how to reduce image Size without Quality break in android - android

Bitmap bmp = getResizedBitmap(
BitmapFactory.decodeByteArray(data, 0, data.length),
500);
public Bitmap getResizedBitmap(Bitmap image, int maxSize) {
int width = image.getWidth();
int height = image.getHeight();
float bitmapRatio = (float) width / (float) height;
if (bitmapRatio > 0) {
width = maxSize;
height = (int) (width / bitmapRatio);
} else {
height = maxSize;
width = (int) (height * bitmapRatio);
}
return Bitmap.createScaledBitmap(image, width, height, true);
}
This is my code Using getResizedBitmap i able to reduced image size but unable to keep its original quality in android please tell me how to keep quality Good so that image Size reduce and Quality should not bad please suggest me !

hi please try below code hope it meets which you want
public static Bitmap scaleImage(String p_path, int p_reqHeight, int p_reqWidth) throws Throwable
{
Bitmap m_bitMap = null;
System.gc();
File m_file = new File(p_path);
if (m_file.exists())
{
BitmapFactory.Options m_bitMapFactoryOptions = new BitmapFactory.Options();
m_bitMapFactoryOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(m_file.getPath(), m_bitMapFactoryOptions);
m_bitMapFactoryOptions.inSampleSize = calculateInSampleSize(m_bitMapFactoryOptions, p_reqHeight, p_reqWidth);
m_bitMapFactoryOptions.inJustDecodeBounds = false;
m_bitMap = BitmapFactory.decodeFile(m_file.getPath(), m_bitMapFactoryOptions);
}
else
{
throw new Throwable(p_path + " not found or not a valid image");
}
return m_bitMap;
}
// Helper method
private static int calculateInSampleSize(BitmapFactory.Options p_options, int p_reqWidth, int p_reqHeight)
{
// Raw height and width of image
final int m_height = p_options.outHeight;
final int m_width = p_options.outWidth;
int m_inSampleSize = 1;
if (m_height > p_reqHeight || m_width > p_reqWidth)
{
final int m_halfHeight = m_height / 2;
final int m_halfWidth = m_width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((m_halfHeight / m_inSampleSize) > p_reqHeight && (m_halfWidth / m_inSampleSize) > p_reqWidth)
{
m_inSampleSize *= 2;
}
}
return m_inSampleSize;
}

Related

Bitmap.createScaledBitmap not resizing the image twice the original size

I am trying to resize an image twice its original size.
Say, a width of 623 and height of 415.
So i tried this code:
Bitmap resized_captured_image_bm =
Bitmap.createScaledBitmap(ogBitmap,(int)(ogBitmap.getWidth() * 2),
(int)(ogBitmap.getHeight() * 2), false);
But the above code does nothing to the image, the displayed image is still the same dimension size.
Try to use next method:
public static final int MAX_FILE_ONE_SIZE = 200 * 1024;
public static final int MAX_SIZE_1 = 1280;
public static final int MAX_SIZE_2 = 960;
public static Bitmap resizeBitmap(Context context, Bitmap bitmap) {
Bitmap result = null;
if(bitmap != null){
int cnt = 0;
int width = bitmap.getWidth();
int height = bitmap.getHeight();
result = bitmap.copy(bitmap.getConfig(), true);
while(getImageSize(result) >= MAX_FILE_ONE_SIZE || !canSendBitmapResolution(result)){
result.recycle();
width = width/2;
height = height/2;
result = Bitmap.createScaledBitmap(bitmap, width, height, true);
if(cnt++ > 10) {
result = null;
break;
}
}
bitmap.recycle();
}
return result;
}
public static boolean canSendBitmapResolution(Bitmap bitmap){
boolean result = false;
if((bitmap.getWidth() <= MAX_SIZE_1 && bitmap.getHeight() <= MAX_SIZE_2)
|| (bitmap.getWidth() <= MAX_SIZE_2 && bitmap.getHeight() <= MAX_SIZE_1)){
result = true;
}
return result;
}
The problem is that the scale ratio doesn't match.
you just need to figure out what ratio to use and scale accordingly.
Ex:
final int maxSize = 960;
int outWidth;
int outHeight;
int inWidth = myBitmap.getWidth();
int inHeight = myBitmap.getHeight();
if(inWidth > inHeight){
outWidth = maxSize;
outHeight = (inHeight * maxSize) / inWidth;
} else {
outHeight = maxSize;
outWidth = (inWidth * maxSize) / inHeight;
}
Bitmap resizedBitmap = Bitmap.createScaledBitmap(myBitmap, outWidth, outHeight, false);
or, follow by google docs: Loading large bitmaps

