I'm using HockeyApp to catch crash issues from internal testers and a single crash report with this trace came in:
java.lang.IllegalThreadStateException: Thread already started
at java.lang.Thread.checkNotStarted(Thread.java:849)
at java.lang.Thread.start(Thread.java:1059)
at com.myapp.service.ApiService.connect(ApiService.java:258)
at com.myapp.service.ApiService.connect(ApiService.java:250)
at com.myapp.service.ApiService.connectForRecord(ApiService.java:748)
at com.fmyapp.service.ApiService.connectForRecord(ApiService.java:733)
at com.myapp.service.ApiService.getOxiChekList(ApiService.java:703)
at com.myapp.service.ApiService.access$1200(ApiService.java:35)
at com.myapp.service.ApiService$1.run(ApiService.java:420)
at java.lang.Thread.run(Thread.java:818)
After looking over SO it looks like the issue is that the code is calling onStart() after the thread has finished. However the only code in my service which calls onStart() is below. Note that it is started after a NEW thread has been created. This has only happened once so I'm not certain on any repro steps but I'm curious if anyone else knows what could cause this.
Line 256-260 (crash at line 258)
private void connect(ApiMethod apiMethod, Token authToken, long apiRefKey, String[] urlParams, Object... params) {
mConnectThread = new ConnectThread(apiMethod, authToken, apiRefKey, urlParams, params);
mConnectThread.start();
mIsRunning = true;
}
I recently faced this issue,
i checked for whether the State of thread is terminated and re initiated the thread and my problem is solved, hope this will help you
For ex:
if(mythread.getState().equals(Thread.State.TERMINATED)) {
mythread = new Thread(new Runnable() {
#Override
public void run() {
while(status == GameStatus.Running) {
try {
Thread.sleep(1000);
timelapsed += 1;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
}
Related
I implemented this class in my android code
I made the below change in the run method(replaced "true"):
#Override
public void run() {
while (!isInterrupted()) {
try {
// A blocking operation. Initiate a ChatManager instance when
// there is a new connection
pool.execute(new ChatManager(socket.accept(), handler));
Log.d(TAG, "Launching the I/O handler");
} catch (IOException e) {
try {
if (socket != null && !socket.isClosed())
socket.close();
} catch (IOException ioe) {
}
e.printStackTrace();
pool.shutdownNow();
break;
}
}
}
I want to stop this thread before I close the app. So I implemented threadName.interrupt(); method. But this doesn't interrupt the thread.
I am actually confused with the usage of thread pool executor. So I am not sure how to do this efficiently. How can I implement interrupting this thread? When interrupt method is called, I want to close the socket, shutdown the pool and stop the thread.
Thread thread = new Thread () {
boolean isRunning = true;
public void stopThread() {
isRunning = false;
}
#Override
public void run() {
while (isRunning) {
try {
// A blocking operation. Initiate a ChatManager instance when
// there is a new connection
pool.execute(new ChatManager(socket.accept(), handler));
Log.d(TAG, "Launching the I/O handler");
} catch (IOException e) {
try {
if (socket != null && !socket.isClosed())
socket.close();
} catch (IOException ioe) {
}
e.printStackTrace();
pool.shutdownNow();
break;
}
}
}
};
thread.start();
Try this code. and call thread.stopThread() whenever you want the thread to stop.
if you want close an Android thread, you can set a variable to control run(),because run() is end, the thread will be closed.
The code is something like:
final boolean istrue=true;
new Thread(new Runnable() {
#Override
public void run() {
while (istrue){
//TODO your work
}
}
}).start();
}
If you want to close the thread, you only set istrue=false
Just call shutDownNow to close the pool and try interrupt all the threads inside it. You can check the difference in this post:
shutdown() will just tell the executor service that it can't accept new tasks, but the already submitted tasks continue to run
shutdownNow() will do the same AND will try to cancel the already submitted tasks by interrupting the relevant threads. Note that if
your tasks ignore the interruption, shutdownNow will behave exactly
the same way as shutdown.
If you want to interrupt or cancel an specific thread. I suggest you to use submit with Callables, With this, you will me able to work with your Future object, then if want to cancel a task you've given an executor service, you can call cancel(true) on its associated Future. When your task detects an interrupt request, it should preserve the interrupted status by calling Thread.currentThread().interrupt().
I am getting this error, and my application crashes:
java.lang.IllegalStateException: The current thread must have a looper!
