I'm trying to set a marker's color to colorAccent but somehow it doesn't work with this code:
Drawable drawable = getResources().getDrawable(R.drawable.ic_place_white_24dp);
drawable.setColorFilter(getResources().getColor(R.color.colorAccent), PorterDuff.Mode.MULTIPLY);
BitmapDescriptor bitmap = BitmapDescriptorFactory.fromBitmap(((BitmapDrawable) drawable).getBitmap());
Bitmap workingBitmap = Bitmap.createBitmap(((BitmapDrawable) drawable).getBitmap());
Bitmap mutableBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(mutableBitmap);
drawable.draw(canvas);
BitmapDescriptor bitmapDescriptor = BitmapDescriptorFactory.fromBitmap(mutableBitmap);
markerOptions.icon(bitmapDescriptor);
I tried to switch the drawable from a plain white icon to a black one and also tried to switch from Mode.MULTIPLY to Mode.ADD. Both without success.
TRY THIS!!!!
private static Paint markerPaint;
private static Paint whitePaint;
Bitmap markerBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.mapmarker);
Bitmap resultBitmap = Bitmap.createBitmap(markerBitmap, 0, 0, markerBitmap.getWidth() - 1, markerBitmap.getHeight() - 1);
ColorFilter filter = new PorterDuffColorFilter(Themer.getPrimaryColor(getActivity()), PorterDuff.Mode.SRC_IN);
if (markerPaint == null) {
markerPaint = new Paint();
markerPaint.setColorFilter(filter);
} else {
markerPaint.setColorFilter(filter);
}
Canvas canvas = new Canvas(resultBitmap);
canvas.drawBitmap(resultBitmap, 0, 0, markerPaint);
if (Themer.shouldShowStopCounts(getActivity())) {
if (whitePaint == null) {
whitePaint = new Paint();
whitePaint.setColor(Color.WHITE);
whitePaint.setTextSize(40f);
whitePaint.setTextAlign(Paint.Align.CENTER);
}
canvas.drawText(item.name, resultBitmap.getWidth() / 2, resultBitmap.getHeight() / 2, whitePaint);
}
markerOptions.icon(BitmapDescriptorFactory.fromBitmap(resultBitmap));
I want to add watermark to images just like flipboard does.
As you can see text is added at the bottom of the images with black transparent background. I want to do the exact same thing. Till now I've managed to write text on image but I am not able to make it's background black transparent just like the above picture.
Here's my code so far which I found from here.
public Bitmap mark(Bitmap src, String watermark) {
int w = src.getWidth();
int h = src.getHeight();
Shader shader = new LinearGradient(0, 0, 100, 0, Color.TRANSPARENT, Color.BLACK, TileMode.CLAMP);
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(50);
paint.setAntiAlias(true);
paint.setShader(shader);
paint.setUnderlineText(false);
canvas.drawText(watermark, 10 , h-15, paint);
return result;
}
I think it doesn't require gradient, you can draw it using simple color and using drawRect() method.
Sample code is below, i gonna take the black background size as 25% of whole image.
public Bitmap mark(Bitmap src, String watermark) {
int w = src.getWidth();
int h = src.getHeight();
Paint bgPaint=new Paint();
bgPaint.setColor(Color.parse("AA000000")); //transparent black,change opacity by changing hex value "AA" between "00" and "FF"
Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(50);
paint.setAntiAlias(true);
paint.setUnderlineText(false);
//should draw background first,order is important
int left=0;
int right=w;
int bottom=h;
int top=bottom-(h*.25);
canvas.drawRect(left,top,right,bottom,bgPaint);
canvas.drawText(watermark, 10 , h-15, paint);
return result;
}
I have an image which is colorful:
But when I show it in an ImageView, I hope it to be grey:
Is it possible in android? Or do I have to create a grey image with some image editors?
I haven't test this piece of code myself. But give it a try:
public Bitmap toGrayscale(Bitmap bmpOriginal)
{
int width, height;
height = bmpOriginal.getHeight();
width = bmpOriginal.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayscale;
}
I need to create a custom view amd in onDraw method I need to draw some bitmaps, using a mask. I created a paint:
Paint maskPaint = new Paint();
maskPaint.setAntiAlias(true);
maskPaint.setXfermode(new AvoidXfermode(Color.RED, 0, AvoidXfermode.Mode.TARGET));
and I draw my bitmap on canvas using this paint. My problem is that at the corners, my mask have some pixels with alpha less than 255. Is there a way to draw my bitmap's pixels on the mask with the same alpha that mask image has on those pixels with aplha greater than zero?