Most efficient way to check if image used to create bitmap was .PNG - Android

Given a bitmap object I want to determine if the image I used to create the Bitmap was in .PNG or .JPG format. I wrote the below code to determine that. I perform a scaling operation to the bitmap and then search pixel by pixel to find if there is any transparent pixel. Is there any better way to do that?
public static boolean isBitmapPNG(Bitmap bitmap)
{
int scaledWidth=20;
int scaledHeight=20;
Bitmap scaledBitmap = resizeBitmap(bitmap,scaledWidth,scaledHeight);
for (int x=0;x<scaledBitmap.getWidth();x++)
for (int y=0;y<scaledBitmap.getHeight();y++)
if (((scaledBitmap.getPixel(x,y) & 0xff000000) >> 24)==0)
return true;
return false;
}
public static Bitmap resizeBitmap(Bitmap image, int maxWidth, int maxHeight)
{
if (maxHeight > 0 && maxWidth > 0) {
int width = image.getWidth();
int height = image.getHeight();
float ratioBitmap = (float) width / (float) height;
float ratioMax = (float) maxWidth / (float) maxHeight;
int finalWidth = maxWidth;
int finalHeight = maxHeight;
if (ratioMax > ratioBitmap) {
finalWidth = (int) ((float)maxHeight * ratioBitmap);
} else {
finalHeight = (int) ((float)maxWidth / ratioBitmap);
}
image = Bitmap.createScaledBitmap(image, finalWidth, finalHeight, true);
return image;
} else {
return image;
}
}
Try:
bitmap.hasAlpha() method .
If it returns true then it is a png.
If not then jpg.

How do i convert an image into desired pixels image in android studio and upload it to cloud storage

Currently I am choosing an image from library as an Uri from device gallery and then converting it into a Bitmap and then into BAOS according to the size of Uri after that uploading it to cloud storage. What i want is every image on cloud Storage be 200*200 pixels image.
My code
File f = new File(resultUri.getPath());
long sizeUri = f.length()/1024;
int quality;
if (sizeUri <= 300)
quality = 30;
else if (sizeUri <= 1000)
quality = 10;
else if (sizeUri <= 2000)
quality = 10;
else if (sizeUri <= 3000)
quality = 10;
else
quality= 5;
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, quality, baos);
byte[] uploadbaos = baos.toByteArray();
UploadThumbnail();
you can try this
public static String resizeAndCompressImageBeforeSend(Context context, String filePath, String fileName) {
final int MAX_IMAGE_SIZE = 350 * 512; // max final file size in kilobytes
// First decode with inJustDecodeBounds=true to check dimensions of image
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
// Calculate inSampleSize(First we are going to resize the image to 800x800 image, in order to not have a big but very low quality image.
//resizing the image will already reduce the file size, but after resizing we will check the file size and start to compress image
options.inSampleSize = calculateInSampleSize(options, 800, 800);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bmpPic = BitmapFactory.decodeFile(filePath, options);
int compressQuality = 100; // quality decreasing by 5 every loop.
int streamLength;
do {
ByteArrayOutputStream bmpStream = new ByteArrayOutputStream();
//Log.d("compressBitmap", "Quality: " + compressQuality);
bmpPic.compress(Bitmap.CompressFormat.JPEG, compressQuality, bmpStream);
byte[] bmpPicByteArray = bmpStream.toByteArray();
streamLength = bmpPicByteArray.length;
compressQuality -= 5;
//Log.d("compressBitmap", "Size: " + streamLength/1024+" kb");
} while (streamLength >= MAX_IMAGE_SIZE);
try {
//save the resized and compressed file to disk cache
//Log.d("compressBitmap","cacheDir: "+ context.getCacheDir());
FileOutputStream bmpFile = new FileOutputStream(context.getCacheDir() + fileName);
bmpPic.compress(Bitmap.CompressFormat.JPEG, compressQuality, bmpFile);
bmpFile.flush();
bmpFile.close();
} catch (Exception e) {
Log.e("compressBitmap", "Error on saving file");
}
//return the path of resized and compressed file
return context.getCacheDir() + fileName;
}
static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
String debugTag = "MemoryInformation";
// The width and height of the Image n before being processed
final int height = options.outHeight;
final int width = options.outWidth;
//Log.d(debugTag,"image height: "+height+ "---image width: "+ width);
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight && (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
//Log.d(debugTag,"inSampleSize: "+inSampleSize);
return inSampleSize;
}
you can use this to resize bitmap
private static Bitmap resize(Bitmap image, int maxWidth, int maxHeight) {
try {
if (maxHeight > 0 && maxWidth > 0) {
int width = image.getWidth();
int height = image.getHeight();
float ratioBitmap = (float) width / (float) height;
float ratioMax = (float) maxWidth / (float) maxHeight;
int finalWidth = maxWidth;
int finalHeight = maxHeight;
if (ratioMax > ratioBitmap) {
finalWidth = (int) ((float) maxHeight * ratioBitmap);
} else {
finalHeight = (int) ((float) maxWidth / ratioBitmap);
}
image = Bitmap.createScaledBitmap(image, finalWidth, finalHeight, true);
return image;
} else {
return image;
}
} catch (Exception e) {
return image;
}
}