I didn't get much about how to use looper on Google, I am using threads(mainly for sleep function), handler(for downloading the image while Async task is running) and Async task(for getting the JSON data from the URL). I have no idea how to resolve this issue, so any suggestions will be vey helpful.
This is the code for the thread which is executed on click of the button:
View view = flingContainer.getSelectedView();
view.findViewById(R.id.item_swipe_right_indicator).setAlpha((float) 1.0);
Thread timer = new Thread() {
public void run() {
try {
sleep(320);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
flingContainer.getTopCardListener().selectLeft();
}
}
};
timer.start();
I am using this libray and log-cat is:
where: at com.enormous.quotesgram.MainActivity$3.run(MainActivity.java:479) in last in log-cat corresponds to the line: flingContainer.getTopCardListener().selectLeft(); in above piece of code.
Try the following (unfortunately I cannot test the code):
Thread timer = new Thread() {
public void run() {
try {
sleep(320);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
runOnUiThread(new Runnable() {
#Override
public void run() {
flingContainer.getTopCardListener().selectLeft();
}
});
}
}
};
The idea behind is, that the Timer thread is not a Looper thread (resulting in an exception saying "The current thread must have a looper"). The UI thread however, is a Looper thread (see for instance this site).
As flingContainer.getTopCardListener().selectLeft() is probably designed to run on the UI thread it fails, if it not invoked in side of a pipelined thread.
I need to destroy a thread before application suspend. This is my code:
public class MyThread extends Thread
{
public boolean mRun = false;;
#Override
public void run()
{
while (mRun)
{
.....
}
}
}
Activity:
#Override
public void onPause() {
if (mThread != null)
{
mThread.mRun = false;
try { mThread.join(); }
catch (InterruptedException e) { }
}
super.onPause();
}
But i'm pretty sure that the android system do not wait my thread conclusion and pause my application before it. How can i force thread conclusion?
This is the way, I used in my code meet your requirement.Hope, this will be helping you too. If you find a better solution, Please share it.
In the below snippet, mThread is thread got created in onCreate. OnDestroy is a method that would be called before your activity destroyed.Its a best place to empty the allocated resources.
#Override
public void onDestroy() {
super.onDestroy();
if(null != mThread) {
Thread dummyThread = mThread;
mThread = null;
dummyThread.interrupt(); // Post an interrupt request to this thread.
}
}
Cheers !
Are you sure that you are not getting an InterruptedException?
Try putting a stacktrace in the catch sentence...and also check if your thread isAlive().
You cannot do that. Thread.join is a blocking potentially long operation that must not be done on the UI Thread (onPause being on the UI Thread).
You can ask your thread to stop, (setting mRun to false is a commonly accepted way of doing so), but you cannot exclicitely wait on it.
To be sure , mark the thread as daemon, always check a flag if doing a repetitive task in a thread, like in a loop. Also, call interrupt, which will take care of blocking IO or network calls.
myThread.setDaemon(true)
and
cancelFlag = true;
myThread.interrupt();
I have an app that runs 2 threads in loops. 1st one is updating a graph in 1s interval and the second one is updating another graph at 60s interval. The second task is taking a long time since it is quering some server in the internet 3 times that might not always be available and even if it is it will take up to 5-7s to execute.
What is happening is when I launch the second thread it will pause execution of the first one and that is not what I want, I wish both run concurrently. Here in the Youtube video you can see the results of the app running. http://youtu.be/l7K5zSWzlxI
"thread_updater1s" is running a green graph, large readout, and a timer in the corner so you clearly see it stalls for 11 seconds.
1)First of all why is that happening? how to fix it?
2)I'm aware that I might not launch the threads properly at all. I had hard time understanding how to make something to run in a interval loop in Java and my code worked fine for one graph/tread. Now when I have 2 loops in separate threads I don't know why they are not executing concurrently.
Here is the code:
public class LoopExampleActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
thread_updater1s.start();
thread_updater2.start();
}// end of onCreate
final Runnable r1s = new Runnable() {
public void run() {
do_1s_updates(); // those are very quick http calls to the local API server
} // to get data nessessary for some plot.
// They have 1s timeout as well but rarely timeout
};
final Runnable r2 = new Runnable() {
public void run() {
do_large_updates(); //This makes 7 long call over the Internet to the slow https
//server once every 60s. Has 10s timeout and sometimes takes as much as
//7s to execute
}
};
Thread thread_updater1s = new Thread() {
#Override
public void run() {
try {
while (true) {
handler.post(r1s);
sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread thread_updater2 = new Thread() {
#Override
public void run() {
try {
while (true) {
handler2.post(r2);
sleep(60000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
}
PS. please be forgiving and informative I only code Java for 15 days so far with absolutely no prior experince or lesson.
