How to back port a gradle dependency to ant? - android

I'm maintaining a legacy app built with a legacy ant built system and have made some changes to it to support the Android M permission changes.
I temporarily created an Android Studio project while evolving the changes and imported all the source files into to. A change I needed to do was to add this dependency to the build.gradle
dependencies {
compile "com.android.support:support-v4:23.0.0"
}
Now the source file changes are complete the project now needs to be built using the old legacy ant system. However I don't how to to back-port the gradle dependency.
I tried adding it to the manifest like this:
<uses-library android:name="com.android.support:support-v4:23.0.0" />
But when the apk is attempted to be installed there is an error:
Failure [INSTALL_FAILED_MISSING_SHARED_LIBRARY]
How do I add the dependency if not using gradle?
Rewriting the build system to be up to date and using gradle is not an option at this stage.

However I don't how to to back-port the gradle dependency.
For support-v4: "Copy the JAR file from your Android SDK installation directory (e.g., <sdk>/extras/android/support/v4/android-support-v4.jar) into your application's project libs/ directory." (from the Eclipse setup instructions)
<uses-library android:name="com.android.support:support-v4:23.0.0" />
<uses-library> is for firmware libraries (e.g., the old Maps V1 stuff) and has nothing to do with Gradle-style dependencies.
Rewriting the build system to be up to date and using gradle is not an option at this stage.
You have ~77 days, so you had best get working on it. After the end of 2015, do not expect any support for the legacy build system, including standalone Android Support JARs. If you get support after the end of the year, consider it a gift from the heavens.

Related

Get Android NDK crash reports with Unity 2019.3+

Since Unity 2019.3 the Android build process has changed and now the gradle project contains two modules - a unityLibrary module and launcher module.
I am having trouble uploading native symbols as I cannot apply the plugin to the unityLibrary module, and only works in the launcher. Is there a certain way I can achieve this?
When I run uploadCrashlyticsSymbolFileRelease task that is only present on the launcher module, I receive this error:
Could not find the file generated by Google Services. Please check your Firebase project configuration
The configuration file is in the unityLibrary module.
Is there any way to move the task to the unityLibrary module? If I move the crashlytics plugin to the unityLibray module the error changes into:
Crashlytics was applied to a project without an Android plugin. Please make sure the Crashlytics plugin is applied after the appropriate Android plugin for your project.
The tricky bit is that Firebase is still compatible with versions of Unity that do not support gradle integration. Because of this, the build pipeline in Unity re-implements the functionality of the google services plugin (namely generating the values.xml file).
I've personally put some effort into massaging the mainTemplate.gradle file to work with gradle plugin, but haven't gotten the NDK upload to work yet. Some notes that may help:
The External Dependency Manager for Unity (EDM4U) will both update the mainTemplate.gradle file if available but will also process google-services.json and drop the output into Assets/Plugins/Android. You'll likely want to run it once to generate the dependencies, delete the values.xml, and then disable EDM4U to prevent it from regenerating that file.
The Unity SDK is based on C++, and the aar archives that bind C#, C++, and Java are packaged into local maven repository in your Assets directory. This will make it hard to relocate your project after generating it (ie: try to do all your work Unity side if possible).
Because you'd be short-circuiting Firebase's processing of values.xml to use the plugin, you'll need to make sure google-services.json actually makes it into your Android sourcetree. Assets/StreamingAssets might do this automatically but you may have to write a build script to copy it over.
Finally, the team is aware of the desire to debug NDK code in the Unity Crashlytics plugin. There aren't any public timelines available, but in lieu of a good answer opening an issue on the quickstart or posting to the mailing list might could be a good way to try to work through the process.