Re sizing bitmap before sending to Wallpapermanager

I am needing some help with resizing a bitmap before sending it to the wallpaper manager so that when the user sets it as their wallpaper, it fits reasonably, 100% would be preferred.
I am using wallpaper manager and am getting the image from an ImageView.
The issue I am having is the wallpaper is really zoomed in. Before, when I set the wallpaper straight from the drawable directory, it looked fine and you could see a lot more of the image, not 1/4 of it. I have changed my code up since then and have found a lot more of an effective way to get my images and set the wallpaper.
I have looked at This link here and am trying to figure out how to implement the answer that shows you how to resize the image before sending it to the wallpaper manager.
Any help would be appreciated, cheers.
Relative code to question:
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
final View v = inflater.inflate(R.layout.image_detail_fragment,
container, false);
int Measuredwidth = 0;
int Measuredheight = 0;
WindowManager w = getActivity().getWindowManager();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
w.getDefaultDisplay().getSize(Size);
Measuredwidth = Size.x;
Measuredheight = Size.y;
} else {
Display d = w.getDefaultDisplay();
Measuredwidth = d.getWidth();
Measuredheight = d.getHeight();
}
mImageView = (RecyclingImageView) v.findViewById(R.id.imageView);
mImageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
BitmapDrawable drawable = (BitmapDrawable) mImageView
.getDrawable();
Bitmap bitmap = drawable.getBitmap();
WallpaperManager myWallpaperManager = WallpaperManager
.getInstance(getActivity());
try {
myWallpaperManager.setBitmap(bitmap);
;
Toast.makeText(getActivity(),
"Wallpaper Successfully Set!", Toast.LENGTH_LONG)
.show();
} catch (IOException e) {
Toast.makeText(getActivity(), "Error Setting Wallpaper",
Toast.LENGTH_LONG).show();
}
}
My whole class:
public class ImageDetailFragment extends Fragment {
private static final String IMAGE_DATA_EXTRA = "extra_image_data";
private static final Point Size = null;
private String mImageUrl;
private RecyclingImageView mImageView;
private ImageFetcher mImageFetcher;
public static ImageDetailFragment newInstance(String imageUrl) {
final ImageDetailFragment f = new ImageDetailFragment();
final Bundle args = new Bundle();
args.putString(IMAGE_DATA_EXTRA, imageUrl);
f.setArguments(args);
return f;
}
public ImageDetailFragment() {
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mImageUrl = getArguments() != null ? getArguments().getString(
IMAGE_DATA_EXTRA) : null;
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
final View v = inflater.inflate(R.layout.image_detail_fragment,
container, false);
int Measuredwidth = 0;
int Measuredheight = 0;
WindowManager w = getActivity().getWindowManager();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
w.getDefaultDisplay().getSize(Size);
Measuredwidth = Size.x;
Measuredheight = Size.y;
} else {
Display d = w.getDefaultDisplay();
Measuredwidth = d.getWidth();
Measuredheight = d.getHeight();
}
mImageView = (RecyclingImageView) v.findViewById(R.id.imageView);
mImageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
BitmapDrawable drawable = (BitmapDrawable) mImageView
.getDrawable();
Bitmap bitmap = drawable.getBitmap();
WallpaperManager myWallpaperManager = WallpaperManager
.getInstance(getActivity());
try {
myWallpaperManager.setBitmap(bitmap);
;
Toast.makeText(getActivity(),
"Wallpaper Successfully Set!", Toast.LENGTH_LONG)
.show();
} catch (IOException e) {
Toast.makeText(getActivity(), "Error Setting Wallpaper",
Toast.LENGTH_LONG).show();
}
}
});
return v;
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
if (Batmanark.class.isInstance(getActivity())) {
mImageFetcher = ((Batmanark) getActivity()).getImageFetcher();
mImageFetcher.loadImage(mImageUrl, mImageView);
}
}
#Override
public void onDestroy() {
super.onDestroy();
if (mImageView != null) {
// Cancel any pending image work
ImageWorker.cancelWork(mImageView);
mImageView.setImageDrawable(null);
}
}
}
if you want to fit the wallpaper with the divice screen, then you have to follow the steps bellow:
get the height and width of the divice screen
sample the bitmap image
resize the bitmap
