I've developed an android phone app in which the navigation is mostly activities and starting activities for results. I've read that in order to make the tablet layout look like 2 screens of my phone app one next to the other I should have made it with fragments. Is there another way to migrate my functionality to the tablet app? Meaning to keep the start activity for result but just concatenate two activities on screen? (it may sound stupid, I know). Thanks
In order to keep the software design simple and modular, fragments come in really handy. You can use the same fragment's UI design + working code in multiple places without changing much functionality.
Since you have the code built and running in terms of activities, it won't take much time to migrate/port it to a Fragment since the life cycle methods are pretty similar. All you need to do is study the life cycle of a Fragment and move code chunks from the Activity to the Fragment class.
You can study all about Fragments here - http://developer.android.com/guide/components/fragments.html
or maybe a training session here will help you more -
http://developer.android.com/training/basics/fragments/index.html
You will learn a lot and once you have tried it you will be able to comprehend the advantages in a much better way. In future always make it a point to design in terms of Fragments to have a much modular design.
Along with that I think you will also need to learn to design layout for multiple screen sizes. This link over here will help you understand how to support multiple screen sizes -
http://developer.android.com/guide/practices/screens_support.html
If a tutorial to do this very quickly is what you seek then this should help -
http://www.101apps.co.za/index.php/articles/converting-android-activities-to-fragments.html
All the best :)
It very depends on your app GUI structure. Sometimes, you even not need to adapt your GUI for tablet (if you build interface dynamically basing on screen dimension). As rule, if you have two screens where one screen is advanced or logical extension of other then you can union it into one screen on tablets for better informativeness. Secondary way, as rule, based on fragments.
You can achieve it with help of Activity group but it is deprecated in Api level 13, for more details please visit http://developer.android.com/reference/android/app/ActivityGroup.html, but I will suggest to go with Fragment as Fragment having nearly similar life cycle like as Activity with extra methods and features. Please refer link for more details http://developer.android.com/guide/components/fragments.html
Related
I have read the documentation and some other questions' threads about this topic and I don't really feel convinced; I don't see clearly the limits of use of this technique.
Fragments are now seen as a Best Practice; every Activity should be basically a support for one or more Fragments and not call a layout directly.
Fragments are created in order to:
allow the Activity to use many fragments, to change between them, to reuse these units... ==> the Fragment is totally dependent to the Context of an activity , so if I need something generic that I can reuse and handle in many Activities, I can create my own custom layouts or Views ... I will not care about this additional Complexity Developing Layer that fragments would add.
a better handling to different resolution ==> OK for tablets/phones in case of long process that we can show two (or more) fragments in the same Activity in Tablets, and one by one in phones. But why would I use fragments always ?
handling callbacks to navigate between Fragments (i.e: if the user is Logged-in I show a fragment else I show another fragment). ===> Just try to see how many bugs facebook SDK Log-in have because of this, to understand that it is really (?) ...
considering that an Android Application is based on Activities... Adding another life cycles in the Activity would be better to design an Application... I mean the modules, the scenarios, the data management and the connectivity would be better designed, in that way. ===> This is an answer of someone who's used to see the Android SDK and Android Framework with a Fragments vision. I don't think it's wrong, but I am not sure it will give good results... And it is really abstract...
====> Why would I complicate my life, coding more, in using them always? else, why is it a best practice if it's just a tool for some cases? what are these cases?
I am sorry if I wrote too much, and thanks for your time. I hope I will get your attention, because I really need ideas and experiences about this topic.
Best regards, Ahmed
You shouldn't always use fragments. Fragments have their uses, such as when you want to page in and out parts of the screen or when you want to drastically change the UI in different orientations. When they make sense, use them. When they don't, skip them. I find they make sense in maybe about 10-20% of apps- I rarely see the need.
If there's a certain positive aspect apart from the simpler reuse of logic through different layouts, it's the ability of Fragments to be kept alive by the system at orientation change, aka while an Activity is reconstructed from zero, a Fragment can retain its instance, and therefore using them is more stable than an Activity. Also, switching between Fragments is quicker.
Personally, if I don't need to mess around with different orientations and layout sizes, I still prefer using Fragments and a singular container Activity around it, for stability and seamless switching between the different screens.