Attaching javadoc for external libraries in Android Studio

Is there a way of linking javadoc to libraries in AndroidStudio? I'm using the June 18 dev build of Android Studio, and my dependency for the android plugin is: com.android.tools.build:gradle:1.2.3.Gradle 2.4 is being used by the wrapper.
If, for example, I delete everything from ~/.gradle/caches and rebuild project then all libraries are downloaded. I resynch in AS and then by navigating eg. to class org.hamcrest.MatcherAssert AS allows me to download or choose sources. That gets me to sourcecode (as opposed to dissassembled code), but how to get linked external javadoc. Is this a bug? Is there a workaround?
https://code.google.com/p/android/issues/detail?id=59220

How to use an AAR file with Android Studio 1.2

EDIT:
When I use the response of How to manually include external aar package using new Gradle Android Build System I have an error.
BASE:
I never use AAR file, with the release of Android Studio we can use it.
But I don't find any explanation to use it.
Do you know how to use it?
It's necessary to make some things like ask for the permissions or create the dependencies?
Thanks
AAR format is a jar file containing a compiled Android Library project. Here's some info on what is inside an AAR file
What this means for app developers is that instead of (the old way):
Downloading the source code of a library project
Building it in eclipse
Setting your application project to depend on the local library project
You can instead add the dependency specification to your project/app/build.gradle's dependencies block: compile 'fr.baloomba:viewpagerindicator:2.4.2'
Then gradle (on the next build) searches for the aar file in a central binary repository, downloads the library and allows you to use it's functionality in your project. ( ex: http://search.maven.org/remotecontent?filepath=fr/baloomba/viewpagerindicator/2.4.2/viewpagerindicator-2.4.2.aar )
You can also search the central repository's web interface for libraries to depend on. Once you've clicked on a library to add to the project, click "Gradle/Grails" under "Dependency Information" to copy the line to add to build.gradle.
In my opinion this is a huge improvement.
You don't need to add any permissions to the app, either way, adding a Library project dependency is a compile time thing, not runtime or user-facing.

After upgrading to Android Developer Tools version 22, compiling fails

Today, I upgraded ADT to version 22. After that, my projet wouldn't compile resources at all. My "gen" folder was empty and as such all my java files that require "R" wouldn't compile.
After a few non-full time hours, I restarted the "Android SDK Manager" and this time, I noticed these:
- "Android SDK Platform Tools" (upgrade)
- "Android SDK built-tools" (new)
After installing those, I was finally able to fully compile my project.
ADT22 use Android Private Libraries show project/libs'jar, add Exported feature, if you wannt reference library projects' private libraries, you must check the Exported
https://plus.google.com/photos/117122118961369445953/albums/5878509263473846433/5878509268379848162?authkey=CL3Frb-S_qj-fQ
If you are using some libraries or/and dependencies with other projects, you may also experience errors at execution time. In my case I had problems with Sherlock "Unable to execute dex: Multiple dex files define Lcom/actionbarsherlock/R$attr" and with some other jar file I am using "VFY: unable to find class referenced in signature" In that case, you must go to project properties, Java Build Path section, and remove Android Dependencies and Android Private Libraries, both in the main project and also in the dependent projects like for example Sherlock. After that you perform Clean on all projects. Everything should be restored. That worked for me, after a hard battle!

Packaging a jar for Android

I have modularised some simple classes into their own project for reuse elsewhere. These classes typically contain only fields and accessor methods (i.e. nothing Android specific).
They are later packaged up using ant's jar task and stored in a Maven repository.
In an Android project, I've stored said jar file into a libs directory and added to the build path. On running the emulator however, I get a "class not found" exception relating to my package. Other third party libraries (such as GSon) are being picked up fine.
Are there any specific steps required to make a jar file compatible with Android? (This reply seems to suggest otherwise). How can I debug this further?
No as long as you do not need e.g. classes from javax.* that are not in Android. If I were you I would consider looking at using the Android Maven Plugin for your build though. Check out the morseflash example from the official samples collection. It showcases exactly your scenario.
You only need an Android library project if your going to be reusing Android components and resources. In your case, I believe you added the project to the build path, but I'm sure your not exporting it as part of the dependent project.
So open the project properties, open up the Java Build Path options and make sure that you have your JAR selected as an exported dependency in the Order and Export tab.
UPDATE
This is what your entry should read:
<classpathentry exported="true" kind="lib" path="libs/tlvince-dao-0.1.0.jar"/>
I've also forked an updated version of your gist.
This issue was a result of compiling the jar to Java 7. Android does not support Java 7 (yet).
Compiling to Java 6 bytecode by setting target="1.6" in ant's javac task solved the issue.

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