before setting the bitmap as wallpaper, recycle the previous bitmap
code:
step 1:
int Measuredwidth = 0;
int Measuredheight = 0;
Point size = new Point();
// if you are doing it from an activity
WindowManager w = getWindowManager();
// otherwise use this
WindowManager w = context.getWindowManager();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
w.getDefaultDisplay().getSize(size);
Measuredwidth = size.x;
Measuredheight = size.y;
} else {
Display d = w.getDefaultDisplay();
Measuredwidth = d.getWidth();
Measuredheight = d.getHeight();
}
step 2+3:
public Bitmap resizeBitmap(Resources res, int reqWidth, int reqHeight,
InputStream inputStream, int fileLength) {
Bitmap bitmap = null;
InputStream in = null;
InputStream in2 = null;
InputStream in3 = null;
try {
in3 = inputStream;
ByteArrayOutputStream out = new ByteArrayOutputStream();
ByteArrayOutputStream out2 = new ByteArrayOutputStream();
copy(in3,out,fileLength);
out2 = out;
in2 = new ByteArrayInputStream(out.toByteArray());
in = new ByteArrayInputStream(out2.toByteArray());
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(in, null, options);
if(options.outHeight == -1 || options.outWidth == 1 || options.outMimeType == null){
return null;
}
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
options.inJustDecodeBounds = false;
bitmap = BitmapFactory.decodeStream(in2, null, options);
if(bitmap != null){
bitmap = Bitmap.createScaledBitmap(bitmap, reqWidth, reqHeight, false);
}
in.close();
in2.close();
in3.close();
} catch (IOException e1) {
e1.printStackTrace();
}
return bitmap;
}
public int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee a final image
// with both dimensions larger than or equal to the requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
// This offers some additional logic in case the image has a strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might still
// end up being too large to fit comfortably in memory, so we should
// be more aggressive with sample down the image (=larger inSampleSize).
final float totalPixels = width * height;
// Anything more than 2x the requested pixels we'll sample down further
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
}
return inSampleSize;
}
public int copy(InputStream input, OutputStream output, int fileLength) throws IOException{
byte[] buffer = new byte[8*1024];
int count = 0;
int n = 0;
while (-1 != (n = input.read(buffer))) {
output.write(buffer, 0, n);
count += n;
publishProgress((int) (count * 100 / fileLength));
}
return count;
}
step 4:
to recycle the bitmap use:
bitmap.recycle();
bitmap = null;
call the function like resizeBitmap(context.getResources(), Measuredwidth, Measuredheight,
THE_INPUTSTREAM_FROM_WHERE_YOU_ARE_DOWNLOADING_THE_IMAGE,
FILELENGTH_FROM_THE_INPUTSTREAM);.
if you are calling the function from an activity the call it like: resizeBitmap(getResources(), Measuredwidth, Measuredheight,
THE_INPUTSTREAM_FROM_WHERE_YOU_ARE_DOWNLOADING_THE_IMAGE, FILELENGTH_FROM_THE_INPUTSTREAM);
the function will return resized bitmap which will fit with the divice resulation.
if you have already setted a bitmap as wallpaper, then don't forget to recycle the bitmap before you set a new bitmap as wallpaper.
Please see the function and change the size according to your need. Thanks
public Bitmap createScaledImage(Bitmap bit) {
Bitmap bitmapOrg = bit;
int width = bitmapOrg.getWidth();
int height = bitmapOrg.getHeight();
int newWidth = 0, newHeight = 0;
if (MyDevice.getInstance().getDeviceSize().equals("XLARGE")) {
MyDevice.getInstance().SCALE = 65;
newWidth = 65;
newHeight = 65;
} else if (MyDevice.getInstance().getDeviceSize().equals("LARGE")) {
MyDevice.getInstance().SCALE = 60;
newWidth = 60;
newHeight = 60;
}
else if (MyDevice.getInstance().getDeviceSize().equals("NORMAL")) {
MyDevice.getInstance().SCALE = 50;
newWidth = 50;
newHeight = 50;
if (h > 800) {
MyDevice.getInstance().SCALE = 60;
newWidth = 60;
newHeight = 60;
}
} else if (MyDevice.getInstance().getDeviceSize().equals("SMALL")) {
MyDevice.getInstance().SCALE = 30;
newWidth = 30;
newHeight = 30;
}
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width,
height, matrix, true);
return resizedBitmap;
}
Where MyDevice is a singleton class here. You can change it as you want. getdevicesize method determines what device it is.