private Bitmap maskingImage(Bitmap s, int drawable) {
Bitmap original = s;
Bitmap mask = BitmapFactory.decodeResource(getResources(),drawable);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(),Bitmap.Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
return result;
}
Resources resources = this.getResources();
Bitmap mask = BitmapFactory.decodeResource(resources,R.drawable.fx_lightleak2_small);
int width=bMap.getWidth();
int height=bMap.getHeight();
Bitmap resizedbitmap=Bitmap.createScaledBitmap(mask, width, height, true);
Bitmap result = Bitmap.createBitmap(bMap.getWidth(), bMap.getHeight(), Config.ARGB_8888);
Canvas c = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(Mode.LIGHTEN));
c.drawBitmap(bMap, 0, 0, null);
paint.setAlpha(200);
c.drawBitmap(resizedbitmap, 0, 0, paint);
paint.setXfermode(null);
effect_5.setImageBitmap(result);
I am developing an android application in which I set an image to imageview. Now programmatic I want to change the bitmap image color. Suppose my image have red color initially and now I need to change it to orange color. How can I do that? Please help.
Here is my code. I managed to change the opacity but I do not know how to change the color.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView iv = (ImageView) findViewById(R.id.img);
Drawable d = getResources().getDrawable(R.drawable.pic1);
Bitmap mNewBitmap = ((BitmapDrawable)d).getBitmap();
Bitmap nNewBitmap = adjustOpacity(mNewBitmap);
iv.setImageBitmap(nNewBitmap);
}
private Bitmap adjustOpacity( Bitmap bitmap ) {
int width = bitmap.getWidth();
int height = bitmap.getHeight();
Bitmap dest = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
int[] pixels = new int[width * height];
bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
dest.setPixels(pixels, 0, width, 0, 0, width, height);
return dest;
}
I tried Josip's answer but wouldn't work for me, regardless of whether the offset parameter was 1 or 0 - the drawn bitmap just appeared in original colour.
However, this did work:
// You have to copy the bitmap as any bitmaps loaded as drawables are immutable
Bitmap bm = ImageLoader.getInstance().loadImageSync("drawable://" + drawableId, o)
.copy(Bitmap.Config.ARGB_8888, true);
Paint paint = new Paint();
ColorFilter filter = new PorterDuffColorFilter(ContextCompat.getColor(this, R.color.COLOR_1_DARK), PorterDuff.Mode.SRC_IN);
paint.setColorFilter(filter);
Canvas canvas = new Canvas(bm);
canvas.drawBitmap(bm, 0, 0, paint);
Update 1
Whilst the above works well and is useful in a lot of cases, if you just want to change the main colour of an ImageView drawable, which the op did, you can just use:
imgView.setColorFilter(ContextCompat.getColor(this, R.color.COLOR_1_DARK));
If you need more flexibility or this doesn't give the desired effect, there's an overload that allows you to change the PorterDuff Mode until you get what you're after:
imgView.setColorFilter(ContextCompat.getColor(this, R.color.COLOR_1_DARK), PorterDuff.Mode.SRC_ATOP);
Update 2
Another good use case I've had for this lately is customizing the appearance of a Google map v2 marker icon. In order to use 2 graphics to allow (for example) small/large icons on a marker, but also a range of colours on those 2 graphics by changing the colour of them dynamically. In my case I was doing this inside a ClusterRenderer as the markers were also clustered, but this can be used with a regular map marker the same way:
#Override
protected void onBeforeClusterItemRendered(MyClusterItem item, MarkerOptions markerOptions) {
try {
int markerColor = item.getColor();
Bitmap icon;
if (item.isFeatured()) {
// We must copy the bitmap or we get an exception "Immutable bitmap passed to Canvas constructor"
icon = BitmapFactory.decodeResource(context.getResources(),
R.drawable.icon_marker_large).copy(Bitmap.Config.ARGB_8888, true);
} else {
// We must copy the bitmap or we get an exception "Immutable bitmap passed to Canvas constructor"
icon = BitmapFactory.decodeResource(context.getResources(),
R.drawable.icon_marker_small).copy(Bitmap.Config.ARGB_8888, true);
}
Paint paint = new Paint();
ColorFilter filter = new PorterDuffColorFilter(ContextCompat.getColor(context, markerColor), PorterDuff.Mode.SRC_IN);
paint.setColorFilter(filter);
Canvas canvas = new Canvas(icon);
canvas.drawBitmap(icon, 0, 0, paint);
markerOptions.icon(BitmapDescriptorFactory.fromBitmap(icon));
} catch (Exception ex) {
ex.printStackTrace();
}
}
I got kind of solution.
