Is there any way to release (clean) static fields - android

Is there any way to release(clean) static fields ect. Singletons or constant values when exit Android app?

When an Android application exits, all of its data is released. You can release the fields also by simply assiging null to them.

You can assign the fields of types that extend Object to null.
This way, if there are no more references they can be collected by GC.
The primitive types will be released only when their owner class Object is collected.

No I dont think there's any other way except assigning individual variables to null ,release your resources in the onStop() or onPause()

Related

Purpose of with & without underscore variable view binding

What is the purpose of defining 2 variable in this tutorial? Why don't we use 1 variable instead and accessing view with it?
https://developer.android.com/topic/libraries/view-binding#usage
The getter on the second variable (binding) uses the !! operator to assert that the variable is non-null when accessed.
Essentially the backing field (_binding) is nullable in order to represent the state before onCreateView and after onDestroyView whereas the getter provides an easy way to access the field without scattering null checks or assertions elsewhere in your code.

Android native strong pointer vs std::shared_ptr

I'm referring to Refbase.h, Refbase.cpp and StrongPointer.h
In the Android implementation of strong pointer, any strong-pointer based object must inherit refbase i.e.
sp<TheClass> theObj // TheClass must inherit from class RefBase
This requirement can be seen in the code for one of sp's methods:
template<typename T> sp<T>& sp<T>::operator =(T* other) {
if (other != NULL) {
other->incStrong(this);
}
if (mPtr != NULL) {
mPtr->decStrong(this);
}
mPtr = other;
return *this;
}
In order for call to incStrong or decStrong to not fail . . . other and mPtr must have inherited RefBase
QUESTION
Why is sp implemented such that the obj that it's managing is required to be a child of RefBase? There's not even a way to enforce this requirement at compile-time or even runtime. (Well maybe if(type()...)
Std library doesn't have such a requirement
...
Upon further thought, is the answer that this provides flexibility?
If yes, how does this provide flexibility?
It saves a memory allocation. When you write:
std::shared_ptr<Foo> pFoo{new Foo(bar)};
pFoo actually has a pointer to a shared data structure (allocated on the heap), which has the reference counters, and the pointer to the actual Foo object. By making objects be derived from RefBase, you can embed the reference counts in the object itself (saving the additional memory allocation).
Interestingly, with C++11 onwards, you can avoid the additional memory allocation by using std::make_shared<Foo> which will do a single memory allocation and construct the shared data structure and the Foo object in it.
The fact there is no compile time checking of the derivation from RefBase is carelessness. m_ptr should have been declared as RefBase *m_ptr, and then operator * (etc) should have done a static_cast to T*. In fact, I would probably have made sp<T> inherit from sp_base which had the comparison operators as public, and the other functions as protected.
Edit
On second thoughts, there is quite a bit of compile time checking. If T doesn't have an incStrong member, the compilation will fail, and it almost certainly won't unless it derives from RefBase. I still think converting a T* to a RefBase* would have been a better check, but the one that is there is probably good enough.
It automatically allows you to create sp from any object implementing RefBase, while for shared pointer you can shoot yourself in the foot while trying to wrap raw pointer into shared one.
So while for shared_ptr you might need this:
http://en.cppreference.com/w/cpp/memory/enable_shared_from_this
for sp you can almost safely pass raw pointer to sp contructor.

