I create Android native activity project based on "native-activity" project in NDK. In this project android_main function is implemented in main.c file and it compiles and run without any issues.
Now I wants to implement some C++ routines in this file and to do that, as a first step I change main.c file to main.cpp and change LOCAL_SRC_FILES entry in Android.mk to main.cpp.
After this change I got following error at the compilation:
make.exe: *** No rule to make target `jni/main.c', needed by `obj/local/arm64-v8a/objs/native-activity/main.o'. Stop.
Also Android.mk file in this project contain following entries:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := native-activity
LOCAL_SRC_FILES := main.cpp
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lGLESv2
LOCAL_STATIC_LIBRARIES := android_native_app_glue
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
What was the possible cause for this error?
Delete your obj directory from workspace and rebuild. Sometimes eclipse clean is not working and failed to delete obj files.
Related
I'm trying to build the 'arcore camera utility' library in NDK_BUILD, here: https://github.com/google-ar/arcore-unity-sdk/tree/master/Assets/GoogleARCore/Examples/ComputerVision/Plugins/src
Using this guide: https://yeephycho.github.io/2016/10/20/How-to-Use-NDK-to-Build-A-Shared-Android_Native-Library/ I was at least able to get it to compile in a libarcore_camera_utility.so file. Not only that but it was actually recognized by my app on the phone and instead of getting a DLL missing error I got the error: "EntryPointNotFoundException: Unable to find an entry point named 'TextureReader_create' in 'arcore_camera_utility'." which means it at least found the file, now.
The filesize of the .so is only 6k so it seems like I'm not compiling it correctly as the already working 32bit version that comes with the package is 100k, based on this question it seems like I'm leaving something out?: Entry point not found, Android .so file
My Android.mk file is:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := arcore_camera_utility_shared
LOCAL_C_INCLUDES += \
LOCAL_SRC_FILES := camera_utility.cc gl_utility.cc texture_reader.cc
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := arcore_camera_utility
LOCAL_WHOLE_STATIC_LIBRARIES := arcore_camera_utility_shared
include $(BUILD_SHARED_LIBRARY)
And my Application.mk file contains:
APP_ABI := arm64-v8a
APP_PLATFORM := android-24
APP_STL := c++_static
APP_BUILD_SCRIPT := ./jni/Android.mk
Am I building it in such a way as to leave the code out?
To compile arcore_camera_utility for the arm 64bit target-
1.) Create a new directory called 'arcorelibrary', then a subdirectory called 'jni'
2.) Download this zip: https://github.com/google-ar/arcore-unity-sdk/blob/master/Assets/GoogleARCore/Examples/ComputerVision/Plugins/src/arcore_camera_utility.zip
3.) get the three .cc files and the three .h files and place them in the jni directory
4.) Create a file called 'Android.mk' and place it in the jni directory, with the following contents:
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE:= arcore_camera_utility_static
LOCAL_SRC_FILES:= camera_utility.cc gl_utility.cc texture_reader.cc
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
LOCAL_EXPORT_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lGLESv3
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := arcore_camera_utility
LOCAL_WHOLE_STATIC_LIBRARIES := arcore_camera_utility_static
include $(BUILD_SHARED_LIBRARY)
5.) Create a file called 'Application.mk' and place it in the jni directory, with the following contents:
APP_ABI := arm64-v8a
APP_PLATFORM := android-24
APP_STL := c++_static
APP_BUILD_SCRIPT := ./jni/Android.mk
6.) Download Android NDK and unzip somewhere (The version you need depends on which Unity version you're using) https://developer.android.com/ndk/downloads/older_releases.html
7.) Open a terminal or powershell, go to the root directory (arcorelibrary) of your project
8.) Create a path to where ever you unzipped Android NDK (Powershell example):
$env:Path += ";C:\[where-ever-you-unzipped]\android-ndk-r13b-windows-x86_64\android-ndk-r13b"
9.) Run:
ndk-build.cmd
I am building a complete native app in using Android NDK, when I try to build the app I am getting the following error:
D:/Softwares/android-ndk-r9c/sources/android/native_app_glue/android_native_app_glue.h:25:35: fatal error: android/configuration.h: No such file or directory compilation terminated.
I am not getting why this error is coming. I have created an Android.mk file with following content
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := mynativeactivity
LOCAL_SRC_FILES := Log.cpp Main.cpp EventLoop.cpp
LOCAL_LDLIBS := -llog -landroid
LOCAL_STATIC_LIBRARIES := android_native_app_glue
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
Also, in the project properties I have added following Paths & Symbols
D:/Softwares/android-ndk-r9c/platforms/android-9/arch-arm/usr/include
D:/Softwares/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.8/include
D:/Softwares/android-ndk-r9c/sources/android/native_app_glue
Can anyone suggest what am I doing wrong ?