Its quite a general question and not directly related to a specific programming problem. But in my opinion good software is based on good design and therefore a good understanding and best practices. So your question is a good one for stackoverflow.
So, what about fragments. It took me a while to understand why you could or even should use them. As #pskink said, you can easily live without them. But if you are planning to rollout your software on different devices, you should definately think about fragments.
The screen resolution and density is not the only problem. Think about a smartphone. The screen is much smaller, so you can not present your app the same way as you can on a tablet. For instance a master detail flow. Left side, a list of elements and when you click one element, you will see details of that element on the right side. Easy to do on a tablet. But on a smartphone you would put the master-view into one fragment and the detail-view into another one.
You got two options to realize that scenario. Either programm different activities for smartphone and tablet but because they are actually doing the same logic, it's better practice to put the logic into fragments and reuse those fragments in two layouts (phone/tablet).
My doubt here is how to achieve a clean and easy code to maintain over time in an Android app?, I'm trying to apply Uncle bob - clean code rules but as I keep going with development sometimes some rules must be broken, and I end with an Activity of 700 lines (I'm not using Fragment, and 700 lines seems to be a Class that "does too much things") so I want to know if someone has try an Android app with proper use of Fragment and could answer these questions:
1- does it really impact on Activity lines length (at least less than 300-500 [not strictly this numbers but a "reasonable" Class length] lines)?
2- does code keep clean and easy over the time?, not necessary with Uncle bob rules but considering best practice in OO while coding.
3- does it have a considerable impact in terms of "Performance"?
4- does Fragment help to support in a more simple way a wide fan of Screens?"
5- ignoring developer skills, what "should" be the way to go non-Fragment activities or activities with rich Fragment use?
Note: this is not an attemp of Duplication to Android - Activity vs FragmentActivity? since the topic here is not about tab format but best practice for android development.
sorry for my english ;).
You are conflating the use of fragments with the use of FragmentActivity.
FragmentActivity is a subclass of Activity designed for use with the backport of fragments from the Android Support package. You usually only use FragmentActivity if you are using the backport. If you are using fragments, but your android:minSdkVersion is set to 11 or higher, you can usually skip FragmentActivity.
With that in mind:
does it really impact on Activity lines length (at least less than 300 lines)?
That is impossible to say. It is equivalent to asking whether a Restaurant that subclasses Business will be longer or shorter than a Restaurant that subclasses FoodSupplier. It all depends on your code.
That being said, it is certainly possible that the use of fragments will reduce the lines of code in the activity. IMHO, that's not a good reason to use fragments.
does code keep clean and easy over the time?, not necessary with Uncle bob rules but considering best practice in OO while coding.
That is impossible to say. It is equivalent to asking whether a Restaurant that subclasses Business will be "clean and easy" compared to a Restaurant that subclasses FoodSupplier. It all depends on your code.
does it have a considerable impact in terms of "Performance"?
Not usually.
does Fragment help to support in a more simple way a wide fan of Screens?"
If by "wide fan of screens", you mean "a wide range of screen sizes", then yes, fragments can help with that. In fact, that's the #1 reason for using fragments, IMHO. However, fragments alone do not magically help with screen sizes, any more than having capital letters in method names magically helps with screen sizes.
ignoring developer skills, what "should" be the way to go FragmentActivity or Activity?
As stated previously, you usually only use FragmentActivity if you are using the backport of fragments. If you are using fragments, but your android:minSdkVersion is set to 11 or higher, you can usually skip FragmentActivity.
If your question really is "should I be using fragments in my app?", the answer is "probably, but it depends upon the app".
Yes, fragments are the way to go. They help spread your code around in a logical way so you don't have a 700 line activity, they keep your code easy because each fragment will have its own class usually, and they do, to answer your 4th question, make it easy to have "A wide fan of Screens".
I recommend this video to help get you started. For any beginners, this video is a great explanation of how to use fragments ( I know because I had a hard time figuring out how to use them until I watched this video). It is called "Programming Android with Fragments" by Andrew Ruffolo:
http://www.youtube.com/watch?v=KyXvq_kwfzg
This video demonstrates the power of fragments. You still need a main activity of some kind, but this main activity acts kind of like a container for the fragments, and most of the functionality of your app is handled by the fragments and their corresponding classes.