Bitmap sourceBitmap = BitmapFactory.decodeFile(imgPath);
float[] colorTransform = {
0, 1f, 0, 0, 0,
0, 0, 0f, 0, 0,
0, 0, 0, 0f, 0,
0, 0, 0, 1f, 0};
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(0f); //Remove Colour
colorMatrix.set(colorTransform); //Apply the Red
ColorMatrixColorFilter colorFilter = new ColorMatrixColorFilter(colorMatrix);
Paint paint = new Paint();
paint.setColorFilter(colorFilter);
Display display = getWindowManager().getDefaultDisplay();
Bitmap resultBitmap = Bitmap.createBitmap(sourceBitmap, 0, (int)(display.getHeight() * 0.15), display.getWidth(), (int)(display.getHeight() * 0.75));
image.setImageBitmap(resultBitmap);
Canvas canvas = new Canvas(resultBitmap);
canvas.drawBitmap(resultBitmap, 0, 0, paint);
private void changeColor(){
ImageView image = (ImageView) findViewById(R.id.imageView1);
Bitmap sourceBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.ic_launcher);
changeBitmapColor(sourceBitmap, image, Color.BLUE);
}
private void changeBitmapColor(Bitmap sourceBitmap, ImageView image, int color) {
Bitmap resultBitmap = Bitmap.createBitmap(sourceBitmap, 0, 0,
sourceBitmap.getWidth() - 1, sourceBitmap.getHeight() - 1);
Paint p = new Paint();
ColorFilter filter = new LightingColorFilter(color, 1);
p.setColorFilter(filter);
image.setImageBitmap(resultBitmap);
Canvas canvas = new Canvas(resultBitmap);
canvas.drawBitmap(resultBitmap, 0, 0, p);
}
It's better obtain mutable bitmap by copy, without changing size:
public static Bitmap changeBitmapColor(Bitmap sourceBitmap, int color)
{
Bitmap resultBitmap = sourceBitmap.copy(sourceBitmap.getConfig(),true);
Paint paint = new Paint();
ColorFilter filter = new LightingColorFilter(color, 1);
paint.setColorFilter(filter);
Canvas canvas = new Canvas(resultBitmap);
canvas.drawBitmap(resultBitmap, 0, 0, paint);
return resultBitmap;
}
public Bitmap replaceColor(Bitmap src,int fromColor, int targetColor) {
if(src == null) {
return null;
}
// Source image size
int width = src.getWidth();
int height = src.getHeight();
int[] pixels = new int[width * height];
//get pixels
src.getPixels(pixels, 0, width, 0, 0, width, height);
for(int x = 0; x < pixels.length; ++x) {
pixels[x] = (pixels[x] == fromColor) ? targetColor : pixels[x];
}
// create result bitmap output
Bitmap result = Bitmap.createBitmap(width, height, src.getConfig());
//set pixels
result.setPixels(pixels, 0, width, 0, 0, width, height);
return result;
}
The simplest way to change the bitmaps color is with this method:
bitmap.eraseColor(ContextCompat.getColor(this, R.color.your_color));
If you want to overlay the ImageView with color use:
imageView.setColorFilter(ContextCompat.getColor(this, R.color.your_color));
A little off topic, but considering you only want to display in changed color here is my solution. Namely, the easiest and fast way is just applying a filter by using drawColor() method on Canvas, right after drawBitmap():
m_canvas.drawColor(Color.RED, PorterDuff.Mode.ADD);
Sources: https://developer.android.com/reference/android/graphics/PorterDuff.Mode.html
Even if bitmap is immutable, it will work.
Paint paint = new Paint();
ColorFilter filter = new PorterDuffColorFilter(ContextCompat.getColor(context, R.color.whatColorNeed), PorterDuff.Mode.SRC_IN);
paint.setColorFilter(filter);
canvas.drawBitmap(bitmapToModify, some_x, some_y, paint);
I have solved the problem by using the below code
public void changeColor(Bitmap srcImage) {
Bitmap bmpRedscale = Bitmap.createBitmap(srcImage.getWidth(),
srcImage.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmpRedscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setRGB2YUV();
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(srcImage, 0, 0, paint);
mImgEdited.setImageBitmap(bmpRedscale);
}
In Kotlin :
private fun changeBitmapColor(oldBitmap: Bitmap, newColor: Int): Bitmap {
val paint = Paint()
val filter: ColorFilter = PorterDuffColorFilter(
newColor,
PorterDuff.Mode.SRC_IN
)
paint.colorFilter = filter
val canvas = Canvas(oldBitmap)
canvas.drawBitmap(oldBitmap, 0f, 0f, paint)
return oldBitmap
}
This function PorterDuff.Mode.SRC_IN can change due to the Bitmap file, look this link https://developer.android.com/reference/android/graphics/PorterDuff.Mode