LOCAL_LDLIBS := -landroid is the problem.
The system is expecting the configuration.h file, as simple as that.
Why do you mean by project properties ? in eclipse ? .
ndk-build would not pick your ecplise project properties.
Please add Application.mk file and mention the APP_PLATFORM := android-9 ( not sure if it should solve the problem).Otherwise , add the include path LOCAL_C_INCLUDES in your android.mk file.
I've created an Android Application Project in Eclipse Juno, and after I've added native support to this project (Android Tools -> Add Native Support). So Eclipse has added in the project automatically a jni directory, within which a .cpp file and the file Android.mk.
Then I've build the project, without errors.
In order to use opencv for android libraries (2.4.5), I've added the path to the 'include' directory of these libraries in the project (Properties -> C/C++ General -> Path And Symbols -> Include Diretories). I've also set in the Eclipse Preferences -> NDK the correct path to the ndk directory in my pc, to make possible to execute ndk-build when I build the projects.
But, if i try to include in the .cpp file:
#include <opencv2/opencv.hpp>
The console show me this result:
12:24:25 **** Build of configuration Default for project ProvaVideoCapture ****
"C:\\Users\\Micaela\\Desktop\\Android\\android-ndk-r8e\\ndk-build.cmd" all
"Compile++ thumb : jniVideoCapture <= jniVideoCapture.cpp
jni/jniVideoCapture.cpp:4:30: fatal error: opencv2/opencv.hpp: No such file or directory
compilation terminated.
make: *** [obj/local/armeabi-v7a/objs/jniVideoCapture/jniVideoCapture.o] Error 1
12:24:26 Build Finished (took 282ms)
My Android.mk file is:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := jniVideoCapture
LOCAL_SRC_FILES := jniVideoCapture.cpp
include $(BUILD_SHARED_LIBRARY)
The Application.mk file that I've added manually (it has not been automatically added by Eclipse) is:
APP_ABI := all
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_PLATFORM := android-9
I don't know how to solve this problem, or what I've done wrong.
Could you help me?
Add path like below to your Android.mk file and check
include E:/OpenCV-2.3.1/share/OpenCV/OpenCV.mk
Sample Android.mk for reference
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
OPENCV_LIB_TYPE:=STATIC
OPENCV_INSTALL_MODULES:=on
include E:/OpenCV-2.3.1/share/OpenCV/OpenCV.mk
include $(OPENCV_MK_PATH)
LOCAL_MODULE := firstcv
LOCAL_SRC_FILES := first.cpp
LOCAL_LDLIBS += -llog -ldl
include $(BUILD_SHARED_LIBRARY)
I'm trying to compilate my own library with the Android NDK But I've got some problems.
Here is my Android.mk file:
# Define vars for library that will be build statically.
include $(CLEAR_VARS)
LOCAL_MODULE := MyLib
LOCAL_SRC_FILES := ../../../src/mylib/utils/Timer.cpp
LOCAL_C_INCLUDES := ../../../src/mylib/
# Optional compiler flags.
LOCAL_LDLIBS = -lz -lm
LOCAL_LDLIBS := -llog
LOCAL_CPPFLAGS := -std=c++0x
include $(BUILD_SHARED_LIBRARY)
When I build my project with "ndk-build" I've got the following error :
Clean: mylib [armeabi]
Clean: stlport_shared [armeabi]
Clean: stlport_static [armeabi]
Compile++ thumb : mylib <= Timer.cpp
jni/../../../src/mylib/utils/Timer.cpp:1:34: fatal error: mylib/utils/Timer.hpp: No such file or directory
compilation terminated.
For information, I'm including the .hpp like that :
#include <mylib/utils/Timer.hpp>
I don't know why headers aren't found, my library working in Xcode and eclipse.
Thanks for your time!
Edit: Here is my project's architecture to understand my problem: http://i.imgur.com/aiah6zH.jpg
I'm trying to indicate where is located my ".hpp" files in the Android.mk file.
Your LOCAL_C_INCLUDES should include the ../../../src/ or ../../../inc directory in order for you to use #include <mylib/utils/Timer.hpp> i.e:
LOCAL_C_INCLUDES := ../../../src/
Why don't you put your C and C++ headers and source files inside the jni/ directory of the Android project, near the Android.mk file?
See: What is the difference between #include <filename> and #include "filename"?
Also this is incorrect, because the second LOCAL_LDLIBS overrides the previous LOCAL_LDLIBS directive in the current module :
LOCAL_LDLIBS = -lz -lm
LOCAL_LDLIBS := -llog
If you want to append to a make directive use:
LOCAL_LDLIBS := -lz -lm
LOCAL_LDLIBS += -llog
or LOCAL_LDLIBS := -lz -lm -llog
EDIT:
Using the following Android.mk it seems to work if you run ndk-build from the Android/jni directory.