I have never used activities because I started app development after fragments were added to android, but it seems like fragments help break down your app in the same way that methods and inner classes help break down your classes, and the same way that classes help break down a project or program. I am not sure if this was possible or as simple using only activities before fragments were added.
In an Android app, I have two screens* the user sees, one for preparing a query and the other for displaying the results. The right UI here is to have the query preparation in one screen, and then see the result on the second screen. Since this app is aimed at phone users, there's no need to display the two at once.
The traditional Android way is to use two activities, a QueryPreparationActivity and a DisplayResultActivity, and switch between the two. However, I've been hearing more and more about how the Android UI is switching to fragments. I can implement the two screens as two fragments and have the activity switch them, but is it worth the trouble? I will essentially be reproducing the Activity management code Android already has.
Is there a reason to use two fragments here?
*I'm using the term screen, because it isn't necessarily an activity...
Personally, I always develop using Fragments.
But the best reason I can give you for using Fragments is when you develop for handset and tablet devices you get a lot of reusability.
I know you already mentioned that there is no need to show both screens at once. But say later you were to develop the same "screen" for a tablet device and realize that the preparation screen is too barren and want to have both queryprep and display result show at the same time, you would have to write a totally new 3rd activity.
If you used fragments, you would reuse your 1 activity and 2 fragments, and that activity should be coded smart enough to determine the size of the screen and show the proper layout.
Code Reusability & Flexibility are the buzz words here.
If you have any questions please leave a comment and I will expand my answer. If you like my answer, please upvote and accept.
Fragments were introduced encapsulate UI elements and related behaviour into a single, reusable module. Before fragments you had to re-write the much of the same code that 2 or more activities had in common especially if you couldn't find a good approach to abstract the UI/control code into a super class. This was further complicated by the limitations that activities only call setContentView once. So sharing some code between activities wasn't all that nice.
Now, to answer your question, it all depends on you. If you think that further down the road you could use the QueryPreparation or DisplayResult ui as a module (layout and logic behind it) then go for the fragment implementation. It could be a different layout for landscape view on phone or if you decide to support smaller tablets like the nexus 7. If you are sure that it will never happen then stick with activities. Personally, I use fragments everywhere and they are a sure way to "future proof" your implementation for reuse down the road.
In short Fragments were introduced to accommodate the emergence of tablet/large screen devices and allow developers to create applications that will run across a wide range of screen sizes with very little change to code.
More can be read here at the Android Blog. That blog also details some of the finer technical details for the reasons for the move toward Fragments. Also introduced at Goolge IO 2012 were DialogFragments which you should consider using instead of Dialogs. Another blog post here describes them.
You're better off getting used to using Fragments and DialogFragments from the get go as this is the way Android is moving. Only use individual Activities if you really really need to do a quick-and-dirty app for say testing purposes. Fragments, in my opinion, do require a bit more code-work to incorporate and to initially get your head round but it's worth the effort.
I have a full-fledged app which is NOT developed using Fragments. My confusion is that should I change it to have Fragments instead of Activities. The thing that I would like to tell is that I'm using only portrait orientation in my application and it is built, keeping in mind only phones, not tablets. So my question is, will it do any good if I change the whole structure of app and use Fragments.
As far as I know, Fragments should be used only If we want to reuse something. Any suggestion is appreciated.
Fragments can be used to create a dynamic and multi-pane user interface, and as such are ideally suited for tablets which have a lot more screen real estate to use up. Of course, on a phone the situation is a little different, you have a much smaller space to play with and sometimes it can be a struggle just to get one Activity fitting onto the screen without worrying about including multiple Fragments.
Fragments are very good for dynamic interfaces, and for helping with compatibility between Tablet and Phone. They are also able to communicate with each other much better than Activities can, so there are certainly advantages to using them even on a phone-only setup. (See FragmentsManager for some functionality they can be used for)
One example of use is illustrated in the diagram below (taken from Android Developer site)
This illustrates the flexibility of the Fragments, which on tablet can occupy the same screen, switching to a more Activity-like format on a phone. It is this kind of power that gives the Fragment such an advantage over an Activity.
So clearly there are advantages to switching to a Fragment orientated solution in terms of flexibility, but your original question states that you are targeting phones only, and only in portrait orientation.