How to fix image banding in Android?

I have tried setting dithering everywhere I can find. I also tried setting everything to ARGB_8888 and STILL there is very bad banding on my background image. My background image is 640x960 and it works fine on my physical phone that is 720x1280 but on an emulator running at 320x480 I get the bad color banding. I put my code below. If you have any suggestions please help!
public void onCreate(Bundle instanceBundle) {
super.onCreate(instanceBundle);
Window window = getWindow();
window.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
window.setFormat( PixelFormat.RGBA_8888 );
surfaceView = new SurfaceView(this);
setContentView(surfaceView);
surfaceHolder = surfaceView.getHolder();
surfaceHolder.setFormat( PixelFormat.RGBA_8888 );
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
if(width > height) {
setOffscreenSurface(height, width);
} else {
setOffscreenSurface(width, height);
}
surfaceView.setFocusableInTouchMode(true);
surfaceView.requestFocus();
surfaceView.setOnKeyListener(this);
background = decodeSampledBitmapFromResource( getResources(), R.drawable.background );
}
public Bitmap decodeSampledBitmapFromResource( Resources res, int resId )
{
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options );
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
options.inDither = true;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
return BitmapFactory.decodeResource(res, resId, options);
}
public int calculateInSampleSize( BitmapFactory.Options options )
{
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
int reqWidth = Math.round( width * vertDispRatio );
int reqHeight = Math.round( height * horiDispRatio );
if( height > reqHeight || width > reqWidth )
{
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round( (float) height / (float) reqHeight );
final int widthRatio = Math.round( (float) width / (float) reqWidth );
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
#Override
public void onAttachedToWindow() {
super.onAttachedToWindow();
Window window = getWindow();
window.setFormat(PixelFormat.RGBA_8888);
}
public void setOffscreenSurface(int width, int height) {
if(offscreenSurface != null) offscreenSurface.recycle();
offscreenSurface = Bitmap.createBitmap(width, height, Config.ARGB_8888);
canvas = new Canvas(offscreenSurface);
}
Paint paint = new Paint();
public void drawBitmap(Bitmap bitmap, float x, float y)
{
if(canvas != null)
{
int pixelX = (int)( x * getFramebufferWidth() );
int pixelY = (int)( y * getFramebufferHeight() );
paint.setDither(true);
canvas.drawBitmap(bitmap, pixelX, pixelY, paint);
}
}
public void run() {
int frames = 0;
long startTime = System.nanoTime();
long lastTime = System.nanoTime();
while(true) {
if( state == State.Running )
{
if( !surfaceHolder.getSurface().isValid() )
continue;
Canvas canvas = surfaceHolder.lockCanvas();
long currTime = System.nanoTime();
float deltaTime = (currTime - lastTime) / 1000000000.0f;
if( deltaTime > 0.1f )
deltaTime = 0.1f;
clearFramebuffer( Color.BLACK );
drawBitmap( background, 0, 0 );
src.left = 0;
src.top = 0;
src.right = offscreenSurface.getWidth() - 1;
src.bottom = offscreenSurface.getHeight() - 1;
dst.left = 0;
dst.top = 0;
dst.right = surfaceView.getWidth();
dst.bottom = surfaceView.getHeight();
canvas.drawBitmap(offscreenSurface, src, dst, null);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
I dont see anywhere in your code where your trying to set anti aliasing. You can also do that with the paint you use in your canvas. that should help and if not maybe the device you are using just sucks? :P
Edit:
I swore that you could set anti-aliasing through bitmapfactory but I guess not. You can definitely do it from paint though. You can set it by using the paint.setAntiAlias(aa) method.

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