LOCAL_PATH := $(call my-dir)
# first lib, which will be built statically
#
include $(CLEAR_VARS)
LOCAL_MODULE := MyLib
LOCAL_C_INCLUDES := ../../../inc/
LOCAL_SRC_FILES := ../../../src/mylib/utils/Timer.cpp
include $(BUILD_STATIC_LIBRARY)
# second lib, which will depend on and include the first one
#
include $(CLEAR_VARS)
LOCAL_MODULE := MyNativeFinalSharedLib
LOCAL_LDLIBS := -lz -lm -llog
LOCAL_CPPFLAGS := -std=c++0x
LOCAL_STATIC_LIBRARIES := MyLib
include $(BUILD_SHARED_LIBRARY)
Also you forgot to put LOCAL_PATH := (call my-dir) on the first line and some other missing make directives.
An Android.mk file must begin with the definition of the LOCAL_PATH
variable. It is used to locate source files in the development tree.
In this example, the macro function 'my-dir', provided by the build
system, is used to return the path of the current directory (i.e. the
directory containing the Android.mk file itself).
(from android-ndk-r8d/docs/ANDROID-MK.html)
It's highly recommended to have your Android.mk file define $(LOCAL_PATH). In your case, the best choice would probably be
LOCAL_PATH := $(call my-dir)/../../../../src
Now you can simply write
LOCAL_SRC_FILES := mylib/utils/Timer.cpp
But for the includes, the path should be defined as relative from current, i.e. MyProject/build/Android directory. In your case, it seems, the correct path would be
LOCAL_C_INCLUDES := ../../../inc
This when you specify mylib in the #include statement:
#include <mylib/utils/Timer.hpp>
I have some two shared libraries and header for them.
I want to build third shared library using functions from previous two libs.
Have problem with makefile i think. When i try to build receive this:
Android NDK: /cygdrive/d/.../jni/Android.mk: Cannot find module with tag 'shared1' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
/cygdrive/d/.../jni/Android.mk:36: *** Android NDK: Aborting. . Stop.
structure of my project:
jni/
- myfile.c
- Android.mk
jni/dec/
- lot of header files
jni/enc/
- lot of header files
libs/armeabi/
- shared1.so
- shared2.so
also Android.mk sourse:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/dec \
$(LOCAL_PATH)/enc
LOCAL_SHARED_LIBRARIES := shared1 shared2
LOCAL_MODULE := mylib
LOCAL_SRC_FILES := myfile.c
LOCAL_LDLIBS += -lOpenSLES
LOCAL_LDLIBS += -llog
LOCAL_LDLIBS += -landroid
include $(BUILD_SHARED_LIBRARY)
$(call import-module, shared1)
$(call import-module, shared2)
Take a look to this question: Android JNI APK Packing
You need to give another name for libs/armeabi/ folder to avoid conflicts with NDK build and add the following code before the include $(CLEAR_VARS) statement:
include $(CLEAR_VARS)
LOCAL_MODULE:=shared1
LOCAL_SRC_FILES:=3rdparty_libs/shared1.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:=shared2
LOCAL_SRC_FILES:=3rdparty_libs/shared2.so
include $(PREBUILT_SHARED_LIBRARY)
As I understand it, the correct method is to use ndk-build and not invoking the compiler directly.
In Android.mk you need to specify a module for each static library you want to compile, and then specify that your shared library should use it.
Example of a modified Android.mk file of the hello-jni sample project:
LOCAL_PATH := $(call my-dir)
# Define vars for library that will be build statically.
include $(CLEAR_VARS)
LOCAL_MODULE := <module_name>
LOCAL_C_INCLUDES := <header_files_path>
LOCAL_SRC_FILES := <list_of_src_files>
# Optional compiler flags.
LOCAL_LDLIBS = -lz -lm
LOCAL_CFLAGS = -Wall -pedantic -std=c99 -g
include $(BUILD_STATIC_LIBRARY)
# First lib, which will be built statically.
include $(CLEAR_VARS)
LOCAL_MODULE := hello-jni
LOCAL_STATIC_LIBRARIES := <module_name>
LOCAL_C_INCLUDES := <header_files_path>
LOCAL_SRC_FILES := hello-jni.c
include $(BUILD_SHARED_LIBRARY)
If you want control over which modules to compile when you run ndk-build you can create create a Application.mk file (in the same directory as Android.mk) and list all the modules as in the following example:
APP_MODULES := <module_name_1> <module_name_2> ... <module_name_n>
I think it Helps you