Having an application that is already in existence with Activities, providing that it is a solution that you are happy with, and has good usability I would say there was no reason to switch to Fragments (unless you are looking for a challenge or have some spare time and fancy a tinker). While advantages exist, a drastic change such as adding Fragments could introduce bugs into your application and impact the user experience (at least for the short term).
Long term, if you are ever considering bringing tablet support into the fold or would like to use the landscape orientation, then it might be a good idea to start looking at what you can do with Fragments to improve the experience, and integrate this with the current flow of your phone application.
Otherwise, the current solution you have created will more than suffice, and as long as it is well received by your customer base I see no reason to change.
Of course, there is no harm familiarising yourself with the Fragment APIs for future projects, or in the event that it is time for a refresh of your current project's UI.
It is worth pointing out that Fragments are only supported natively from Android 3.0 (API level 11), and to support earlier devices you will require the Android Support package found in your installation. As such, if your current application targets 2.x devices, I would stick with an Activity based approach, for simplicity and .apk size, unless moving to a native API Level (like Android 3.0+). This is personal preference though and ultimately the answer to your original question will boil down to your personal preference.
Think of fragments as a way to modularize your code into manageable pieces. Each fragment represents a small piece of functionality and UI. This allows your to easily adjust your code to fit different scenarios.
Sure you don't plan on supporting tablets now (regardless of how you feel tablet users will install the app), think of larger size 5-6" devices and the potential of extending your app over to them. It is best to provide your app to as many devices as possible and the best apps will tailor the experience to the device.
The transition to Fragments doesn't have to be difficult. Take a small piece of functionality and move it over to a Fragment. Then you will see how easy and flexible the new pattern is. You don't need to rewrite the entire application as Activities and Fragments can work together.
I believe by skipping out on Fragments you are really making your development tasks much more difficult in the long run.
If you don't plan to support tablets in the future than leave it as it is. You won't gain anything when you convert your app to fragments.
The situation is different if you start a new application. I would use fragments from the beginning in order to be more flexible should the need arise to support other form factors in the future. Note that the functionality is available in the support library so you can use it also on older devices.
It is easier to set interaction between fragments than between activities.
In case of activities:
You need to use startActivityForResult()/onActivityResult();
Your custom types must implement Parcelable interface in order to be passed between activities;
You have to free all resources when your activity is paused/stopped.
In case of fragments:
Passing data is as easy as getting an instance of fragment from FragmentManager and calling a method on it;
No need to implement Parcelable;
You can hold references to "heavy" resources in activity which contains all of your fragments and initialise/release them only once (no need for initialisation/release for each fragment).
Also, an instance of Fragment is more lightweight than instance of Activity and takes less time and resources to be initialised/resumed.
In general, interaction between the components of your UI is cleaner, more elegant, easier to implement when you use fragments.
As far as your application or any of the application is concerned , it's better to use fragments and it causes no harm to your application and it also ease your burden while further extending your application for tablets also.So, better to start with the use of fragments in your application.
I've just finished converting my application to use fragments, because:
Wanted a tablet version
Wanted to use ViewPageIndicator and ViewPager with advanced views
Those are the most compelling reasons to use fragments.
It might be a little more work, but with significantly more tablets appearing on the market and fast adoption rate, perhaps it's worth considering supporting tablets with a nicer UI?
If you really don't want to do this and have no requirement for view paging using advanced views then there is no point over-engineering your project to make it use fragments for using fragments sake. You could argue you might learn about them, but when you come to use them in your next project, you can learn then (that is what I did and it worked out fine).
I am reading a book and it says like this
"Right now, fragments are very new, so there are few well-established
patterns to follow"
But I do not know where to read more about the design patterns for fragments at all.
I want to make an application with a lot of different screens and the app should be available for a tablet and for a phone, so the fragments will help me a lot here. But as I said this is big one and I am about to start designing it. So I really need good design. And before I start I want to see some design patterns guidelines for fragments in android.
I there something like best practices or something ?
I read a lot about fragments their usage and all those stuff, but I didn't find some well established design pattern for making app for phones and tablets.
I really need advanced chapter about this.
Thanks
You've probably read this but just in case, the Android Reference Document on Fragments quite nicely explains how to separate your UI and the Example right at the bottom of the page shows a reasonable way of how a UI using fragments can include more or less fragments given a change in orientation.