You need to make the http requests in the threads (not the posted runnables). Then, when you have the data downloaded, you create a runnable with that data that will update the graph and post that runnable to be executed by the UI thread. Here is an example:
public class LoopExampleActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
thread_updater1s.start();
thread_updater2.start();
}// end of onCreate
Thread thread_updater1s = new Thread() {
#Override
public void run() {
try {
while (true) {
final Object data = getDataFromServer1();
handler.post(new Runnable() {
#Override
public void run() {
updateGraph1(data);
}
);
sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread thread_updater2 = new Thread() {
#Override
public void run() {
try {
while (true) {
final Object data = getDataFromServer2();
handler.post(new Runnable() {
#Override
public void run() {
updateGraph2(data);
}
);
sleep(60000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Obviously, change that final Object data by the appropriate class that represents your data downloaded.
handler.post pushes the runnable onto the main (UI) thread's message queue for execution on the main thread.
So what you're doing is every sleep interval, you're sending a message to the main thread to run the function. Clearly, the main thread can't run 2 things at once, so that's why one runnable is delayed for the next one.
You probably want to do the work of the runnable in the separate threads - why did you start using a handler? What happens if you call do_1s_updates and do_large_updates directly instead of through the handler & runnable?
ive been thinking about this for hours and im not closer to an solution!
My thread just stops looping when im fetching a message from an server for some reason, and works perfectly when im not doing it.
This works and prints refreshing every second:
public class ChatRoom extends Activity implements OnClickListener, Runnable {
private Thread t = new Thread(this);
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.chatroom);
Button send = (Button) findViewById(R.id.send);
send.setOnClickListener(this);
Intent receiver = getIntent();
String host = receiver.getStringExtra("Host");
int port = receiver.getIntExtra("Port", 4456);
try
{
socket = new Socket(host, port);
this.receive = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
this.send = new PrintWriter(this.socket.getOutputStream(), true);
}
catch(IOException ioe) { System.out.println(ioe); }
t.start();
}
public void run()
{
String message = "";
while(true)
{
try
{
// message = receive.readLine(); BufferedReader
t.sleep(1000);
}
//catch(IOException ioe) { System.out.println(ioe); }
catch (NullPointerException npe) { System.out.println(npe); }
catch (InterruptedException e) { System.out.println(e); }
System.out.println("Refreshing...");
}
}
And when i use my commented code, it actually works and i get a message from the server but it loops just once! Why is that?
Output:
Server Message
Refreshing...
I get no Exception or errors, but i had an error before with some similar code that said that i cant change UI on other threads. So ive been looking at some runOnUiThread but it didnt make it better, and i dont know why it should :(
The method BufferedReader.readLine() blocks until a newline character is received. If there is no newline in your receiver stream it will block forever.
A few things here:
Swap from System.out.println("string"); to Log.d("tagname","string"); then look on DDMS for output lines.
I don't think you're creating a thread properly, and you certainly aren't providing any interface to kill it, which may cause issues when you test it. I would separate the thread into a new file, say NameOfThread:
//File "NameOfThread"
public class NameOfThread extends Thread{
//any fields you want here to mess with e.g.
private String message;
private boolean running;
public NameOfThread(){
message = "";
running = true;
}
#Override
public void run(){
while(running){
//do stuff
}
}
public void setRunning(boolean run){
running = run;
}
}
//When you want to call it
NameOfThread varThread = new NameOfThread();
varThread.start();
//when you want to kill the thread
varThread.setRunning(false);
You may think 'why bother with this whole running variable junk, I don't need it.' but how else will this thread end gracefully? There is another method of killing the thread properly, which is using InterruptedException and your cleanup code goes there, but that's just an alternative.
Try doing this first, then you'll need to sort out the message itself (the method you're using currently isn't great since readLine() will block until a line is received (meaning you'll get "Refreshing..." when you get a new line rather than once per second.
You're surely getting some exceptions thrown, you just can't see them cause you're trying to print them on the standard output, which is missing on Android. Your exception is handled correctly and the code finishes. To properly get the exception information use Logs, or just throw a RuntimeException. Hope this helps.