difference between view reference to member variable and local variable

suppose I have an activity, and it contains a TextView. I can initialize the TextView either to a member variable or to a local variable. is there any memory wise difference between these to initialization ?
example :
Activity with local view reference:
public class MainActivity extends Activity{
#OVerride
public void onCreate(Bundle b){
TextView textView = (TextView)findViewById(R.id.my_text_view_id);
}
}
Activity with member view reference:
public class MainActivity extends Activity{
TextView mTextView;
#OVerride
public void onCreate(Bundle b){
mTextView = (TextView)findViewById(R.id.my_text_view_id);
}
}
You should always use the minimal scope. So when you declare a variable you should ask yourself:
"Will I need this variable later in a different function?"
Yes -> Use a member variable
No -> Use a local variable
Edit:
What also to consider is the cost of object creation:
If a function does get called repeatedly it is a good practice to instanatiate an object only once, store it as a member variable and reuse it instead of creating a new instance every time the function gets called.
So the 2nd important question is:
"Will this function get called a lot and do I really need a new instance of the object stored in the variable?"
Yes, often, and no, I can reuse the same object over -> use a member variable. This way the same memory is used and no garbage gets piled up. Use only for large Arrays or objects, it is not needed for simple int vars in loops.
Memory wise global variables are much more prone to memory leaks. The scope any variable depends on its scope. For local variable, the scope is closing braces of the respected method, and variable is automatically garbage collected after the execution of closing braces. Where as global variable will reside in memory until the any object of that class is in memory.
Generally, try to avoid using 'global' variables unless you have good
reason to do .
You can use Local or Global Variable depends upon your Requirement .
Mainly, local variables are that they work within a limited scope means they are declared when a function is called and after ending it the memory taken up by the variable is released.
Finally usage of global variables leads to wastage of memory .

Instantiate variables in class instead of onCreate() wrong?

Is something wrong with this construct in Android?
class A extends Activity {
private Object myObject = new Object();
#Override
protected void onCreate(Bundle savedInstanceState) {
//myObject = new Object();
}
}
Because at some point(s) later I get (sometimes, not reproducible yet) exceptions because myObject is null. I don't know if it's because I have to initialize in onCreate.
Edit: Additional details:
The actual class of myObject is List<Object> (Where Object is a domain specific type)
At some point later in the activity I'm storing myObject as a static field of a "Parameter passer" class and starting other Activity (because I'm avoiding to implement Parcelable. If this is good or bad practice should not be discussed here, unless that's causing my error). In the other Activity I pick up myObject. There it's (sometimes) null.
Edit 2: I don't understand why this object becomes null if I'm storing a reference to it as static field of my parameter passer class (a standalone, dedicated class). That's how garbage collection works, right, it just removes when the objects are not referenced anymore. So since I have a static reference this object should not be removed. According to this thoughts, if they are correct, the problem should be somewhere else.
When you start a new activity your old one goes on the block for possible garbage collection (including any classes instantiated in it, including your parameter passer class), so your object is not necessarily going to be available (which is why you see an intermittent failure.).
I see two option:
1) Pass it along in the bundle with your intent that starts the new activity. As you were trying to avoid this, probably not your best choice.
2) Extend the Application class and store the object in there.
EDIT
I think the accepted answer to this SO Question might fix your issue (and explain what is actually happening).
No. That code is just fine. You can create objects in the constructor.
You may want to check a previous question about it Instance variable initialization in java and the section 3.2.4. Field Defaults and Initializers which basically states that the first case:
private Object myObject = new Object();
is identical to an initialization in the class constructor. (NOTICE onCreate is NOT the constructor).
So, myObject should never be null, except in the case the "new Object()" instruction failed, generating an exception.
Isn't this possible your code is changing the contents of myObject later on the code?

Variable access performance

I'm developing an app that has a DataManager class, which holds an ArrayList<Object[]>. As this ArrayList needs to be used within other classes, I am wondering what would be the most efficient and fastest way of accessing this list, considering this application will be running on the Android platform.
A) create a public static ArrayList<Object[]> data in the DataManager class and reference it within other classes through DataManager.data
B) create a public ArrayList<Object[]> getData method within the DataManager class and have methods within other classes create local variable ArrayList<Object[]> data = mDataManager.getData() for temporary use.
C) ..?
It seems to me B has more overhead due to object creation. Also I read static is faster than non-static?
Option B does not increase memory use, since you will only have one ArrayList object (all the objects that use it just hold a simple reference, not a copy). The objects that use the ArrayList could also store this reference as an instance variable, instead of requesting it from the manager class each time it is needed.
I read somewhere that access to instance variables is slightly faster than accessing class (static) variables, but I don't have the link to the source.
The difference in performance is not likely to be meaningful. However, Option B gives you better encapsulation.

Categories

Resources