or we can create game on this?
Xamarin uses the Mono engine which is also used by Unity. I would recommend you to create your game in Unity with Visual Studio Community to do the code parts.
Xamarin is more for apps and not so much games. You'll be more productive choosing Unity.
We will be developing an Augmented Reality Android app for out project.
I've watched several tutorials on YouTube about AR, I see them use Unity, Vuforia, ARToolKit, OpenSpace3D, etc. I've also watched videos on how to use Android Studio in creating an android app.
When they create the AR scene they want on, for example, Unity & Vuforia, they export it to an Android device and then they run their project on the device. They did not need to use Android Studio for that. When they click on the app on the device, it automatically opens up the AR camera, ready to read the markers, and that's it.
The app that we are going to do has multiple features, one of those features is the AR Camera. I was wondering if there was a way to create a menu for our app, so that the user has the option to choose what to do.
I know that I can create menus in Android Studio, and I can create an AR scene in Unity. BUT I'm not sure if I can put the AR scene that I've made, into the menu I made in Android Studio. I do not know if it is possible. Maybe there is another way of doing this?
Thanks for taking the time to read.
In short: yes, you can do that. In this case all functionality will be based on Unity (including menu screens).
Workflow is roughly be as follows:
create menu scene(s) as needed in Unity
create AR scene based on Vuforia plugin
on user action in menu scene switch to AR scene
Then for production
switch output to desired platform (Windows, OS-X, Android, iOS)
generate output
In case of Android you can generate the complete APK ready for publishing through Google Play. No need for Android Studio.
Be warned that you will have some kind of a learning curve though if you haven't worked with Unity and Vuforia before.
Oh and you must obtain the right license(s) for your situation from both Unity and Vuforia.