I am planning to create a mobile application, iOS and Android, I can make payments to other paypal users (using the SDK Paypal) all through the application. Some time ago (around two years or so, I knew there was no way)
Situation:
Each user will set up your paypal account when enter the app.
I am Gian user (user app), I have my paypal account and want to make a payment (consider any value) to another user of the app, Jack (who also have paypal account).
Soon after, I Gian, I want to make a payment to another user of the app, Smith.
And so on.
I wonder if there is any way to do it this way or something else close it.
i think you can do it by using the MPL library of paypal sdk
https://github.com/paypal/sdk-packages/tree/gh-pages/MPL
and documentation
https://developer.paypal.com/webapps/developer/docs/classic/mobile/gs_MPL/
hope it will fullfill your purpose
Related
I don't want the payU money Login/SignUp screen during the payment checkout in android application if any one have done please share your knowledge, how to by pass the signup or login Screen, Directly allow the customer to pay their payment with credit/debit card or net banking. Suggestions are welcome.
This is now not possible.. according to new SDK as on March, 2017
Look for function "check_login()" in SdkHomeActivityNew.class which opens up the initLayout() but only when the user is already logged-in otherwise Login screen would surface SdkLoginSignUpActivity.class
Their habit of shifting codebase on github is really irritating..
I have successfully been able to integrate PayPal into an Android app, and get it working within my Sandbox account.
However, this means each and every time I want to make a payment, I have to at least go through the PayPal Confirm page.
Is there a way that once a user of the app logs into their PayPal account, that this Confirm page can be skipped? Or, more to the point... a user can click a "Pay with PayPal" button, and everything be handled automatically from that point?
Not at the moment. The SDKs require at least two clicks (pay, [login if necessary,] confirm). This is pretty standard among PayPal products.
We'll be releasing a feature shortly that offers an optional improvement to this. Be on the lookout!
I'm developing some sort of e-Wallet and would like to integrate PayPal into it.
One of the features I need is the ability to Log in to PayPal once and link it to a users account, allowing him to make small transactions (No more than 10$-15$ a day) without further PayPal logins.
For example logging in to PayPal and receiving a unique token I can save to a users account the way credit card companies work.
The Android SDK does not have support for this feature yet although we are working on making it available really soon. In the meantime, you may want to explore one of the two options:
1) express checkout with reference transaction: https://developer.paypal.com/webapps/developer/docs/classic/express-checkout/ht_ec-refTrans-SetEC-DoRefTrans-curl-etc/
2) Adaptive Payments Preapproval API: https://developer.paypal.com/webapps/developer/docs/classic/adaptive-payments/ht_ap-basicPreapproval-curl-etc/
Both have a mobile optimized login page which you can open in a WebView. For option #2 the redirect is https://www.sandbox.paypal.com/webapps/adaptivepayment/flow/preapproval?expType=redirect&preapprovalKey=.
Hope this helps.
How can I allow multiple users to log in via facebook SDK?
It seems that the sdk is using the local native facebook app, so the user currently logged in is who gets authorised, but I want to be able to authorise others.
Is there anyway to force it go through the web dialog view where maybe a user can log in?
I ask this as some users of my app will have a personal and work account and want to be able to access both.
Any help would be great
Checkout the SwitchUserSample that ships with the SDK.
I have an app that I want to connect to my web site via login in the app. Once logged in, the user can purchase extra content. So, I'll open the browser on the device and let them choose from choices on my website. Upon purchase, sending them to Paypal for example, what's the easiest way from the app's perspective to determine that the sale went thru and it's ok to download the content? Is there a "common" way to do it? I was trying to stay away from in-app billing. I've seen other apps do it the way I describe.
Have a look at in-app billing and there is also a nice tutorial here. You probably won't be able to use paypal.